[A] Starcraft 2 Brood War - Page 26
Forum Index > SC2 Maps & Custom Games |
virusak
Czech Republic344 Posts
| ||
MavercK
Australia2181 Posts
On September 15 2010 00:23 virusak wrote: I think I saw reavers doing splash damage into air yes. haha. will be fixed in next version. next version should have changes to spine crawler to make it more like the sunken and the valkyrie. i might also make the dark archon tommorow i havn't decided. *EDIT* http://www.sc2mapster.com/maps/brood-war-1-5/files/13-protoss-mission-8/ Final Mission from the Starcraft - Brood War Campaign Playing protoss you must escort Artanis and Zeratul to the Xel'Naga Temple. The Temple must be protected while Artanis and Zeratul charge the Khalis and Uraj crystals *NOTE* fairly early release. terrain is my weakest point. there are 0 doodads. it's simply cliffs and units. to play. load it up in the map editor and "Test Document" Next Version Preview + Show Spoiler + music wont be in the next version however. it just takes up too much space. i've compressed the 45mb wav files into 1.2mb > 2.7mb... like 32 kbitrate. any smaller and it starts to sound awful. so i guess i have to wait until blizzard increase it again. | ||
k10forgotten
Brazil260 Posts
And valkyrie looks awesome (but I still prefer the viking's missiles)! Good job! :D Also you should use the dropship, instead of medivac. \o | ||
MavercK
Australia2181 Posts
On September 16 2010 01:20 k10forgotten wrote: You can also make the light on the Dark Archon's portrait red! And valkyrie looks awesome (but I still prefer the viking's missiles)! Good job! :D Also you should use the dropship, instead of medivac. \o yea i've made the light on the portrait red. it's barely noticable however. pretty sure i have already switched dropships around. | ||
RedKnox
Denmark48 Posts
| ||
Retgery
Canada1229 Posts
| ||
Mikkerthebhu
Denmark154 Posts
And if there is some players that want some games, please contact me: Razormane.664 europe servers | ||
k10forgotten
Brazil260 Posts
On September 16 2010 01:27 MavercK wrote: yea i've made the light on the portrait red. it's barely noticable however. pretty sure i have already switched dropships around. sorry, then. but i said that only because i looked in the data of this map and found vulture and all, but not the dropship - it was the medivac instead. anyway, keep up the really good job you're doing, man. if you need some help in anyway, you can count on me (such as those doodads)! :D | ||
MavercK
Australia2181 Posts
@mikker the currently released version should still have orbital commands. requires the ghost academy however (ghost academy being my temporary replacement for the academy) | ||
MamiyaOtaru
United States1687 Posts
| ||
Mikkerthebhu
Denmark154 Posts
Where should i place the file? | ||
MamiyaOtaru
United States1687 Posts
| ||
Shaoling
Sweden344 Posts
| ||
XsebT
Denmark2980 Posts
I can't wait to do the royal stove in SC2. ^^ Also, I've said this a few times before, MavercK, you're awesome! Remember that you have a community behind you just waiting to get to work, so if you need help of some sort please let us know. | ||
MavercK
Australia2181 Posts
On September 16 2010 19:31 Desutroyah wrote: Is high ground low ground and small medium big large size/damage implemented? high ground advantage is currently not implemented. large/medium/small damage is implemented | ||
MavercK
Australia2181 Posts
Functions the same as in Brood War. cannot move while it's firing. infact cannot even receive orders. does not however suffer from the sprite limit. New unit - Dark Archon Functions the same as in Brood War. has it's 3 abilities. Feedback, Maelstrom and Mind Control. fix for wraith cloak research twilight council renamed Citadel of Adun more sounds imported (Zergling and Dragoon) orbital command re-added to command center (dunno why it was removed. i dont remember doing it?) probably lots more that i've forgotten Link | ||
MamiyaOtaru
United States1687 Posts
DTs not affected by maelstrom goon death sound seems a little quiet. DA looks awesome | ||
Zack1900
United States211 Posts
Please don't make this nearly useless unit completely useless. | ||
MamiyaOtaru
United States1687 Posts
| ||
Chimpalimp
United States1135 Posts
The reaver shots are almost rapid fire, they are ultra fast, which makes dodging them seem impossible. Btw implementing the two reaver upgrade icons into SC2 was very baller of you! Keep the work up! Well done so far. | ||
| ||