[H] 12 drone rush - Page 2
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Fiel
United States587 Posts
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Yoshi Kirishima
United States10290 Posts
thanks for sharing though interesting strategy xD | ||
Xapti
Canada2473 Posts
And the game I saw Cella worker rush he got completely dominated due to plain old mediocre common-sense micro/defense. | ||
febreze
167 Posts
Anyways, I believe stalling by running away your workers should win you game outright. A-moving your workers will get you into a >60% win rate, depending on surround and map distance. Either way, you will outnumber the worker count of the rusher. | ||
DreamSailor
Canada433 Posts
On November 06 2010 08:43 febreze wrote: Isn't 12 drone really late? (ie, your opponent will have their first tier 1 unit half way completed) Anyways, I believe stalling by running away your workers should win you game outright. A-moving your workers will get you into a >60% win rate, depending on surround and map distance. Either way, you will outnumber the worker count of the rusher. 12 drone you use double extractor trick to get 2 extra drones making your supply 12/10 | ||
michaelhasanalias
Korea (South)1231 Posts
edit: I don't actually agree with this logic anymore. "all you need to do" actually requires an incredible APM, and much higher than the zerg opponent's. | ||
NikonTC
United Kingdom418 Posts
Strelok panicked a bit admittedly, but painuser did exactly what I would have done: pulled his workers and a-moved, assuming that i'd have more scvs than he has drones, and his SCV line got absolutely destroyed, it wasn't even close. Is the absolute best way to win this REALLY by running around with your workers? What about day9's suggestion of loading up and floating off to the island? (im assuming this strat would really only work on Steppes). Has anyone got a replay of holding it off convincingly? I don't have a practice partner so I'd love to be able to get the strat down before heading out onto the ladder! | ||
Shikyo
Finland33997 Posts
If you scout it fast enough, you can wall off with 3 supply depots asap and then repair them while building your barracks, that's a 100% autowin if you manage to pull it off. (I'm currently like 34-2 on Steppes with 12 drone rush, against all sorts of opponents[only beat by 2400+ Diamonds]) | ||
netherDrake
Singapore1831 Posts
e.g. in between mineral patches and the command centre. | ||
Fruscainte
4596 Posts
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Shikyo
Finland33997 Posts
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FuRong
New Zealand3089 Posts
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5ahj4g
72 Posts
wonder why | ||
Igaryu85
Germany195 Posts
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michaelhasanalias
Korea (South)1231 Posts
And who is going to think to do this at first? 12 drone rush on a map like steppes is pretty imba, and even though people say "oh, just wall off" a properly timed rush is going to leave you with a half-completed barracks or 30% gateway, and absolutely no money for a wall off. Try a stream of custom games on steppes and 12 drone rush. It's pretty amazing how difficult it is to defend, and how easy it is to a-move win. I like reading responses in this thread like "oh this is easy to deal with by only probe micro for ez win." I'd like to see your replays because I call BS. If you're stopping a 12-drone rush with only probe/scv micro, I'm highly impressed. edit: I noticed this thread has my response in the 3rd post or so echoing exactly what I'm criticizing. Once I actually tried this I understood how devastating it really is. It's just too fast and takes way more APM to counter than to execute. | ||
holynorth
United States590 Posts
On December 20 2010 00:12 Igaryu85 wrote: Dunno I got rushed by 6 lings + workers lately while I 14 hatched 14 pooled(I believe). If you guys want that rep I could try finding it. I don't think that counts as 6 pool would already slaughter a 14 hatch even without drones supporting it. | ||
SouL_sc2
United States90 Posts
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stanik
Canada213 Posts
1) command centers fly really slow 2) you'll only be able to take 5 workers you may be able to ferry workers over the rocks using your CC as a medivac but the CC is really slow. I dont see what is stopping zerg from going back to his base and starting to mine for 2 game minutes while you float over to the island. Seems to me floating over to the rocky area is theory craft. in my theory craft adopting the quick walloff at the bottom of the ramp as your default build vs zerg is the best value. 1 vulnerable supply depot at the expense of not losing to 12 drones or 6/7/8 pools. Keep in mind it might not be possible to wall off with rax/sd in 1.2. To those saying the rax wont be finished by the time the drones reach your base. This is true but you can spam right click as well as halt to keep your worker on the safe side. whilst having 3 or 4 scvs repairing the supply depot. | ||
heyyouyesyou
United States323 Posts
1- cancel your gateway 2- engage the army but then back off so they cant freely attack the pylon 3- build probes until 14-16 4- have half your workers hotkeyed to 2 and the other to 3 5- surround and destroy the drones 6- start mining again until you can start your gateway 7- chrono boost a zealot 8- and destroy the zerg 9- if hes knows what he is doing he will have a good count of drones to fight off your zealot but he wont be able to do it 2-4 times | ||
EliteGaming
Dominican Republic97 Posts
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