ZvT Mutalisk "Magic Box" via PsyStarcraft - Page 5
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Melt
Switzerland281 Posts
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Tabbris
Bangladesh2839 Posts
On August 22 2010 03:03 Melt wrote: i find it somehow funny that mutalisk stacking in bw really enhanced their usage and now, in SC2, it's mutalisk spreading that lets the matchup evolve U still want to try and stack them in other situations like vs marines and shit. But the problem is muta u cant rly muta micro like in BW | ||
Sfydjklm
United States9218 Posts
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blackodd
Sweden451 Posts
On August 22 2010 02:31 bara wrote: Make it "scheisse" instead of "scheissen" but anyway nice idea sry looked at german swearwords list.. I know 0 german :p On August 22 2010 03:03 Melt wrote: i find it somehow funny that mutalisk stacking in bw really enhanced their usage and now, in SC2, it's mutalisk spreading that lets the matchup evolve Yes.. too bad the sc2 version can be done in your sleep while mutalisk stacking was an art | ||
PuppyFur
United States6 Posts
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moopie
12605 Posts
Also: 24 mutas vs 4 thors (2400/2400/48) vs (1200/800/24) Which is hardly an even army composition, half food, and less than half the resources. Finally, the thors can kite away slowly, as was done in BW w/ goliaths, which will lead to the mutas either having to be re-positioned constantly, or clumping up behind them. | ||
Kare
Norway786 Posts
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buKe
Canada168 Posts
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Tritonus
Denmark125 Posts
On August 21 2010 05:48 CheezDip wrote: Yea I thought it was well known too and I was using it in the beta, but nobody on the boards really wanted to listen when I and others said mutas were really not hard-countered by thors at all if you just move without bunching. The difference is that IdrA did this in the IEM yesterday, so now people will listen :D | ||
buKe
Canada168 Posts
On August 22 2010 09:32 moopie wrote: First off this has already posted. Also: 24 mutas vs 4 thors (2400/2400/48) vs (1200/800/24) Which is hardly an even army composition, half food, and less than half the resources. Finally, the thors can kite away slowly, as was done in BW w/ goliaths, which will lead to the mutas either having to be re-positioned constantly, or clumping up behind them. LOL and leave all ur tanks to die? it doesnt work like that. and only 4 mutas will die out of that 24. im not saying its imba but thors arent imba at all anymore. zvt is going to evolve like crazy in a few days. pure mech will not work | ||
archon256
United States363 Posts
On August 22 2010 09:43 buKe wrote: pure mech will always lose now. thor/siege tank willl get RAPED by muta/x it just happened to me omg. need biomech now siege/marine/marauder/hellion Just theory-crafting here, but since Turrets are still very strong for their price, couldn't you defend your base with Turrets while pushing out with a soft pure mech push building Turrets as you go? But then you'd also have to scout to avoid the inevitable Roach switch, which means less energy for MULEs, which means less minerals for Turrets. Hmm. | ||
Backpack
United States1776 Posts
On August 22 2010 09:32 moopie wrote: First off this has already posted. Also: 24 mutas vs 4 thors (2400/2400/48) vs (1200/800/24) Which is hardly an even army composition, half food, and less than half the resources. Finally, the thors can kite away slowly, as was done in BW w/ goliaths, which will lead to the mutas either having to be re-positioned constantly, or clumping up behind them. You forgot the part where they are spending most of their resources on tanks which you can pick off if the thors. If they have a lot more thors than you just make more lings/hydras or w/e. | ||
Subztance
United States139 Posts
On August 22 2010 09:35 Kare wrote: I have known that mutas rape thors for months It's important to note that mutas do NOT rape thors. Nobody should be thinking "oh my god my opponent has thors, time to counter with mutalisks!" the key is that mutalisks do not GET raped by thors, so if your opponent gets thors to counter YOUR mutalisks you can deal with them by keeping the thor numbers low while gradually increasing the number of mutalisks that you have and/or switching to roaches/banelings depending on the rest of their composition. you still do need more resources spent on mutalisks than your opponent has spent on thors. | ||
Ghad
Norway2551 Posts
On August 22 2010 09:46 archon256 wrote: Just theory-crafting here, but since Turrets are still very strong for their price, couldn't you defend your base with Turrets while pushing out with a soft pure mech push building Turrets as you go? That is a bit silly. You would need to make a chain with like 20 turrets across the map to have any effect at all, or? On August 22 2010 03:09 Sfydjklm wrote: i find this to not be ideal, i prefer to split mutas in 2 and form a crescent while sending the muta that is taking hits over to the empty side of the imaginary circle. It actually is much more effective because thors waste time turnign back and forth The APM cost seems a lot higher but certainly sounds plausible. | ||
Warrior Madness
Canada3791 Posts
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Smurfz
United States327 Posts
[edit] oh, apparently cuz idra did it so it's an official tactic now lul | ||
awesomoecalypse
United States2235 Posts
I don't get how this is news to so many people, and why everyone is spasming over it now. Because it is news. Keeping in strict formation via the "magic box" is different from attacking with mutas and then trying to spread them out. For a while now, everyone's been bitching about how devastating two builds are to zerg: Marauder/Hellion/Thor and Pure mech In BOTH of those builds, Thor is the anti-air. And what everyone complained about, was that it was too damn good at it. Until Zerg got broodlords, the feeling was, Thors could wreck anything they came up with. Well...turns out thats not true. Mutas can take Thors, if used properly. That changes things dramatically. Suddenly, both of the builds above need to throw in marines and/or turrets and/or many more thors than they originally planned on to deal with mutas. Which is doable, sure. But that means less money for the siege tanks or for marauders and hellions. Which means that Zerg have a much better chance of actually doing some damage on the ground in a straight up fight. Really, it changes the matchup a lot, and if you don't understand why, or if you think people have been doing this since beta, you're simply mistaken. | ||
Okiesmokie
Canada379 Posts
On August 22 2010 02:45 HowardRoark wrote: I do not understand, is it a real BW magic box, do you have to select the units by moving the mouse from one corner of the box to the other, or can I just double click one muta to select all and it will work the same? How you select the units has nothing to do with the magic box. http://wiki.teamliquid.net/starcraft/Magic_Box | ||
monterto
Canada103 Posts
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TyrantPotato
Australia1541 Posts
its a bummer, us zerg players finally get this matchup so its balenced then comes along some jetpack dual pistol wielding homies who wanna ruin our fun. | ||
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