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[A] Starcraft 2 Brood War - Page 26

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 24 25 26 27 28 246 Next
virusak
Profile Joined December 2009
Czech Republic344 Posts
September 14 2010 15:23 GMT
#501
I think I saw reavers doing splash damage into air
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-09-15 14:30:23
September 14 2010 15:30 GMT
#502
On September 15 2010 00:23 virusak wrote:
I think I saw reavers doing splash damage into air

yes. haha. will be fixed in next version.

next version should have changes to spine crawler to make it more like the sunken and the valkyrie.
i might also make the dark archon tommorow i havn't decided.

*EDIT*
http://www.sc2mapster.com/maps/brood-war-1-5/files/13-protoss-mission-8/

Final Mission from the Starcraft - Brood War Campaign

Playing protoss you must escort Artanis and Zeratul to the Xel'Naga Temple. The Temple must be protected while Artanis and Zeratul charge the Khalis and Uraj crystals

*NOTE*
fairly early release.
terrain is my weakest point. there are 0 doodads. it's simply cliffs and units.

to play.
load it up in the map editor and "Test Document"

Next Version Preview
+ Show Spoiler +

[image loading]
[image loading]


music wont be in the next version however. it just takes up too much space.
i've compressed the 45mb wav files into 1.2mb > 2.7mb... like 32 kbitrate. any smaller and it starts to sound awful. so i guess i have to wait until blizzard increase it again.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 15 2010 16:20 GMT
#503
You can also make the light on the Dark Archon's portrait red!
And valkyrie looks awesome (but I still prefer the viking's missiles)! Good job! :D

Also you should use the dropship, instead of medivac. \o
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 15 2010 16:27 GMT
#504
On September 16 2010 01:20 k10forgotten wrote:
You can also make the light on the Dark Archon's portrait red!
And valkyrie looks awesome (but I still prefer the viking's missiles)! Good job! :D

Also you should use the dropship, instead of medivac. \o


yea i've made the light on the portrait red. it's barely noticable however.
pretty sure i have already switched dropships around.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
September 15 2010 17:43 GMT
#505
You should use the Banshee portrait for the Valkyrie
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
Retgery
Profile Joined August 2010
Canada1229 Posts
September 15 2010 21:02 GMT
#506
Dark Archons...1 word - AAAAAAAAAAAAAAAAWWWWWWWWWWWWWSOME!
Fall down 7 times, stand up 8.
Mikkerthebhu
Profile Joined May 2010
Denmark154 Posts
Last Edited: 2010-09-15 22:31:48
September 15 2010 22:06 GMT
#507
This is sooo fantastic. A quick question: What detection does terran have against lurkers, seing I can only find science vessel. Is it possible to get scans into the game? Or is there something I am missing?

And if there is some players that want some games, please contact me:
Razormane.664 europe servers
Carpe Diem
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 15 2010 22:11 GMT
#508
On September 16 2010 01:27 MavercK wrote:
Show nested quote +
On September 16 2010 01:20 k10forgotten wrote:
You can also make the light on the Dark Archon's portrait red!
And valkyrie looks awesome (but I still prefer the viking's missiles)! Good job! :D

Also you should use the dropship, instead of medivac. \o


yea i've made the light on the portrait red. it's barely noticable however.
pretty sure i have already switched dropships around.

sorry, then. but i said that only because i looked in the data of this map and found vulture and all, but not the dropship - it was the medivac instead.

anyway, keep up the really good job you're doing, man. if you need some help in anyway, you can count on me (such as those doodads)! :D
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 15 2010 22:36 GMT
#509
well if you wanna download the SP mission i made and add a bunch of doodads to it and pretty it up abit. you'd be more than welcome.

@mikker the currently released version should still have orbital commands. requires the ghost academy however (ghost academy being my temporary replacement for the academy)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
September 16 2010 08:52 GMT
#510
the SP mission was awesome. Brown Zerg was trying to tear me anew one with mutas
Mikkerthebhu
Profile Joined May 2010
Denmark154 Posts
September 16 2010 10:20 GMT
#511
Yep I am a newbie. I can't figure out how to play the newerst version of this map. I have gotten it downloaded, but I just can't figure out how to play it with someone else.

Where should i place the file?
Carpe Diem
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
September 16 2010 10:27 GMT
#512
to play it with someone you'd have to publish it. Do it privately though. Then you can create ma custom game and search for it
Shaoling
Profile Blog Joined October 2009
Sweden344 Posts
September 16 2010 10:31 GMT
#513
Is high ground low ground and small medium big large size/damage implemented?
www.feelingcontemptuous.com - My music website [Dubstep/Electro/House]
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2010-09-16 11:44:30
September 16 2010 11:40 GMT
#514
So, we now have scouts, dark templars, arbiters, dark archons + goons and zealots....
I can't wait to do the royal stove in SC2. ^^

Also, I've said this a few times before, MavercK, you're awesome! Remember that you have a community behind you just waiting to get to work, so if you need help of some sort please let us know.
화이팅
MavercK
Profile Joined March 2010
Australia2181 Posts
September 16 2010 11:46 GMT
#515
On September 16 2010 19:31 Desutroyah wrote:
Is high ground low ground and small medium big large size/damage implemented?


high ground advantage is currently not implemented.
large/medium/small damage is implemented
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
September 17 2010 11:49 GMT
#516
New unit - Valkyrie
Functions the same as in Brood War. cannot move while it's firing. infact cannot even receive orders. does not however suffer from the sprite limit.

New unit - Dark Archon
Functions the same as in Brood War. has it's 3 abilities. Feedback, Maelstrom and Mind Control.

fix for wraith cloak research
twilight council renamed Citadel of Adun
more sounds imported (Zergling and Dragoon)
orbital command re-added to command center (dunno why it was removed. i dont remember doing it?)
probably lots more that i've forgotten

Link
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-09-17 12:52:22
September 17 2010 12:36 GMT
#517
can't morph mutas to guardians if they are stacked
DTs not affected by maelstrom
goon death sound seems a little quiet.

DA looks awesome
Zack1900
Profile Joined January 2010
United States211 Posts
September 17 2010 17:09 GMT
#518
I think you should look at this thread about valkyrie micro http://www.teamliquid.net/forum/viewmessage.php?topic_id=134867 the typE-B video is by far the best. The vlakyrie can move while shooting, but can't change direction and is decelerating. The liquipedia article here http://wiki.teamliquid.net/starcraft/Valkyrie explains the valkyrie micro and with a little practice I was able to, in a custom map seeded with overlords and scourge, do it in a few minutes. This was important since it allowed the valk to start firing while gliding (not able to respond to commands) to float back over the marines/goliaths that it was escorting, making it harder to hit with scourge.

Please don't make this nearly useless unit completely useless.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
September 17 2010 23:04 GMT
#519
I almost wouldn't mind it not being as sucky as BW. Like going farther than implementing its limited moving while shooting micro, but letting it interrupt.
Chimpalimp
Profile Joined May 2010
United States1135 Posts
Last Edited: 2010-09-17 23:18:34
September 17 2010 23:17 GMT
#520
DA looks kinda cool, making the unit portrait red (as said above) would be cool. It is also still the same unit as a regular archon according to the game, so when I double click the DA, it selects my archons too. It would be cool to add ether original or SC2 sound for the DA, cuz its currently nothing at all.

The reaver shots are almost rapid fire, they are ultra fast, which makes dodging them seem impossible.

Btw implementing the two reaver upgrade icons into SC2 was very baller of you!

Keep the work up! Well done so far.
I like money. You like money too? We should hang out.
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