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On September 05 2010 18:10 PokePill wrote: Unless I'm missing something I don't see how this is of any use ( I watched the replays). I was under the impression good Zergs don't just attack move their banelings, which means dropping your marauders will do nothing. In the replay since he was attack moving them it worked but I still don't see how it was more useful than just having your marauders in front, which still tanks all the splash while giving you added DPS, and not only that because of the dropping delay you won't even drop all the marauders in time meaning they will tank even less than if you simply had them in front, and if all the banelings are gone it still boosting his overall army DPS because his units in the back will be able to attack sooner as stray units are dropped in one at a time.
The part about the amount of damage they tank is actually untrue. If you have a line of marauders then 1 baneling will explode hitting multiple marauders. So the 3 or so banelings required to kill 1 marauder will deal damage to others in the area as well so 3 or 4 banelings will actually kill 4 or 5 marauders, where as if you drop 1 at a time then 4 banelings to kill 1 marauder and then another 4 to kill the next one...
I can see how this could be helpful also, because if they are A moving the lings will attack the marauders, while marauders are shooting/slowing banelings that are heading towards marines, and then the marines kill the banelings and then finish off the lings. Seems hard to pull off though.
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Watch the Artosis vs Morrow replays from the IEM Tournament.
At one point Artosis' banelings and zerglings chase some dropships which are full of marines and marauders. Morrow then just drops a few marauders, causing all the banelings to explode on them, thus eliminating the baneling threat.
Basically the same, doesn't need your name imo...
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I did watch the first replay and was impressed at how effective this was. If the zerg player saw it coming he could have used fungal growth on the medivacs but it just looks like you're moving the medivacs and they might not suspect a drop. The thing I like is that because you're dropping 1 marauder at a time directly into the banelings, each marauder causes a maximum surround of banelings to detonate on that one unit, drastically decreasing their effectiveness. If I am correct, your units didn't even stim in that deciding battle (I may have just missed it) yet because of the banelings being nullified, the entire army was decimated. I think this is quite impressive and is definitely an interesting area of micro tricks to explore.
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Yeah, I'm definitely calling this stalife drops... lol
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None of the good zergs i play use a move on their banelings. Why would they? so they justt explode on the first unit they encounter? That's friggin stupid.
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Surely this just exposes the marines to banelings? I don't even play zerg but I'd think it was christmas if the terran loaded up the only baneling deterrent.....
*Edit: Also naming it after you.. just no.
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I was skeptical but that actually worked much better than I had anticipated! Like most have said, top level won't fall for this, but basically anything below professional will probably get rolled by this!
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On September 05 2010 11:41 awesomoecalypse wrote: nice trick, but honestly, you should get over yourself. most micro tricks don't get named after anyone specific--Fazing was, but thats just because there's not really a good shorthand to describe that action, and his name lends itself naturally to something like that. You didn't see Psy asking that people call magic boxing "psy boxing" did you? Nobody named muta stacking after anyone in BW, even though obviously someone had to come up with it first.
and honestly, if you do want something named after you, pick a screenname that lends itself more naturally to being turned into a verb. "Stalifing" or whatever really doesn't roll off the tongue.
But Psy didn't find out about the magic box. He only promoted it.
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Well what if a zerg just uses overlord to carpet drop banelings on your marines?
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what is this, i dont even ...
if you get the marauders between the banelings and zerglings, the banelings melt the marines and the zerglings rape the marauders, like theyr meant to, which is counter productive ...
also you have a horrid name, noones going to bother pronouncing it just to convey an idea especially since you seem to have been looking for a reason to popularize your name instead of finding a useful trick (or prove me wrong with an example of someone with a bad name naming a (good) trick after themselves + a professional level rep of this working)
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This seems like it should be more along the lines of common sense, not any sort of special trick. Plus I'm a bit appalled that someone is trying to attach their name to this. Can we start calling baneling carpet-bombs "Tsagacity drops"?
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On September 05 2010 23:56 Cyber_Cheese wrote: also you have a horrid name
pot.kettle.black
On topic: There really isn't anything I can add on top of what was already said in this thread, its a useful but highly situational micro mechanic, but at the end of the day aren't they all?
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Stalife is super gosu, and this micro trick is really cool !!!
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I think the loaded marauders will throw the Zerg player off. Any competent Zerg player would micro his bangelings properly if marauders were just sitting in the front, thus dropping will form a kind of wall/surprise, catching the bangelings. Kinda common sense, but clarification never hurts.
As far as the name goes, why do you guys care so much? I don't think it's ego, Stalife is a pretty well mannered player. Come up with an interesting name that fits the description of the action, and maybe it will catch on/he will reconsider.
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Christ none of you guys watched the replays did you, this worked phenomenal and don't forget this is at the diamond 1200+ level, imo WAYYYY to much theorycrafting in this thread, props to Stalife for the replays, I enjoyed watching them and will try implementing this.
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I think this could be pretty good however once the zerg starts to get infestor's for fungal growth it could be a problem. I could see a window of timing where you would be able to get off 1-3 drops successfully before the zerg is prepared for it. I would suggest trying to snipe the infestation pit before any upgrades are finished.
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I like this trick, and will try it out. Thank you, and remember, the internet if full of haters.
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That was cool and I understand the usefulness of it as it minimizes baneling splash since marauders come out one at a time and enemy banelings that hit your marauders only hit one instead a line marauders (2 or 3 marauder hits by splash if marauders are in a line).
Despite that, I'd like to remind everyone who plays Zerg that banelings explode upon death (aka if they die, they still deal damage). You should not a-move banelings but just give a move command right behind, infront of, or in the enemy ball or even tell them to attack a unit in the middle of the ball. They move normally but there are key important advantages: 1) They won't hit units that isolated or away from the destination 2) They go deeper into the enemy line. Look at this diagram (of text lol). The ||| represents the enemy ball. The - and > represent the baneling movement. -- is straight moving in and >- is attack move, where once they get close enough, they-auto target units on the side and front. |||-- or |||>-. The results would be |:: and ||: respectively. 3) Units that are deeper deal more splash as there are more enemy units around. In short, banelings would be dealing more damage, and hit less stray units, such as Stalifed marauders.
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You guys are taking this all wrong, this is a great trick, and if he invented it, of course he's going to try to get some attention because of it, get the fuck over it.
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On September 05 2010 11:05 stalife wrote:
I do realize the name is not so easy to say it fast. How about Stalife's "star drops"? so you guys don't have to add in my name, and "star drops" sound little better :D
Star drops sound good to me. Every time you drop a marauder they explode like a little star going supernova.
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