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Hi guys, I don't think I've seen any terran players do this little trick in tvz. So I'd like to name it after myself. (I always wanted to have some move named after me :D)
In midgame tvz, when terran goes mmm, zerg goes infestor, ling, banelings, mutalisks. Usually, the marines do the most damage with their high dps. But banelings are extremely effective against marines. The marauders need to soak up damage, but it can be hard to pull off when infestors fungal growth you and can't micro marines back.
Basically in "Stalife drop", you load up marauders in medivacs and drop them in between lings/banelings so the marines can kill the zerglings, while the marauders soak up the damage from banelings. This really punishes zergs who do not micro properly with banelings. as well as marauders forming a wall (acting as force fields to split up zerg army).
I have uploaded two replays that magnifies the effectiveness of the "Stalife drops".
PS. if someone could kindly make a youtube video of this little micro trick, it'd be great ! :D
EDIT: Advantage of using this micro: - marauders act as force fields in between the zerglings and the banelings, splitting up zerg's army. - once the marauders are dropped, they target the banelings, and with concussive shells, they slow down the banelings, further splitting the army for easy kills with marines. - zerg players do not know you have marauders in your medivacs, it'll certainly catch some zerg players off guard - yes, I realize "90% of zergs would not 1a and move them", but with the slow down of banelings, it certainly makes a huge different in battles. (see my replay vs bubba for game-deciding battle)
Note that this is better than having marauders as a wall in front of your army because marauders will shoot zerglings and slow them down, NOT the banelings.
EDIT #2:
To those who mentioned fungal growth'ing the medivacs, normally the top zergs would not FG the medivacs unless they're clumped with marines. FG do cost 75 energy and it's WAY more useful to use them on marines than on medivacs. If infestors do FG the medivacs, then they'll have less or no energy to FG your marines, thus enabling you to kite the zergling/banelings.
I appreciate the people giving constructive criticism, questioning the usefulness and exactly how this will prove effective. This really does work and perhaps I'm not at the top level, but it surely worked at 1300+ diamond level.
I do realize the name is not so easy to say it fast. How about Stalife's "star drops"? so you guys don't have to add in my name, and "star drops" sound little better :D
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-146177.jpg)
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It seems pretty difficult to do when you could just position your marauders in front of the marines Edit: Since he had the air, could you load marine up instead of dropping marauders if he tried to overlord drop your marines?
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Really creative nice find!! These stalife drops could play a huge part of tvz baneling vs marines.
I'll be trying to use this strat in my tvz =)
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Can you load things into medivacs when you are fungal growthed? Could you pick up your marines that are immobilized when the banelings start rolling through? Similar to what you're doing except pick up marines instead of drop marauders. I don't play zerg or terran so I don't know these things. Just wondering.
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You can't load things in medivac when they're fungal growthed. That's what makes fungal growth that much stronger.
It's not the same as putting marauders in front. An analogy would be putting force fields in front of the zerglings, and in between the zerglings/banelings.
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On September 05 2010 11:17 stalife wrote: You can't load things in medivac when they're fungal growthed. That's what makes fungal growth that much stronger.
It's not the same as putting marauders in front. An analogy would be putting force fields in front of the zerglings, and in between the zerglings/banelings.
Ok thanks for the answer. Good to know.
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Ya it worked well on me I wasn't paying attention and all my banelings just kamikazeed on his marauders. It's easy to avoid if you just pay attention and micro ur banelings but if you're like me and just 1a sometimes then it def works well
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i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....
User was warned for this post
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On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....
Without the BM, i also don't understand this "trick."
Why don't you just keep your marauders standing in front of your marines? What is the point of loading them up and then dropping them..
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On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....
Because if his units are dead, they can't be healed?
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Yeah Stalife, why don't you get into a real league and then come back to the boards?
Oh wait...
Pretty cool, and OF COURSE it can be microed around. Micro tricks are to give you an advantage and force your opponent to micro as well as or better than you.
Edit: If the zerg doesn't A-move his banelings, it won't work as well, but still adds extra congestion to the banelings trying to get through.
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On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....
stfu clown, Stalife is the most mannered guy ever. also, mothership rushes work against top level players.
User was warned for this post
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On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....
you know that's a pretty rude comment. That aside, yea zvt is a hard matchup at the moment for more reason than tanks and reapers.
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nice trick, but honestly, you should get over yourself. most micro tricks don't get named after anyone specific--Fazing was, but thats just because there's not really a good shorthand to describe that action, and his name lends itself naturally to something like that. You didn't see Psy asking that people call magic boxing "psy boxing" did you? Nobody named muta stacking after anyone in BW, even though obviously someone had to come up with it first.
and honestly, if you do want something named after you, pick a screenname that lends itself more naturally to being turned into a verb. "Stalifing" or whatever really doesn't roll off the tongue.
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On September 05 2010 11:41 awesomoecalypse wrote: nice trick, but honestly, you should get over yourself. most micro tricks don't get named after anyone specific--Fazing was, but thats just because there's not really a good shorthand to describe that action, and his name lends itself naturally to something like that. You didn't see Psy asking that people call magic boxing "psy boxing" did you? Nobody named muta stacking after anyone in BW, even though obviously someone had to come up with it first.
and honestly, if you do want something named after you, pick a screenname that lends itself more naturally to being turned into a verb. "Stalifing" or whatever really doesn't roll off the tongue.
Ehhhh, Drewbie drops are named after drewbie. Psy didnt first post about psy boxing he's the one that brought it to peoples attention after someone else posted a thread and it didn't get remarked on until Idra used it.
Whats wrong with coming up with a cool idea and saying hey this was fun maybe remember me when you try it.
EDIT: at the guy below me hit D for unload all and click on the medivac, you have to hit D and click on each medivac individually but that's how you do.
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how do you drop units while moving in a medivac i see everyone do it but i dunno how
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On September 05 2010 11:42 illumination wrote:how do you drop units while moving in a medivac i see everyone do it but i dunno how  right click where you want the medivac to go with the medivac selected, left click the units out and they should drop while the medivac continues to fly towards its destination
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Almost all zerg players use the move command on banelings rather than a move though. And I don't think the medvac can heal your units while it's moving and dropping.
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On September 05 2010 11:44 billyX333 wrote:Show nested quote +On September 05 2010 11:42 illumination wrote:how do you drop units while moving in a medivac i see everyone do it but i dunno how  right click where you want the medivac to go with the medivac selected, left click the units out and they should drop while the medivac continues to fly towards its destination
Read my edit please it's wayyyyyy easier than that save yourself a lot of time and effort.
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On September 05 2010 11:45 iCCup.Raelcun wrote:Show nested quote +On September 05 2010 11:44 billyX333 wrote:On September 05 2010 11:42 illumination wrote:how do you drop units while moving in a medivac i see everyone do it but i dunno how  right click where you want the medivac to go with the medivac selected, left click the units out and they should drop while the medivac continues to fly towards its destination Read my edit please it's wayyyyyy easier than that save yourself a lot of time and effort. thank you kind sir i think that method may be better than just plain unloading in certain situations
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Ehhhh, Drewbie drops are named after drewbie
Sure, but as far as I know, drewbie didn't go around saying, "hey guys, here's a trick I use, you should name it after me." It happened naturally.
IMO there's just something a little off about consciously angling to get people to name shit after you. If it happens, it happens, great. If not, who cares? You still made a cool trick (and I do admit that its a nifty trick).
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Interesting technique and makes sense if banelings are grouped with zerglings. Then when zerg a-moves, banelings start getting wasted like you want. However, a simple adaptation that many players already use is seperate hotkey for banes and don't a-move. It minimizes wasted banes on marauders + tanks and allows for some sick surrounds.
On September 05 2010 11:48 awesomoecalypse wrote:Sure, but as far as I know, drewbie didn't go around saying, "hey guys, here's a trick I use, you should name it after me." It happened naturally. IMO there's just something a little off about consciously angling to get people to name shit after you. If it happens, it happens, great. If not, who cares? You still made a cool trick (and I do admit that its a nifty trick).
It's not like he is begging us to name it after him. He just thought it would be cool
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I'm sorry but any kind of creative dropship play has already been named after this guy called boxer...you may have heard of him.
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most zergs don't even use a-move anymore with banelings...i tried something similar by dropping thors infront of my MM, but they just move around him
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pls get over your ego... if you want it to be named after yourself go win some tournaments using your epic micro and it will come naturally.
btw if this is to be used when infestors are on the field i don't see why/how your medivacs wouldnt get fungaled when they try to float into his army.
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I suggest that this thread be closed as the trick being given isn't useful at all and we can see a bit of flaming going on.
Edit:
On September 05 2010 12:03 Moa wrote: It would work well in distracting zerglings though because often times they are A moved and will spend precious time surrounding the marauders.
This is time spent with which the marauders aren't doing damage or slowing the zerg's units if you had chosen to upgrade concussive shells.
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That is an interesting trick that could work well, I would say that most (high level, skilled, whatever you want to call it) zerg players don't A-Move their banelings so that when the baneling is killed it will be in the middle or at least have penetrated into the bio ball instead of just hit the outermost unit. That is the main problem with this is that it doesn't really require micro to counter it just requires your opponent not to do something instead of forcing him to do something.
It would work well in distracting zerglings though because often times they are A moved and will spend precious time surrounding the marauders.
It is a nice trick that would be worth trying because as shown in your replays it will catch some opponents off guards if they are playing lazy. It can punish your opponents by magnifying any skill disparity that exists in the match up. Though it can also punish you because you are wasting the healing from the medivacs but when it comes to banelings versus marines the healing is more or less negligible.
In general I would avoid naming tricks after yourself, if you deserve the honor the community will do it for you.
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I suggest that this thread be closed as the trick being given isn't useful at all and we can see a bit of flaming going on.
nah...at least it has SOME use. thats more than can be said for a lot of the threads here. and who cares if there's a little flaming? i don't think anyone has crossed a line.
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I didn't think it'd get this much flame lol . If you guys actually bother to watch the replays, it'll show how effective it is. These games are at 1000+ diamond level.
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Idk with the state that SC2 is in still growing with people and sponsors still realizing how big it is the importance for players to get their names out there is pretty high. I still don't see much of an issue with saying hey I did this cool trick remember my name.
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On September 05 2010 12:02 SouthRawrea wrote: I suggest that this thread be closed as the trick being given isn't useful at all and we can see a bit of flaming going on. Edit: Show nested quote +On September 05 2010 12:03 Moa wrote: It would work well in distracting zerglings though because often times they are A moved and will spend precious time surrounding the marauders.
This is time spent with which the marauders aren't doing damage or slowing the zerg's units if you had chosen to upgrade concussive shells.
It is a trade off, in some situations where you are marine heavy and your marauders are more or less meant to be meatbags it is a good idea. In other situations it is a bad idea.
Also not all marauders need to be dropped this way, some could be in the ball and others being dropped to soak up banelings (if allowed to) or to distract the zerglings while the main ball of MM is firing.
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On September 05 2010 11:40 Xeris wrote:Show nested quote +On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army.... stfu clown, Stalife is the most mannered guy ever. also, mothership rushes work against top level players.
^^ There are like 3-4 guys with >50 posts in this thread telling off the OP, then the mighty Xeris comes along and just shuts them down. This made my day, lol.
And to the OP, it's good that you shared that. I'm sure there are a lot of low level players on TL who are probably unaware of these little micro tricks that one can do. But um... going around and asking people to name small micro maneuvers after you isn't so humble....
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I don't know why but after watching the replay I imagined all the queens singing it's raining men.
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If you've never seen it before then you're not expecting it and if it looks like you have a clear path at the marines then it's not uncommon to just a-move your blings and then go back to macro no matter what skill-level you are. It worked on me and Bubba and we aren't "lower leagues".
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Australia7069 Posts
i'm 90% sure most zergs move their banelings instead of 1 moving, so dropping random marauders in the oncoming zerglings/baneling ball wouldn't help anything D:
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Back in the beta i was actually thinking about doing something similar with vikings (by landing them obvsly.) But i'm not a terran player.
Anyways I support this thread. Stalife is an awesome baller, fuck drops I'd name my kids after him.
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On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....
Why don't people get temp-banned for this kind of stuff? I could go to the b.net forums for trash posts.
User was warned for this post
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it also slows down banelings instead of zerglings
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On September 05 2010 14:35 Kiante wrote: i'm 90% sure most zergs move their banelings instead of 1 moving, so dropping random marauders in the oncoming zerglings/baneling ball wouldn't help anything D:
...
ur 90% sure that most zerg just A-move their banelings? because they are noobs who play zerg? ... i dont get it.
EDIT- OOOO nm i understand your post after 2-3 more readings.
"Im pretty sure most Zerg just move their banelings, not A-move them, so this Dropping would do nothing but add another right click from the Z player and would actually not do anything....and zerg are awsome (i added that part).
Apologies for the misunderstanding.
But i agree... get famous the old fashioned way, give a celebrity a blowjob and then threaten to tell their wife/fans.
Or like someone else said... win some tournaments, become recognizable and then just start making up terms with your name in them.
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why would you load them up in the first place? why not just put them infront of your marines? seems you're more likely to fail with this method because units come out 1 at a time. if the zerg just right clicks on a marine, the baneling will completely ignore the marauder.
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On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....
Stalife is one of the best terrans on the NA server. So shut you mouth, noob.
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I'm a pretty bad zerg, but even I move command banelings. Maybe this can work at a ramp or small choke? ALthough I don't see why any zerg would be fighting there.
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this seems pretty cool, but i just think u should be able to micro around it?
im not sure, ill have to check out the replay to see what ur getting at here 
sounds innovative though, good job!
and wow, ramiel u are a BM'ing troll. we don't speak to people like that on TL, go back to the bnet forums or change your attitude - or you wont last long here.
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Yeah honestly don't see the problem with having to name a cool micro trick after yourself. I mean he did find out a pretty cool trick, this means more problems for Z players though XD
I mean are people being jell-o?
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Really cool 
Although I admit I really wanted the Zerg in the second game to manually explode, he would have gotten so many SCVs while they were all filing through the barracks.
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I think we should just name half the Terran strats out there after Stalife. "Yea, he opened Stalife-FE to double Sta-port."
Goin' to check out the replays My APM isn't yet high enough for this kind of micro, but perhaps some day.
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On September 05 2010 11:40 Xeris wrote:Show nested quote +On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army.... stfu clown, Stalife is the most mannered guy ever.
What Xeris said. Stalife is a cool guy. He doesn't BM in game, and he doesn't BM in real life either.
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BTW, I also wanna show support for Xeris' post, but not for the same reason. I bust-out laughing at that, 'cause any time anyone uses the term "clown" to shut someone down is fucking hilarious.
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I doubt the name "Stalife drop" will catch on.
PS - I'd like the practice of posting skeptical one-line responses to threads to be known as "qrs posting"
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To make this "micro trick" you would need a pretty decent micro, and if you have a pretty decent micro, your prolly in diamond, and if ur in diamond, you would play diamond zergs, and diamond zergs should be able to easily avoid this. (or at least they should) However its a pretty good idea and it may work.
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How is this more effective than just clicking on a marauder in your ball and moving it towards enemy banelings? Less micro effort on your part and keeps your medivac over your army. I guess you could see this type of play being used on auto-unburrow banelings but that is beside the point.
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United States7166 Posts
i still remember way back in beta where i got dropped by marines/marauders, and just as my banelings arrived he loads them all back up except one marauder and i wasted so many (7) banelings :[
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The idea is the Marauders are fungaled and can't move, gober.
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I assume that if you have a marauder wall, the speedlings will get to the marauders, while the banelings will start rolling around the wall, into the back. Banelings won't be able to fit and hit the marauders so the AI pathing will go around.
With the drop you let the some speedlings through and drop it on the banelings to make sure they hit. Only works with A-move banelings though.
Still think its a great trick.
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Osaka27149 Posts
On September 05 2010 15:22 Reptilia wrote: To make this "micro trick" you would need a pretty decent micro, and if you have a pretty decent micro, your prolly in diamond, and if ur in diamond, you would play diamond zergs, and diamond zergs should be able to easily avoid this. (or at least they should) However its a pretty good idea and it may work.
I think that is why there are replays... have you watched them?
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yes, and the problem was that the zerg had 1 group syndrome and you should move banelings, not attack with them. And as i said. Its pretty a cool idea and i will try it
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On September 05 2010 15:17 Cedstick wrote: BTW, I also wanna show support for Xeris' post, but not for the same reason. I bust-out laughing at that, 'cause any time anyone uses the term "clown" to shut someone down is fucking hilarious.
lol, I wonder what it feels like to get e-b*tch slapped by a Starcraft demi-god.
But sorry for derail, back to micro talk
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This thread raises an interesting question: What credentials do you need for people to believe you when you give strategy advice?
I feel that NaDa could come on here with a guide on how to never lose on lost temple and half the posts would be about how it would never work in a real game and how the OP is a noob.
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On September 05 2010 14:51 mnofstl007 wrote:Show nested quote +On September 05 2010 14:35 Kiante wrote: i'm 90% sure most zergs move their banelings instead of 1 moving, so dropping random marauders in the oncoming zerglings/baneling ball wouldn't help anything D: ... ur 90% sure that most zerg just A-move their banelings? because they are noobs who play zerg? ... i dont get it. EDIT- OOOO nm i understand your post after 2-3 more readings. "Im pretty sure most Zerg just move their banelings, not A-move them, so this Dropping would do nothing but add another right click from the Z player and would actually not do anything....and zerg are awsome (i added that part). Apologies for the misunderstanding. But i agree... get famous the old fashioned way, give a celebrity a blowjob and then threaten to tell their wife/fans. Or like someone else said... win some tournaments, become recognizable and then just start making up terms with your name in them.
If you don't know who Stalife is than GTFO! lol srsly. Stalife is recognizable! I've known about him for a long time. He's a super good ex-BW player! :D
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Unless I'm missing something I don't see how this is of any use ( I watched the replays). I was under the impression good Zergs don't just attack move their banelings, which means dropping your marauders will do nothing. In the replay since he was attack moving them it worked but I still don't see how it was more useful than just having your marauders in front, which still tanks all the splash while giving you added DPS, and not only that because of the dropping delay you won't even drop all the marauders in time meaning they will tank even less than if you simply had them in front, and if all the banelings are gone it still boosting his overall army DPS because his units in the back will be able to attack sooner as stray units are dropped in one at a time.
I see your edit:
EDIT: Advantage of using this micro: - marauders act as force fields in between the zerglings and the banelings, splitting up zerg's army. - once the marauders are dropped, they target the banelings, and with concussive shells, they slow down the banelings, further splitting the army for easy kills with marines. - zerg players do not know you have marauders in your medivacs, it'll certainly catch some zerg players off guard - yes, I realize "90% of zergs would not 1a and move them", but with the slow down of banelings, it certainly makes a huge different in battles. (see my replay vs bubba for game-deciding battle)
Note that this is better than having marauders as a wall in front of your army because marauders will shoot zerglings and slow them down, NOT the banelings.
So Marauder attack AI changes just because they are being dropped to auto acquire banelings with priority?
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On September 05 2010 18:10 PokePill wrote: Unless I'm missing something I don't see how this is of any use ( I watched the replays). I was under the impression good Zergs don't just attack move their banelings, which means dropping your marauders will do nothing. In the replay since he was attack moving them it worked but I still don't see how it was more useful than just having your marauders in front, which still tanks all the splash while giving you added DPS, and not only that because of the dropping delay you won't even drop all the marauders in time meaning they will tank even less than if you simply had them in front, and if all the banelings are gone it still boosting his overall army DPS because his units in the back will be able to attack sooner as stray units are dropped in one at a time.
The part about the amount of damage they tank is actually untrue. If you have a line of marauders then 1 baneling will explode hitting multiple marauders. So the 3 or so banelings required to kill 1 marauder will deal damage to others in the area as well so 3 or 4 banelings will actually kill 4 or 5 marauders, where as if you drop 1 at a time then 4 banelings to kill 1 marauder and then another 4 to kill the next one...
I can see how this could be helpful also, because if they are A moving the lings will attack the marauders, while marauders are shooting/slowing banelings that are heading towards marines, and then the marines kill the banelings and then finish off the lings. Seems hard to pull off though.
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Watch the Artosis vs Morrow replays from the IEM Tournament.
At one point Artosis' banelings and zerglings chase some dropships which are full of marines and marauders. Morrow then just drops a few marauders, causing all the banelings to explode on them, thus eliminating the baneling threat.
Basically the same, doesn't need your name imo...
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I did watch the first replay and was impressed at how effective this was. If the zerg player saw it coming he could have used fungal growth on the medivacs but it just looks like you're moving the medivacs and they might not suspect a drop. The thing I like is that because you're dropping 1 marauder at a time directly into the banelings, each marauder causes a maximum surround of banelings to detonate on that one unit, drastically decreasing their effectiveness. If I am correct, your units didn't even stim in that deciding battle (I may have just missed it) yet because of the banelings being nullified, the entire army was decimated. I think this is quite impressive and is definitely an interesting area of micro tricks to explore.
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Yeah, I'm definitely calling this stalife drops... lol
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None of the good zergs i play use a move on their banelings. Why would they? so they justt explode on the first unit they encounter? That's friggin stupid.
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Surely this just exposes the marines to banelings? I don't even play zerg but I'd think it was christmas if the terran loaded up the only baneling deterrent.....
*Edit: Also naming it after you.. just no.
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I was skeptical but that actually worked much better than I had anticipated! Like most have said, top level won't fall for this, but basically anything below professional will probably get rolled by this!
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On September 05 2010 11:41 awesomoecalypse wrote: nice trick, but honestly, you should get over yourself. most micro tricks don't get named after anyone specific--Fazing was, but thats just because there's not really a good shorthand to describe that action, and his name lends itself naturally to something like that. You didn't see Psy asking that people call magic boxing "psy boxing" did you? Nobody named muta stacking after anyone in BW, even though obviously someone had to come up with it first.
and honestly, if you do want something named after you, pick a screenname that lends itself more naturally to being turned into a verb. "Stalifing" or whatever really doesn't roll off the tongue.
But Psy didn't find out about the magic box. He only promoted it.
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Well what if a zerg just uses overlord to carpet drop banelings on your marines?
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what is this, i dont even ...
if you get the marauders between the banelings and zerglings, the banelings melt the marines and the zerglings rape the marauders, like theyr meant to, which is counter productive ...
also you have a horrid name, noones going to bother pronouncing it just to convey an idea especially since you seem to have been looking for a reason to popularize your name instead of finding a useful trick (or prove me wrong with an example of someone with a bad name naming a (good) trick after themselves + a professional level rep of this working)
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This seems like it should be more along the lines of common sense, not any sort of special trick. Plus I'm a bit appalled that someone is trying to attach their name to this. Can we start calling baneling carpet-bombs "Tsagacity drops"?
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On September 05 2010 23:56 Cyber_Cheese wrote: also you have a horrid name
pot.kettle.black
On topic: There really isn't anything I can add on top of what was already said in this thread, its a useful but highly situational micro mechanic, but at the end of the day aren't they all?
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Stalife is super gosu, and this micro trick is really cool !!!
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I think the loaded marauders will throw the Zerg player off. Any competent Zerg player would micro his bangelings properly if marauders were just sitting in the front, thus dropping will form a kind of wall/surprise, catching the bangelings. Kinda common sense, but clarification never hurts.
As far as the name goes, why do you guys care so much? I don't think it's ego, Stalife is a pretty well mannered player. Come up with an interesting name that fits the description of the action, and maybe it will catch on/he will reconsider.
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Christ none of you guys watched the replays did you, this worked phenomenal and don't forget this is at the diamond 1200+ level, imo WAYYYY to much theorycrafting in this thread, props to Stalife for the replays, I enjoyed watching them and will try implementing this.
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I think this could be pretty good however once the zerg starts to get infestor's for fungal growth it could be a problem. I could see a window of timing where you would be able to get off 1-3 drops successfully before the zerg is prepared for it. I would suggest trying to snipe the infestation pit before any upgrades are finished.
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I like this trick, and will try it out. Thank you, and remember, the internet if full of haters.
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That was cool and I understand the usefulness of it as it minimizes baneling splash since marauders come out one at a time and enemy banelings that hit your marauders only hit one instead a line marauders (2 or 3 marauder hits by splash if marauders are in a line).
Despite that, I'd like to remind everyone who plays Zerg that banelings explode upon death (aka if they die, they still deal damage). You should not a-move banelings but just give a move command right behind, infront of, or in the enemy ball or even tell them to attack a unit in the middle of the ball. They move normally but there are key important advantages: 1) They won't hit units that isolated or away from the destination 2) They go deeper into the enemy line. Look at this diagram (of text lol). The ||| represents the enemy ball. The - and > represent the baneling movement. -- is straight moving in and >- is attack move, where once they get close enough, they-auto target units on the side and front. |||-- or |||>-. The results would be |:: and ||: respectively. 3) Units that are deeper deal more splash as there are more enemy units around. In short, banelings would be dealing more damage, and hit less stray units, such as Stalifed marauders.
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You guys are taking this all wrong, this is a great trick, and if he invented it, of course he's going to try to get some attention because of it, get the fuck over it.
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On September 05 2010 11:05 stalife wrote:
I do realize the name is not so easy to say it fast. How about Stalife's "star drops"? so you guys don't have to add in my name, and "star drops" sound little better :D
Star drops sound good to me. Every time you drop a marauder they explode like a little star going supernova.
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I don't see why so many people are upset over the name, he created it. look at the sc1 wiki, there are plenty of builds that are named after people. (Ayumi, SK terran [named after a team, but still], Sparks, Fantasy, iloveoov)
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On September 06 2010 03:57 Creek wrote: I don't see why so many people are upset over the name, he created it. look at the sc1 wiki, there are plenty of builds that are named after people. (Ayumi, SK terran [named after a team, but still], Sparks, Fantasy, iloveoov)
Things named after people are not named by said people. It's not like Bisu made a thread somewhere and was like "check this out guys, I call it... the Bisu build!" He just did it, and that's what everyone else called it.
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On September 06 2010 03:57 Creek wrote: I don't see why so many people are upset over the name, he created it. look at the sc1 wiki, there are plenty of builds that are named after people. (Ayumi, SK terran [named after a team, but still], Sparks, Fantasy, iloveoov)
Most things that are named after players are named after them by the community not by themselves. Its the difference between planting a flag and saying "this is mine" and doing something great and having people decide you deserve to be remembered by the way they address the thing you discovered.
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yea dude i think your trying to hard here
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On September 06 2010 03:57 Creek wrote: I don't see why so many people are upset over the name, he created it. look at the sc1 wiki, there are plenty of builds that are named after people. (Ayumi, SK terran [named after a team, but still], Sparks, Fantasy, iloveoov)
SK terran is not named after the team. It's named after SoulKey, the player who introduced it. The team name is SKT not SK, btw. (SK only stands for South Korea)
Your point is valid though
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Cool trick but i think you faggots need to stop trying to jump on the e-celebrity train.
User was warned for this post
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On September 06 2010 04:09 Kinetic` wrote: Cool trick but i think you faggots need to stop trying to jump on the e-celebrity train.
User was warned for this post
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On September 06 2010 04:08 endy wrote:Show nested quote +On September 06 2010 03:57 Creek wrote: I don't see why so many people are upset over the name, he created it. look at the sc1 wiki, there are plenty of builds that are named after people. (Ayumi, SK terran [named after a team, but still], Sparks, Fantasy, iloveoov) SK terran is not named after the team. It's named after SoulKey, the player who introduced it. The team name is SKT not SK, btw. (SK only stands for South Korea) Your point is valid tought  Did not know that. <_<
I mean, he created it, let him do with it as he pleases. If it gets used by a lot of people, success!
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Congrats Stalife, your name shall forever be cemented in time.
Day[9] Daily #172 - Stalife vs Bubba! This game is a great example of fundamentals decision making! Nothing too tricky or fancy, just good solid instances of general "gosu techniques." Also, we introduce one fancy thing: THE STALIFE DROPS .
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I dont see how this should have any positive effect, i personally always have all banelings grouped in a seperate group so i can move them into the marines during fights...
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day9 will show this on his daily :O
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On September 06 2010 00:16 tHornstein wrote:pot.kettle.black On topic: There really isn't anything I can add on top of what was already said in this thread, its a useful but highly situational micro mechanic, but at the end of the day aren't they all?
i never said mine was good, its actually rather horrid for starcraft, but im not the one trying to get people to pronounce it as a trick
On September 06 2010 04:19 DarkspearTribe wrote: day9 will show this on his daily :O
that remains to be seen, it doesnt seem all that worthy, but i suppose he has to mention something
baneling carpet bombs arent named after the guy that started it, why should marauder drops be treated differently
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On September 06 2010 04:17 Raskit wrote:Congrats Stalife, your name shall forever be cemented in time. Show nested quote +Day[9] Daily #172 - Stalife vs Bubba! This game is a great example of fundamentals decision making! Nothing too tricky or fancy, just good solid instances of general "gosu techniques." Also, we introduce one fancy thing: THE STALIFE DROPS .
OMG we all gunna know who stalife is now. "The man who standardized dropping marauders" What a feat.
On September 06 2010 04:43 endy wrote:Show nested quote +On September 06 2010 04:27 NuKedUFirst wrote:On September 06 2010 04:17 Raskit wrote:Congrats Stalife, your name shall forever be cemented in time. Day[9] Daily #172 - Stalife vs Bubba! This game is a great example of fundamentals decision making! Nothing too tricky or fancy, just good solid instances of general "gosu techniques." Also, we introduce one fancy thing: THE STALIFE DROPS . OMG we all gunna know who stalife is now. "The man who standardized dropping marauders" What a feat. I knew Stalife when playing fastest maps, he was really good haha. He was the first one I saw using 2port wraith TvZ successfully on fastest maps ! Also, this poll : http://www.vilegaming.com/forums.php?m=topics&id=24913 ^^ (im not a Spartan smurf account :D) But yeah after tonight's day9's daily, the Stalife drops will become the official name.
He invented 2 port wraith on fastest(lololol) too? wow, this guy is amazing. I don't care what people are calling it. I'll call it what it is; Dropping marauders on banelings.
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Its cool, but I've been doing this for awhile it gets rid of all their banelings if you drop it ontop of them, then you can run in with the rest on your force and kill without the worry of banelings.
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It seems like its useful, but it also seems quite risky in that the Zerg could roll past your Marauders and you have to have really good timing to pull it off.
Also its assuming he doesn't destroy your Medivacs before he moves his ground force closer, nonetheless an interesting trick well done for discovering & sharing.
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On September 06 2010 04:27 NuKedUFirst wrote:Show nested quote +On September 06 2010 04:17 Raskit wrote:Congrats Stalife, your name shall forever be cemented in time. Day[9] Daily #172 - Stalife vs Bubba! This game is a great example of fundamentals decision making! Nothing too tricky or fancy, just good solid instances of general "gosu techniques." Also, we introduce one fancy thing: THE STALIFE DROPS . OMG we all gunna know who stalife is now. "The man who standardized dropping marauders" What a feat.
I knew Stalife when playing fastest maps, he was really good haha. He was the first one I saw using 2port wraith TvZ successfully on fastest maps !
Also, this poll : http://www.vilegaming.com/forums.php?m=topics&id=24913 ^^ (im not a Spartan smurf account :D)
But yeah after tonight's day9's daily, the Stalife drops will become the official name.
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Most zerg just have the blings running at one of the marines farthest from them, so I don't see how this could be useful against good players unless they were asleep at the wheel.
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GJ Stalife. It's a great trick, and it's awesome that he decided to share it. :D
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He invented it? I'm thinking this must be some huge troll conspiracy -_-
It's not much different from a baneling bomb or even a zealot bomb in SC:BW. You're using a dropship to get your units into the best position.
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It's a cool trick and all, but naming it after yourself brings the problem. It's almost like nominating yourself for something, it's plain stupid. If you did it in a few top level tournaments, people would catch on and you'd earn the respect, inturn EARNING your build, the stalife build.. Anyways, really humble of you. Thanks for the tips.
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It's just marauder bombing. not stalife drops.
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ima be practicing my stalifing later.
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also i've been bratoking TvP recently, while morrowing on some maps.
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You know, the biggest problem (besides many people using this already) is the name. Stalife Drop? Na, that doesn't sound good. The trick itself is more a strategy, the reason fazing got accepted so easily, is because the trick was really effective, not that well known and fazing didn't sound that bad either
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On September 06 2010 04:19 DarKFoRcE wrote: I dont see how this should have any positive effect, i personally always have all banelings grouped in a seperate group so i can move them into the marines during fights... shhhh, let all those terrans go around and drop a cpl marauders right inside ur army... It really is a great trick terrans, i swear!!
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i have an idea. ima build a quick 3rd cc orbital after my fast expo and save up energy. during engagements ima calldown a bunch of mules on banelings and hope they engage.
i shall call it kimtaeyeon'ing.
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question for stalife: How would u do this vs muta ling baneling? It seems extremely rsky not to have medivacs close to army when there are mutas out there.
Do you have any replays vs Muta baneling?
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On September 06 2010 04:19 DarkspearTribe wrote: day9 will show this on his daily :O
I hope day9 addresses how absolutely garbage his opponents played, in BOTH replays.
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On September 06 2010 05:42 a176 wrote:Show nested quote +On September 06 2010 04:19 DarkspearTribe wrote: day9 will show this on his daily :O I hope day9 addresses how absolutely garbage his opponents played, in BOTH replays.
Pretty much this,,lol.. I don't understand why zerg A-Move banelings, it's silly as they explode without A-Move.. (though they shouldn't.. too strong imo)
"Join Custom game" -> Play vs. Bronze league players -> Do some random "trick" -> Post replays on TL with a write-up -> Become an international sensation.
On September 06 2010 05:02 threehundred wrote: i have an idea. ima build a quick 3rd cc orbital after my fast expo and save up energy. during engagements ima calldown a bunch of mules on banelings and hope they engage.
i shall call it kimtaeyeon'ing.
OMG this man is a genius!
Haters gonna hate, but I can't see this being very useful.
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doesnt everyone just move banelings? not a-move? they are always so much better when u just move them, they dont get confused.
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I watched one of the replays and if the zerg player was good he would just move command his banelings into the marines. This nullifies all viability of this "trick". You are actually worse off if you do this and the zerg move commands his banelings as your marauders will be close to instantly killed by roaches/mutas as they drop and will hardly be able to shoot.
He's not bad he just made a micro mistake. Everyone makes mistakes and it's easy to publish a replay of someone making a mistake.
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Osaka27149 Posts
It seems like there are a lot of noobs who don't know who stalife is regardless of this post. Please keep your comments to the technique, and not about how ignorant you are of certain players.
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The problem with this trick is this:
It will work against good player and bad players once. Once someone sees what is being done they will immediately and potentially permanently alter the way they handle banelings because they can no longer carelessly A-Move banelings like they do the rest of the army.
The problem arises with the fact that it will change the way your opponent plays to the better, it will enhance the damage of the banelings if your opponent realizes what is happening and reacts accordingly because the banelings will penetrate deeper into the marines if they are force moved. Furthermore it is nullified with no micro, it forces your opponent to stop playing lazily in one regard (A-Move) but the way to stop the effectiveness of these drops is equally easy (Force move) and will actually make the banelings more deadly.
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[quote]how do you drop units while moving in a medivac i see everyone do it but i dunno how[quote][/quote] [quote]On September 05 2010 11:42 illumination wrote: how do you drop units while moving in a medivac i see everyone do it but i dunno how
right click where you want the medivac to go with the medivac selected, left click the units out and they should drop while the medivac continues to fly towards its destination[/quote][quote][/quote] acutally you press D and click on the medivac [url=http://www.youtube.com/watch?v=jiDdTjZs3Vk]http://www.youtube.com/watch?v=jiDdTjZs3Vk[/url] explained here , dunno where exactly , sorry
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Im going to side with the, just put your marauders infront of the marines and save yourself the trouble of losing your medivacs to mutalisks or something, and multitask something else like making an scv or floating a barracks or something
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irrelevant. the 1st zerg went 0/0 upgrade roach against a 3base terran, heavy marauder army, despite building two early evo chambers (he doe eventually get +1 armor and +1 melee after hive). then he builds a spire after hive and sacrifices 800 gas worth of mutas to nothing (wtf?). then spends a shit tonne more gas on banelings to use against these marauders when he was getting an ultra cavern. then gg's after losing 1 base. seriously wtf was that?
the second match was more terrible, basically a NR20 match and the zerg doesn't fast tech to anything. same deal with almost no upgrades for most of the game, not even overlord speed. there was even a massive attack on terran's base where he does NO damage despite being in a position to decimate the base. he runs his zerglings right into the scv line and doesn't attack. even when the scvs are running up the ramp, with zerglings surrounding the shit out of them, he just runs them back and fourth and doesn't kill shit. it was painful to watch.
as per the marauder drop, stalife loses 12 marauders in his marauder drop, and a bunch of marines as well. not very effective. though,, the drop in the second game was much more effective, losing only 8 marauders to a-move banelings.
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I feel like if the d9d of this had come out before stalife posted it (I realize this seems unlikely as day9 probably found the replay in this thread), everyone would happily be calling it 'stalife drops' and praising its brilliance.
Also the amount of people who: never played/watched/followed foreign sc1, haven't read past the first post of this thread, are platinum players criticizing stalife, and/or have tiny weiners is mind boggling. I want to hurt myself after reading this thread.
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On September 05 2010 11:36 Ramiel wrote: i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.
Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....
User was warned for this post
so... diamond is a "lower league" please explain
and since you have no idea who stalife is im guessing you're new here at TL
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Wait, there was a day9 on this? Can someone explain why he is being mentioned?
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On September 06 2010 07:21 Ry-Masta-T wrote: I feel like if the d9d of this had come out before stalife posted it (I realize this seems unlikely as day9 probably found the replay in this thread), everyone would happily be calling it 'stalife drops' and praising its brilliance. Probably true, but that only goes to show how much people will hang on Day's every word. He's a persuasive guy in the community.
That doesn't change the fact that this is just medivac+marauder micro. There's no new "trick" here.
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On September 06 2010 05:02 threehundred wrote: i have an idea. ima build a quick 3rd cc orbital after my fast expo and save up energy. during engagements ima calldown a bunch of mules on banelings and hope they engage.
i shall call it kimtaeyeon'ing.
I need to watch out for this kimtaeyeon strategy in my future games. My baneling micro will need to be top notch.
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On September 05 2010 21:05 101TFP wrote: Watch the Artosis vs Morrow replays from the IEM Tournament.
At one point Artosis' banelings and zerglings chase some dropships which are full of marines and marauders. Morrow then just drops a few marauders, causing all the banelings to explode on them, thus eliminating the baneling threat.
Basically the same, doesn't need your name imo... morrow drop micro ;D
oh god day9 is dailying this? well congrats stalife i guess you'll get your trick named after you now ;]
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Cool trick. Worked really well in the first replay.
Thankfully I already got in the habit of never A+moving my banelings.
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why don't you just have the marauders in front of the marines in the first place? what's the advantage of having them in medivacs and doing the effort of dropping in front of ur marines when they...could have already been standing there. just wondering.
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On September 06 2010 08:33 avilo wrote: why don't you just have the marauders in front of the marines in the first place? what's the advantage of having them in medivacs and doing the effort of dropping in front of ur marines when they...could have already been standing there. just wondering. Because Zerglings will be in front of the banelings, because they are faster. This way, the zerglings are attacking the marines (marines >> zerglings) and banelings are attacking the marauder. (marauder >> baneling).
If marauders were in front it'd be (Zergling >> marauder) and THEN the banelings came into play, after marauders were killed or mostly gone.
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This trick sounds the same as moving drops on tank lines in tvt from BW
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It's definitely an interesting idea, and as much as I hate seeing more ways for Terran to punish Zerg I appreciate you sharing this with the community Stalife! I was going to download the replays because it seems a little iffy to me how it could be effective because like someone earlier in the thread said, most zerg's "move" their banelings, not a-move. So basically you have a marauder breaking up the baneling ball, but the banelings will just move on to the marines anyways?
But if it's the D9D, I'll wait for that. It'd be nice if D9 would do a zerg-centric daily soon... "Here's how to counter all the crap I've been teaching protoss/terran to do the past week"
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i think we should call it life drops, as it easier and it makes your shit live longer
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On September 06 2010 08:39 Creek wrote:Show nested quote +On September 06 2010 08:33 avilo wrote: why don't you just have the marauders in front of the marines in the first place? what's the advantage of having them in medivacs and doing the effort of dropping in front of ur marines when they...could have already been standing there. just wondering. Because Zerglings will be in front of the banelings, because they are faster. This way, the zerglings are attacking the marines (marines >> zerglings) and banelings are attacking the marauder. (marauder >> baneling). If marauders were in front it'd be (Zergling >> marauder) and THEN the banelings came into play, after marauders were killed or mostly gone.
ah, i see, that can be useful in some very very specific instances, good to know. though, i don't remember a good Z ever a moving banelings.
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Having watched the replays, I noticed something else.
If you can catch the Zerg army without AA (either because he doesn't have any, as in the case of the 2nd replay, or simply because his Mutas are off harassing somewhere else), what's to stop you from simply flying some Medivacs right over them and dropping Marauders directly onto his Banelings? Idle Banelings will auto-attack, so you could get him to waste a lot of units if isn't focusing on his army and doesn't know what's coming.
For people asking why this is better than simply having Marauders in front: The answer is splash damage. It takes 7 Banelings to kill a Marauder, but if you have all of your Marauders clumped up in the front of your army, the splash damage will ensure that the Baneling:Marauder ratio will be much lower than that. When you drop, the Marauders land one at a time, eliminating splash damage and maximizing the number of Banelings absorbed.
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I make a drone in the beginning of the game after my i send my initial 6 drones to mine. Thus i will call it the 'reza build'.
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i dont mean to sound like im jumping on the bandwagon here, but i wasnt aware that anyone ever actually a-moved banelings?
normal moving is superior in every respect, i didnt know anyone above silver ever a-moved with banelings ^^
still like the creativity tho :D
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If the dude wants to name it after himself let him. You don't have to call it that if you don't want to... But for people saying it's a bs micro trick that doesn't even work just watch the Day[9] daily tonight, then judge it.
Edit: Didn't realize so many people already posted about it being in the daily tonight... Sorry! But nonetheless, my point still stands. Stalife is a great player and so is Day[9], so let them explain before you flame him for it.
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Now watch an immediate change in attitude when Day9 covers this trick tonight.
The OP clearly writes the trick punishes Zergs who "don't micro correctly". All the criticism stems from assuming that the hypothetical TvZ players are SUPER PERFECT GOSU. Mistakes will happen and I see this trick being really effective.
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On September 06 2010 11:11 shindigs wrote: Now watch an immediate change in attitude when Day9 covers this trick tonight.
The OP clearly writes the trick punishes Zergs who "don't micro correctly". All the criticism stems from assuming that the hypothetical TvZ players are SUPER PERFECT GOSU. Mistakes will happen and I see this trick being really effective.
This would be a fair statement if being SUPER PERFECT GOSU in this case didn't just mean to be able to right click.
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On September 06 2010 11:11 shindigs wrote: Now watch an immediate change in attitude when Day9 covers this trick tonight.
The OP clearly writes the trick punishes Zergs who "don't micro correctly". All the criticism stems from assuming that the hypothetical TvZ players are SUPER PERFECT GOSU. Mistakes will happen and I see this trick being really effective. That's not even close to where plenty of the criticism is coming from. Plenty of the criticism is simply related to trying to name relatively simple (in concept) micro mechanics after yourself.
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Nice trick but I dont know many zergs who attack move their banelings.
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Glory time Stalife I guess eh ? p
Looks cool and useful, but don't zergs usually move their banelings instead of A-moving ?
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Actually i think you would have won the fight vs bubba regardless of what you would have done. His last attack was a pretty big mistake just like not scouting at all and not getting anymore mutas. Attack moving banelings was just the tip of the iceberg mistake.
This trick could backfire big time if your medivacs get picked off by mutas. Also competent opponents will only attack in such a spot if they can well afford to "loose" alot of blings for marauders or even thors. That being said i guess its kind of a nice trick with ur type of macro playstyle.
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While that was pretty slick, I think you would have survived about the same if you had your marines huddling behind your marauders.
Still props for the quick thinking.
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omg people are so rude, Stalife basically first publicized this tactic then he has all rings to naming it any thing he wants and tbh Stalife drop is not that hard to say. Like stop being HATERS
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On September 06 2010 10:25 Voyager I wrote: Having watched the replays, I noticed something else.
If you can catch the Zerg army without AA (either because he doesn't have any, as in the case of the 2nd replay, or simply because his Mutas are off harassing somewhere else), what's to stop you from simply flying some Medivacs right over them and dropping Marauders directly onto his Banelings? Idle Banelings will auto-attack, so you could get him to waste a lot of units if isn't focusing on his army and doesn't know what's coming.
For people asking why this is better than simply having Marauders in front: The answer is splash damage. It takes 7 Banelings to kill a Marauder, but if you have all of your Marauders clumped up in the front of your army, the splash damage will ensure that the Baneling:Marauder ratio will be much lower than that. When you drop, the Marauders land one at a time, eliminating splash damage and maximizing the number of Banelings absorbed.
This is what is really to be learned here!
people like to mass their banes, and you can drop them anywhere they are as long as there is little aa there. Muta's will be active and if you can pull this off you know you can push right out.
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give the guy a break so he shared his micro trick with the community- you should give him props to that although him outright asking for his micro trick to be named stalifes drops sounds like a douche move to me- you need to earn respect/win some tournaments then ask.
anyways- concerning everyones arguement that most people MOVE their banelings- instead of A-moving them, please read the ops post again. Use the marauders as forcefields. It buys you time to move your marine force out of the way of the banelings. This is a micro trick people, it does not mean it will win you the game outright; it just MIGHT give you an advantage if you pull it off properly. Sacrificing 4 marauders to "bio forcefield"/ stand in front of a ball of roling banelings in order to stim your marines and run away seems like a pretty good tradeoff to me. Generally- ling/bling/infestor play does not have hydras to snipe your medivac (mutas are generally dead by that time).
However cool this trick may be- I believe having marauders in front of your army to tank/block banes will be more effective/easier to micro. Good zerg players have ling/blings to flank- which offers a good opportunity for this trick to be used- given that medivacs are generally in the back.
Or just go mech, turtle, cut the map in half with mass siege tanks- while keeping the pressure up w/ constant harass/drops.
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Fan of Stalife. Although I'm not a fan of naming drops after people. I just can't see a year from now someone doing this and a caster saying "Oh and here comes the Stalife drop"... You need a name that rolls off the tongue for that to be honest. Meh w/e. Cute trick.
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I dont know how to pronounce your name :-(
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On September 06 2010 12:44 Alou wrote: Fan of Stalife. Although I'm not a fan of naming drops after people. I just can't see a year from now someone doing this and a caster saying "Oh and here comes the Stalife drop"... You need a name that rolls off the tongue for that to be honest. Meh w/e. Cute trick.
Life Bomb?
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On September 06 2010 12:39 shalafiend wrote: give the guy a break so he shared his micro trick with the community- you should give him props to that although him outright asking for his micro trick to be named stalifes drops sounds like a douche move to me- you need to earn respect/win some tournaments then ask.
Stalife has won many tournaments... and he was A on iccup ladder Just to clarify because it seems a lot of people haven't heard of him... Stalife is a god
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"Marauder bomb" should be the obvious thing to call it--just like "zealot bomb" or "baneling bomb"
You drop it and it causes a big boom.
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Hmm...This makes me want to neural parasite the medivacs now and then just fly them into a random area since a lot of your maurders will be in the medivacs and nothing will slow down my banelings anymore.
Why so much BM, so many people are bringing up new techniques and they don't get this much flaming
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On September 06 2010 12:52 Tsagacity wrote: "Marauder bomb" should be the obvious thing to call it--just like "zealot bomb" or "baneling bomb"
You drop it and it causes a big boom.
In honor of my brother from another mother giving his life to save us, I would propose we name this the "brother bomb"
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Congrats on something that was discovered in brood war. GOOD JOB.
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On September 06 2010 12:44 Alou wrote: You need a name that rolls off the tongue for that to be honest.
Just like mandelbauming workers? Personally I think naming naming any move after a player is dumb. Are you going to start White-Ra-ing your proxy stargate? Or one base HuK-ing? Maybe we could start TLO-ing battlecruisers...
I think this whole thread has gotten completely silly. Yes, it is a sweet micro trick and big props to the OP for working this out. However, at the end of the day it's a micro trick that is only useful in specific instances. I think an 8+ page thread about what to call it and rampant flaming of a good player is stupid. Sure the OP may have been a bit over assertive in suggesting that we name it after him, but if you don't like it then don't call it that.
Though I do recommend that we call it one base HuK-ing....
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Wow just found this, great discovery indeed. " Stalife Bomb " ?
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On September 06 2010 13:03 ThE.SparkZ wrote: Congrats on something that was discovered in brood war. GOOD JOB. Ya, those baneling were a bitch back in BW.
OP- Nice find! It's certainly not a hard counter for banlings (as so many previous posters have gone out of their way to point out), but it's a nice way to counter irresponsible players and generally make zergs micro a bit more. Not sure about the results at the highest level of play, but for most of us ladder-dwellers, I'm sure we'll find it useful. I've always been of the opinion that the biggest weakness of the mass-reaper openings is that there's no logical transition beyond mass bio, which banlings will generally beat for cost. I'll try adding the stalife drop to my arsenal and see how it goes.
Thanks!
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Good find, but isn't this essentially like dropping zealots on tanks in bw pvt? Obviously there are differences like splash not hurting your own units like they did in bw, but the whole reverting the targets/attention of certain units using drops seems just like zealot drops/bombs.
It's a bit condescending to name a tactic, which isn't even completely original in its roots, after yourself, when even progamers didn't do this type of thing in bw. I mean, you don't hear anyone calling muta stacking, "Shark stacking." Obviously we hear things like "bisu build," "fantasy build," "flash build," etc, but these are just names that *foreigner* fans have labeled. You don't hear Korean commentators using these names at all.
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This was done in beta by several people including msv in the early bracket of the gosucoaching tourney he won vs qxc. This tactic is just a zealot bomb from SC1 except you replace the zealot w/ a marauder and the baneling for spidermines/tanks.
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Zealot bomb was something that did damage to the area around it. Stalife bomb is more about burning banlings on something. A marauder bomb wouldn't really make sence .
Stalife is probably the most modest, nice guy i've ever met. Hes the last person who deserves all of these angry nerds hate.
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Great stuff on chokes
stalife: The community will give names to things that needs to be named, it's quite impossible for one person to affect this unless he's quite famous..
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FYI check today`s Day[9]Daily. From calendar:
Day[9] Daily #172 - Stalife vs Bubba!
This game is a great example of fundamentals decision making! Nothing too tricky or fancy, just good solid instances of general "gosu techniques." Also, we introduce one fancy thing: THE STALIFE DROPS .
(For Haters: ) Just wait till Day`s analysis on this, he has a talent to explain things
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Stalife is a top ranked terran player and surely top50 in NA. Listen to what this man has to say.
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lol! So many newbs dunno who stalife is! I am amused and disappointed.
Stalife is gosu! And I think stadrops has the best ring although it might lead to many wrong pronounciations.
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I thought life drop had a nice ring to it.
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Aeyn, Stalife has routinely been top-50 in the world, let alone NA.
I've got some footage of Stalife when he was gracious enough to do some interviews with me. I think I'm going to put together a fan cafe and pimp this motherfucker <3
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On September 06 2010 12:39 shalafiend wrote: give the guy a break so he shared his micro trick with the community- you should give him props to that although him outright asking for his micro trick to be named stalifes drops sounds like a douche move to me- you need to earn respect/win some tournaments then ask.
anyways- concerning everyones arguement that most people MOVE their banelings- instead of A-moving them, please read the ops post again. Use the marauders as forcefields. It buys you time to move your marine force out of the way of the banelings. This is a micro trick people, it does not mean it will win you the game outright; it just MIGHT give you an advantage if you pull it off properly. Sacrificing 4 marauders to "bio forcefield"/ stand in front of a ball of roling banelings in order to stim your marines and run away seems like a pretty good tradeoff to me. Generally- ling/bling/infestor play does not have hydras to snipe your medivac (mutas are generally dead by that time).
However cool this trick may be- I believe having marauders in front of your army to tank/block banes will be more effective/easier to micro. Good zerg players have ling/blings to flank- which offers a good opportunity for this trick to be used- given that medivacs are generally in the back.
Or just go mech, turtle, cut the map in half with mass siege tanks- while keeping the pressure up w/ constant harass/drops.
seems you don't get it, if they just move instead of a-moving, dropping marauders will do NOTHING more than having them in front of your marines, they'l just meet the marauders and continue their road to the marine line. It's even less effective if all you want is to block banelings you'll have less marauders cause there are some still loaded in the medivacs.
That said it's pretty awesome thing to do against A-moving banelings
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if the zerg just rearranged his units properly (lings, banelings, roaches) this would have done nothing
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Must admit, this sounded really simple in writing but however simple after watching the replays i have become a believer..
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for those of you saying that moving banelings will not work with this strat... here's why it works:
When marauders are dropped , they target the banelings, thus slowing them down. This is different from the usual marauders standing in front of marines because they'll be targeting the zerglings, slowing down the zerlings .
Slowing down the zerglings = the zerg force will be more clumped together because zerglings will slow down, but banelings will still come from behind. This makes banelings more effective because the marines cannot shoot down all the zerglings in time.
Slowing down the banelings = the zerg force will be split apart, allowing the marines to kill off the zerglings, and the slower banelings can be kited. Remember that marines have longer range than banelings' splash damage. Marines can be microed away when banelings come AFTER the zerglings. Yes, banelings will continue onto trying to kill off the marines, but the speed makes the difference between a win/loss in battles.
So slowing down which unit matters whether the zerg a-moves or just moves "like every zerg does every single battle"
Also, on a note about these heavy mutalisks. Remember zergs don't have unlimited gas. When they have 30 mutalisks, that means you probably did something wrong.. If the zerg has around 10~15 mutalisks, which I understand they might have, there is nothing wrong with making some variations. You can have some marauders standing in front of the wall, as well as "life dropping" or "star dropping" on those banelings behind. The main damage dealing army of T will be marines (remember marauders do only like 10 damage to light units and they attack slower than marines). The points is to split away zerg's army whiile marines do heavy damage.
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Was gonna go off and naysay, but then I saw one of the replays was against Bubba, who all in all is a damned solid zerg player.
This is why zerg players need to stop A-moving banelings. I try not to myself, but still do time to time. Good stuff man, though I would be interested to see how this works against someone not A-moving their banes.
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Congrats on being featured in the Day9 daily.
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all you guys hating on Stalife for trying to name something after himself back off, Stalife is awesome and he deserves some recognition. If the "Stalife drop" term doesn't catch on then so be it, he has a right to try though.
Keep up the good work Stalife, I added you as a friend after you beat me with banshees during the first match of the summer rush tournament and ive been a fan ever since (even though I hate most terrans)
You seem to play a lot (a bit more then I do, which is impressive) maybe ill message you one of these days so I can get some practice vs a pro terran before I sign up for another tournament.
PS. I'm gonna try and use the term "Stalife drop" whenever I can but I don't imagine that will be often since I don't ever play terran unless im practicing PvT from the terran perspective.
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Sweet trick.
It is sad that over half of the posts are people raging at you coming up with a name for the drop. I can't fathom why so many here care so much just to spew their hate.
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Cool trick. Just watched the Day9 daily.
What's wrong with naming something after yourself? I would if I could. Everybody here probably would want to come up with something that is uniquely their own. As far as I'm concerned, Starcraft 2 is about winning, not humility
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wow this forum is just full of haters now.
Did 90% of the posters in this thread miss the fact that even if the banelings are click-moved instead of a-moved, the dropped mauraders are hitting banelings with the concussive shells instead of the zerglings (if they were in the front)?
Because it is significantly harder to hit a marine ball with slowed banelings then it is with slowed zerglings, no matter how good at micro you are.
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I think this would be great against idling banelings, as they don't have a hold-fire position. I see this working pretty well against me if they managed to sneak via the minimap onto my idle banes and kill a lot of them before they push.
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I think the more interesting thing in this replay, at least for zerg players, is Bubba's opening build. I think it might be a more solid ZvT build than the 14gas/14pool/ling speed build. It gives you a better economy without sacrificing safety. If you look at stalife's reaper opening his timings are almost identical to MorroW's, but Bubba's build deflected the reapers a lot better than the standard build that IdrA used vs MorroW. It's most likely better at dealing with early hellion pushes than the ling speed build too. If you see that T isn't going tech lab with your scouting drone then you can use those first 2 zerglings (that Bubba made) to sit outside T's base to give you the heads up on if T is doing a very early push (with hellion/hellion-marine/mm). Then throw down one spine crawler (if need be) and with your roaches/queens you can defend until the crawler is up (at which point the push will be over) and you will be left with 2 hatches and a strong economy, as well as a fairly fast lair to transition into mutas.
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i bet all those haterz aint sayin nothing now as this guys rated 22 on NA servers congrats OP
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On September 08 2010 07:28 freshiie22 wrote: i bet all those haterz aint sayin nothing now as this guys rated 22 on NA servers congrats OP
hes been hovering in the top 50 since beta
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i saw your game vs bubba on day9 i think^^ this trick wrecked him
id like to see what would happen if he didnt attack move them though because even if the marauders that are being dropped target the banelings to slow them, the dropships drop things off quite slow and it seems like he should be able to run enough past and get to the marine ball
still a cool trick tho
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I wish I got into the habit of saving every replay... I was playing Kore (and I now know that it was phoenixwerra playing on kore's account) and I did multiple "star drops" when he did moving banelings. It slowed down the banelings so that I could easily kite micro with marines...I didn't bother saving replay because I thought he was just a so-so zerg :/
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Narcissism working out well for you?
User was warned for this post
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On September 06 2010 05:46 NuKedUFirst wrote:Show nested quote +On September 06 2010 05:42 a176 wrote:On September 06 2010 04:19 DarkspearTribe wrote: day9 will show this on his daily :O I hope day9 addresses how absolutely garbage his opponents played, in BOTH replays. Pretty much this,,lol.. I don't understand why zerg A-Move banelings, it's silly as they explode without A-Move.. (though they shouldn't.. too strong imo) "Join Custom game" -> Play vs. Bronze league players -> Do some random "trick" -> Post replays on TL with a write-up -> Become an international sensation. Show nested quote +On September 06 2010 05:02 threehundred wrote: i have an idea. ima build a quick 3rd cc orbital after my fast expo and save up energy. during engagements ima calldown a bunch of mules on banelings and hope they engage.
i shall call it kimtaeyeon'ing. OMG this man is a genius! Haters gonna hate, but I can't see this being very useful.
Banelings don't target Mules automatically.
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there is so much hate in this thread, whats wrong with you people, hes just sharing something interesting. Who cares if he named it after himself if it works.
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On September 08 2010 09:52 HalfAmazing wrote: Narcissism working out well for you? stalife is a pretty damn good player if he comes up with a cool little trick, why not name it after himself much more worthy than alot of these other naming shenanigans
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On September 08 2010 10:07 alphafuzard wrote:Show nested quote +On September 08 2010 09:52 HalfAmazing wrote: Narcissism working out well for you? stalife is a pretty damn good player if he comes up with a cool little trick, why not name it after himself much more worthy than alot of these other naming shenanigans
His skill level is irrelevant. You think Maynard coined the phrase Maynard transfer? Come on.
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United States7166 Posts
in my quick tests i dont see how you find that "marauders target banelings when dropping marauders"
they attacked whatever's closest. i really dont see how this helps really, i havent experienced it yet but it seems like i'd prefer terran to do this rather than just keep them on ground
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I apologize if I have offended anyone by trying to name something after myself. Yeah I agree it should be named by the community. I guess I got ahead of myself naming it myself first. I was pretty excited to see something totally effective happen because the trick was accidental. If you watch the replay of me vs bubba (the first game I saw it happen by mistake), I loaded up my marauders on the medivacs and I was on route to drop on his main base. However, I saw bubba's massive army coming at me, and it was just a quick reflex, just moving my medivacs back and dropping the marauders. After that game, I tried doing it vs several zergs players online and in practice games. It seemed to work and I started to notice that the marauders fire at the banelings first. Taking advantage of sc2's smart AI seemed like a pretty amazing move, and I got very excited :D
I did not mean it as a douchebag / cocky move. The trick itself is great and I believe it'll catch on :D
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The only douchebags here are people like HalfAmazing, don't you worry stalife 
Zelniq: not clumping your banelings is pretty time consuming and often not done properly so stalife can aim at the baneling balls and drop on them. I guess?
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i dont see a problem with trying to name this after yourself. Im a toss but Ill refer to it as "star dropping" if i see it done.
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I love these kind of small tricks. Makes me curious about what else people will discover and come up with in the future.
Nice find!
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Hat's off to you Stalife. I wouldn't have found this trick had you not posted it here no doubt. You're very far beyond my league, but I hope that through practice I may one day achieve your game sense.
I'm sorry that you're recieving such negative responses from the community here. Perhaps they are jealous of your trick finding prowess?
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Dude, Stalife, you of all people don't need to apologize for seeming cocky. It's a pretty neat trick, anyway. I personally don't think it'll catch on with too many players, though, as you're the only person 1337 enough to be able to do it regularly.
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I've seen the Day[9] Daily yesterday, that touched on the Stalife drop, and I must say, it was very scary to see that zerg army be annihilated after that drop. I'll keep an eye out when I'm playing zerg from now on.
Also, when the medivac is FG'd, you can still unload units from it.
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Day[9] called the move the Stalife drop. If Day[9] said it then its official! ;D Nice trick btw thx for sharing.
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On September 08 2010 10:16 stalife wrote: I apologize if I have offended anyone by trying to name something after myself. Yeah I agree it should be named by the community. I guess I got ahead of myself naming it myself first. I was pretty excited to see something totally effective happen because the trick was accidental. If you watch the replay of me vs bubba (the first game I saw it happen by mistake), I loaded up my marauders on the medivacs and I was on route to drop on his main base. However, I saw bubba's massive army coming at me, and it was just a quick reflex, just moving my medivacs back and dropping the marauders. After that game, I tried doing it vs several zergs players online and in practice games. It seemed to work and I started to notice that the marauders fire at the banelings first. Taking advantage of sc2's smart AI seemed like a pretty amazing move, and I got very excited :D
I did not mean it as a douchebag / cocky move. The trick itself is great and I believe it'll catch on :D
No apologies necessary. Keep calling them Stalife drops. Even if it catches on and community changes name don't neva stop callin it the stalife drop.
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On September 08 2010 10:13 Zelniq wrote: in my quick tests i dont see how you find that "marauders target banelings when dropping marauders"
they attacked whatever's closest. i really dont see how this helps really, i havent experienced it yet but it seems like i'd prefer terran to do this rather than just keep them on ground
True, the Marauders will attack whatever's closest, but if they Banelings are just A-moved, then they'll detonate on the Marauders one-by-one as they drop. Meaning they're doing little to no splash damage because only a few Marauders are unloaded before they bite it. Damage-wise, Banelings aren't great against Marauders, especially when they get no splash.
The benefit is partly placement, but largely that the Banelings kill the Marauders one-at-a-time instead of en masse.
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The least this has done is reallllllly flip the one-control-group play so often seen on it's head, and for that alone I think it deserves to be called Stalife Drop, or Sta Bomb or something similar. This just really forces Zerg to re-consider single-group armies.
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this is a really useful micro technique to use. people should appreciate that he shared his knowledge instead of keeping it to himself. stalife's only trying to help the community right? if you don't want to call it the stalife drop, no one is forcing you to. thanks for the tip!
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I agree the term stalife drop is difficult to say and doesn't flow off the tongue. Come up with something more creative. But its a good tactic. Even the life drop is ten times cooler.
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It's nice of you to share this, and rightfully your decision to name it however you want. If someone else 'discovered' this earlier he should just stfu because he didn't share it ;D
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I think Stabombing is the best name for this.
I also think it's ridiculous that there's 11 pages of talking about what the best name for a micro trick that has come into play quite significantly and annoyingly against zerg players. This is now one of the most infuriating things to see in ZvT, and one of the biggest reasons I've started screaming expletives during this matchup. What's more annoying is that every time this happens to me I swear to god there are three korean announcers behind me screaming at the top of their lungs about how awesome it was.
Just my 2 cents.
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If you want people to share their tricks (whatever trick it might be) or work on finding little techniques, you have to gave them credit.
It's a small price to pay for the innovation that them (and others) will bring to the game.
So, sweet find Stalife.
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ignore the haters, even day9 Ackowledged the name!
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TLO has been watching the Stalife drops daily!!
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On September 10 2010 18:47 CheAse wrote: TLO has been watching the Stalife drops daily!!
he's probably head of it :D
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+ Show Spoiler +Yup, TLO really rocking the stalife drops in his GSL match today, great stuff ^^
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tlo fighting~!~! watch, 90% of terrans start doing this in ladder tomorrow =[
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On September 10 2010 18:50 leviathan20 wrote:+ Show Spoiler +Yup, TLO really rocking the stalife drops in his GSL match today, great stuff ^^ this ^^^ : )
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Marauder Bombs > Stalife Drops
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On September 10 2010 18:52 Dommk wrote: Marauder Bombs > Stalife Drops
Seriously. All props to the "creator" but damn Stalife Drops sound terrible.
Also,
+ Show Spoiler +~TLO FIGHTING!!!!!!!!!!!~
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On September 10 2010 18:52 Dommk wrote: Marauder Bombs > Stalife Drops
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United Kingdom2950 Posts
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Stalife Drop (popularised by TLO)
That game should douse all the flamers in this thread.
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TLO didn't use this move. Every time you drop marauders its a STALIFE drop now? No thanks.
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On September 10 2010 18:57 NewDeal wrote: TLO didn't use this move. Every time you drop marauders its a STALIFE drop now? No thanks.
he dropped marauders into banelings pretty much identically to what a stalife drop is but i guess you were too busy being a big hysterical baby to actually watch the game
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No matter the skill level or awesomeness of any microtrick. I find it bit (not narcistic or selfish but thres a good word for it from middle of these) and microtricks should be named by community not the creator who did right here.
Tbh it's not so important even but, rauderwalldrop or antiblingdrop tells 1000 times more about the move than "Xname drop".
I will myself call it an "rauder drop infront of banelings" or such, there's no need to be an name for it? ^^
HOWEVER very nice trick you found there Stalife o/
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Yeah great trick dude, ty for this it's really useful
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As powerful as this seems to appear, I think this is purely a 100% one trick pony if you are playing against the same player over many games in a series.
After the first successful drop, the Zerg will be extra cautious on moving instead of attack moving with the banes.
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star drops is a better name :p
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On September 10 2010 19:23 rsol wrote:Show nested quote +On September 10 2010 18:57 NewDeal wrote: TLO didn't use this move. Every time you drop marauders its a STALIFE drop now? No thanks. he dropped marauders into banelings pretty much identically to what a stalife drop is but i guess you were too busy being a big hysterical baby to actually watch the game
Wrong! TLO did the smart thing. He took 3 marauders in 3 different medivacs. He dropped them one by one into the banelings so banelings IF actually exploding because of amove wouldnt kill all the marauders.
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It doesn't need a name. It's a self explanatory move. We don't need to name every new "innovative" idea after someone.. it's only going to confuse people.
That being said, it's a smooth move when the stars align and I appreciate the OP informing the community (even if it was just to get named).
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I've seen this here first so for me its a stalife drop :D. It doesnt sound bad either. A lot of people on the gsl thread called what TLO did the Stalife drop so i guess it did catch on . Gratz dude thx for the info!
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usually you only name something after a specific creative build, not after a tactic people have been using since beta
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On September 05 2010 11:44 billyX333 wrote:Show nested quote +On September 05 2010 11:42 illumination wrote:how do you drop units while moving in a medivac i see everyone do it but i dunno how  right click where you want the medivac to go with the medivac selected, left click the units out and they should drop while the medivac continues to fly towards its destination
Perhaps someone already said it in the 12 pages of comments , but in case they didn't, you can always hold shift, move, queue in a D, then another move back towards your rines, and then let go of shift.
Anywho, as for the name, I say after Day9 refer'd to them as stalife drops, it stuck with me. I'm now in fear of such a drop, as Zerg, but I've been thinking of a way to counter this, preemptively. Of course, microing banelings is key, though I would like to point out to all the naysayers that bubba did not have vision up the gold expo's ramp as the stalife drop occured, thus making micro more difficult. If I were Zerg, I probably would have queued them up the ramp, and waited till I had vision for further commands, which would have loosed control to the ai, causing them to explode onto the mauraders.
But as I said, I was thinking of a counter. Perhaps attempting to keep a changeling rine in the ball would help, if you can get away with it. And for the record, I'd be sure to right-click the changeling onto a fellow rine, such that he'll follow and not stand out, saying look at me, I must be a changeling. 
This way, if you see something fishy like rauders loading up and sitting there, you'll know to be cautious. Another idea I had was to load up blings in olords to drop on the rines, rather than running them in. And meanwhile, maybe a few corrupters in the olord mix to take out the medivacs might be nice, and if any are still alive after meds go down, corrupt as many units as possible (preferably mauraders?), as your main force of ling/roach/hydra/infestor/ultra/etc moves in by ground.
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As a Zerg player I always target medivcs with fungals over marines because one of two things happens. The Terran player stays with them while they are immobile and can't heal and I roll through them with zerglings and banelings or they leave them behind while trying to micro and I kill all the medivacs and withdraw to wait for an opportune moment to engage when micro isn't an option. If the Zerg doesn't have infesters I could see this working though.
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TLO used this today in the GSL.
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Everyone says that "oh zerg just moves instead of attack moves the banelings." That's not the point! You're using marauders as a movement inhibitor, dropping them in the way of the banelings so banelings have to go the long way around. Even if he DID just move them to behind the ball rather than a-move (I'm going to assume they did.) you're making it take a lot longer for banelings to reach their target, and thus, many more of them will be shot to death before being in splash range.
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Hyrule19053 Posts
On September 11 2010 03:24 sylverfyre wrote: Everyone says that "oh zerg just moves instead of attack moves the banelings." That's not the point! You're using marauders as a movement inhibitor, dropping them in the way of the banelings so banelings have to go the long way around. Even if he DID just move them to behind the ball rather than a-move (I'm going to assume they did.) you're making it take a lot longer for banelings to reach their target, and thus, many more of them will be shot to death before being in splash range. No, you're dropping Marauders on Banelings so they blow up. Similar to Zealot Bombs in BW.
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On September 11 2010 03:41 tofucake wrote:Show nested quote +On September 11 2010 03:24 sylverfyre wrote: Everyone says that "oh zerg just moves instead of attack moves the banelings." That's not the point! You're using marauders as a movement inhibitor, dropping them in the way of the banelings so banelings have to go the long way around. Even if he DID just move them to behind the ball rather than a-move (I'm going to assume they did.) you're making it take a lot longer for banelings to reach their target, and thus, many more of them will be shot to death before being in splash range. No, you're dropping Marauders on Banelings so they blow up. Similar to Zealot Bombs in BW. (Ma)rauder bombs then?
Marauder bombing sounds cool to me.
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Damn you Stalife ! You will cause our death !
Nice trick
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On September 11 2010 03:24 sylverfyre wrote: Everyone says that "oh zerg just moves instead of attack moves the banelings." That's not the point! You're using marauders as a movement inhibitor, dropping them in the way of the banelings so banelings have to go the long way around. Even if he DID just move them to behind the ball rather than a-move (I'm going to assume they did.) you're making it take a lot longer for banelings to reach their target, and thus, many more of them will be shot to death before being in splash range.
Uh... No
The size of the Marauder hardly inhibits the movement of fluid Zerg movement, especially if the Zerg has centripetal force upgraded
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On September 11 2010 04:20 ktimekiller wrote:Show nested quote +On September 11 2010 03:24 sylverfyre wrote: Everyone says that "oh zerg just moves instead of attack moves the banelings." That's not the point! You're using marauders as a movement inhibitor, dropping them in the way of the banelings so banelings have to go the long way around. Even if he DID just move them to behind the ball rather than a-move (I'm going to assume they did.) you're making it take a lot longer for banelings to reach their target, and thus, many more of them will be shot to death before being in splash range. Uh... No The size of the Marauder hardly inhibits the movement of fluid Zerg movement, especially if the Zerg has centripetal force upgraded The size of the marauders means less are hit by splash. They're big enough to force banelings to move around them if they didn't detonate on the marauder.
Marauders slow banelings down with every attack. If they're moving onto marines then marauders can continue to DPS and slow the banelings while the marines kite with stim, killing more and more banelings.
The more banelings Zerg has, the less ACTUAL army he has (he's probably going to lose all his banelings in each engagement unless he's out-macro'ing you, and in that case, banelings aren't the issue).
Why do people continue to naysay this tactic when there are several replays illustrating how it works and that it does work?
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On September 08 2010 10:13 Zelniq wrote: in my quick tests i dont see how you find that "marauders target banelings when dropping marauders"
they attacked whatever's closest. i really dont see how this helps really, i havent experienced it yet but it seems like i'd prefer terran to do this rather than just keep them on ground
....and if you drop them into the middle of a bunch of banelings.... then banelings are the closest things.
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TL posters are always super worried that some other poster might get become respected before they do, therefore they must make sure that no one ever gets credit for contributing to the community.
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On September 05 2010 11:41 awesomoecalypse wrote: nice trick, but honestly, you should get over yourself. most micro tricks don't get named after anyone specific--Fazing was, but thats just because there's not really a good shorthand to describe that action, and his name lends itself naturally to something like that. You didn't see Psy asking that people call magic boxing "psy boxing" did you? Nobody named muta stacking after anyone in BW, even though obviously someone had to come up with it first.
and honestly, if you do want something named after you, pick a screenname that lends itself more naturally to being turned into a verb. "Stalifing" or whatever really doesn't roll off the tongue. July was the first to come up with the muta-stacking
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On September 11 2010 08:06 magh wrote:Show nested quote +On September 05 2010 11:41 awesomoecalypse wrote: nice trick, but honestly, you should get over yourself. most micro tricks don't get named after anyone specific--Fazing was, but thats just because there's not really a good shorthand to describe that action, and his name lends itself naturally to something like that. You didn't see Psy asking that people call magic boxing "psy boxing" did you? Nobody named muta stacking after anyone in BW, even though obviously someone had to come up with it first.
and honestly, if you do want something named after you, pick a screenname that lends itself more naturally to being turned into a verb. "Stalifing" or whatever really doesn't roll off the tongue. July was the first to come up with the muta-stacking  actually someone else found it I believe. July just got really good at it
as for naming a technique after someone, I think the first requirement is that it has to sound good. Sorry but stalife drop does not sound good. Maynarding, SK Terran, Fazing... those sound good.
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Maynarding sounds like I'm spreading Miracle Whip on something.
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I love the mass amount of people warned in this thread =D It made me happy. If somehow I get warned int his post, I'll still be happy.
Moving on, it's an interesting idea, and it's better than just 1a moving your army, but there are way better ways you could go about yielding the same result... AKA moving marauders to the front. Yes, it's different micro, but in the end, it will keep more of your units alive while doing more damage to the opponent and healing more with your medivacs. The big issue with this micro trick is that your medivac isn't healing while it's moving marauders- in my opinion, it isn't worth it to stop your medivac from healing.
And yeah, the ego thing kinda bugged me, but I can get over that.
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Hyrule19053 Posts
On September 11 2010 08:06 magh wrote:Show nested quote +On September 05 2010 11:41 awesomoecalypse wrote: nice trick, but honestly, you should get over yourself. most micro tricks don't get named after anyone specific--Fazing was, but thats just because there's not really a good shorthand to describe that action, and his name lends itself naturally to something like that. You didn't see Psy asking that people call magic boxing "psy boxing" did you? Nobody named muta stacking after anyone in BW, even though obviously someone had to come up with it first.
and honestly, if you do want something named after you, pick a screenname that lends itself more naturally to being turned into a verb. "Stalifing" or whatever really doesn't roll off the tongue. July was the first to come up with the muta-stacking  No, Shark did.
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On September 11 2010 03:47 King K. Rool wrote:Show nested quote +On September 11 2010 03:41 tofucake wrote:On September 11 2010 03:24 sylverfyre wrote: Everyone says that "oh zerg just moves instead of attack moves the banelings." That's not the point! You're using marauders as a movement inhibitor, dropping them in the way of the banelings so banelings have to go the long way around. Even if he DID just move them to behind the ball rather than a-move (I'm going to assume they did.) you're making it take a lot longer for banelings to reach their target, and thus, many more of them will be shot to death before being in splash range. No, you're dropping Marauders on Banelings so they blow up. Similar to Zealot Bombs in BW. (Ma)rauder bombs then? Marauder bombing sounds cool to me. yeah same, I don't think it particularly deserves a special name. I mean dropping zealots on to tank clusters and/or mines PvT in BW is just zealot bombing, so I don't see why this should be any different. I also doubt stalife is one of the first people to have this come to mind. I'm sure people were toying around with this in the early beta. marauder bombing sounds fine to me.
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Boxer just did it in the GSL against TheWind, worked great.
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boxer said his girlfriend told him to do it. are you boxers girlfriend stalife ;D
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deff should not be called that seeing as how everyone ghas been doin this since the game came out. Slayers_boxer just did this yesterday, ive even done it right when the game came out
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On January 06 2011 02:12 Deception wrote: deff should not be called that seeing as how everyone ghas been doin this since the game came out. Slayers_boxer just did this yesterday, ive even done it right when the game came out
I did it in my mind during that first TvZ battle report even though the zerg only made like 6 banelings.
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Nice to see all the haters proven wrong when the emperor himself is using this "useless trick".
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On January 06 2011 02:35 Scio wrote: Nice to see all the haters proven wrong when the emperor himself is using this "useless trick".
That reasoning makes no sense at all; if BoxeR went fast Bcruiser, that doesn't make it good. If HuK mothership rushes, that doesn't make it good. Will they win? Maybe, but then it won't be due to the build/trick, but due to them outplaying their opponent.
Better example: Boxer has 5 seconds Idling before each game. Is it good? No, ofcourse not. Will he still win most games on ladder? Yeah, he probably will.
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lol so u wanna be named after a micro trick and be remembered forever ;D
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It's a good, if very situational, trick. This thread was hilariously bad
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I have been beaten by this trick a few times. As a zerg I can say this is very effective.
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On January 06 2011 02:35 Scio wrote: Nice to see all the haters proven wrong when the emperor himself is using this "useless trick".
we hate it because stalife named a drop that he didnt invent its just a marauder drop, more or less the same as a baneling drop
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On January 06 2011 01:07 adrenaLinG wrote: boxer said his girlfriend told him to do it. are you boxers girlfriend stalife ;D
You're just jealous.
+ Show Spoiler +Understandable though. Who wouldnt want to be Boxer's girlfriend?
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Its very situational, but when the situation arises and you get a chance to use it (thats if your brain can resonate to use it), then use it!
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It isn't possible to do this versus Mutas. Also, Zergs can just roll their Banelings away from the drop. Doesn't seem effective to me.
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On January 06 2011 03:21 Lennon wrote: It isn't possible to do this versus Mutas. Also, Zergs can just roll their Banelings away from the drop. Doesn't seem effective to me.
if you saw TheWind vs Boxxer, you could see how annoying it was for the Zerg to keep away from the drop, its not as useless as people want it to be.
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dont be bad guys ! I saw only that meta game and i like that idea ! but putting marauders in front of your army should do same and i think that if he knew what are you going to do he would do better and not attack your Marauders with blings
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I still say Life Bombs. Sounds cool and logical, and gives one of the early adopters a nod.
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The timing worked out for boxer because he knew thewind went roaches as opposed to mutas. If it was standard sling/bling/muta the medivacs would have been easily picked off.
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I like the Thor variation of this much better.
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To the people who are saying: Most zergs dont A-move with blings.
The likelyhood of someone A-moving into an army is a lot larger when it's just a marine ball. Thus: Zerg sees only marines, A-moves and goes back to macro. I'm not saying that it's always going to happen that way but a pure marine ball isn't that threatening to a zerg.
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On January 06 2011 06:31 InsaniaK wrote: To the people who are saying: Most zergs dont A-move with blings.
The likelyhood of someone A-moving into an army is a lot larger when it's just a marine ball. Thus: Zerg sees only marines, A-moves and goes back to macro. I'm not saying that it's always going to happen that way but a pure marine ball isn't that threatening to a zerg. even with marines, i almost never a-move my blings. if get killed, they do their explosive damage anyway, so why not move them to get a nice surround and soak up damage while theyre at it?
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On January 06 2011 06:31 InsaniaK wrote: To the people who are saying: Most zergs dont A-move with blings.
The likelyhood of someone A-moving into an army is a lot larger when it's just a marine ball. Thus: Zerg sees only marines, A-moves and goes back to macro. I'm not saying that it's always going to happen that way but a pure marine ball isn't that threatening to a zerg.
nobody a-moves their banelings, i dont know what you are watching.
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Like Boxer said in his interview, it seems like something that wouldn't work if the zerg controls his army correctly, but it actually does work pretty well typically.
But it's obviously not something critical.
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On January 06 2011 06:31 InsaniaK wrote: To the people who are saying: Most zergs dont A-move with blings.
The likelyhood of someone A-moving into an army is a lot larger when it's just a marine ball. Thus: Zerg sees only marines, A-moves and goes back to macro. I'm not saying that it's always going to happen that way but a pure marine ball isn't that threatening to a zerg.
I don't think this is true at all, A-moving banelings is almost never done, even in your hypothetical situation most people would still not A-move banes.
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Can someone move this to the strategy form ?
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Not bad. If i have mutas, can't i just focus fire the medivacs or marauders?
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On January 06 2011 08:00 Cade wrote:Show nested quote +On January 06 2011 06:31 InsaniaK wrote: To the people who are saying: Most zergs dont A-move with blings.
The likelyhood of someone A-moving into an army is a lot larger when it's just a marine ball. Thus: Zerg sees only marines, A-moves and goes back to macro. I'm not saying that it's always going to happen that way but a pure marine ball isn't that threatening to a zerg. I don't think this is true at all, A-moving banelings is almost never done, even in your hypothetical situation most people would still not A-move banes.
Just moving your banelings then moving away cant be that good considering the marines can just stim and run until the banelings stop moving. I'm not completely sure if A-move stops as well. If they do I am completely wrong ^_^
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On September 11 2010 08:02 SoFFacet wrote: TL posters are always super worried that some other poster might get become respected before they do, therefore they must make sure that no one ever gets credit for contributing to the community.
Just wanted to quote this to comment on how true this people. Countless people commenting on how they did it first or something. Who cares?
And the thor version of this is quite disgusting.
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To do this assuming you don't have 300 apm you'd have to engage them all off creep.
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It really doesn't matter who gets the credit but it's just helping evolve TvZ etc. It seems like a cool trick but couldn't the Zerg just pick those off w/ Mutas. But it's kinda funny thinking of two Medivacs coming in from the side dropping down marauders. But if you set up Tanks apart from each other and just run your marines back they will soak up all the banelings.
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Anyone watch the GSL yesterday or whatever where Slayers_Boxer did this against TheWind? Tasteosis went nuts lol
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awesome move
people still arguing whether or not this is viable should just watch the game and see how epicly good it worked in the boxer game and just except its a nice situational trick that can be quite nice if pulled off correctly
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Pimpest play of the GSL2011 so far, i went nuts too.
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On January 06 2011 02:38 BouBou.865 wrote:Show nested quote +On January 06 2011 02:35 Scio wrote: Nice to see all the haters proven wrong when the emperor himself is using this "useless trick". That reasoning makes no sense at all; if BoxeR went fast Bcruiser, that doesn't make it good. If HuK mothership rushes, that doesn't make it good. Will they win? Maybe, but then it won't be due to the build/trick, but due to them outplaying their opponent. Better example: Boxer has 5 seconds Idling before each game. Is it good? No, ofcourse not. Will he still win most games on ladder? Yeah, he probably will.
Well your comment doesnt really make sense either. You cant compare a little trick to whole BOs or some nonsense that is known to be bad/cheesy. Of course you are right when you say that this trick isnt getting usefull out of nowhere only if boxer uses it. But this always was usefull and some people saying it isnt are just proven wrong if boxer uses it with great effect in a GSL match.
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Don't worry stalife, I got your back. I will forever call them "stalife drops" haha.
now, I only need to get the control necessary to pull this off >_>
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On January 06 2011 09:25 InsaniaK wrote:Show nested quote +On January 06 2011 08:00 Cade wrote:On January 06 2011 06:31 InsaniaK wrote: To the people who are saying: Most zergs dont A-move with blings.
The likelyhood of someone A-moving into an army is a lot larger when it's just a marine ball. Thus: Zerg sees only marines, A-moves and goes back to macro. I'm not saying that it's always going to happen that way but a pure marine ball isn't that threatening to a zerg. I don't think this is true at all, A-moving banelings is almost never done, even in your hypothetical situation most people would still not A-move banes. Just moving your banelings then moving away cant be that good considering the marines can just stim and run until the banelings stop moving. I'm not completely sure if A-move stops as well. If they do I am completely wrong ^_^
the problem with a-move is that banelings will overkill with a-move, and you waste banelings you wouldn't've had u just moved them.
nobody a-moves anymore, ever.
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No one has to A-move, I think that's the point...
If the banelings are there, they will attack the marauders immediately anyway once the rauders are dropped on top of them.
And yes, I saw this in that GSL game just then, it was nice thinking!
Think of it this way guys... isn't it easier to drop rauders on banelings (can do this with like 40 APM), than it is to micro your rines like Foxer? (which requires like 300 APM or so..)
Putting marauders in front of the rines is good too. But movement shifts them out of place, and all it takes is one baneling to hit beyond the rauder line to be successful.
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It's situational, but so cool when you see it happen.
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If any of you guys ever care of being good, don't waste your time doing this. It is no ways useful nor does it ever work vs a good zerg and yes that means I'm implying thewind is not good. If he really has that little anti air you're better off spire sniping him with that dropship because any competent zerg will know what you're trying to do and not to mention they will just attack with zerglings so you're just going to lose mauraders for nothing then have nothing to tank the banelings. great job terrans great plan.
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Oh u just gone back from the future and done what boxer did =X gz
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This would require me to 1a my entire army at you. I don't 1a my entire army ever. Enjoy dying to banelings.
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On January 06 2011 21:28 Subversion wrote:Show nested quote +On January 06 2011 09:25 InsaniaK wrote:On January 06 2011 08:00 Cade wrote:On January 06 2011 06:31 InsaniaK wrote: To the people who are saying: Most zergs dont A-move with blings.
The likelyhood of someone A-moving into an army is a lot larger when it's just a marine ball. Thus: Zerg sees only marines, A-moves and goes back to macro. I'm not saying that it's always going to happen that way but a pure marine ball isn't that threatening to a zerg. I don't think this is true at all, A-moving banelings is almost never done, even in your hypothetical situation most people would still not A-move banes. Just moving your banelings then moving away cant be that good considering the marines can just stim and run until the banelings stop moving. I'm not completely sure if A-move stops as well. If they do I am completely wrong ^_^ the problem with a-move is that banelings will overkill with a-move, and you waste banelings you wouldn't've had u just moved them. nobody a-moves anymore, ever. Banelings don't overkill. But, yeah, there's no point in a-moving banelings
.On January 06 2011 22:07 pfods wrote: This would require me to 1a my entire army at you. I don't 1a my entire army ever. Enjoy dying to banelings. Banelings will autoattack marauders (like every other unit) that comes into range, right? You don't need to 1a anything.
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On January 06 2011 22:13 koppik wrote:Show nested quote +On January 06 2011 21:28 Subversion wrote:On January 06 2011 09:25 InsaniaK wrote:On January 06 2011 08:00 Cade wrote:On January 06 2011 06:31 InsaniaK wrote: To the people who are saying: Most zergs dont A-move with blings.
The likelyhood of someone A-moving into an army is a lot larger when it's just a marine ball. Thus: Zerg sees only marines, A-moves and goes back to macro. I'm not saying that it's always going to happen that way but a pure marine ball isn't that threatening to a zerg. I don't think this is true at all, A-moving banelings is almost never done, even in your hypothetical situation most people would still not A-move banes. Just moving your banelings then moving away cant be that good considering the marines can just stim and run until the banelings stop moving. I'm not completely sure if A-move stops as well. If they do I am completely wrong ^_^ the problem with a-move is that banelings will overkill with a-move, and you waste banelings you wouldn't've had u just moved them. nobody a-moves anymore, ever. Banelings don't overkill. But, yeah, there's no point in a-moving banelings. Show nested quote +On January 06 2011 22:07 pfods wrote: This would require me to 1a my entire army at you. I don't 1a my entire army ever. Enjoy dying to banelings. Banelings will autoattack marauders (like every other unit) that comes into range, right? You don't need to 1a anything.
I misunderstood, this is for attacking a random pile of banelings somehow unlucky enough to not being used or watched? I assumed it was for banelings on their death march. This seems even less likely to work then.
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For those who didnt watch the Boxer game, it does work in high level games...
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Let's be clear about something, here.
This can certainly work in high level games. Pro players don't constantly babysit every single unit on the map. That doesn't mean it's necessarily a good tactic to use.
It will only work if your opponent makes a very particular mistake - not controlling his banelings properly.
If you want to use a tactic that 100% relies on your opponent playing poorly, that's fine. I'm sure it will win you games. It will also explode in your face sooner or later.
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On January 06 2011 22:20 pfods wrote:Show nested quote +On January 06 2011 22:13 koppik wrote:On January 06 2011 21:28 Subversion wrote:On January 06 2011 09:25 InsaniaK wrote:On January 06 2011 08:00 Cade wrote:On January 06 2011 06:31 InsaniaK wrote: To the people who are saying: Most zergs dont A-move with blings.
The likelyhood of someone A-moving into an army is a lot larger when it's just a marine ball. Thus: Zerg sees only marines, A-moves and goes back to macro. I'm not saying that it's always going to happen that way but a pure marine ball isn't that threatening to a zerg. I don't think this is true at all, A-moving banelings is almost never done, even in your hypothetical situation most people would still not A-move banes. Just moving your banelings then moving away cant be that good considering the marines can just stim and run until the banelings stop moving. I'm not completely sure if A-move stops as well. If they do I am completely wrong ^_^ the problem with a-move is that banelings will overkill with a-move, and you waste banelings you wouldn't've had u just moved them. nobody a-moves anymore, ever. Banelings don't overkill. But, yeah, there's no point in a-moving banelings. On January 06 2011 22:07 pfods wrote: This would require me to 1a my entire army at you. I don't 1a my entire army ever. Enjoy dying to banelings. Banelings will autoattack marauders (like every other unit) that comes into range, right? You don't need to 1a anything. I misunderstood, this is for attacking a random pile of banelings somehow unlucky enough to not being used or watched? I assumed it was for banelings on their death march. This seems even less likely to work then.
If you have your banelings doing something absolutely 100% of the time, then sure. It won't work. But it is a completely valid tactic that ANYONE can lose Banelings to, because EVERYONE has moments of inattention and it is very easy to be caught off-guard by this.
So unless you're bloody Jaedong, yes it can work. You may be prepared for it 9/10, but it's that one time when you're injecting or placing a hatch or what have you that it will work and can lose you the game.
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On January 06 2011 23:45 Nightfall.589 wrote: Let's be clear about something, here.
This can certainly work in high level games. Pro players don't constantly babysit every single unit on the map. That doesn't mean it's necessarily a good tactic to use.
It will only work if your opponent makes a very particular mistake - not controlling his banelings properly.
If you want to use a tactic that 100% relies on your opponent playing poorly, that's fine. I'm sure it will win you games. It will also explode in your face sooner or later.
Why in the world wouldn't you be taking advantage of an opponent's mistake? No one is saying that this should be a build order or something, and I'm pretty confused how anyone could think otherwise.
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some of u are misinformed - this isn't for battles, but rather for the breaks in between when banelins are in a tight group and just sitting there ready to explode at the first thing they see. like the gsl game.
cost effective because 6 banelings = 300 minerals, 150 gas, 1 marauder = 100 min, 25 gas.
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Of course if you try this in, say, unit test, it won't work at all.
But hey, you know, dt rush wouldn't work with an enemy worker in the dt's path because your opponent would see the distorsion the dt is making as he moves past said worker and know what's coming! ... See my point?
It is not supposed to clear all banelings from your opponent's army. It is a (out of several) possible (noone claimed it to be mandatory) way to take advantage of a late spire. I'm not using it personnally, but I see how it can require attention from the Z (even with an empty dropship, if he thinks it might be coming), distract him, disrupt his multitask, etc.
Also, "all he has to do is to move his banelings". Yup. Hence, if that is what you want because of his careful positioning or something like that, then why not?
Of course it is nowhere near a top priority thing to do. Just a little something more to have in your arsenal, and something low-level players should not try as they usually have poor multitasking, macro, etc.
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On January 06 2011 21:39 mytent wrote: No one has to A-move, I think that's the point...
If the banelings are there, they will attack the marauders immediately anyway once the rauders are dropped on top of them.
And yes, I saw this in that GSL game just then, it was nice thinking!
Think of it this way guys... isn't it easier to drop rauders on banelings (can do this with like 40 APM), than it is to micro your rines like Foxer? (which requires like 300 APM or so..)
Putting marauders in front of the rines is good too. But movement shifts them out of place, and all it takes is one baneling to hit beyond the rauder line to be successful.
Actually dropping marauders on banelings requires about 10 apm, you click the marauders into the dropship to load up the marauders, click to send it over the zergs army, click once more to get right above the banelings, click once marauder to drop, lets say u have marauders to drop so 4 clicks, then 1 click to send it back to your base. Around 10 clicks total in a 30 second time span (probably more) so actually 20 apm.
Foxer spread can actually be very low apm(40 max), just hotkey your marines into 3 groups, (=6 clicks), when the battle starts hit 1 move over slightly (=2 clicksx3 groups)=6 clicks. Or do the box method of moving your army away a tiny bit, then box again leaving the 1/4 your army standing still at your first movement point and tell the new group to move slightly away, like 2-3 tank spaces over and keep the new box of units slowly decreasing by 1/4.
Its really not that hard when you break it down the problem is that people have only been in the baneling spread situation a few dozen times whereas foxer has probably been in it thousands of times and people panic when they see banelings and tense up instead of staying calm, breathing, and just focusing on the first movement, instead of thinking, "OMG banelings im going to lose all my marines like games before, OMG gogogoggo". Hotkeys make splitting really easy.
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Burrow your banelings, or set them on patrol. A very simply solution to this problem.
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Patrolling Banelings will attack the Marauders.
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Scans
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Why would you waste a scan on a patch of ground hoping there are banelings there? troll harder, please.
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On January 06 2011 02:49 Cyber_Cheese wrote:Show nested quote +On January 06 2011 02:35 Scio wrote: Nice to see all the haters proven wrong when the emperor himself is using this "useless trick". we hate it because stalife named a drop that he didnt invent its just a marauder drop, more or less the same as a baneling drop this
On January 07 2011 08:12 pfods wrote: Why would you waste a scan on a patch of ground hoping there are banelings there? troll harder, please. you sure you actually play this game? play harder, please, because people scan when moving out for burrowed banelings all the time.
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On January 07 2011 08:12 pfods wrote: Why would you waste a scan on a patch of ground hoping there are banelings there? troll harder, please.
Because when you're moving out against a zerg with baneling tech with an MM army, you scan. Have you even played the game?
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On January 07 2011 08:12 pfods wrote: Why would you waste a scan on a patch of ground hoping there are banelings there? troll harder, please.
Most people don't hope there are burrowed banelings. Instead, they probably already know there are burrowed banelings, and they just scan to be sure that they can push without getting slaughtered.
It's the same as dealing with stop lurkers. You can gamble by moving your army in and not scanning, but if that gamble fails, your army dies.
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On January 07 2011 08:35 Vei wrote:Show nested quote +On January 06 2011 02:49 Cyber_Cheese wrote:On January 06 2011 02:35 Scio wrote: Nice to see all the haters proven wrong when the emperor himself is using this "useless trick". we hate it because stalife named a drop that he didnt invent its just a marauder drop, more or less the same as a baneling drop this Show nested quote +On January 07 2011 08:12 pfods wrote: Why would you waste a scan on a patch of ground hoping there are banelings there? troll harder, please. you sure you actually play this game? play harder, please, because people scan when moving out for burrowed banelings all the time.
there's a difference between looking for banelings when you move out with your army and scanning patches of ground around the map so your medivac with 4 marauders can snipe a few.
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