If you're main enjoyment is winning, then why the hell not, right?
I like to actually play the game though, to make something other than probes. So I'll lay off this strategy...
Forum Index > StarCraft 2 Strategy |
Karliath
United States2214 Posts
If you're main enjoyment is winning, then why the hell not, right? I like to actually play the game though, to make something other than probes. So I'll lay off this strategy... | ||
Fruscainte
4596 Posts
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Karliath
United States2214 Posts
http://ul.to/iqwo35 | ||
xiyuema
87 Posts
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BrownBear
United States6894 Posts
Just don't rub it in people's faces when your rush works. They're pissed off enough already | ||
Antares777
United States1971 Posts
I still have no respect for people that use this strategy though. | ||
Rotsor
Kyrgyzstan13 Posts
I tried this strategy out in diamond league at ~950 pt. and it allowed me to rise to 1096 because I was almost never beaten when using it! My win rate with this is 78% (11 out of 14 forge-first games), out of which only a few wins were provided by the cannons dealing damage. Most of those wins come from the fact that going 13-forge puts you to economical lead, which is further strengthened by your opponent wasting his mining time for defending against your cannons (which get cancelled anyway). The games I lost were lost because of my usual macro mistakes, not because of initial economical disadvantage. I didn't have any. One guy (who actually won after my numerous mid-game blunders) even asked me if I was cheating or not, because my economical advantage was huge and he did not expect it. This strategy seems to be almost unbeatable to me, however my late teching may be exploited somehow. The good points are: 1. You are cheese-proof. You can fend off 8-pool easily, and probably 6-pool with some effort (did not play against one). Proxy-gates are just lol. Reaper can be a problem, but clever placement of cannons should stop it too. 2. The opponent has no way to defend without suffering some economic damage. In PvZ he is forced to make lings or spine crawlers thus reducing his drone count. In PvP he is spending his chrono boosts on zealots while you spend them on probes. In PvT... well, he probably does not lose much except his mining time, but hey! Terran is OP! :D Maybe you could expand your guide by adding a section on what to do when your opponent successfully defends. I am still not sure what is the right way to proceed after I cancel my offensive cannons. I have a lot of minerals at that point and build pretty much everything at my base: probes with chrono boost, 2 assimilators, 1 or 2 gateways immediately followed by cybernetics core and later some tech-building and possibly some cannons depending on what force he has. | ||
mrk
Korea (South)60 Posts
Do random cheese. It won't work often enough to get you anywhere meaningful in terms of diamond rank but offers a quick and easy short cut that so many people are looking for. Who cares about actually getting better at what you do, be it SC or real life, as long as you can beat 50% of the population, you're a winner, nevermind that other 50% that are too good to beat. They all cheat, are nerds, and have no life. The 50% that you can beat? They just suck at life. | ||
CanucksJC
Canada1241 Posts
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sikyon
Canada1045 Posts
And since you probably don't want to spend a ton of time practicing your cheese from scratch on ladder in preparation for a best of series at your local tourny, a guide is a good way to start. Would not recommend against zerg because crawlers are accessible tech that's just devastating against cannons in combination with creep. I think the key against terran may be to throw down pylons at the bottom of the ramp if he tries to leave. You need to watch out though if he grabs a gas and gets a reaper out - a reaper can almost shut down new cannons being placed. A reaper can also cause huge headaches for you if he decides to run it right to your base. The opening guide suggested throwing down a cannon in your minerals and a cannon on the opposite side of the nexus. This won't protect your edge mining probes and it won't be good for your actual rush. I strongly suggest the following if you are going to cannon rush: First probe goes to enemy base. Throw a pylon down outside his base, beneath his cliff. Throw forge down afterwards and proceed into his base. Run around his base abit. Send a second probe when your forge goes down to throw a cannon down outside his base beneath the ramp. When that cannon is halfway done use your in base probe to throw down a cannon above the cliff and a pylon asap. At this point he'll reaize your plan and pull workers to try to kill the cannon only to reaize there's one beneth the cliff. At this point if he does something like try to move his base (terran) you throw down double gates and start pumping boosted zealots. If it's toss you just keep advancing with cannons and try to end it. This is slower but you'll make up some time with the proxy forge and very few players will deliberatly scout the entire outside edge of their base below the cliff. Most players, myself included, will scout to the edge only and hten follow your probe around. | ||
.Aar
Korea (South)2177 Posts
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vontz
22 Posts
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MasterFwiffo
United States97 Posts
I fsking hate cannon rushers. | ||
out4blood
United States313 Posts
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numberThirtyOne
United States294 Posts
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wolf_rider
Australia10 Posts
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Vorgrim
Korea (North)1601 Posts
The thing I notice is none of these kids seem to use their contain to expand. Its all 1 base void ray and zealots. Baffling. | ||
ZaaaaaM
Netherlands1828 Posts
On September 14 2010 04:50 Antares777 wrote: I had no idea cannon rushing was that skilled, or even that a guide on it could be so long. I still have no respect for people that use this strategy though. Hehe, pretty much this. | ||
ChThoniC
United States536 Posts
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Meff
Italy287 Posts
2. The opponent has no way to defend without suffering some economic damage. In PvZ he is forced to make lings or spine crawlers thus reducing his drone count. Using two larvae to make two spine crawlers is not even close to what zerg would call "economic damage". In fact, compared to the reaction that you could have forced by harassing zerg's expansion with zealots, it feels like an incredibly sweet deal. Doubly so since the cannons and pylons are essentially wasted mineral. | ||
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