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Guide to Cannon Rushing - Page 10

Forum Index > StarCraft 2 Strategy
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Prev 1 8 9 10 11 12 14 Next All
Karliath
Profile Blog Joined April 2010
United States2214 Posts
September 13 2010 02:35 GMT
#181
Well, I've got nothing against this.
If you're main enjoyment is winning, then why the hell not, right?

I like to actually play the game though, to make something other than probes. So I'll lay off this strategy...
Fruscainte
Profile Blog Joined December 2009
4596 Posts
September 13 2010 02:39 GMT
#182
Honestly, if I see someone cannon rushing me I mass up a bunch of marines and when I got a solid amount, I suicide into the cannons to kill the probe. It doesn't matter that I lose my marines, his probe is dead so the cannons can't expand, and if they aren't in range of a building I can just take my sweet time and get a tank and pick them off.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
September 13 2010 02:42 GMT
#183
Here's a game where I beat a cannon rush. Was my opponent just not good enough?

http://ul.to/iqwo35
xiyuema
Profile Joined August 2009
87 Posts
September 13 2010 02:45 GMT
#184
Wat an awesome post op your my hero
Far out GG
BrownBear
Profile Joined March 2010
United States6894 Posts
September 13 2010 18:11 GMT
#185
It's a rite of passage for any SC player to lose to cannon rush/gateways in your base at least once. Personally, I think this guide is awesome because in addition to teaching people what it says it does, he teaches people exactly how to kill the cheese. I don't really like the tone of the guide (it promotes an attitude that I hate to see from opponents), but it is well written, amusing, and informative.

Just don't rub it in people's faces when your rush works. They're pissed off enough already
SUNSFANNED
Antares777
Profile Joined June 2010
United States1971 Posts
September 13 2010 19:50 GMT
#186
I had no idea cannon rushing was that skilled, or even that a guide on it could be so long.

I still have no respect for people that use this strategy though.
Rotsor
Profile Joined March 2010
Kyrgyzstan13 Posts
September 14 2010 04:23 GMT
#187
Thank you, rathe! Your guide was very interesting and useful!
I tried this strategy out in diamond league at ~950 pt. and it allowed me to rise to 1096 because I was almost never beaten when using it!
My win rate with this is 78% (11 out of 14 forge-first games), out of which only a few wins were provided by the cannons dealing damage. Most of those wins come from the fact that going 13-forge puts you to economical lead, which is further strengthened by your opponent wasting his mining time for defending against your cannons (which get cancelled anyway).

The games I lost were lost because of my usual macro mistakes, not because of initial economical disadvantage. I didn't have any. One guy (who actually won after my numerous mid-game blunders) even asked me if I was cheating or not, because my economical advantage was huge and he did not expect it.

This strategy seems to be almost unbeatable to me, however my late teching may be exploited somehow.

The good points are:
1. You are cheese-proof. You can fend off 8-pool easily, and probably 6-pool with some effort (did not play against one). Proxy-gates are just lol. Reaper can be a problem, but clever placement of cannons should stop it too.
2. The opponent has no way to defend without suffering some economic damage. In PvZ he is forced to make lings or spine crawlers thus reducing his drone count. In PvP he is spending his chrono boosts on zealots while you spend them on probes. In PvT... well, he probably does not lose much except his mining time, but hey! Terran is OP! :D

Maybe you could expand your guide by adding a section on what to do when your opponent successfully defends. I am still not sure what is the right way to proceed after I cancel my offensive cannons. I have a lot of minerals at that point and build pretty much everything at my base: probes with chrono boost, 2 assimilators, 1 or 2 gateways immediately followed by cybernetics core and later some tech-building and possibly some cannons depending on what force he has.
mrk
Profile Joined March 2006
Korea (South)60 Posts
September 14 2010 04:34 GMT
#188
Guide: How to win by being bad at the game...

Do random cheese. It won't work often enough to get you anywhere meaningful in terms of diamond rank but offers a quick and easy short cut that so many people are looking for.

Who cares about actually getting better at what you do, be it SC or real life, as long as you can beat 50% of the population, you're a winner, nevermind that other 50% that are too good to beat. They all cheat, are nerds, and have no life.

The 50% that you can beat? They just suck at life.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
September 14 2010 04:39 GMT
#189
Why is this shit even on the strategy forum. This just encourages ppl to cheese even more and nothing's worse than ppl getting points from ppl that just wanna play the game and get better.
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
sikyon
Profile Joined June 2010
Canada1045 Posts
September 14 2010 05:10 GMT
#190
Cheese keeps people honest. If there was no cheese people would just econ wantonly and ignore investing into early units, sacing abit of econ to in base scout, ect. There's a reason even top level players cheese sometimes. You cannot risk being predictable.

And since you probably don't want to spend a ton of time practicing your cheese from scratch on ladder in preparation for a best of series at your local tourny, a guide is a good way to start.

Would not recommend against zerg because crawlers are accessible tech that's just devastating against cannons in combination with creep.

I think the key against terran may be to throw down pylons at the bottom of the ramp if he tries to leave. You need to watch out though if he grabs a gas and gets a reaper out - a reaper can almost shut down new cannons being placed. A reaper can also cause huge headaches for you if he decides to run it right to your base. The opening guide suggested throwing down a cannon in your minerals and a cannon on the opposite side of the nexus. This won't protect your edge mining probes and it won't be good for your actual rush.

I strongly suggest the following if you are going to cannon rush:

First probe goes to enemy base. Throw a pylon down outside his base, beneath his cliff. Throw forge down afterwards and proceed into his base. Run around his base abit. Send a second probe when your forge goes down to throw a cannon down outside his base beneath the ramp. When that cannon is halfway done use your in base probe to throw down a cannon above the cliff and a pylon asap. At this point he'll reaize your plan and pull workers to try to kill the cannon only to reaize there's one beneth the cliff. At this point if he does something like try to move his base (terran) you throw down double gates and start pumping boosted zealots. If it's toss you just keep advancing with cannons and try to end it.

This is slower but you'll make up some time with the proxy forge and very few players will deliberatly scout the entire outside edge of their base below the cliff. Most players, myself included, will scout to the edge only and hten follow your probe around.
.Aar
Profile Joined September 2010
2177 Posts
September 14 2010 07:57 GMT
#191
It sure is BAWWWWWW PEOPLE USE THEIR UNITS in here. What's the complaint? That people are using their units in ways Blizzard programmed them to allow?
now run into the setting sun, and suffer, but don't mess up your hair.
vontz
Profile Joined September 2010
22 Posts
September 14 2010 08:24 GMT
#192
i got cannon rushed 2 games in a row, now i know why.
MasterFwiffo
Profile Joined April 2010
United States97 Posts
September 17 2010 06:46 GMT
#193
Anybody who uses this strat can bite me.

I fsking hate cannon rushers.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
out4blood
Profile Joined July 2010
United States313 Posts
September 17 2010 14:19 GMT
#194
To all the haters out there saying this doesn't work against good players, there's an excellent PvP game in the GSL where one player takes out the other with a cannon rush.
http://sc2sig.com/s/us/1228872-1.png?1290726543
numberThirtyOne
Profile Joined March 2008
United States294 Posts
September 17 2010 14:49 GMT
#195
Got some bad news for you, bro. No cannon rusher has time to read a post that long... That's like 5 games they could have gotten through on the road to solo protoss 1000. A month or so I was getting cannon rushed like once every 2 or 3 games. All those free wins helped me move up the ladder a lot more quickly so I'm not complaining. Maybe somehow this will reach enough people that the cannon rushes will come back in style and I can boost my stats some more. My favorite part of getting cannon rushed is guessing which follow-up they'll do. In my experience it's 90% 2-stargate void ray, 6% dt rush, and 4% try to grab a hidden expo. It's fun to start trolling them with stuff like "so next come the void rays, right"? They don't like that very much. No GG's from them after that usually...
voIDRAys are the most bm unit in SC2
wolf_rider
Profile Joined August 2010
Australia10 Posts
September 17 2010 15:05 GMT
#196
I'd like to thank the OP, not because I cannon rush but because he was kind enough to teach me how to stop cannon rushing.
Vorgrim
Profile Joined September 2010
Korea (North)1601 Posts
September 17 2010 15:16 GMT
#197
Spine crawlers to hold off the zealots/encroaching cannons and 1 base muta to crush his voidrays and ultimately his economy.

The thing I notice is none of these kids seem to use their contain to expand. Its all 1 base void ray and zealots. Baffling.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 17 2010 15:24 GMT
#198
On September 14 2010 04:50 Antares777 wrote:
I had no idea cannon rushing was that skilled, or even that a guide on it could be so long.

I still have no respect for people that use this strategy though.

Hehe, pretty much this.
no dude, the question
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
September 17 2010 15:30 GMT
#199
As a Zerg, I have never lost to a cannon rush. The solution is to just build 2 spine crawlers to prevent any further cannons from being built and get on with the game. During my brief stint as a Protoss player, I beat the only cannon rush thrown at me by matching exactly what they built in my base, except with more probes mining because I didn't send one out early to do all the proxy building.
i c u
Meff
Profile Joined June 2010
Italy287 Posts
September 17 2010 15:35 GMT
#200
2. The opponent has no way to defend without suffering some economic damage. In PvZ he is forced to make lings or spine crawlers thus reducing his drone count.

Using two larvae to make two spine crawlers is not even close to what zerg would call "economic damage". In fact, compared to the reaction that you could have forced by harassing zerg's expansion with zealots, it feels like an incredibly sweet deal. Doubly so since the cannons and pylons are essentially wasted mineral.
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