SC2 as a Spectator Sport - Page 3
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foeffa
Belgium2115 Posts
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omg.deus
Korea (South)150 Posts
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Fzero
United States1503 Posts
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Zergneedsfood
United States10671 Posts
I guess the reason is because, like a lot of people said, the details of the game are still in the making so it's hard to thoroughly enjoy the game and make our own observations about it. When I watched the Day[9] Daily, Day[9] would usually comment on how "smart" a play was in BW, and how "ingenious" it was. Even though he might've given some players the benefit of the doubt, I think there was a lot of "smart" play. Moving certain units, expanding in a clever way, mining up expos....stuff like that.... Stuff that...is so obvious to us now, but is still considered a "smart" thing to do. I personally do not see "smart" play when I see Starcraft 2. I either see, all-in swings, or people yelling TIMING ATTACK...or....whatever... And I think Day[9] has shifted from saying "smart" play to "solid" play...which in my mind, doesn't necessitate a fun game to watch. | ||
Cedstick
Canada3336 Posts
I still enjoy watching SC2, it just needs a bit of time to match-up to Brood War. | ||
swanized
Canada2480 Posts
On August 29 2010 06:20 SubtleArt wrote: Pales in comparison to the games I've seen in the higher stages of the MSL and OSL but they're good I guess. The lack of micro thingy still makes it less enjoyable for me I agree with Subtle, I can watch SC2 and find it entertaining but it's pale compared to BroodWar On August 29 2010 17:45 Grobyc wrote: I agree with everything looking too clustered and unidentifiable too. A 200/200 marine marauder army only seems to take up 1/3 the screen, so the battles as a whole just seem a lot smaller imo. That and macro + micro is made easier so it's less impressive to see someone pull some clutch move off. yeah defenitely, when I see a 200/200 army I'm like, is he REALLY maxed? it looks like a 50/200 army from BW :p On August 29 2010 19:45 Keldrath wrote: i'm going to have to disagree. it may be more fun to watch for some hardcore gamers, but the graphics just arent good enough and its too complicated for average people to want to watch. yes i know graphics dont make a good game, but it does dictate whether its watchable as a spectator sport. yeah but BW graphics were really clear and I could easily see what THIS unit was doing instead of easily seeing what this clump of 10 units is doing. so I much prefer BW graphics for spectating. | ||
QuanticHawk
United States32026 Posts
for all that grand talk about sc2 not requiring as much skill or whatever that keeps coming up in threads similar to this... plus all the features available when youre obsing a game are great in sc2. Cant tell what's going on? Zoom in (or, change your graphic settings) | ||
swanized
Canada2480 Posts
On August 30 2010 08:05 Hawk wrote: http://www.youtube.com/watch?v=m_TIDLHzAkM&feature=player_embedded for all that grand talk about sc2 not requiring as much skill or whatever that keeps coming up in threads similar to this... plus all the features available when youre obsing a game are great in sc2. Cant tell what's going on? Zoom in (or, change your graphic settings) yeah but I'm not the one who's obsing usually, beside having to zoom in to see clearly through all the particle effects is a good sign that something is wrong. and about that video, since there is smart-cast I will think "ohh that's clever" instead of OMGWTF StORMS like I did when Jangbi stormed everything or when GGPlay used defilers, also saying SC2 takes as much skills then BroodWar is plain wrong, You can say SC2 takes skills but as much as BW? I don't think so | ||
Jhax
Ireland201 Posts
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Redmark
Canada2129 Posts
On August 30 2010 08:43 swanized wrote: also saying SC2 takes as much skills then BroodWar is plain wrong, You can say SC2 takes skills but as much as BW? I don't think so It's pretty obvious that how much skill a competitive game requires depends on your opponent as much as it does on the game. If there wasn't a Korean progaming scene you'd be missing out on all the skill that is in the competitive leagues today. When I beat Flash in SC2 then we can talk about skill. | ||
QuanticHawk
United States32026 Posts
On August 30 2010 08:43 swanized wrote: yeah but I'm not the one who's obsing usually, beside having to zoom in to see clearly through all the particle effects is a good sign that something is wrong. and about that video, since there is smart-cast I will think "ohh that's clever" instead of OMGWTF StORMS like I did when Jangbi stormed everything or when GGPlay used defilers, also saying SC2 takes as much skills then BroodWar is plain wrong, You can say SC2 takes skills but as much as BW? I don't think so I'd like to see anyone in this thread do the same thing so flawlessly. It shouldn't be too hard. Of course it's different than BW. The interface was completely different because it's over 10 years old. But you've got to be joking if you don't think that SC2 at a very high level requires a similar amount of skill to be successful | ||
mdb
Bulgaria4058 Posts
I think that in a year or two, when there are much high quality streams and much better players, the things will look much different | ||
JIJIyO
Canada1957 Posts
This is just me, but I don't want SC2 to become big in Korea if it comes at the expense of Korean BW. I don't really care if it becomes the biggest esport in the rest of the world as long as I have Jaedong and Effort (lol slump) tearing things up. I used to watch Lz's, Psyionic's, and Ret's stream for hours upon hours, but now I barely watch them. I still love Team EG for their antics and whatnot, but I'd rather watch Psy play LoL than SC2. It honestly saddens me that I hardly see any Chill or Artosis posts in BW now. But what can you do. This is perhaps one of my longest posts ever. Shows what kind of poster I am lol. | ||
LastWish
2013 Posts
Frankly I think mbs and smartcasting would not hurt SC1 if present. The thing making SC2 less appealing for watching is lack of excitement. For me excitement is formed by the following : - Unpredictability : high ground miss advantage, reaver shooting, drops, mines... - Back and Forth long games(hopefully these may eventaully evolve in SC2) - Unit fragility : not so many units die easily and special abilities don't deal much damage(comapred to SC1), so units don't have to be managed carefully - Lack of power units/combinations : means you could get some really good combinations in SC1 that were really hard to counter unless you were superior in macro (e.g. carriers, mass vessels, defiler + lurker, battle cruisers vs zerg, terran 200/200 mech, ...). SC2 is designed in a way that most power units have hard counters and there is a lack of powerful special abilities. | ||
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