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Active: 5565 users

"Stalife Drops" - micro trick in tvz - Page 3

Forum Index > SC2 General
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link0
Profile Joined March 2010
United States1071 Posts
September 05 2010 05:54 GMT
#41
On September 05 2010 11:36 Ramiel wrote:
i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.

Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....


Stalife is one of the best terrans on the NA server. So shut you mouth, noob.

User was warned for this post
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
willeesmalls
Profile Joined March 2010
United States477 Posts
September 05 2010 06:03 GMT
#42
I'm a pretty bad zerg, but even I move command banelings. Maybe this can work at a ramp or small choke? ALthough I don't see why any zerg would be fighting there.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 05 2010 06:04 GMT
#43
this seems pretty cool, but i just think u should be able to micro around it?

im not sure, ill have to check out the replay to see what ur getting at here

sounds innovative though, good job!

and wow, ramiel u are a BM'ing troll. we don't speak to people like that on TL, go back to the bnet forums or change your attitude - or you wont last long here.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 05 2010 06:07 GMT
#44
Yeah honestly don't see the problem with having to name a cool micro trick after yourself. I mean he did find out a pretty cool trick, this means more problems for Z players though XD

I mean are people being jell-o?
All the pros got dat Ichie.
English
Profile Joined April 2010
United States475 Posts
September 05 2010 06:09 GMT
#45
Really cool

Although I admit I really wanted the Zerg in the second game to manually explode, he would have gotten so many SCVs while they were all filing through the barracks.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2010-09-05 06:18:36
September 05 2010 06:15 GMT
#46
I think we should just name half the Terran strats out there after Stalife. "Yea, he opened Stalife-FE to double Sta-port."

Goin' to check out the replays My APM isn't yet high enough for this kind of micro, but perhaps some day.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
September 05 2010 06:15 GMT
#47
On September 05 2010 11:40 Xeris wrote:
Show nested quote +
On September 05 2010 11:36 Ramiel wrote:
i love how you are trying to promote yourself with this joke of a micro trick. please stop while your ahead, and any zerg that has an even the smallest bit of micro is going to be able to avoid this. but if you play in a lower league, anything is possible- even a mother ship rush.

Basically i just don't understand why you would want to keep your medivacs out of position and healing range of your army....


stfu clown, Stalife is the most mannered guy ever.


What Xeris said. Stalife is a cool guy. He doesn't BM in game, and he doesn't BM in real life either.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
September 05 2010 06:17 GMT
#48
BTW, I also wanna show support for Xeris' post, but not for the same reason. I bust-out laughing at that, 'cause any time anyone uses the term "clown" to shut someone down is fucking hilarious.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
qrs
Profile Blog Joined December 2007
United States3637 Posts
September 05 2010 06:19 GMT
#49
I doubt the name "Stalife drop" will catch on.

PS - I'd like the practice of posting skeptical one-line responses to threads to be known as "qrs posting"
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
Reptilia
Profile Joined June 2010
Chile913 Posts
September 05 2010 06:22 GMT
#50
To make this "micro trick" you would need a pretty decent micro, and if you have a pretty decent micro, your prolly in diamond, and if ur in diamond, you would play diamond zergs, and diamond zergs should be able to easily avoid this. (or at least they should) However its a pretty good idea and it may work.
The secret to creativity is knowing how to hide your sources
gobertech
Profile Joined April 2010
United States11 Posts
September 05 2010 06:25 GMT
#51
How is this more effective than just clicking on a marauder in your ball and moving it towards enemy banelings? Less micro effort on your part and keeps your medivac over your army.
I guess you could see this type of play being used on auto-unburrow banelings but that is beside the point.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 05 2010 06:35 GMT
#52
i still remember way back in beta where i got dropped by marines/marauders, and just as my banelings arrived he loads them all back up except one marauder and i wasted so many (7) banelings :[
ModeratorBlame yourself or God
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
September 05 2010 06:36 GMT
#53
The idea is the Marauders are fungaled and can't move, gober.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
English
Profile Joined April 2010
United States475 Posts
September 05 2010 06:38 GMT
#54
I assume that if you have a marauder wall, the speedlings will get to the marauders, while the banelings will start rolling around the wall, into the back. Banelings won't be able to fit and hit the marauders so the AI pathing will go around.

With the drop you let the some speedlings through and drop it on the banelings to make sure they hit. Only works with A-move banelings though.

Still think its a great trick.
Manifesto7
Profile Blog Joined November 2002
Osaka27174 Posts
September 05 2010 06:38 GMT
#55
On September 05 2010 15:22 Reptilia wrote:
To make this "micro trick" you would need a pretty decent micro, and if you have a pretty decent micro, your prolly in diamond, and if ur in diamond, you would play diamond zergs, and diamond zergs should be able to easily avoid this. (or at least they should) However its a pretty good idea and it may work.


I think that is why there are replays... have you watched them?
ModeratorGodfather
Reptilia
Profile Joined June 2010
Chile913 Posts
September 05 2010 06:51 GMT
#56
yes, and the problem was that the zerg had 1 group syndrome and you should move banelings, not attack with them. And as i said. Its pretty a cool idea and i will try it
The secret to creativity is knowing how to hide your sources
TheToast
Profile Blog Joined August 2010
United States4808 Posts
September 05 2010 07:15 GMT
#57
On September 05 2010 15:17 Cedstick wrote:
BTW, I also wanna show support for Xeris' post, but not for the same reason. I bust-out laughing at that, 'cause any time anyone uses the term "clown" to shut someone down is fucking hilarious.


lol, I wonder what it feels like to get e-b*tch slapped by a Starcraft demi-god.

But sorry for derail, back to micro talk
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Ghin
Profile Blog Joined January 2005
United States2391 Posts
September 05 2010 07:16 GMT
#58
This thread raises an interesting question: What credentials do you need for people to believe you when you give strategy advice?

I feel that NaDa could come on here with a guide on how to never lose on lost temple and half the posts would be about how it would never work in a real game and how the OP is a noob.
Legalize drugs and murder.
aike
Profile Blog Joined July 2010
United States1629 Posts
September 05 2010 08:49 GMT
#59
On September 05 2010 14:51 mnofstl007 wrote:
Show nested quote +
On September 05 2010 14:35 Kiante wrote:
i'm 90% sure most zergs move their banelings instead of 1 moving, so dropping random marauders in the oncoming zerglings/baneling ball wouldn't help anything D:


...

ur 90% sure that most zerg just A-move their banelings? because they are noobs who play zerg? ... i dont get it.

EDIT- OOOO nm i understand your post after 2-3 more readings.

"Im pretty sure most Zerg just move their banelings, not A-move them, so this Dropping would do nothing but add another right click from the Z player and would actually not do anything....and zerg are awsome (i added that part).

Apologies for the misunderstanding.

But i agree... get famous the old fashioned way, give a celebrity a blowjob and then threaten to tell their wife/fans.

Or like someone else said... win some tournaments, become recognizable and then just start making up terms with your name in them.


If you don't know who Stalife is than GTFO! lol srsly. Stalife is recognizable! I've known about him for a long time. He's a super good ex-BW player! :D
Wahaha
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-09-05 09:14:46
September 05 2010 09:10 GMT
#60
Unless I'm missing something I don't see how this is of any use ( I watched the replays). I was under the impression good Zergs don't just attack move their banelings, which means dropping your marauders will do nothing. In the replay since he was attack moving them it worked but I still don't see how it was more useful than just having your marauders in front, which still tanks all the splash while giving you added DPS, and not only that because of the dropping delay you won't even drop all the marauders in time meaning they will tank even less than if you simply had them in front, and if all the banelings are gone it still boosting his overall army DPS because his units in the back will be able to attack sooner as stray units are dropped in one at a time.

I see your edit:
EDIT: Advantage of using this micro:
- marauders act as force fields in between the zerglings and the banelings, splitting up zerg's army.
- once the marauders are dropped, they target the banelings, and with concussive shells, they slow down the banelings, further splitting the army for easy kills with marines.
- zerg players do not know you have marauders in your medivacs, it'll certainly catch some zerg players off guard
- yes, I realize "90% of zergs would not 1a and move them", but with the slow down of banelings, it certainly makes a huge different in battles. (see my replay vs bubba for game-deciding battle)

Note that this is better than having marauders as a wall in front of your army because marauders will shoot zerglings and slow them down, NOT the banelings.


So Marauder attack AI changes just because they are being dropped to auto acquire banelings with priority?
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