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Guide to Cannon Rushing - Page 9

Forum Index > StarCraft 2 Strategy
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Prev 1 7 8 9 10 11 14 Next All
fosh.ger
Profile Joined June 2010
Germany14 Posts
August 16 2010 15:04 GMT
#161
I think the reason why Blizzard created the possibilities of cheese is the same why they created the Bonus Pool. To make some kids believe they are good in something.
"I think the surest sign that there is intelligent life out there in the universe is that none of it has tried to contact us." (Calvin)
qrs
Profile Blog Joined December 2007
United States3637 Posts
August 17 2010 05:06 GMT
#162
Wow, very nice OP (however dishonorable the actions that it advocates).
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
Dice0oo0
Profile Joined January 2010
Canada24 Posts
August 17 2010 05:38 GMT
#163
I play nothing but Cannon Rushers in my Plat league wtf
Eh Bob a re bob
PhilipJWitow
Profile Joined July 2010
29 Posts
Last Edited: 2010-08-17 06:29:43
August 17 2010 06:29 GMT
#164
For the guy who asked about cannon rush replays on Desert Oasis, try this link out: http://www.sc2replayed.com/replays/58218-1v1-terran-protoss-desert-oasis

It's mid-500's Diamond Protoss versus Terran, I do a cannon rush, he probably could have moved his command centre, though I did block off his expansion as well with a cannon.

Very very hard to defend against if you don't know it's coming, and so easy to pull off on this map. Is pretty risky and does fail against something like proxy reapers or completely blocking off your ramp, but that seems to be far less common at this level, or at least it's too early in the game for it to come.
blue_arrow
Profile Blog Joined July 2008
1971 Posts
August 17 2010 09:10 GMT
#165
very nice guide, i fully appreciate the thought and effort
a lot of people won't be able/don't want to pull off what you describe,
but for the people who do, numerous cannon'd victories will await
| MLIA | the weather sucks dick here
Kirve
Profile Joined August 2010
Turkey3 Posts
August 17 2010 09:18 GMT
#166
In my opinion, this rush is a suicide against terran. Yesterday, in a 2v2 match where I was Terrand and my mate Zerg, two protoss players tried this strategy. They completely surrounded my mate, but before they destroy the hatchery, I managed to move my base to natural, pumped marines through 4 barracks and easily punished both enemies.
Can be useful against toss or zerg though. Nevertheless, in my opinion, depending on such strategies blocks ones vision of the game and prevents him/her from developing solid strategies that have a chance of winning in upper leagues.
Somebody call for an exterminator?
GrassEater
Profile Joined July 2010
Sweden417 Posts
August 21 2010 03:25 GMT
#167
I get my firth chrono zealot to his base, He use to be low on probes so 1 zelot use to be enought for an all kill. He can't have defenses and still rush. I 9 scout P so I have enough time to kill the cannons. But I haven't faced this in diamond. I guess people that cannon rush don't get that far.

It is easier in 3v3 or 4v4 since the opponent don't scout only you. Xoeres tries it every time and he was #2 in my diamond 4v4, but now I he have begun to loose lot of games.

The worse thing with cannon rush is that it only works so far. People that does it will maybe became platinum and face people they can't play standard against and there for they will continue with cannon rush and never learn more advance tactics. My advice is for you to do it max 1/3 of the times not to get into this trap.

P.S. I have never cannon rushed.
Pisonmyhands
Profile Joined August 2010
United States14 Posts
August 27 2010 18:45 GMT
#168
cannon rush is stupidly bad now XD 1 zealot + 4 probes can kill a cannon that has been building about half way before it finishes. you just need to scout it out before before 1 cannon finishes and ur golden.
Kate Lockwell got an undeserved promo to anchor... gonna need Ron Burgundy level advice ASAP
Tsubaki
Profile Joined May 2010
United States1 Post
August 31 2010 22:56 GMT
#169
I disagree with anyone who thinks cannon rushing doesn't work in diamond. I've experimented with cheese in the past, and it goes like this:
(Diamond League)
Against Protoss: >90% success rate (9 out of 10 tries)
Against Terran: >80% success rate (4 out of 5 tries)
Against Zerg: 100% success rate (3 out of 3 tries, but sample size is way too small)

Then I get really annoyed with myself and then play normally again.
Practice doesn't make perfect; it makes permanent, so please practice doing the correct things.
FoggyFishburne
Profile Joined September 2010
Sweden11 Posts
September 12 2010 16:30 GMT
#170
Wow... a star example of a fucking idiot...
Everyday is a day worthy of celebration!
bananengurke
Profile Joined May 2010
Canada58 Posts
September 12 2010 20:01 GMT
#171
my ways of countering canon rushes:
zerg: spine crawlers to stop him from coming closer with canons, then tech up to nydus worm while pumping lings and roaches, then I just nydus their base. Always try to expand with your scouting drone, if you didn't scout, get a drone out somewhere before the canons finish.

terran: always lift off to your main don't even try to waste marines. I think it's definitely hardest to canon rush a terran because I will just lift off and all the pylons and canons that were built are doing nothing.

protoss: can't really do anything except the 4-probe-per-building technique
annul
Profile Blog Joined June 2010
United States2841 Posts
September 12 2010 21:32 GMT
#172
"There may come a point when you start to feel bad about cheesing. Don’t. Terrans don’t feel bad about playing their POS overpowered race. So you shouldn’t feel bad about cheesing. It takes a lot more skill to do a cannon rush than it does to do 3rax 1A GG."
zealotz55
Profile Joined May 2010
United States229 Posts
September 12 2010 21:39 GMT
#173
Dammit! I didnt pylon scout and I forgot to check my base for an early proxy pylon again! bahhhhh!!!!!!!!!!!!!!!

i hate you probe of doom!!!
My life for Aiur!
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
September 12 2010 22:26 GMT
#174
All I have to say to the OP:

Fuck you.
"If you don't give a shit which gum you buy, get stride" - Tyler
LagT_T
Profile Joined March 2010
Argentina535 Posts
September 12 2010 23:06 GMT
#175
Don't hate the player. Hate the game.
rathe you should consider uploading this to the liquipedia, the current article is nothing compared to your analysis.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Tristy
Profile Joined April 2010
Norway172 Posts
September 12 2010 23:22 GMT
#176
blasphemy!
"Choose life!"
Vorgrim
Profile Joined September 2010
Korea (North)1601 Posts
September 12 2010 23:57 GMT
#177
My favourite one was when a guy decided to block off the bottom of my ramp with 2 cannons. I just spread creep to the edge and dropped a spine crawler.

I got caught once with cannon rush by someone who must have read this guide, because it was exactly the same. 1 cannon out of sight to protect the forward ones etc. I scout my base thoroughly in all matchups now.
mrd33ds
Profile Joined August 2010
Djibouti30 Posts
September 13 2010 00:03 GMT
#178
damn, long strat for cannon rush lol.

and cannon rushes never work and its funny when i laugh at the idiot trying to do it to me...
mind control
rathe
Profile Joined August 2010
United States109 Posts
September 13 2010 01:41 GMT
#179
Once I posted this guide, a lot more people started defending the rushes correctly. Which is a good thing, because it forces skill into the strat.

Because of that, I actually have an entirely new way that I execute cannon rushes now, but I have debated whether or not to post it because I don't feel like fighting against it. If do right, very hard to defend.
Rob Hustle - Check out my music mang! - http://www.facebook.com/robhustle
Jeffbelittle
Profile Joined August 2010
United States468 Posts
September 13 2010 02:19 GMT
#180
I'm really happy when I vs. a Terran whilst cannon rushing. Everyone says "oh they can just lift off" but think about that for a second. He won't save all of his workers, and lifting off doesn't equate to magically disappearing with an army somewhere else. Follow him to another place and enjoy doing the same thing. Honestly just doesn't work against a map with an island. But if you see him going to an island, just switch to econ and play the game legit...

Hell, sometimes I get rushed, from proxy, and I build my nexus at his natural since it's either destroyed or lifted off and now have the full protection of my cannons I used offensively.

I will say though: using this against a zerg is suicide.
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