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On July 30 2010 09:13 Blackhawk13 wrote: wow this is hard for me on brutal.. managed to get to 64% so far T_T dunno what to do.. its a real pain to kill the nydus canals i think i shouldve eliminated them instead of the air.. idk
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
yea with 75% splash reduction(friendly fire from tanks) bloodlords maybe coulda been managable
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interesting that top is basically untouched while bottom and base are getting raped. for me at least.
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ive made it to 98.4% now... but i cant get past it with the game i have saved. already reloaded it and tried different things like 30 times )0wd0aF_)A_WFFW_)awfawf0ff
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I fiddled aroudn with saves getting from 98%-99.5% for about an hour.I was streaming it thinking it wouldn't take very long, looking at hte vod now it's actually about 4h long. Not to mention I played it yesterday as well.. Didn't have some amazing strategy, just managed to not die for 10 seconds longer which was all I needed. If you're stuck at the last few %, try just mocving all your buildings up to defend the artifact. Worked for me, after a lot of tries.
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Doing this on hard with only using the artifact once was such a pain. I must have tried for 2 hours before i got it. I failed at 99% around 20 times.(my save point was at 96%) I ending up just spamming engineering bays to slow them down and lifting up all my build to delay kerrigan at the end and i beat the mission with 260 hp left on the artifact ^_^ Edit: Broodlords made this mision a nightmare.
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ye mass tak, steady repairing of bunkers and a second bunker line did it for me, always have 4-6 workers around, lots of psi emitters and pimped tanks. lots of them. What gave me the edge in the last try was my second bunker line. U dnt really need any air, those three banshees and all the tanks around gonna kill nydus. kerrigan just dies while hitting a bunker, with 6 scvs and 4-10 tanks around.
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On July 30 2010 11:00 Snowfield wrote: I did it on first go on brutal.
Get 2 tech reactored factories and pump tanks
get 2 armories and upgrade said tanks
Wall with bunkers
If you have them, place your Psi Emitters
Worked like a charm whats your BO? when do you wall in with bunkers? How many of em?
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I had a few vessel and massed tanks + bunker wall, breezed through it on hard. Used a BC/Banshee fleet to take out Kerrigan and nydus. Might incorporate a thor or two for brutal.
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I used enough bunkers to wall completely off
i have a psi disruptor on each side of the cliff, helps greatly against the speed of teh zerg
the middle section in my setup is pretty imprtant too, to kill nydus on the cliff, esp for around 90%
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Personally just walled with 5 bunkers on each side, 2 scvs patrolling around beeing repair heroes, about 4 tanks on each side, rest just bcs and yamato everything you see. Depending on the mission path you took (no broodlords or no nydus), just add a group of those merc banshees or vikings, they can solo all the broodlords/nydus with some micro, have to add this is also without any use of the mid tower.
Like people said, you just need some kind of fast killing of kerrigan. (Yamato, Spectre blast, 250mm cannons etc)
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i finally beat it yayayyayy
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On July 30 2010 11:24 banana wrote: Personally just walled with 5 bunkers on each side, 2 scvs patrolling around beeing repair heroes, about 4 tanks on each side, rest just bcs and yamato everything you see. Depending on the mission path you took (no broodlords or no nydus), just add a group of those merc banshees or vikings, they can solo all the broodlords/nydus with some micro, have to add this is also without any use of the mid tower.
Like people said, you just need some kind of fast killing of kerrigan. (Yamato, Spectre blast, 250mm cannons etc)
A ton of siege tanks works too
And im so fucking glad i took out air instead of nydus, the nydus was just lols, broodlords wouldve sucked hard. But ofcourse any strategic mind will know that taking control of teh air leads to victory.
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LOL... my brutal game was ridiculous. Since I pretty much only used infantries for the whole campaign, I did the same for this level. I had around 7 normal siege tanks on the artifact hill covering the right side using factories as wall (It has smaller choke so enemy won't slip into my base). Then I had a mobile force of marines, medic and few marauders. Good thing there is tonnes of mineral in this level, I had like 8 barracks with reactors, and my marines are dying as fast as I can build them, it was a blood bath for both sides. I was low on gas as well because of medics, I lost all my banshee around 80% so I couldn't snipe the worms.
This is the only brutal level I couldn't finish while acquiring all the achivements in the same game. Only use the artifact once is damn near impossible for me.
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I blocked my chokes with barracks and massed nothing but tanks with a few science vessels behind (oh and scvs repairing barracks). I never tried going for the nydus worms outside my base.
3/3 tanks had no trouble handling everything except Kerrigan. She would usually AOE down the barracks before she died, but I got used to rebuilding them ASAP after a kerrigan wave. I hadn't researched the +40 single-target tank damage or the spectre shit. If I had gotten either of those I probably could have gone AFK between Kerrigan attacks.
Edit: fuck I forgot psi emitters too. Emitters+tanks must be a joke.
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Mass Tanks behind 3-4 Bunkers. Worked for me on Brutal. Was fairly easy.
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Well first of all I elimated nydus worms, figured they'd be a pain. Muta are really easy, broodlords are a pain in the ass though. have to have vikings in 4 places. Min line artifact (corruption FUUUUU) and both chokes.
I walled off with 4~bunkers and 2-3 turrets on either end with about 4 scvs to repair with all the bunker/scv upgrades for double repair and stuff. I didn't use tanks because all that was thrown at me with like 90% muta/ling and broodlords so they were doings more harm than anything. vs Nydus worms maybe mass tanks. I had full MM+F upgardes so I put 1 firebat in each bunker and 4 marines. Then keep pumping 2-3 rax or MMF for backup and kerrigan. I have 1 factory with tech lab to produce 2 thors so they can strike cannon stun kerrigan. The rest I spent on vikings, bcs and sciece vessels. Vikings with splash rape mutas, BCs with dmatrix and sci vessels are great for healing. I FORGOT PSI DISTRUPTOR FFFFFUUUUUUUU Don't forget to g o crazy on upgardes. BTW Medic marine is sooooo sick
Medic marine and firebat with vikings just kills everything. The reason you need firebats is they have 6 armour with all upgrades and you need to soak ultralisk splash and baneling splash. The firebats rush up and die but it does the job. Like I heard Welcome to the jungle was hard and I literally was just spamming MM+viking and won it in like 10 minutes it was really easy. Compared to this which I found hard I guess MM doesn't work so well with turtling =p
Eliminate air and mass tanks with like any kind of block for zerglings probably works WAY better though.
I also didn't think of planetary fortresses. God damnit. And yeah, I took out nydus because I didn't want to side with that lame general guy. Not having to make any vikings would have been easy mode.
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On July 30 2010 12:11 Snowfield wrote:Show nested quote +On July 30 2010 11:58 furymonkey wrote: LOL... my brutal game was ridiculous. Since I pretty much only used infantries for the whole campaign, I did the same for this level. I had around 7 normal siege tanks on the artifact hill covering the right side using factories as wall (It has smaller choke so enemy won't slip into my base). Then I had a mobile force of marines, medic and few marauders. Good thing there is tonnes of mineral in this level, I had like 8 barracks with reactors, and my marines are dying as fast as I can build them, it was a blood bath for both sides. I was low on gas as well because of medics, I lost all my banshee around 80% so I couldn't snipe the worms.
This is the only brutal level I couldn't finish while acquiring all the achivements in the same game. Only use the artifact once is damn near impossible for me. Lol, wtf where you thinking "I have to hold off waves off zerg, so ill use marine medic " dont you play terran?
Lol... The reason is.. I AM TERRAN PLAYER!
I was brain washed during beta, M&M owns everything.
Edit: I felt I achieve alot when I finished the level though. Because I have to constantly stim my marines and kite them, while spamming marines the whole time. Way more fun than just watching tanks blowing stuff up.
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On July 30 2010 12:11 Snowfield wrote:Show nested quote +On July 30 2010 11:58 furymonkey wrote: LOL... my brutal game was ridiculous. Since I pretty much only used infantries for the whole campaign, I did the same for this level. I had around 7 normal siege tanks on the artifact hill covering the right side using factories as wall (It has smaller choke so enemy won't slip into my base). Then I had a mobile force of marines, medic and few marauders. Good thing there is tonnes of mineral in this level, I had like 8 barracks with reactors, and my marines are dying as fast as I can build them, it was a blood bath for both sides. I was low on gas as well because of medics, I lost all my banshee around 80% so I couldn't snipe the worms.
This is the only brutal level I couldn't finish while acquiring all the achivements in the same game. Only use the artifact once is damn near impossible for me. Lol, wtf where you thinking "I have to hold off waves off zerg, so ill use marine medic " dont you play terran?
Dont you get it? Its utterly genius! I mean, if you feed the zerg more and more infantry, they must obviously get tired, slow and stuffed from all that meat, and when that time comes zerg would get crushed by a onslaught of whatever is leftover from the countless attacks.
Brilliant!
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