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[H] 12 drone rush - Page 3

Forum Index > StarCraft 2 Strategy
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Dementophobia
Profile Joined July 2009
Austria64 Posts
December 19 2010 22:16 GMT
#41
At which skill-level does this happen usually? I played over 400 games on the 1v1 ladder, from gold up to diamond and this happened exactly once when I was in platinum (TvZ). How often does this happen on average to other players? Am I just lucky?
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
December 19 2010 22:34 GMT
#42
On December 20 2010 03:41 heyyouyesyou wrote:
Ok im gonna make a list for you to follow
1- cancel your gateway
2- engage the army but then back off so they cant freely attack the pylon
3- build probes until 14-16
4- have half your workers hotkeyed to 2 and the other to 3
5- surround and destroy the drones
6- start mining again until you can start your gateway
7- chrono boost a zealot
8- and destroy the zerg
9- if hes knows what he is doing he will have a good count of drones to fight off your zealot but he wont be able to do it 2-4 times


that's my favorite step. you assume that you can mine and not get surrounded yourself, but then you can surround his drones no problem.

I'd like you to show me a replay of this working. Anyone who 12 drone rushes isn't going for the pylon that isn't powering anything while you mine freely. He's going to a move and kill your probes while he has a +1 advantage.

You also seem to think he's going to have them all on 1 hotkey when he only has 12 units in the game that are all on the same screen.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Dwar3xwar
Profile Joined August 2010
39 Posts
December 19 2010 22:46 GMT
#43
just saw this in qxc v. slush in the eg masters.
first impression was ROFL.
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 19 2010 22:47 GMT
#44
To add to the people who say if you can micro you can kill them, Don't focus fire. Its how people lose a 11+worker vs 6 worker rush.

Sometimes Amove is just better P:
"Kinda like this thing but there’s something you should know, I just came to say hello."
tarath
Profile Joined April 2009
United States377 Posts
Last Edited: 2010-12-19 22:49:34
December 19 2010 22:48 GMT
#45
On December 20 2010 07:16 Dementophobia wrote:
At which skill-level does this happen usually? I played over 400 games on the 1v1 ladder, from gold up to diamond and this happened exactly once when I was in platinum (TvZ). How often does this happen on average to other players? Am I just lucky?


This happens at the higher levels mostly I think. Lately its been showing up in pro level tourneys which is why it is getting a lot of discussion now (slush did it a few times in eg masters and went 2-1 I think, someone won with it in the semis of the TL open, there's probably a few other examples, i think catz does this maybe).
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 19 2010 22:56 GMT
#46
From my experiences, microing workers is counter productive due to their pathing. Whenever I get worker rushed, I select all my probes, spam click on a mineral patch to bring them all together, and then attack move. It's stack vs stack, whichever stack is larger wins.
Mukden
Profile Joined November 2010
Australia44 Posts
Last Edited: 2010-12-23 20:20:51
December 23 2010 20:17 GMT
#47
Pros doing it on steppes of war, looks like the win rate and the lulz rate so far has been great.

1.
+ Show Spoiler +
Morrow v Strelok


2.
+ Show Spoiler +
SLush v PainUser
The actual game is not uploaded into VOD. The start of this video is right after that game with djWHEAT and Day9 recapping it.
http://www.ustream.tv/recorded/11517078


3.
+ Show Spoiler +
IdrA v AlLaboUtyOu
http://www.ustream.tv/recorded/11590025


4.
+ Show Spoiler +
IdrA v NaYeBo
http://own3d.tv/v/49736


5.
+ Show Spoiler +
Psy v Hei
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
December 23 2010 21:13 GMT
#48
Its more of a vT issue. The best counter I know of is to just wall the bottom of the ramp.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
December 23 2010 21:32 GMT
#49
I just don't see how a protoss can ever lose to a worker rush, with chronoboost and all, you just queue up as many probes as you have workers, cancel any building you are building, circle around your nexus until you have all workers, and attack, then periodically pull back and let op shield regen work its wonders and engage again.
Workers and town centres are the ultimate counter to turtles.
nam nam
Profile Joined June 2010
Sweden4672 Posts
December 23 2010 21:47 GMT
#50
^^Lol at Idra apologising.
majestouch
Profile Joined December 2010
United States395 Posts
December 23 2010 21:52 GMT
#51
there is a way to counter it, but i'll be like yang from psych and won't tell u the answer, i will simply guide you to it through clues:
clue number one: think of maka rax
Dental Floss
Profile Joined September 2009
United States1015 Posts
December 24 2010 01:05 GMT
#52
There is no way to "counter" this and you cannot reasonably get a barracks out before the drones arrive.

The only way to beat a drone rush on steppes TvZ is to get a better concave and repair SCVs inside your CC as discovered by QXC on his stream an hour ago.
Kim Tae Gyun.... never forget Perfectman RIP
sas911
Profile Joined November 2010
Canada113 Posts
Last Edited: 2010-12-24 01:44:35
December 24 2010 01:37 GMT
#53
u cant wall off. How the hell can you wall off when you only have 1 pylon/supply depot, and a BUILDING attack structure?

Honestly, just move your workers a little out into the open, and a-move.
Faced this about a million times. Everytime, I just say "thanks for the win", at which my probes just own his workers, and I get a free win.

I mean if you actually faced someone who bothers microing, it could be a problem, if you don't know how. But I mean in bronze and silver which is where this happens a million times, they don't really bother. If it's a large map, just run around while your first basic unit (rine, ling, lot) comes out, and u insta-win.
----
EDIT: Right in pro matches...
LOL.
Well I mean it's mainly just for the lulz. In every replay I've seen, the one getting rofl pwned always does something stupid to lose like 4 scvs..
Dental Floss
Profile Joined September 2009
United States1015 Posts
December 24 2010 05:49 GMT
#54
I just played 7 games of steppes. 5 ZvT and 2 ZvP and my initial impression is that this build is pretty fair. The better player usually wins the micro battle and it leads into some fun games. I played a 35 minute macro game off one when the worker count stabilized at Z~8 T~10.

The build is really cool because you end up with about 100 minerals left over. After you lose 3 drones you can start rebuilding your economy and have the option to retreat back to your base to play a standard game. What surprised me was that even if you are behind on econ you can be ahead in other ways:

1) If you can snipe their depot + rax it doesn't matter if you're behind on worker count because their barracks is going to be very delayed and you can try for an early pool to punish the late rax.

2)If you cause them to rebuild without a wall-off you can punish that pretty well with an early pool as well

3)Some players will overreact to the aggression and if they see lings can build bunkers, extra rax they don't need.

In general I think its a good idea to follow up with a fast pool if you're behind on workers, or to plant a FE if you're ahead in workers. Consider sniping their rax and depo and then just harassing without commiting while you make an overlord/more drones. If they don't have a depot they can't make any more units

Kim Tae Gyun.... never forget Perfectman RIP
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
January 14 2011 03:05 GMT
#55
I was wondering what the correct thing for Zerg to do is if Terran loads SCVs on Steppes and floats behind the rocks while running the rest of their SCVs away from the drones around the map.
Lanaia is love.
Moriarity
Profile Joined December 2010
United States91 Posts
January 14 2011 03:15 GMT
#56
This is why maps with <30 second rush distances suck >.>
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