• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:19
CEST 02:19
KST 09:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers15Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 Strategy, Pimpest Plays Discussions ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Total Annihilation Server - TAForever Diablo IV Dawn of War IV Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1859 users

[A] Starcraft 2 Brood War - Page 24

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 22 23 24 25 26 246 Next
kusu
Profile Joined April 2010
Sweden440 Posts
September 10 2010 10:15 GMT
#461
Awesome map!

I saw two things that should fix
You can still make shift-commands. ex. Build supply and shift to mineral line. I don't think you were able to do that i BW.

My ultras couldn't attack buildings... I could be 'cause of it was my own building, but still.

keep it up!
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
MavercK
Profile Joined March 2010
Australia2181 Posts
September 10 2010 10:26 GMT
#462
On September 10 2010 19:15 kusu wrote:
Awesome map!

I saw two things that should fix
You can still make shift-commands. ex. Build supply and shift to mineral line. I don't think you were able to do that i BW.

My ultras couldn't attack buildings... I could be 'cause of it was my own building, but still.

keep it up!


i dont think im going to remove UI improvements. like that.
also ultras couldn't attack buildings because i removed the head attack. it'll be fixed in next release.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
September 10 2010 11:01 GMT
#463
and one more bug, when I played as Z, and had 14 mutas selected and stacked, they did not attack at all, when some of them died, I think they started attacking again, was really weird
uploading a rep now
MavercK
Profile Joined March 2010
Australia2181 Posts
September 10 2010 11:12 GMT
#464
On September 10 2010 20:01 virusak wrote:
and one more bug, when I played as Z, and had 14 mutas selected and stacked, they did not attack at all, when some of them died, I think they started attacking again, was really weird
uploading a rep now


you can only stack 11
if you stack more than 11 they will not be able to attack.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
September 10 2010 11:27 GMT
#465
On September 10 2010 20:12 MavercK wrote:
Show nested quote +
On September 10 2010 20:01 virusak wrote:
and one more bug, when I played as Z, and had 14 mutas selected and stacked, they did not attack at all, when some of them died, I think they started attacking again, was really weird
uploading a rep now


you can only stack 11
if you stack more than 11 they will not be able to attack.

that has already been implemented in the version released 47 hours ago? thought you posted it after
will make it kinda hard to manage larger muta armies when you can accidentally very easily select more than 11
MavercK
Profile Joined March 2010
Australia2181 Posts
September 10 2010 11:34 GMT
#466
it was implemented awhile ago
next version will incorporate a method of mutas to spread out while they are inactive.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2010-09-10 11:41:34
September 10 2010 11:41 GMT
#467
On September 10 2010 19:15 kusu wrote:
You can still make shift-commands. ex. Build supply and shift to mineral line. I don't think you were able to do that i BW.

You could do that in BW.
화이팅
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2010-09-10 13:37:24
September 10 2010 12:06 GMT
#468
Great job again! Having a lot of fun playing around with this!

Changes
storm lasts for too long (duno about the damage output though)
dweb doesn't last long enough
goon fire animation seem just a millisecond too slow... (maybe it's just me?)
you can't stasis your own units.
I have a feeling that zerg larva is spawning too quickly.

(I'll just update as I notice stuff)
화이팅
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-10 12:23:16
September 10 2010 12:07 GMT
#469
Great work Maverck. I played this map last night. The only thing I really dont like is the reaver model. Looks unpolished. Dragoon model is orgasmic though.

On September 10 2010 19:26 MavercK wrote:

i dont think im going to remove UI improvements. like that.


I agree with this, at least for now. You want to make BW as faithful as possible and you also want to resist the urge to change things to your personal preferences (maybe buffing your favorite unit, adding that cool ability you thought of etc...) As such you want to use BW data and mechanics as a guideline. However some things related to the underlying user interface are really really deeply ingraned in the engine and if changed at all they should be last. This also affords the option of having two maps, one with UI improvement and one without, from which you can then let the community play and decide which one feels more fun. than balance that version.


Also whats your position on the high ground and tree mechanics?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
September 10 2010 12:18 GMT
#470
Also whats your position on the high ground and tree mechanics?


will be annoying to do. i will have to create a behavior i think and apply it to every unit in the game. but one day i'll get to it.

reaver model. yea... i wish i could get a better model. actually the model is fine. it's just the texture really and the animations could use a complete redo.
just be glad i didn't use the buttons that were created for it................ ... ... ...

but for now it will do. until i get enough interest to attract talented content creators.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-09-11 01:45:12
September 10 2010 13:16 GMT
#471
On September 10 2010 20:41 XsebT wrote:
Show nested quote +
On September 10 2010 19:15 kusu wrote:
You can still make shift-commands. ex. Build supply and shift to mineral line. I don't think you were able to do that i BW.

You could do that in BW.

Correct. It was harder though. You had to tell the SCV to build then shift right click a mineral patch before it started building. You couldn't queue anything once it had started building. I really don't mind having this fixed in SC2.

And I agree that UI improvements DON'T need to be removed for this. I'm mostly interested in the units and the tech tree (and the sounds). Of course maybe eventually there will be a couple versions, with one being exactly like BW in every way possible. I'd do that version second though (not top priority)


*EDIT* ffs managed to post the opposite of what I meant. Don't remove UI improvements hah
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-10 14:37:08
September 10 2010 14:26 GMT
#472
On September 10 2010 21:18 MavercK wrote:
Show nested quote +
Also whats your position on the high ground and tree mechanics?


will be annoying to do. i will have to create a behavior i think and apply it to every unit in the game. but one day i'll get to it.

reaver model. yea... i wish i could get a better model. actually the model is fine. it's just the texture really and the animations could use a complete redo.
just be glad i didn't use the buttons that were created for it................ ... ... ...

but for now it will do. until i get enough interest to attract talented content creators.



Have you considered just recoloring the infestor? I think it would look better (still a place holder of course) and it already has movement and attack animations.

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-10 14:54:55
September 10 2010 14:41 GMT
#473
On September 10 2010 13:30 MavercK wrote:
Show nested quote +
On September 10 2010 12:52 figq wrote:
I love this so much, but for future releases:
- sounds ... the original sounds? pleaaase? (: /especially for those units that aren't in SC2, it's confusing to use existing SC2 sounds, like stalker voice for dragoon/
- is there any way of reducing the control group maximum? you did it with mutas, probably could be done with all units.


sounds coming eventually.
reducing control group. bah. i dont know why people really want this. just split your army and use more control groups. nothing is stopping you.
and if i did it the same way i did mutas it would be extremely annoying. im actually trying to find a better way to do muta stacking since mutas stack. permenantly. if you want to spread your mutas out it's an extreme pain.
could you imagine going back to your rally point. seeing 36 units there and having to select a bunch. deselect them till you have 12. assigning hotkey. moving them. doing this again and again. OOPS. selected 13 units. they can't move.
Oh, I totally appreciate that, and would never ask for it, as long as it's also difficult to implement. So just game-wise, here are the reasons:+ Show Spoiler +
the idea to have this limitation is also to limit your opponent. Both of you gain more entertaining play, because you are limited in the controllable army sizes during the game. Which means you will be forced to engage more often -- hopefully on multiple fronts -- with multiple small groups of units. That makes more multitasking and also more fun to watch.

As of now SC2 becomes too 1-dimensional, often just a pipeline of units, or two maxed armies. They should either increase the total food cap, or decrease the limit for control groups to something reasonable, eg: 24 (the usual screen count), if they wish to make it entertaining.
If you stand next to my head, you can hear the ocean. - Day[9]
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 10 2010 18:31 GMT
#474
On September 10 2010 23:26 Archerofaiur wrote:
Show nested quote +
On September 10 2010 21:18 MavercK wrote:
Also whats your position on the high ground and tree mechanics?


will be annoying to do. i will have to create a behavior i think and apply it to every unit in the game. but one day i'll get to it.

reaver model. yea... i wish i could get a better model. actually the model is fine. it's just the texture really and the animations could use a complete redo.
just be glad i didn't use the buttons that were created for it................ ... ... ...

but for now it will do. until i get enough interest to attract talented content creators.



Have you considered just recoloring the infestor? I think it would look better (still a place holder of course) and it already has movement and attack animations.

[image loading]



If you could make the infestor go into a diet or something... Anyone tried to make it smaller in the Z axis?
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 10 2010 20:27 GMT
#475
Smaller infestor would be great! Not only for BW
lololol
Profile Joined February 2006
5198 Posts
September 10 2010 20:31 GMT
#476
On September 10 2010 21:06 XsebT wrote:
goon fire animation seem just a millisecond too slow... (maybe it's just me?)


It's because he used the SC1 editor durations and they do not match the SC2 editor ones.
The SC1 editor uses a conversion of 1 second = 15 frames, but on fastest game speed one real second is 23.8095(or 1000/42).
In the SC2 editor one real time second is 1.4375 game seconds(calculated by using the real time and game time functions of the editor itself).
23.8095/15 = 1.5873, so the ratio between the editor value and the actual value is higher in the SC1 editor, then the SC2 editor.
There's also the random attack delay, but that can be removed by setting the min and max delay to 0 and there could be things I'm missing, but if you want an easy to use value you can just use the ratio between the two, which is 0.9056 or ~90%, so 100 seconds in the SC1 editor are 90 seconds in the SC2 editor and currently the unit attack speeds and build speeds in the map are at 90% of the fastest speed in BW.
I'll call Nada.
Assault_1
Profile Joined April 2009
Canada1950 Posts
September 10 2010 20:42 GMT
#477
On September 11 2010 03:31 k10forgotten wrote:
Show nested quote +
On September 10 2010 23:26 Archerofaiur wrote:
On September 10 2010 21:18 MavercK wrote:
Also whats your position on the high ground and tree mechanics?


will be annoying to do. i will have to create a behavior i think and apply it to every unit in the game. but one day i'll get to it.

reaver model. yea... i wish i could get a better model. actually the model is fine. it's just the texture really and the animations could use a complete redo.
just be glad i didn't use the buttons that were created for it................ ... ... ...

but for now it will do. until i get enough interest to attract talented content creators.



Have you considered just recoloring the infestor? I think it would look better (still a place holder of course) and it already has movement and attack animations.

[image loading]



If you could make the infestor go into a diet or something... Anyone tried to make it smaller in the Z axis?


I agree.. recolor the infestor and flatten it, it looks alot like a reaver
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
September 10 2010 21:24 GMT
#478
On September 11 2010 05:31 lololol wrote:
Show nested quote +
On September 10 2010 21:06 XsebT wrote:
goon fire animation seem just a millisecond too slow... (maybe it's just me?)


It's because he used the SC1 editor durations and they do not match the SC2 editor ones.
The SC1 editor uses a conversion of 1 second = 15 frames, but on fastest game speed one real second is 23.8095(or 1000/42).
In the SC2 editor one real time second is 1.4375 game seconds(calculated by using the real time and game time functions of the editor itself).
23.8095/15 = 1.5873, so the ratio between the editor value and the actual value is higher in the SC1 editor, then the SC2 editor.
There's also the random attack delay, but that can be removed by setting the min and max delay to 0 and there could be things I'm missing, but if you want an easy to use value you can just use the ratio between the two, which is 0.9056 or ~90%, so 100 seconds in the SC1 editor are 90 seconds in the SC2 editor and currently the unit attack speeds and build speeds in the map are at 90% of the fastest speed in BW.

Oh, had no idea about that stuff (thanks for the explaination), but I guess he is aware of the problem aswell then, which is the most essential thing.
화이팅
MavercK
Profile Joined March 2010
Australia2181 Posts
September 10 2010 22:33 GMT
#479
ty again lololol for very useful information.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
pathy
Profile Blog Joined December 2009
Taiwan619 Posts
September 10 2010 23:13 GMT
#480
wow tl april fool's
was not a joke
Graphicscolosi suck
Prev 1 22 23 24 25 26 246 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #6
CranKy Ducklings49
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft360
SpeCial 238
ProTech129
CosmosSc2 33
StarCraft: Brood War
GuemChi 4862
Artosis 647
Dota 2
monkeys_forever831
NeuroSwarm261
League of Legends
Doublelift4178
Counter-Strike
minikerr7
Other Games
summit1g10063
tarik_tv5383
C9.Mang0502
Trikslyr156
Maynarde91
ViBE38
Mew2King37
Organizations
Other Games
gamesdonequick869
BasetradeTV229
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 84
• davetesta31
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie987
• Scarra627
Upcoming Events
Escore
9h 41m
RSL Revival
16h 41m
Big Brain Bouts
16h 41m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
23h 41m
WardiTV Map Contest Tou…
1d 10h
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
1d 14h
uThermal 2v2 Circuit
1d 14h
BSL
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Ladder Legends
2 days
BSL
2 days
CranKy Ducklings
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.