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[A] Starcraft 2 Brood War - Page 27

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 25 26 27 28 29 246 Next
MavercK
Profile Joined March 2010
Australia2181 Posts
September 18 2010 00:28 GMT
#521
valkyrie micro seems pretty easy to replicate. it's actually shown me i've done the valkyrie wrong.
seems it does 4 volleys of 2? currently i've made it do 8 volleys of 2.

making DA portrait red would require editing the model (well maybe texture. i'll look at that)
sounds i can import easily. i just always put it off because im lazy
i thought i had the rate of fire for the reaver correct. I'm probably wrong haha.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Tribune
Profile Joined April 2010
Australia60 Posts
September 18 2010 10:46 GMT
#522
im liking this alot!
Heres my ideas:
-Is it possible to make the mutalisks stop stacking when u select over 11, instead of not letting you attack?
-Implementing the queen would be sick (though probably difficult)
-And is it possible to slow the larva spawn time for hatcheries? because it just seems a bit too fast compared to brood war.
Also u should import the sounds asap, it made the experience so much better when i heard the original zergling sounds.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 18 2010 15:56 GMT
#523
larva in BW take 14 seconds to spawn
larva in SC2 take 15 seconds to spawn. shouldn't seem any different

mutalisks should spread out while idle.

i have the queen im just not sure if i want to use the swarm guardian model for it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Nisani201
Profile Joined September 2010
United States1400 Posts
Last Edited: 2010-09-19 01:46:12
September 19 2010 01:43 GMT
#524
Good job on the Dark Archon, remember to add the upgrades for energy increasing.

You should also change the amount of space in the shuttle back to 8, because probes are taking up the same amount of space as zealots, even though they should only take up half as much space. And then mind controlled units don't have enough space as well.
Enjoy your day.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-09-19 05:27:16
September 19 2010 05:26 GMT
#525
I have some complaints about the Terran as it is now.. ..But take these complaints as constructive criticism, please. (:

- Barrack's Tech Lab
+ Show Spoiler +
It should not be there at all, and all its upgrades should be in the Academy. The medic's abilities Flare and Restoration are missing as well as Caduceus Reactor (which is implemented, with this name, with the exception that it targets the Medivac, instead of the Medic).

- Engeneering Bay
+ Show Spoiler +
Structure upgrades should be removed. I don't think that's possible, but can it lift off?

- Starport's Tech Lab
+ Show Spoiler +
EMP's there for aparent no reason. Apollo Reactor is missing (+50 energy to Wraith).

- Ghost's abilities/upgrades
+ Show Spoiler +
Lockdown and Ocular implants are missing.

- Descriptions of some upgrades are missing.
+ Show Spoiler +
Ion Thrusters,
Charon Boosters,
and Irradiate.

- Science Facility
+ Show Spoiler +
Is there a way to hide the building until time X, when those tall things appear like every other building? BTW, Titan Reactor is missing.


Have you thought about using the Reactor as Control Tower? Or the Tech Reactor as Machine Shop?
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-09-19 13:22:38
September 19 2010 08:34 GMT
#526
I assume he's getting to that. Still some other stuff missing like units that I'd assume (hope) he would do first. Queen, devourer. Would a pygmy Leviathan do for a devourer placeholder? Or would the levi have way too many polys or something since there's only ever meant to be one?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-09-19 14:26:44
September 19 2010 14:26 GMT
#527
addons are a pain in the ass.
barracks addon removed
machine shop and control tower done.
no addons on science facility due to it being a giant pain. it can't fly yet either.
upgrades from engineering bay removed
lockdown added
snipe removed
added tooltips to every button

so far.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 19 2010 17:40 GMT
#528
On September 19 2010 17:34 MamiyaOtaru wrote:
I assume he's getting to that. Still some other stuff missing like units that I'd assume (hope) he would do first. Queen, devourer. Would a pygmy Leviathan do for a devourer placeholder? Or would the levi have way too many polys or something since there's only ever meant to be one?



Smaller leviathan would be a great devourer placeholder. Dont know how the polygon issue works out.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
September 19 2010 18:33 GMT
#529
On September 19 2010 23:26 MavercK wrote:
addons are a pain in the ass.
barracks addon removed
machine shop and control tower done.
no addons on science facility due to it being a giant pain. it can't fly yet either.
upgrades from engineering bay removed
lockdown added
snipe removed
added tooltips to every button

so far.

just a small questin,
where do i put the map in? and how i can start it in battle.net
this new sc2 battlenet map system is a big bullshit ... wish blizzard would made it like in bw
TLT07 ===> *winner* <===TLT08
Nisani201
Profile Joined September 2010
United States1400 Posts
September 19 2010 18:40 GMT
#530
On September 20 2010 03:33 Art_of_Kill wrote:
Show nested quote +
On September 19 2010 23:26 MavercK wrote:
addons are a pain in the ass.
barracks addon removed
machine shop and control tower done.
no addons on science facility due to it being a giant pain. it can't fly yet either.
upgrades from engineering bay removed
lockdown added
snipe removed
added tooltips to every button

so far.

just a small questin,
where do i put the map in? and how i can start it in battle.net
this new sc2 battlenet map system is a big bullshit ... wish blizzard would made it like in bw


There is no maps directory, you have to publish it yourself to play with your friends. To test it out, just open it in the map editor and then press the test button.
Enjoy your day.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-20 17:39:33
September 20 2010 17:39 GMT
#531
Maverick do you think joining together a bunch of Sentry models would make a good reaver placeholder? You could link them end to front and change the sizes so the second one is bigger than third smaller and fourth even smaller to give it a reaver appearance.

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 20 2010 19:10 GMT
#532
Right. The medivac is the dropship, but 1) it still has energy, 2) they do not come with my own decal, 3) its icon in the Starport is still Medivac's.

Ghost's cost is SC2's (150/150). It should be 50/75. And couldn't it be the normal ghost? Having thousands of Novas/Kerrigans is a bit strange. Oo

Terran AI builds Marauders! :O

Can Swarm Guardian be edited? I mean, the model itself... If so, how? That should be the best way to get the Guardian.

I'm missing the Devourer.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
axwell
Profile Joined June 2010
62 Posts
September 20 2010 20:00 GMT
#533
On September 21 2010 02:39 Archerofaiur wrote:
Maverick do you think joining together a bunch of Sentry models would make a good reaver placeholder? You could link them end to front and change the sizes so the second one is bigger than third smaller and fourth even smaller to give it a reaver appearance.

[image loading]


[image loading]

looks wierd
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
September 20 2010 20:21 GMT
#534
I hope you succeed in making this map balanced and have the old SCBW feel :D

I would definately like to use UMS like this for breaks in between SC2 games.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
Last Edited: 2010-09-20 20:28:17
September 20 2010 20:26 GMT
#535
On September 21 2010 05:00 axwell wrote:
Show nested quote +
On September 21 2010 02:39 Archerofaiur wrote:
Maverick do you think joining together a bunch of Sentry models would make a good reaver placeholder? You could link them end to front and change the sizes so the second one is bigger than third smaller and fourth even smaller to give it a reaver appearance.

[image loading]


[image loading]

looks wierd

I think you need to make some of them bigger then the others :D
I looks like a Sword :D
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-20 21:05:42
September 20 2010 20:59 GMT
#536
On September 21 2010 05:00 axwell wrote:
Show nested quote +
On September 21 2010 02:39 Archerofaiur wrote:
Maverick do you think joining together a bunch of Sentry models would make a good reaver placeholder? You could link them end to front and change the sizes so the second one is bigger than third smaller and fourth even smaller to give it a reaver appearance.

[image loading]


[image loading]

looks wierd


Could you make the middle segments bigger like the reaver? And taper the back ones so they get smaller?
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 20 2010 21:15 GMT
#537
make the infestor yellow and give it a shiny shader on it's texture. :D
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-20 23:24:02
September 20 2010 23:13 GMT
#538
I just tested the sentry thing out in the map editor. It actually doesnt look half bad. Surprisingly like a reaver. Sorry I cant seem to get a screen shot for it though. The infestor looks zergy but has the advantage of crawling animations. I cant figure out how to give it a shiny shader.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-09-21 09:10:33
September 21 2010 07:24 GMT
#539
i've mostly made the devourer. just can't morph it yet.
using leviathan for now. it looks ... ok. i had no issues with lag after spawning about 30 of them but i have a ridiculous PC so im not sure how low-mid range PCs

multiple sentry idea is interesting for the reaver. i havn't tried anything like that in the map editor before. but i may try.

Terran AI builds Marauders! :O


i've said this multiple times. AI will not work.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-09-21 17:07:11
September 21 2010 16:28 GMT
#540
i've said this multiple times. AI will not work.

sorry for not looking at it. (but the Zerg AI seems very good, and Protoss too. ;])

[image loading]
[image loading]
meh. D:
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
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