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On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....
Stalife is one of the best terrans on the NA server. So shut you mouth, noob.
User was warned for this post
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I'm a pretty bad zerg, but even I move command banelings. Maybe this can work at a ramp or small choke? ALthough I don't see why any zerg would be fighting there.
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this seems pretty cool, but i just think u should be able to micro around it?
im not sure, ill have to check out the replay to see what ur getting at here
sounds innovative though, good job!
and wow, ramiel u are a BM'ing troll. we don't speak to people like that on TL, go back to the bnet forums or change your attitude - or you wont last long here.
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Yeah honestly don't see the problem with having to name a cool micro trick after yourself. I mean he did find out a pretty cool trick, this means more problems for Z players though XD
I mean are people being jell-o?
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Really cool
Although I admit I really wanted the Zerg in the second game to manually explode, he would have gotten so many SCVs while they were all filing through the barracks.
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I think we should just name half the Terran strats out there after Stalife. "Yea, he opened Stalife-FE to double Sta-port."
Goin' to check out the replays My APM isn't yet high enough for this kind of micro, but perhaps some day.
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On September 05 2010 11:40 Xeris wrote:Show nested quote +On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army.... stfu clown, Stalife is the most mannered guy ever.
What Xeris said. Stalife is a cool guy. He doesn't BM in game, and he doesn't BM in real life either.
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BTW, I also wanna show support for Xeris' post, but not for the same reason. I bust-out laughing at that, 'cause any time anyone uses the term "clown" to shut someone down is fucking hilarious.
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I doubt the name "Stalife drop" will catch on.
PS - I'd like the practice of posting skeptical one-line responses to threads to be known as "qrs posting"
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To make this "micro trick" you would need a pretty decent micro, and if you have a pretty decent micro, your prolly in diamond, and if ur in diamond, you would play diamond zergs, and diamond zergs should be able to easily avoid this. (or at least they should) However its a pretty good idea and it may work.
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How is this more effective than just clicking on a marauder in your ball and moving it towards enemy banelings? Less micro effort on your part and keeps your medivac over your army. I guess you could see this type of play being used on auto-unburrow banelings but that is beside the point.
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United States7166 Posts
i still remember way back in beta where i got dropped by marines/marauders, and just as my banelings arrived he loads them all back up except one marauder and i wasted so many (7) banelings :[
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The idea is the Marauders are fungaled and can't move, gober.
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I assume that if you have a marauder wall, the speedlings will get to the marauders, while the banelings will start rolling around the wall, into the back. Banelings won't be able to fit and hit the marauders so the AI pathing will go around.
With the drop you let the some speedlings through and drop it on the banelings to make sure they hit. Only works with A-move banelings though.
Still think its a great trick.
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Osaka27102 Posts
On September 05 2010 15:22 Reptilia wrote: To make this "micro trick" you would need a pretty decent micro, and if you have a pretty decent micro, your prolly in diamond, and if ur in diamond, you would play diamond zergs, and diamond zergs should be able to easily avoid this. (or at least they should) However its a pretty good idea and it may work.
I think that is why there are replays... have you watched them?
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yes, and the problem was that the zerg had 1 group syndrome and you should move banelings, not attack with them. And as i said. Its pretty a cool idea and i will try it
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On September 05 2010 15:17 Cedstick wrote: BTW, I also wanna show support for Xeris' post, but not for the same reason. I bust-out laughing at that, 'cause any time anyone uses the term "clown" to shut someone down is fucking hilarious.
lol, I wonder what it feels like to get e-b*tch slapped by a Starcraft demi-god.
But sorry for derail, back to micro talk
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This thread raises an interesting question: What credentials do you need for people to believe you when you give strategy advice?
I feel that NaDa could come on here with a guide on how to never lose on lost temple and half the posts would be about how it would never work in a real game and how the OP is a noob.
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On September 05 2010 14:51 mnofstl007 wrote:Show nested quote +On September 05 2010 14:35 Kiante wrote: i'm 90% sure most zergs move their banelings instead of 1 moving, so dropping random marauders in the oncoming zerglings/baneling ball wouldn't help anything D: ... ur 90% sure that most zerg just A-move their banelings? because they are noobs who play zerg? ... i dont get it. EDIT- OOOO nm i understand your post after 2-3 more readings. "Im pretty sure most Zerg just move their banelings, not A-move them, so this Dropping would do nothing but add another right click from the Z player and would actually not do anything....and zerg are awsome (i added that part). Apologies for the misunderstanding. But i agree... get famous the old fashioned way, give a celebrity a blowjob and then threaten to tell their wife/fans. Or like someone else said... win some tournaments, become recognizable and then just start making up terms with your name in them.
If you don't know who Stalife is than GTFO! lol srsly. Stalife is recognizable! I've known about him for a long time. He's a super good ex-BW player! :D
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Unless I'm missing something I don't see how this is of any use ( I watched the replays). I was under the impression good Zergs don't just attack move their banelings, which means dropping your marauders will do nothing. In the replay since he was attack moving them it worked but I still don't see how it was more useful than just having your marauders in front, which still tanks all the splash while giving you added DPS, and not only that because of the dropping delay you won't even drop all the marauders in time meaning they will tank even less than if you simply had them in front, and if all the banelings are gone it still boosting his overall army DPS because his units in the back will be able to attack sooner as stray units are dropped in one at a time.
I see your edit:
EDIT: Advantage of using this micro: - marauders act as force fields in between the zerglings and the banelings, splitting up zerg's army. - once the marauders are dropped, they target the banelings, and with concussive shells, they slow down the banelings, further splitting the army for easy kills with marines. - zerg players do not know you have marauders in your medivacs, it'll certainly catch some zerg players off guard - yes, I realize "90% of zergs would not 1a and move them", but with the slow down of banelings, it certainly makes a huge different in battles. (see my replay vs bubba for game-deciding battle)
Note that this is better than having marauders as a wall in front of your army because marauders will shoot zerglings and slow them down, NOT the banelings.
So Marauder attack AI changes just because they are being dropped to auto acquire banelings with priority?
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