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Well let's think of a strategy for this, nine people, seven are body guards, one is king and one is assasin. I can clear 2 people, myself and the king. however everyone else can say the same thing and we'll be stuck. The way I see it the body guards are going to have to tip eachother off to the king's indentity. I propose we make a code that uses the king's name as the pass key, the assasin could theoritically crack this by trying every possiblity but we could not use the king's name directly and use something close to the name in order to maintain secrecy. to show what I'm talking about I'll deliver a short message to the body guards
Sorry Doctor H
To decode this take the king's name, give each letter a numerical value and add this word to the king's name. Remeber this is a base twenty six system so just start over at one if you ever get to twenty seven. if you have a zero just change it to one. I might have changed things up just a little to make it more confusing but I believe that it'll be safer that way. If this actually works and you understood what I wrote do not post the answer in the thread, encrypt your own message and post that instead.
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If I understand correctly what you're proposing with this code, couldn't the assassin just try everybody's name until they get something coherent, especially since this game has so few people?
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DOCH requested the code be edited.
has just revealed the kings identity to assassin
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Vatican City State1650 Posts
Oh shit... Meapak haha I hope the assassin isn't persistent enough to do that.
There's an easier way. The assassin doesn't know how many characters the PM for the bodyguards was. Let me make it clear - DrH did -not- write a simple PM for the bodyguards (you should know what I'm talking about). Can we not conceivably make a key based on the words in the PM?
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my pm was extremely simple.. i dunno what you mean by he did not write a simple pm
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How about we don't do anything that would show king's identity, how about that? What the fuck is the point anyway, the only one who doesn't know is the assassin (lol, stupid assassin, you suck!), why would we bother making a circle when the slightest mistake could lose use the game?
If you ask me, the assassin's chances are very low, all town has to do is not fuck up and lynch based on behavior.
Also, the more I think about it, the more this game makes no sense. So there's a town where ppl don't know what the king looks like, but he has bodyguards who know who he is, and one of them just happens to be an assassin, who doesn't know who the king is.
Some kingdom!
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Also why the hell are you people PMing?
I agree that we can make an algorithm that would use the king's name as the key, but all the assassin has to do is try out all 8 names and see which fits. No?
In order to have a TOUGH algorithm, you'll have to use ALL player's names, in combinations, so that it's just too much to try out.
For example (JUST AN EXAMPLE), look at the list, take the king's name, use some encoding, then use the player 2 spots under him, use coding again, then add/subtract player's name 3 spots above, multiply by player name 1 spot under him, and so on. Just so that it would take hours for someone who already knows the name to figure out the coding, and would take days to try all variants, unless you write a computer program for it.
Hmm, so no, no code pls. Just logic k tnx.
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hm well the role pms would be prett easy to fake, mine was very simple although I recieved two different pms, can any other body guard tell me what the second one was about? If you can it'll confirm you. I don't know if this happened to the other body guards but if it did it would be a pretty easy way to confirm each other... of course the assasin could just fake that as well.
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So did I, it said I'm the king.
Now what?
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@ coag: so it would be kinda hard to create a code around role pms @cubedin: what sort of logic would you like to apply? without any information about eachother we're stuck guessing and that's not very fun. you guys are all right, the body guards could win by lynching someone who's not the king every night, we could each take turns choosing the lynch so that way the assasin couldn't hide. but the assasin could get lucky and not lynch the king when his turn came around and would therefore be above suspicion. The game would eventually come down to a lylo unless the town got lucky. I don't want to rely on luck, this is a minigame and I'm playing to have fun. If we can come up with a creative way to find the assasin rather than just blind luck that would be fun, if we sit around and play the no talking game that would be unfun.
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Well, I guess it's fun to you to make-up codes, but I joined thinking it would be a 100% arguments/logic/guessing game. Basically what you're doing is this:
Make up a code and hope that at least the other 7 bodyguards will be on, and have the patience to crack it before the Assassin has the chance to simply try all names.
If you can come up with a smarter type of code, maybe based 50% on facts and 50% on guessing, I'm all in, but this way it's just a number-crunching contest. No thanks.
P.S.: Wtf do you mean Coag? 2 Kings?
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if the assassin is smart meapak you just ruined my game on day 1 congrats
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Frankly, I think that attempting to game the system with codes and shit both defeats the purpose and has the possibility of backfiring -- as it's entirely possible Meapak's code already has. (in which case, we're all screwed anyways, unless he had the foresight to use a false king or is the assassin)
And since apparently people missed it, no PMs with the exception of mod/role PMs.
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Also I suggest to kill non-talkies. We know who the king is so no risk of lynching him. And bodyguards have to reason at all to keep silent. And if you force the assassin to post, you can simply judge by his posts.
I got a bunch of ideas as well but most of them have either a loop hole or an exploit. I can't find something that's giving us even a higher than 50% of catching the assassin. This is mostly because he gets to make a move before we lynch. Damn this game was intelligently conceived.
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I suggest that if the assassin figured it out due to the "code" he should just claim so and re-shuffle roles. I don't want this to blow over in 3 hours because someone couldn't keep it in his pants!
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Ah I see what you mean cube, we'll have to find better means of communication. what do you say we go through a list of inactives and decide which ones we want to lynch?
doc h has been playing to much insane mafia, it's gone to his head and he's created two kings. This is actually pretty bad because I only got one of you as the king in my role pm... there's the possibility that there are two assasins. Or maybe some of us got one king and some of us got another.
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Also, I'm going to bed. I can do so, for I am the king. You noobs protect me good k? Bye.
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On November 06 2010 09:53 Meapak_Ziphh wrote: Ah I see what you mean cube, we'll have to find better means of communication. what do you say we go through a list of inactives and decide which ones we want to lynch?
doc h has been playing to much insane mafia, it's gone to his head and he's created two kings. This is actually pretty bad because I only got one of you as the king in my role pm... there's the possibility that there are two assasins. Or maybe some of us got one king and some of us got another.
Well yeah. The town's strongest weapon is the fact that the assassin only has ONE shot. All we have to do is convince him that someone other than me is the king. Easy peasy.
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