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[A] Starcraft 2 Brood War - Page 29

Forum Index > SC2 Maps & Custom Games
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k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 24 2010 19:47 GMT
#561
Wow. Really, I'm impressed. :o

I'll make a real model - enlarge those balls, make segments bigger - and I think the Colossus' head would fit perfectly... (And you guess which portrait it'll use. ;x)

Now... Is there a reliable m3 converter to Blender? It seems that the best is for 3dsmax and it's shareware... :|
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-24 20:18:51
September 24 2010 20:03 GMT
#562
On September 25 2010 04:47 k10forgotten wrote:
Wow. Really, I'm impressed. :o

I'll make a real model - enlarge those balls, make segments bigger - and I think the Colossus' head would fit perfectly... (And you guess which portrait it'll use. ;x)



LOL omg thats genius!
+ Show Spoiler +

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
September 24 2010 23:40 GMT
#563
i tried my hand at making a reaver model the other night. i had something i liked but there is no exporter for blender so i can't use it. will be trying 3dsmax tonight
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
September 25 2010 03:18 GMT
#564
I heard you like sentries.
[image loading]
Turn off the radio
MavercK
Profile Joined March 2010
Australia2181 Posts
September 25 2010 06:15 GMT
#565
lol
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
September 25 2010 13:33 GMT
#566
[image loading]

???
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
axwell
Profile Joined June 2010
62 Posts
September 25 2010 13:43 GMT
#567
awesome, but why so dark?
MavercK
Profile Joined March 2010
Australia2181 Posts
September 25 2010 13:50 GMT
#568
On September 25 2010 22:43 axwell wrote:
awesome, but why so dark?


thats just the map lighting settings im using.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 25 2010 14:41 GMT
#569
That looks pretty cool. Do you have a pic showing the back?

Also is it possible to see what it looks like with a collosus head?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-09-25 15:00:15
September 25 2010 14:45 GMT
#570
On September 25 2010 23:41 Archerofaiur wrote:
That looks pretty cool. Do you have a pic showing the back?

Also is it possible to see what it looks like with a collosus head?


it's been many many many years since i've used 3d studio max. still trying to remember half the basic stuff.
so maybe. not right now tho.

it's also being completely retarded. i can't save my model. opening it later causes it to be garbled and all over the place.
re-importing for some reason causes none of the animations to no longer work.
rawr
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
therockmanxx
Profile Joined July 2010
Peru1174 Posts
September 25 2010 16:09 GMT
#571
Ok So I think we all agree that we want a new model for the reaver
And we like shiny things ("Orb" at the back of d reaver)
But it needs a mustache
What is next?
Tekken ProGamer
virusak
Profile Joined December 2009
Czech Republic344 Posts
September 25 2010 16:40 GMT
#572
On September 26 2010 01:09 therockmanxx wrote:
Ok So I think we all agree that we want a new model for the reaver
And we like shiny things ("Orb" at the back of d reaver)
But it needs a mustache
What is next?

dont speak for everyona, I like mavericks model without the orb best so far
MavercK
Profile Joined March 2010
Australia2181 Posts
September 25 2010 17:23 GMT
#573
Reaver Animation Test

so i resolved my issues after remaking the thing like 10 times. i was forgetting to detach the models from the bones so upon reloading it would position them segments according to the bones which... just wasn't right. anyway.

heres my first attempt at making a "Walk" animation for it. tried to replicate the sluggish appearance of the segments moving 1 at a time to move it forward. it's tricky getting the speed of the animation correct however. but here it is for now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-25 17:39:03
September 25 2010 17:24 GMT
#574
On September 25 2010 22:33 MavercK wrote:


???



Ooooh looks Reaverish!

One concern is that its alittle "horny".
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
September 25 2010 18:10 GMT
#575
it's a lonely reaver. leave him alone.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
September 25 2010 20:09 GMT
#576
On September 26 2010 02:23 MavercK wrote:
Reaver Animation Test

so i resolved my issues after remaking the thing like 10 times. i was forgetting to detach the models from the bones so upon reloading it would position them segments according to the bones which... just wasn't right. anyway.

heres my first attempt at making a "Walk" animation for it. tried to replicate the sluggish appearance of the segments moving 1 at a time to move it forward. it's tricky getting the speed of the animation correct however. but here it is for now.

Pretty good! I feel like the movement should be similar to a caterpillar. The reaver shouldn't slide. Only sections that are lifted should move forward.
Check out how the contraction propagates along the length of the organism:



Turn off the radio
MavercK
Profile Joined March 2010
Australia2181 Posts
September 26 2010 06:53 GMT
#577
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-09-26 08:22:38
September 26 2010 08:12 GMT
#578
WOW! That's awesome!

I think that there are too many sentries in the front, and it is too horny, as Archerofaiur said. These are my only complaints with this model. Definitely a great job.

Could you tell me how did you made the bones (the animation, in fact)? I have a model with the Colossus' head (and those balls) and I don't know how to animate...

[image loading]
http://www.sc2mapster.com/assets/sentry-reaver-max/
(I know it looks like Lavos in the Front view...)
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 26 2010 08:28 GMT
#579
i didn't animate the bones at all. bones are completely unused in mine. i just animated the segments since they are all seperate objects
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
September 26 2010 17:18 GMT
#580
On September 26 2010 15:53 MavercK wrote:
http://www.youtube.com/watch?v=1Mv0iv363WM

This is awesome. Blizzard please hire MavercK.
Turn off the radio
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