Guide to Cannon Rushing - Page 13
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inFeZa
Australia556 Posts
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lowfive
Australia7 Posts
but i stopped at i like to hear ppl wine. Any one that likes to piss ppl off for fun is... well not a nice human in general. peace p.s I don't do it but it is a legit strat. | ||
trNimitz
204 Posts
On August 12 2010 02:26 SageFantasma wrote: Oh mah gawd this was a ridiculously long guide for something so simple. Say what you say, cannon rushing is like stealing candy from a baby, easy and the only thing the baby'll do is whine. For more than valid reasons. Personally the fact that you get extreme satisfaction from the dissatisfaction of others is sad, and to me, disgusting. But you are who you are, and I sure as hell hope I don't run into you in a 1v1 so I'm not forced to appease your satisfaction. +1 | ||
TheFinalWord
Australia790 Posts
On November 13 2010 04:35 catbert7 wrote:snip On another note, what is the proper response when you find out that your opponent is zealot rushing if you don't scout it until the zealots are already in production or on the way and you did a 13-gate? Any way to hold it off without losing so many probes you'll be behind? Ok I see you made a thread about this before, I don't knwo why you got no replies. here is a related thread although it is from a zergs point of view. http://www.teamliquid.net/forum/viewmessage.php?topic_id=155832 Way I see it these are your options. Early scout - Build a forge and a cannon to protect mineral line or ramp. Medium scout (notice probe laying low ground cannon) - either send out 4 probes per cannon or wall of ramp with gateways to prevent probe access. Late scout (only notice when probe in your base setting down cannons) - gg Same with zealot rush, if the gateways are already done in your base and pumping zealots the most you could do would be to throw down another gate. If you're not talking about proxy gates, you can probably defend with cannons or matching gateway count. | ||
Xujhan
Canada65 Posts
Certainly there are some people who determinedly cannon rush every game; just like some people determinedly 4-gate every game, or Marine-SCV every game, or 6-9 pool every game. But I get the feeling that they're the minority. Most people who cheese from time to time I think just like keeping things fresh. Heck, I don't remember the guy's name but someone in GSL1 successfully cannon-rushed; PvP on Metalopolis I think. I'd bet a pretty penny that he didn't get to the GSL by "being a skill-less noob." Personally, when I get cheesed (win or lose), it means I just played a game that was very different from most games I play. It's a fun opportunity to practice my worker micro, if nothing else. Why get so bent out of shape about that? | ||
SchizoNL
Netherlands37 Posts
Good guide, excellent tips on countering, and certainly belongs in sc2 strategy. | ||
thrawn2112
United States6918 Posts
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Sbrubbles
Brazil5774 Posts
I just think the OP forgot to say that a correct reaction to scouting the forge (vZ) is to send a drone to patrol below the ramp to avoid the wall-in. | ||
Yamulo
United States2096 Posts
On August 12 2010 02:07 SwaY- wrote: GL cannon rushing in diamond But nice guide anyways, someone had to do it eh? This will spawn a lot of cheesing attempts today -_-~ You do watch pros play right? they still canon rush... i mean.. LOL just watch idras stream tehe.. but on a serious note it works.. | ||
Karliath
United States2214 Posts
http://www.playxp.com/sc2/tip/view.php?article_id=2645507 | ||
rathe
United States109 Posts
I have been using them to great effect. I thought about expanding the guide to include them. If there is interest, I will. | ||
Daniel C
Hong Kong1606 Posts
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Conrose
437 Posts
Now for the Cannon-Probe All-in, I was thinking maybe once I scout an opportunity, pool some minerals while doing the pylon cancelling chain against the anti-rush workers. Then pull most probes from minerals and run them across the map to swarm the anti-rush workers. Theoretically, with some micro, you should be able to preserve your probes health long enough to ensure early cannons getting placed even if they throw all their workers at you. It should also slow down their ability to produce proper counters, and I know that vs terran especially, you can get a surround on a marine and kill it off quickly. | ||
Neptuneajax
Australia206 Posts
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STALLONEZONE
Ireland115 Posts
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rathe
United States109 Posts
On March 04 2011 15:54 STALLONEZONE wrote: I cannon rushed my way to Diamond, as soon as you typed "I try to place the pylon out of sight" I knew this was awful. The best cannon rushes aren't a play based on hope. Reading is tech, and you need to do some teching. I never said to do it blind and hope to win. In fact went to great lengths to state the opposite. There is an actual section called "when to cannon rush." Cannon rushing is a crime of opportunity. If you decide, a priori, to cannon rush someone, you have at best a 50/50 shot at it working. You can’t just say, “I’m going to cannon rush.” Instead, you have to scout their base and look for the opportunity. If you see it, you need to act quickly. Otherwise, you need to have a plan to transition to a normal opening. Placing the pylon out of sight is the basic way to cannon rush. There are many other ways. But never did I say do it based on hope. Next time try reading and comprehending what you read before posting a derogatory comment. People like you are the reason I haven't updated the guide with newer techniques. | ||
rathe
United States109 Posts
On March 04 2011 15:45 Conrose wrote: I was thinking... what would happen if you Cannon-Probe All-In? I know in 3v3's I often send a second probe shortly behind the first probe on some maps, one to look like a legitimate scout while the other is up to nefarious deeds. Alternatively, you can very visibly throw down a pylon to one side while working on your true cannon rush opposite from the decoy. They'll throw their SCVs to one side while you push in from the other. It's economically more risky though. Now for the Cannon-Probe All-in, I was thinking maybe once I scout an opportunity, pool some minerals while doing the pylon cancelling chain against the anti-rush workers. Then pull most probes from minerals and run them across the map to swarm the anti-rush workers. Theoretically, with some micro, you should be able to preserve your probes health long enough to ensure early cannons getting placed even if they throw all their workers at you. It should also slow down their ability to produce proper counters, and I know that vs terran especially, you can get a surround on a marine and kill it off quickly. Interesting idea. Have you experimented with it any? For the newer blockade style builds, I was thinking of doing something like this... because usually they will attach a follow probe as soon as they see you. If you had multiple probes, however, you could still blockade, win the fight, and create cannons inside the blockade. If you test this, let us know how this works out for you. | ||
Hashmeister
Germany238 Posts
On August 12 2010 02:26 SageFantasma wrote: Oh mah gawd this was a ridiculously long guide for something so simple. Say what you say, cannon rushing is like stealing candy from a baby, easy and the only thing the baby'll do is whine. For more than valid reasons. Personally the fact that you get extreme satisfaction from the dissatisfaction of others is sad, and to me, disgusting. But you are who you are, and I sure as hell hope I don't run into you in a 1v1 so I'm not forced to appease your satisfaction. /signed. The only part I liked about the Post is the part that you explained how to counter/defend the cannon rush in. But the strategy is a cheese and infact its only gonna make you win esp. in PvP not for skill and good macro, but only for dumb decision making of your opponent. Also the fact that you take pleasure in the frustration of your opponents I think is pretty bad and shows what kind of character you are. | ||
idkju
Canada51 Posts
Overall a nice write-up though. | ||
Elefes
Russian Federation164 Posts
When applied smart as described in the OP, it's just a part of the opening, not the dumb cheese. And, u know.. Just to punish greedy or rushing to tech builds. I think cannons are legit only in PvP though, otherwise it's just too risky. And, u know, it works well only vs noobs -.- Vs. decent guys u just risk setting ur ass toooo far behind. Prolly with nice APM and a refined build order it wouldn't hurt much..? | ||
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