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valkyrie micro seems pretty easy to replicate. it's actually shown me i've done the valkyrie wrong. seems it does 4 volleys of 2? currently i've made it do 8 volleys of 2.
making DA portrait red would require editing the model (well maybe texture. i'll look at that) sounds i can import easily. i just always put it off because im lazy i thought i had the rate of fire for the reaver correct. I'm probably wrong haha.
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im liking this alot! Heres my ideas: -Is it possible to make the mutalisks stop stacking when u select over 11, instead of not letting you attack? -Implementing the queen would be sick (though probably difficult) -And is it possible to slow the larva spawn time for hatcheries? because it just seems a bit too fast compared to brood war. Also u should import the sounds asap, it made the experience so much better when i heard the original zergling sounds.
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larva in BW take 14 seconds to spawn larva in SC2 take 15 seconds to spawn. shouldn't seem any different
mutalisks should spread out while idle.
i have the queen im just not sure if i want to use the swarm guardian model for it.
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Good job on the Dark Archon, remember to add the upgrades for energy increasing.
You should also change the amount of space in the shuttle back to 8, because probes are taking up the same amount of space as zealots, even though they should only take up half as much space. And then mind controlled units don't have enough space as well.
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I have some complaints about the Terran as it is now.. ..But take these complaints as constructive criticism, please. (:
- Barrack's Tech Lab + Show Spoiler +It should not be there at all, and all its upgrades should be in the Academy. The medic's abilities Flare and Restoration are missing as well as Caduceus Reactor (which is implemented, with this name, with the exception that it targets the Medivac, instead of the Medic). - Engeneering Bay + Show Spoiler +Structure upgrades should be removed. I don't think that's possible, but can it lift off? - Starport's Tech Lab + Show Spoiler +EMP's there for aparent no reason. Apollo Reactor is missing (+50 energy to Wraith). - Ghost's abilities/upgrades + Show Spoiler +Lockdown and Ocular implants are missing. - Descriptions of some upgrades are missing. + Show Spoiler +Ion Thrusters, Charon Boosters, and Irradiate. - Science Facility + Show Spoiler +Is there a way to hide the building until time X, when those tall things appear like every other building? BTW, Titan Reactor is missing.
Have you thought about using the Reactor as Control Tower? Or the Tech Reactor as Machine Shop?
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I assume he's getting to that. Still some other stuff missing like units that I'd assume (hope) he would do first. Queen, devourer. Would a pygmy Leviathan do for a devourer placeholder? Or would the levi have way too many polys or something since there's only ever meant to be one?
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addons are a pain in the ass. barracks addon removed machine shop and control tower done. no addons on science facility due to it being a giant pain. it can't fly yet either. upgrades from engineering bay removed lockdown added snipe removed added tooltips to every button
so far.
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On September 19 2010 17:34 MamiyaOtaru wrote: I assume he's getting to that. Still some other stuff missing like units that I'd assume (hope) he would do first. Queen, devourer. Would a pygmy Leviathan do for a devourer placeholder? Or would the levi have way too many polys or something since there's only ever meant to be one?
Smaller leviathan would be a great devourer placeholder. Dont know how the polygon issue works out.
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On September 19 2010 23:26 MavercK wrote: addons are a pain in the ass. barracks addon removed machine shop and control tower done. no addons on science facility due to it being a giant pain. it can't fly yet either. upgrades from engineering bay removed lockdown added snipe removed added tooltips to every button
so far. just a small questin, where do i put the map in? and how i can start it in battle.net this new sc2 battlenet map system is a big bullshit ... wish blizzard would made it like in bw
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On September 20 2010 03:33 Art_of_Kill wrote:Show nested quote +On September 19 2010 23:26 MavercK wrote: addons are a pain in the ass. barracks addon removed machine shop and control tower done. no addons on science facility due to it being a giant pain. it can't fly yet either. upgrades from engineering bay removed lockdown added snipe removed added tooltips to every button
so far. just a small questin, where do i put the map in? and how i can start it in battle.net this new sc2 battlenet map system is a big bullshit ... wish blizzard would made it like in bw
There is no maps directory, you have to publish it yourself to play with your friends. To test it out, just open it in the map editor and then press the test button.
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Maverick do you think joining together a bunch of Sentry models would make a good reaver placeholder? You could link them end to front and change the sizes so the second one is bigger than third smaller and fourth even smaller to give it a reaver appearance.
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Right. The medivac is the dropship, but 1) it still has energy, 2) they do not come with my own decal, 3) its icon in the Starport is still Medivac's.
Ghost's cost is SC2's (150/150). It should be 50/75. And couldn't it be the normal ghost? Having thousands of Novas/Kerrigans is a bit strange. Oo
Terran AI builds Marauders! :O
Can Swarm Guardian be edited? I mean, the model itself... If so, how? That should be the best way to get the Guardian.
I'm missing the Devourer.
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On September 21 2010 02:39 Archerofaiur wrote:Maverick do you think joining together a bunch of Sentry models would make a good reaver placeholder? You could link them end to front and change the sizes so the second one is bigger than third smaller and fourth even smaller to give it a reaver appearance.
looks wierd
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I hope you succeed in making this map balanced and have the old SCBW feel :D
I would definately like to use UMS like this for breaks in between SC2 games.
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On September 21 2010 05:00 axwell wrote:Show nested quote +On September 21 2010 02:39 Archerofaiur wrote:Maverick do you think joining together a bunch of Sentry models would make a good reaver placeholder? You could link them end to front and change the sizes so the second one is bigger than third smaller and fourth even smaller to give it a reaver appearance. looks wierd I think you need to make some of them bigger then the others :D I looks like a Sword :D
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On September 21 2010 05:00 axwell wrote:Show nested quote +On September 21 2010 02:39 Archerofaiur wrote:Maverick do you think joining together a bunch of Sentry models would make a good reaver placeholder? You could link them end to front and change the sizes so the second one is bigger than third smaller and fourth even smaller to give it a reaver appearance. looks wierd
Could you make the middle segments bigger like the reaver? And taper the back ones so they get smaller?
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make the infestor yellow and give it a shiny shader on it's texture. :D
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I just tested the sentry thing out in the map editor. It actually doesnt look half bad. Surprisingly like a reaver. Sorry I cant seem to get a screen shot for it though. The infestor looks zergy but has the advantage of crawling animations. I cant figure out how to give it a shiny shader.
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i've mostly made the devourer. just can't morph it yet. using leviathan for now. it looks ... ok. i had no issues with lag after spawning about 30 of them but i have a ridiculous PC so im not sure how low-mid range PCs
multiple sentry idea is interesting for the reaver. i havn't tried anything like that in the map editor before. but i may try.
Terran AI builds Marauders! :O
i've said this multiple times. AI will not work.
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i've said this multiple times. AI will not work. sorry for not looking at it. (but the Zerg AI seems very good, and Protoss too. ;])
meh. D:
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