Would anyone like to share there thoughts on how to defeat the Swarm..
I will stream: http://www.livestream.com/alfredga
Please do share your insight.
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WillyDilly
United States15 Posts
Would anyone like to share there thoughts on how to defeat the Swarm.. I will stream: http://www.livestream.com/alfredga Please do share your insight. | ||
WillyDilly
United States15 Posts
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a11
Germany300 Posts
![]() Maybe there are other ways, but that's at least how I did it on hard difficulty. And I wasn't even really good at nuking her. Which units did you take out of the equation in the prior mission btw, air or nydus? edit: Ah, apparently you killed the air. Well then, I did it without nydus, but I think my point still holds true. Maybe you have to get the Tank upgrades and spread them around your base to deal with what comes out of the nydus network. Also, I personally found that I had a LOT of spare minerals (mainly massed Viking / BC / Vessel), and spammed Hellions in the end. Helped quite a lot and I think they are better than Marines without Medics. | ||
Pufftrees
2449 Posts
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Erethism
Norway10 Posts
Then I got lots of infantry with 3/3 upgrades, a bunch of turrets and flame turrets all over my base, some bunkers and siege tanks. Just having a lot of STUFF is the best way for dealing with kerrigan. Save often when you're at an advantage and reload and adapt if you fail. In the end I had to spam all the mercenaries and have a desperate last stand by the artifact, but it worked barely. Good luck! | ||
Cerion
213 Posts
4 bunkers + psi disruptor each side, no other buildings to wall off 2 barracks -> reactor marines+medic 2 factories -> tank (fully upgraded + mercs) starport -> banshee Remember to keep up with unit production. When one side gets broken rally the barracks and factories there while rebuilding, and have banshees kill nydus worms that pop up on that side first. I didn't use the single target spells and Kerrigan trashed half my defence every time she respawned, lol | ||
kyophan
United States113 Posts
I tried walling off with mass barracks+mass tanks, but for some reason it didn't work out too well. My money kept getting drained from having the repair it and replace it. I then tried mass bunkers with mass marines+upgrades, and I made sure the scv's always repaired. Then for kerrigan, I use about 3-4 thors to keep her stunned and then sent banshees on her. Also used banshee's to kill nydus. I made a plantetary fortress before they used drops. Mine was on brutal, and I barely survived in the end. I kept getting like 99.4%. | ||
WillyDilly
United States15 Posts
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Toadily
United States837 Posts
Build barracks at the 2 sides since they're way more durable than a bunker and doesn't cost gas to repair like planetary fortress and had about 10 marines/3 medics/4 scv behind each wall with about 8-10 tanks, that will hold off all the zerg indefinitely. I used 6 BCs to take out the nydus worms, I found them to be alot better than banshees as they could actually take on hydras/spores and also yamato the more dangerous ones. As for Kerrigan, I made 4 thors and chained the stun back to back on her til she died. Only used the artifact thing once to clear the air wave, although I probably didn't need to. Then I used it again near the end for no reason just because it was up and I didn't know there was an achievement for using it just once -_-. | ||
a11
Germany300 Posts
![]() Err, also I second the one who said save when you are in a good position and continue from then on. I think for the ~60% Kerrigan attack I tried the same savegame five times until I defended it really good, but that turned an obviously lost attempt into the eventual win. Same for ~90% and ~95% ![]() edit: Haha, nuking Kerrigan, what a bold move to make! edit2: Did you make it? Saw you were at like 98% and stopped watching for a moment. Given that the ending sequence was not running, you got screwed? When you've come that far, it's all about throwing everything towards the artifact. | ||
sushiman
Sweden2691 Posts
![]() Just built a couple of psi disruptors on each choke, coupled with 2-3 bunkers and a bunch of flame towers, didn't even wall off. Then the rest spread out mass-tanks and M&M with 4-6 banshees quickly sniping any nydus outside of range of the tanks. I'd say the best thing is having some depth in defense, don't put everything on the front line since you really don't have to. Kerrigan will usually storm whatever comes first, which in my case tended to be some tank on the cliff, which gives your tanks in the back and M&M, which should be somewhere in the middle of your defensive line, the chance to take her down before things become to scary. If your banshees aren't out hunting nydus canals, they can help taking her down as well. Have enough barracks with tech reactors (assuming you actually got those) to replenish your forces all the time and you should be fine. I only used one factory with tech reactor during the whole mission, and still had enough tanks to never lose ground. It also helps having vessels or regenerative armor so you won't have to repair damaged air units and tanks. Oh, and upgrade. Everything. | ||
MangoTango
United States3670 Posts
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wooozy
3813 Posts
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ensign_lee
United States1178 Posts
Then, whenever my wall fell (thanks a lot Kerrigan), I would take care of whatever forces were left after Kerrigan, and then plant my orbital commands down. Voila, instant wall. For good measure, I also turned them into planetary fortresses. Probably would have been even cooler if I'd remembered to build the psi emitters...or if I was smart enough to use Thors to spam-stun Kerrigan, though. {edit: also, get tanks, and SPACE THEM OUT. Otherwise, Kerrigan can take out all of them in one AoE spell} | ||
azndsh
United States4447 Posts
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Icemind
Germany570 Posts
Once you start using planetary fortresses it reall isnt that hard anymore. First off i chose to get rid of the air attacks and from what you are writing it looks like you did too so this should work: Put 2 Planetary Fortresses on each side, this way every PF guards one entrance but for the second one on the right side which guards the two southernmost ones but that is ok since from theses two locations there will be the weakest attacks. Furthermore put up 2 psi-disruptors on each side so they also cover all entranceways, its possible without those too but they really help a lot and have the huge advantage that the zerg units just ignore them while only beeing half as strong while within the radius. Build those ccs directly at the start because this is the one time window where you really have your peace and quiet (salvage the bunkers that already stand there, those are only blocking the way needlessly) Do not wall off the northern exits completely but leave a small gap (wide enough for 1-2 marines) so you can get out of there with ground units which will be important later on. If you have any large gaps close those with bunkers (there porbably is gonna be one right next to that PF on the right side which guards two entrances). You should also have about 4 scvs on auto repair on each side, you can produce and reproduce those with the PFs, if you dont have the double repair upgrade you might need a lot more. So much for the building setup. While putting this whole thing up float those 2 BCs you got from the start over each of the main entrances. You wont need those later on but they make for a good defense at the start while you are stil building your static defenses. Oh and of course make shure to have at least 2, better 3 scvs mining per mineral patch (justputting this in since i have no idea how new you are to sc). Now you should perma-produce tanks out of your factory (you might wanna get a second if you dont have techreactors) until you have about 3 tanks on every ledge and behind every set of fortresses. (this makes for about 8-10 tanks per side) Get merc tanks when you can and put them on any spot you like but for the ledges up front (because kerrigan will kill those and that would really be a pity). You will also need about 8-10 banshees, get the mercs into those as well since it helps to be fine with just 8 or even less. In addition produce medic-marines out of 2 barracks with all those excess minerals you will have as soon as possible. Of course upgrades are imperative and should be started as soon as those PFs stand, vehicle and infantry weapons take priority followed by ship weapons and infantry armor. So much for the unit setup now on with the tactics. Normally have those marines just stand by in the middle of your base arround the merc compound, that will make shure no nydus-worms survive for very long arround there and you dont really need them for anything else most of the time. Use the banshees to snipe the nydusses whenever they appear, use the cloak if there is anti air arround, this will make shure that you dont get overrun by orange forces (nydus reinforcements). If there are are no Nydusses just keep them safe with your marines, you dont wanna risk them getting shot down defending when your static and tank defense can keep up with any normal attack anyway. Now all you have to worry about are those special waves. First off to get it off my mind: At about 40% there will be a huge overlord attack, dont waste resources on air defense just keep the artifact ready and activate it then, this will easily shut this down completely. The artifact takes about the same time to recharge as 10% of the charge indicator does. The real threat of course are the kerrigan attacks with the first one happening arround the 30% mark and this is what you keep that marines force for. Since kerrigan can spell-one-shot any unit, expensive units are horribly ineffective against her, so even if you can fend her off with BCs for a wave its just a wastation of money and you probably wont be able to rebuild enough of those in time before she comes back. With marines of course its a whole lot different, you can replace those easily and if she one shots them ... so what. Oh and in addtion get all the infantry mercs that are available since they are just to nice to pass up upon, even if its just for the extra hp-buffer. So if kerrigan appears you gotta draw out you marines force in front of you base on the lane that she is coming (you left that sortie-gap that i told you about didnt you?). If you dont do this she will one-shot your tank defense and you dont wanna waste that money if you dont have to. Up to the 50% mark your marines will be able to deal with kerrigan quite easily, you will of course take significant losses every time, but since those are only marines you can replace them in no time for very low costs. After the 50% mark kerrigan gets her "kinda-psy-storm" which just deals ridiculous amounts of aoe damage, fortunately she only has energy for about 2 iterations of this. So what you do is, you keep your main force in the back and sent out troops of about 5-8 units to provoke her storms, once her energy is depleted you send out the rest and take her on just as easily as before. Should it ever happen to you that the majority of your marine force got caught and died in one of those storms (obviously this should be avoided when possible) bring in your banshee force to get rid of her. They are quite effective at dealing with her but of course a lot more expensive to replace so this should really be a last resort and only be used in emergencies. Also you can use your banshees (preferably cloaked) if a side ever looks like it might get breached to help out. Try to make shure that your artifact is charged arround the 98% mark since there will be a heavy attack and you dont want to loose just at 99.9% (like i did -.-) This got me through hard difficulty pretty easily, havent tried brutal yet though, i might have to add thors for stun in that case we will see. edit: wow this got quite long ... | ||
Shambler
United States40 Posts
I just walled off with flame turrets and put tons of siege and some bunkers behind them. Leave like 4 scvs up in front at all times for healing. Build 2 starports and pump shees and get the merc shees to take out the worms and to focus down kerrigan when she attacks. Also only use the nova for kerrigan, it takes maybe 10-20% off her and its worth it cause her aoe attack just beasts. Make sure to take out the worms fast with the shees. Use their cloak when flying to take out the worms. Get your merc bc and use it plus the other bcs to reinforce if one of your sides starts going down. Also use them when kerrigan comes. Make sure to engage her in siege range. Also put missle turrets all over the place to deal with the ol drops. Just make sure to keep your flame turrets up and have like 5+ sieges covering each side. Also scatter a few sieges through your base for the inbase worm attacks. And for the love of god GET ATTACK UPGRADES to marines and ships and tanks. | ||
Lexvink
Canada310 Posts
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WillyDilly
United States15 Posts
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Blackhawk13
United States442 Posts
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Sfydjklm
United States9218 Posts
On July 30 2010 09:13 Blackhawk13 wrote: wow this is hard for me on brutal.. managed to get to 64% so far T_T dunno what to do.. its a real pain to kill the nydus canals i think i shouldve eliminated them instead of the air.. idk FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU yea with 75% splash reduction(friendly fire from tanks) bloodlords maybe coulda been managable | ||
Sfydjklm
United States9218 Posts
for me at least. | ||
Blackhawk13
United States442 Posts
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vyyye
Sweden3917 Posts
If you're stuck at the last few %, try just mocving all your buildings up to defend the artifact. Worked for me, after a lot of tries. | ||
Snowfield
1289 Posts
Get 2 tech reactored factories and pump tanks get 2 armories and upgrade said tanks Wall with bunkers If you have them, place your Psi Emitters Worked like a charm I placed the siege tanks pretty close into my base, so the siege tanks always got the nydus canals before they got any units out. http://img844.imageshack.us/i/leftflank.png/ http://img21.imageshack.us/i/rightflank.png/ http://img829.imageshack.us/img829/4369/mid.png My setup on this mission + added bunkers as they go down | ||
SC2Phoenix
Canada2814 Posts
Edit: Broodlords made this mision a nightmare. | ||
RolleMcKnolle
Germany1054 Posts
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Sfydjklm
United States9218 Posts
On July 30 2010 11:00 Snowfield wrote: I did it on first go on brutal. Get 2 tech reactored factories and pump tanks get 2 armories and upgrade said tanks Wall with bunkers If you have them, place your Psi Emitters Worked like a charm whats your BO? when do you wall in with bunkers? How many of em? | ||
Ecael
United States6703 Posts
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Snowfield
1289 Posts
i have a psi disruptor on each side of the cliff, helps greatly against the speed of teh zerg the middle section in my setup is pretty imprtant too, to kill nydus on the cliff, esp for around 90% | ||
banana
Netherlands1189 Posts
Like people said, you just need some kind of fast killing of kerrigan. (Yamato, Spectre blast, 250mm cannons etc) | ||
Blackhawk13
United States442 Posts
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Snowfield
1289 Posts
On July 30 2010 11:24 banana wrote: Personally just walled with 5 bunkers on each side, 2 scvs patrolling around beeing repair heroes, about 4 tanks on each side, rest just bcs and yamato everything you see. Depending on the mission path you took (no broodlords or no nydus), just add a group of those merc banshees or vikings, they can solo all the broodlords/nydus with some micro, have to add this is also without any use of the mid tower. Like people said, you just need some kind of fast killing of kerrigan. (Yamato, Spectre blast, 250mm cannons etc) A ton of siege tanks works too ![]() And im so fucking glad i took out air instead of nydus, the nydus was just lols, broodlords wouldve sucked hard. But ofcourse any strategic mind will know that taking control of teh air leads to victory. | ||
furymonkey
New Zealand1587 Posts
This is the only brutal level I couldn't finish while acquiring all the achivements in the same game. Only use the artifact once is damn near impossible for me. | ||
Tsagacity
United States2124 Posts
3/3 tanks had no trouble handling everything except Kerrigan. She would usually AOE down the barracks before she died, but I got used to rebuilding them ASAP after a kerrigan wave. I hadn't researched the +40 single-target tank damage or the spectre shit. If I had gotten either of those I probably could have gone AFK between Kerrigan attacks. Edit: fuck I forgot psi emitters too. Emitters+tanks must be a joke. | ||
Stratos_speAr
United States6959 Posts
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Snowfield
1289 Posts
On July 30 2010 11:58 furymonkey wrote: LOL... my brutal game was ridiculous. Since I pretty much only used infantries for the whole campaign, I did the same for this level. I had around 7 normal siege tanks on the artifact hill covering the right side using factories as wall (It has smaller choke so enemy won't slip into my base). Then I had a mobile force of marines, medic and few marauders. Good thing there is tonnes of mineral in this level, I had like 8 barracks with reactors, and my marines are dying as fast as I can build them, it was a blood bath for both sides. I was low on gas as well because of medics, I lost all my banshee around 80% so I couldn't snipe the worms. This is the only brutal level I couldn't finish while acquiring all the achivements in the same game. Only use the artifact once is damn near impossible for me. Lol, wtf where you thinking ![]() ![]() ![]() | ||
Slayer91
Ireland23335 Posts
I walled off with 4~bunkers and 2-3 turrets on either end with about 4 scvs to repair with all the bunker/scv upgrades for double repair and stuff. I didn't use tanks because all that was thrown at me with like 90% muta/ling and broodlords so they were doings more harm than anything. vs Nydus worms maybe mass tanks. I had full MM+F upgardes so I put 1 firebat in each bunker and 4 marines. Then keep pumping 2-3 rax or MMF for backup and kerrigan. I have 1 factory with tech lab to produce 2 thors so they can strike cannon stun kerrigan. The rest I spent on vikings, bcs and sciece vessels. Vikings with splash rape mutas, BCs with dmatrix and sci vessels are great for healing. I FORGOT PSI DISTRUPTOR FFFFFUUUUUUUU Don't forget to g o crazy on upgardes. BTW Medic marine is sooooo sick Medic marine and firebat with vikings just kills everything. The reason you need firebats is they have 6 armour with all upgrades and you need to soak ultralisk splash and baneling splash. The firebats rush up and die but it does the job. Like I heard Welcome to the jungle was hard and I literally was just spamming MM+viking and won it in like 10 minutes it was really easy. Compared to this which I found hard I guess MM doesn't work so well with turtling =p Eliminate air and mass tanks with like any kind of block for zerglings probably works WAY better though. I also didn't think of planetary fortresses. God damnit. And yeah, I took out nydus because I didn't want to side with that lame general guy. Not having to make any vikings would have been easy mode. | ||
furymonkey
New Zealand1587 Posts
On July 30 2010 12:11 Snowfield wrote: Show nested quote + On July 30 2010 11:58 furymonkey wrote: LOL... my brutal game was ridiculous. Since I pretty much only used infantries for the whole campaign, I did the same for this level. I had around 7 normal siege tanks on the artifact hill covering the right side using factories as wall (It has smaller choke so enemy won't slip into my base). Then I had a mobile force of marines, medic and few marauders. Good thing there is tonnes of mineral in this level, I had like 8 barracks with reactors, and my marines are dying as fast as I can build them, it was a blood bath for both sides. I was low on gas as well because of medics, I lost all my banshee around 80% so I couldn't snipe the worms. This is the only brutal level I couldn't finish while acquiring all the achivements in the same game. Only use the artifact once is damn near impossible for me. Lol, wtf where you thinking ![]() ![]() ![]() Lol... The reason is.. I AM TERRAN PLAYER! I was brain washed during beta, M&M owns everything. Edit: I felt I achieve alot when I finished the level though. Because I have to constantly stim my marines and kite them, while spamming marines the whole time. Way more fun than just watching tanks blowing stuff up. | ||
BamBam
745 Posts
On July 30 2010 12:11 Snowfield wrote: Show nested quote + On July 30 2010 11:58 furymonkey wrote: LOL... my brutal game was ridiculous. Since I pretty much only used infantries for the whole campaign, I did the same for this level. I had around 7 normal siege tanks on the artifact hill covering the right side using factories as wall (It has smaller choke so enemy won't slip into my base). Then I had a mobile force of marines, medic and few marauders. Good thing there is tonnes of mineral in this level, I had like 8 barracks with reactors, and my marines are dying as fast as I can build them, it was a blood bath for both sides. I was low on gas as well because of medics, I lost all my banshee around 80% so I couldn't snipe the worms. This is the only brutal level I couldn't finish while acquiring all the achivements in the same game. Only use the artifact once is damn near impossible for me. Lol, wtf where you thinking ![]() ![]() ![]() Dont you get it? Its utterly genius! I mean, if you feed the zerg more and more infantry, they must obviously get tired, slow and stuffed from all that meat, and when that time comes zerg would get crushed by a onslaught of whatever is leftover from the countless attacks. Brilliant! | ||
Snowfield
1289 Posts
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RageOverdose
United States690 Posts
I walled off with the 5 Bunkers, and put PSI Emitters on the ends of the walls best I could, in order to slow them down. I also got the 2 squads of Banshee mercs, because they help a lot with their extra damage. I also tried BC's at first, but it doesn't really work out, so I went straight Banshee with the Tech Reactor research. I didn't even have Planetary Fortress either. Basically whenever the Nydus Worms came up, I instantly went to take any outside my base out. Mostly Zerglings funneled out, so it wasn't hard to keep them alive, and with about 10 (including mercs) you can demolish any Spore Crawlers easy. However, cloak them if you see any Hydras around, best to play it safe. Because of my defenses, I couldn't afford too many Banshees though because of supply, although I could just sacrifice the starting BC's. I only lost, maybe, 1 bunker each time Kerrigan hit me. Since I had the attack research which increased attack speed each time you get an attack upgrade, my tanks and bunkers just demolished anything that came close (probably 6 tanks per line, including 1 merc each). Whenever Kerrigan came out, I moved my Banshees to engage her when she got in range of my defense line. She would usually focus more on them, so I wouldn't lose my line to her massive amount of structural damage. I never lost a building to a non-Kerrigan attack. With backups and using multiple SCV's to rebuild the Bunkers I lost to Kerrigan, it made it really easy to refortify any wall. However, you have to be very sharp to beat this mission without losing a lot. You have to constantly keep tabs on both walls while engaging all the Nydus Worms that spawn outside your base and make sure your production is kept up. Eventually you get a critical mass of defense that only suffers to Kerrigan. This is only on hard mode though. Brutal I feel will require a bit more attention. | ||
BamBam
745 Posts
Farthest I could get was only 80 some percent. ![]() | ||
FiveAlarm
United States57 Posts
I've noticed that she'll dump a "storm" on the first thing to engage her, then it will be on cooldown for a bit. If you can make sure that this is your Banshee squad, instead of your tank line you can just fly to the side and keep beating her face in. You'll lose a couple of banshees for sure but, it's easier to reproduce a few banshees than it is to replace your entire defense for that side. If you're having trouble on one side or the other, don't be afraid to dump minerals on vulture/hellion/marine spam to reinforce. Or send a suicude group of them to kill Nydus worms if you lose your hunting party. | ||
tyreek
United States141 Posts
/facepalm I don't think it is possible to beat this on brutal if you didn't take out the air. And if someone did take out the nydus provide a replay or SS as proof. Brutal only, beating it on hard or lower is a cakewalk. | ||
paper
13196 Posts
-- Mass bunks w/ auto-turret, flame turrets, idle SCVs around with auto-repair -- Mass siege tanks with increased damage, less damage to own units upgrade -- Small group of banshees to take out nydus worms, there's barely any detection on map -- Keep one or two tanks in the middle area of your base to kill off nydus worms -- Used psi disruptor... but I don't know how effective that was :s The only problem was that Kerrigan would come in and kill 50 food really fast and it'd just be a race to replace everything, but still it was easy... I used the artifact once just to see what it would do o..o;; | ||
Stratos_speAr
United States6959 Posts
On July 30 2010 12:24 furymonkey wrote: Show nested quote + On July 30 2010 12:11 Snowfield wrote: On July 30 2010 11:58 furymonkey wrote: LOL... my brutal game was ridiculous. Since I pretty much only used infantries for the whole campaign, I did the same for this level. I had around 7 normal siege tanks on the artifact hill covering the right side using factories as wall (It has smaller choke so enemy won't slip into my base). Then I had a mobile force of marines, medic and few marauders. Good thing there is tonnes of mineral in this level, I had like 8 barracks with reactors, and my marines are dying as fast as I can build them, it was a blood bath for both sides. I was low on gas as well because of medics, I lost all my banshee around 80% so I couldn't snipe the worms. This is the only brutal level I couldn't finish while acquiring all the achivements in the same game. Only use the artifact once is damn near impossible for me. Lol, wtf where you thinking ![]() ![]() ![]() Lol... The reason is.. I AM TERRAN PLAYER! I was brain washed during beta, M&M owns everything. Edit: I felt I achieve alot when I finished the level though. Because I have to constantly stim my marines and kite them, while spamming marines the whole time. Way more fun than just watching tanks blowing stuff up. ....No, no. It's incredibly satisfying to watch 20 Tanks kill literally thousands of Zerg ground units. | ||
imyzhang
Canada809 Posts
screen shot below, if u dont wanna see the map dont click spoiler: + Show Spoiler + ![]() FUCKING SHIT ASS MOTHER FUCKER I HATE YOU KERRIGAN -__- U NEED at least two zerg defensive structures that you researched, one for each side of the choke, (even then it might not be enough when the ultras come) 6-7 tanks at 3-0 on each side, 4-5 bunks filled with rines as well, banshees HAVE to kill the nyduses, when kerrigan comes, use the rines to focus fire on her with stim, when she uses the aoe spell u have to dodge it, i almost finished it without using a single pulse from the artifact... even during the over lord drop thing. | ||
Azile
United States339 Posts
4 bunkers per side 2 Psi disrupters per side 4 SCVs per side to constantly repair and rebuild after kerrigan Max supply tanks with 8-12 banshees to run around sniping nydus. Get upgrades for everything. Trust me you'll have the money. Did it first try, never used the artifact. Surprisingly easy compared to some of the earlier missions (protoss missions i'm looking at you...). + Show Spoiler + Ending was kind of anti-climatic.. I mean you pretty much know exactly how the game's going to end as soon as you do the protoss missions halfway through the game, meh. Seriously can't wait to get my hands on Heart of the Swarm, I hate playing terran. | ||
red_
United States8474 Posts
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Azile
United States339 Posts
On July 30 2010 16:15 red_ wrote: Taking out the Nydus was so clearly the wrong decision, when I made it I had no idea the final mission would be a 'holy fuck defend for your life' so I was like 'ya Nydus worms have been far more annoying to this point in the game.' Damn you General Warfield and your intelligent military mind, why did I listen to Tychus! =p Well it's still entirely doable just make sure you have the Viking aoe upgrade and mass viking/bc instead of tanks. | ||
Zeroes
United States1102 Posts
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Raisauce
Canada864 Posts
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chobopeon
United States7342 Posts
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Zerksys
United States569 Posts
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soki
United States40 Posts
I'm really surprised the most effective strat (mass tanks + bunkers) doesn't involve hunting down the nydus canals with banshees... | ||
Nihilnovi
Sweden696 Posts
have 6-7 scv's on each choke that are spamming flame turrets have 2 star ports for banshee + science vessel spam have 1 factory for siege tank spam have 2 rax for marine spam(mineral dump) fly around with your air army taking out nydus(they can also hold one side of the base when no nydus are up easily without ever dying, science vessel is just so OP), rest should be obvious, just build some towers around the artifact itself because some worms gonna spawn right on top of it in the end =) | ||
flizz
Canada14 Posts
1. Build barracks to block your ramp 2. Build bunkers behind those barracks 3. Build psi disrupters(the slow)/mind control thing on the high ground/corners of the base 4. Mass Siege tanks and get their attack upgrade first 5. build missle turrets creating a crescent behind your base from ovies 6. repair and rebuild barracks/bunkers when kerrigan comes to wtf 3 shot your walling buildings and then you win! | ||
mcgavin
Canada47 Posts
Broodlords decimate your grounds army so bad and even with 15-20 viking its really hard to keep up at the last 15%. I kept getting overrun by zergling at 95% because all my tanks / marine / PF were getting killed by Broodlords. | ||
Whalecore
Norway1110 Posts
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VonLego
United States519 Posts
-No Pfortress -Mind control, not slow tower -AIR This is a mind blowing level... One quick and easy way to deal with the occasional air units behind your mineral lines is just to patrol 3-4 vikings. | ||
red_
United States8474 Posts
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VonLego
United States519 Posts
My brother was pretty flabbergasted at how difficult my air fight was in top of having to fight the levi. | ||
Jyvblamo
Canada13788 Posts
On July 30 2010 20:00 Whalecore wrote: If I had tech reactors this mission would be easy I guess. :< Haha, I feel for the people who got the infantry drop pods... Tech reactors are a blessing. Though, I'm considering reloading to an earlier save because I entered the last mission without flame turrets, bunker health upgrade, or scv repair upgrade... | ||
TheFinalWord
Australia790 Posts
- build about 30 marines and upgrade weapons as the mission progresses. When kerrigan appears and is near your base use the crystal to kill all other troops. - stim and run out of your base away from your vulnerable tanks. - attack her with your marines avoiding her psy storms. - you should be able to take out most if not all of her health. | ||
Mitosis
United States24 Posts
On July 30 2010 20:18 red_ wrote: Out of curiousity, do you fight the Leviathan regardless of your choice of ground vs air? Or is that another 'Fuck You' for being retarded and electing to fight broodlords? You fight the Leviathan in the mission previous when you're destroying the flyers' orbital platform, should you go that route. I just did this one on Hard last night without Planetary Fortress, completely forgetting that the slow tower even existed (oops), fighting air. First and foremost, use your perdition turrets! Those things are extremely powerful; i had 2-3 at each choke and they did an incredible amount of damage. I built up siege tanks at the two main chokes until I had 6 and then replenished as they died. Three bunkers I rebuilt when possible with 6 marines in each, and 3-4 goliaths at each choke as well. Two science vessels and 4-5 SCVs per side repairing. I also built a couple perdition turrets around the artifact itself and in the spots in the base where the zerg "drop pods" would land, to mop up those few hydras and zerglings that appear every once in a while. Lined the edge of the artifact platform with missile turrets and a number of SCVs to repair them (I did have the increased HP and splash on turrets). I also had 4 turrets around my mineral line to distract the flyers that appeared there. The main force I controlled was a steadily increasing number of vikings, with splash and range, that flew around taking care of broodlords when they appeared and everything else when there weren't any. Absolutely remember to upgrade all your stuff, you have the resources for it. It wasn't the easiest fight against the Leviathan; I lost about half of my 20 vikings between that and the mutas that come with it. Anyway, that's my strat, good luck! | ||
Snowfield
1289 Posts
On July 30 2010 20:50 TheFinalWord wrote: I have an easy way to kill kerrigan. - build about 30 marines and upgrade weapons as the mission progresses. When kerrigan appears and is near your base use the crystal to kill all other troops. - stim and run out of your base away from your vulnerable tanks. - attack her with your marines avoiding her psy storms. - you should be able to take out most if not all of her health. I tried to save up blasts for kerrigan waves, but its just not possible at times on brutal edit: to the ones that took out nydus: sucks ![]() also: every strategic mind know you should take out air ![]() | ||
VonLego
United States519 Posts
That being said the "nuke the canals" mission is a ton of fun and those who took out the air should go back and play it. | ||
Groovyschlumpf
Germany75 Posts
On July 30 2010 18:28 soki wrote: Was finally able to beat this mission (on brutal) thanks to Snowfield's strat (thanks for the screenshots, that's not where I had my tanks originally set up!) I still had to load a few times when Kerrigan decided to RNG too many units, but it was still a pretty comfortable victory in the end. Even in the last 5-10% I was completely safe, didn't even have to turtle and move all my tanks up to the plateau, so it was sort of anti-climatic. I'm really surprised the most effective strat (mass tanks + bunkers) doesn't involve hunting down the nydus canals with banshees... I do not have Psi-Emitters ... are they mandatory? | ||
wristuzi
United Kingdom1168 Posts
Anyway, I did it like this: 4 bunkers at each entrance, filled with marines/marauders, with 5-6 tanks behind them, and psi disrupters on the cliffs nearby to slow as much as possible, with 2 SCVs to repair and the medics you get at the start to heal the SCVs ![]() BCs also help with kerrigan. Yamato the crap out of her. In fact kerrigan was the real problem with the banshees, as she just shreds them to pieces. Also, get your attack upgrades as quickly as you can. Since your bunkers are taking the hits for your troops you just need the attack upgrades for infantry and vehicles, and then both for air. Nuking kerrigan also sounds like a good idea, I might try that ![]() | ||
TheFinalWord
Australia790 Posts
On July 30 2010 21:44 VonLego wrote: I was having a lot of fun with all the anti-air goodies I had recently picked up and figured it would be the way to go -- didn't know there was such a huge difficulty gap between the missions. That being said the "nuke the canals" mission is a ton of fun and those who took out the air should go back and play it. have you played with the nydus in the last mission. Its still very hard. Are you sure the flyers aren't offset by the severly reduced ground forces? | ||
fieros
United States5 Posts
I finally beat this mission after my 900th attempt (exaggerating but not really by much). Going to post my strat to help other people out since this can be insanely frustrating and most advice is with nydus. I tried to record it but it ended up a black screen (definitely never doing this mission again so sorry for lack of video). Difficulty = Brutal Mission choice= No Nydus Necessary Armory/Research Upgrades = Mind Control Tower, Medics (had both upgrades), Stim+shields rines, and tech/reactor. Others I had and used but not necessary (just helpful) = both hellion, missile turret barrage, Auto refinery. Originally I tried mass Thors +Vikings (mine were not upgraded) and this failed entirely. After watching Rob (ScienceRob? sorry cant remember the name:/ i'll edit if someone informs me) stream his attempts last night I started using Marine and Medic. At start. Move all SCVs except the ones given for gas onto minerals (start building a few more SCVs at start and make sure you are always using your OC energy on MULES). With the ones for gas build 2 more barracks + tech/reactor attachment. And the third building another engineering b. This obviously takes 3 SCVs, so send the remaining 3 to separate places. The first to the North choke and build 3 mind control towers just where the cliff on the left ends (positioning is very important). The second to the south to build 3 MC (closer to the fusion core), and the final SCV to the Artifact to build 2 MC towers (on the cliff nearest your base). (Note: I salvage the given bunkers for additional minerals in order to build this many. You don't want them as they hinder the MC towers later on. Start immediately pumping out marines and medics from the 3 barracks, and additionally start getting a few hellions from the un-upgraded factory. You will need them for the first few waves while you upgrade your bio. So btw upgrade bio guns+armor ASAP and keep them running. 4 Side notes= 1) Send 3 Merc vikings to your mineral line as soon as possible. This will cover the back from air the entire game you don't need anymore as long as you pay attention to them ( I built 2 missile turrets there as well (next to the refinery), and when they came i moved my vikings around the 2 Mutas and went straight for the Blord. Turrets with upgrade destroy the 2 mutas. 2) Build 3 Missile turrets at the northern spaces above your northern Supply Depots (the given ones) You build two north and one slightly Southeast on the edge. This will prevent the Overlord wave from destroying them. 3) Don't forget to build your supply depots to Max supply when you have additional cash. 4) I do not kill the Leviathan. It stops short and out of the way so I just leave it there. This is a kiting+MC strategy so it isn't important. So back to the main strategy. With your two MM balls at each choke with some hellions you need to pump out a few vikings to the center near the artifact. If you feel you have the cash and supply try building an MM ball to go up there as well. With the 3 MC towers on each side your priority is to mind control, at first, Roaches. These destroyed my marines in previous attempts so I just took them over. The hotkey is C to cast it so just Spam it on them when you see them. Another Note: MC'd units take no supply and yes it is forever no time limit so use it liberally until around 60%. With the MC towers in the center your priority is to MC w/e Orange Mutas you can, unless the Blords come in range. For some reason these towers can cast outside their range so click as often as possible even when units are remotely close to the range limit. By now you should have a reasonable amount of MM and zerg units. So now more Blords start to come. Also, I used my Nova whenever I felt I really needed it, maybe 3 times. Kerrigan goes down fast to MM early on but her Storm ability can really mess up your army in later stages. The key here is to MC her Hydra guards (Hunter killers). This is done by running your MM ball away towards your MC towers (This is why you don't build Bunkers as Kerrigan and the Broodlords will attack them instead of going for the army). She will storm right on the hydras, wait for two then run in, Stim, and take her down. Taking out Broodlords is done in a similar fashion. When you see them shooting, run back, MC them, and move them to your army. By the end of the game I had more Zerg units than terran ones. You can save a lot of novas as well by simply MCing the front of a large push. You HAVE to MC the Ultras, so you may need to go back to a save to know when they are coming. Save the energy and MC all six (3 from each side, you'll survive if you just get two). They are also key when you need to bail to cover the artifact at 85+%. Put one on each ramp and hit hold position, and no lings are gonna get past them. I hope this advice helps you guys out and at least sparks some new ideas for you on how to beat it. It was incredibly frustrating, so I feel your pain. | ||
Snowfield
1289 Posts
![]() But well done! sounds like you have to micro alot more | ||
Groovyschlumpf
Germany75 Posts
Thank you Snowfield ... worked fine for me ... even without psi-emitters! Good Job! Brutal - solved | ||
Kisra
United Kingdom466 Posts
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Daxten
Germany127 Posts
Used Banshees to kill nydus worms and used a mix of flame turrets / bunker + repair SCV's and Tanks to defend | ||
Snowfield
1289 Posts
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soki
United States40 Posts
On July 30 2010 23:35 Groovyschlumpf wrote: YAY! Thank you Snowfield ... worked fine for me ... even without psi-emitters! Good Job! Brutal - solved Haha, I was going to say yes, psi-emitters are necessary. I had 4 up in my base and they just make tanks that much better, and I only had to rebuild one the entire mission. But good job anyway =P On July 30 2010 20:49 Jyvblamo wrote: Show nested quote + On July 30 2010 20:00 Whalecore wrote: If I had tech reactors this mission would be easy I guess. :< Haha, I feel for the people who got the infantry drop pods... Tech reactors are a blessing. Though, I'm considering reloading to an earlier save because I entered the last mission without flame turrets, bunker health upgrade, or scv repair upgrade... Indeed, I feel bad for the people got the drop pods... I actually really wanted to get them at first but then I realized it was for Barracks only so I had to go with the Tech Reactors. | ||
Veritassong
Canada393 Posts
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Stratos_speAr
United States6959 Posts
On July 30 2010 21:55 TheFinalWord wrote: Show nested quote + On July 30 2010 21:44 VonLego wrote: I was having a lot of fun with all the anti-air goodies I had recently picked up and figured it would be the way to go -- didn't know there was such a huge difficulty gap between the missions. That being said the "nuke the canals" mission is a ton of fun and those who took out the air should go back and play it. have you played with the nydus in the last mission. Its still very hard. Are you sure the flyers aren't offset by the severly reduced ground forces? Nydus Worms really aren't a problem because Tanks at your entrances take out any that pop up in your base. Seriously. Mass Tanks and you don't even need to go out and take out the Nydus Worms. Did it on Brutal and it was pure rape. | ||
MangoTango
United States3670 Posts
On July 31 2010 02:34 Stratos_speAr wrote: Show nested quote + On July 30 2010 21:55 TheFinalWord wrote: On July 30 2010 21:44 VonLego wrote: I was having a lot of fun with all the anti-air goodies I had recently picked up and figured it would be the way to go -- didn't know there was such a huge difficulty gap between the missions. That being said the "nuke the canals" mission is a ton of fun and those who took out the air should go back and play it. have you played with the nydus in the last mission. Its still very hard. Are you sure the flyers aren't offset by the severly reduced ground forces? Nydus Worms really aren't a problem because Tanks at your entrances take out any that pop up in your base. Seriously. Mass Tanks and you don't even need to go out and take out the Nydus Worms. Did it on Brutal and it was pure rape. ...Until Kerrigan comes and Storms/1-shots all your tanks. Any units you have remaining are firing at Kerrigan, and 7694768974356 hydras/ultras are stacked up behind her ready to smash your face when she goes down. | ||
Snowfield
1289 Posts
On July 31 2010 02:40 MangoTango wrote: Show nested quote + On July 31 2010 02:34 Stratos_speAr wrote: On July 30 2010 21:55 TheFinalWord wrote: On July 30 2010 21:44 VonLego wrote: I was having a lot of fun with all the anti-air goodies I had recently picked up and figured it would be the way to go -- didn't know there was such a huge difficulty gap between the missions. That being said the "nuke the canals" mission is a ton of fun and those who took out the air should go back and play it. have you played with the nydus in the last mission. Its still very hard. Are you sure the flyers aren't offset by the severly reduced ground forces? Nydus Worms really aren't a problem because Tanks at your entrances take out any that pop up in your base. Seriously. Mass Tanks and you don't even need to go out and take out the Nydus Worms. Did it on Brutal and it was pure rape. ...Until Kerrigan comes and Storms/1-shots all your tanks. Any units you have remaining are firing at Kerrigan, and 7694768974356 hydras/ultras are stacked up behind her ready to smash your face when she goes down. never was a problem for me, i won this mission on first try on brutal, with just mass tanks + bunkers | ||
InFiNitY[pG]
Germany3468 Posts
I had no real wall, just built a ton of bunkers (left side was much harder for me because it has two entrances) with siege tanks behind and got banshees for the nydus worms, tho i kept losing them because they ran out of engery for cloak after a while. when kerrigan came I just pretty much ignored her and just let my wall take care of her, rebuilding once she was gone and most of the time using the nova for this time. Didn't have PFs or bunker upgrades which probably made it a lot harder. After reading some of the strats I think I played it pretty retarded but still managed after maybe 15 tries. | ||
SoMuchBetter
Australia10606 Posts
choke setups: ![]() ![]() | ||
Avril_Lavigne
United States446 Posts
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Snowfield
1289 Posts
+ Show Spoiler + On July 31 2010 03:12 SoMuchBetter wrote: i finally managed to finish it on brutal minus nydus worms. i used bc/viking/vessels/thor/flame turrets to do it. i also got the achievement for using the artifact blast once, not because i wanted to get it but rather because i never under enough pressure until the end
Hm, well done! | ||
axion
Norway110 Posts
I was doing it all wrong! (Not killing worms) | ||
Groovyschlumpf
Germany75 Posts
On July 31 2010 03:12 SoMuchBetter wrote: i finally managed to finish it on brutal minus nydus worms. i used bc/viking/vessels/thor/flame turrets to do it. i also got the achievement for using the artifact blast once, not because i wanted to get it but rather because i never under enough pressure until the end
Since I had neither the stun of the barrage (i didnt expect it to work on "boss mobs" like kerrigan), flame turrets and science vessels, I dont think I can ever master it on brutal without the nyduxxes - at least not the way you discribed - kerrigan killed me every time... i could achieve it on brutal w/o air ... but i have to say ... well done, sir! | ||
Kayel
Australia40 Posts
first, dealing with ground is much easier then the air version. i'll try give the best insight i can on both. General Front line should be like 3 bunkers making a wall with all your siege tanks behind. Siege Tanks were my main killing unit Always had my mineral line saturated Always had 3ish scvs at both choke points, when they die (and they will) get more from your mineral line. Upgrades help Hiring mercenaries help (tanks, banshees and vikings for air mode) Ground Version (Nydus Worms) Start off getting like 3-4 tanks and a couple bunkers at both choke points, i'm not sure for you, but for me i felt bottom choke was always easier to defend so i used less tanks there. i also put a couple on the middle high ground area. When you have like 6-8 tanks get 2x Starports and start pumping out Banshees. You want to constantly be making banshees and have about 24 or so. While making those banshees you want to slowly make more and more tanks (1 factory producing is enough) You'll eventually have your minerals build fairly high, i used them to build extra bunkers at the front and around my base in random spots, i also built turrets around cause overlords eventually come and drop. In the end I had about 10-15 tanks at both chokes with like 2-4 on the top middle area. Now with your banshees you want to take out those nydus worms as fast as you can without losing them to hydras. Banshees are also your main damage dealer to Kerrigan. You have to be real careful and not lose them (really really important) to Kerrigans aoe spell and only tell them to attack when she is attacking your bunkers. Air Version (Muta/Broods/That big zerg flying thing) (note: I didn’t do ‘Aces High’ in air version) Same set up as ground mode. Bunkers and tanks at the front. Turrets everywhere. Mass Vikings, you want about 32 vikings, 2 control groups with 16 each. You want one control group watching middle and top side of your base. You want your other control group watching bottom side and the back of your base. Obviously if you need to watch back and left is under attack by brood lords you send the other group to kill them. When the big flying zerg thing comes, wait till it stops before you send in your vikings, you want to send in all 32 and make sure you SPREAD them out. Also Kerrigan is a lot more annoying, I used 2x Thor’s stun on her to stop her from killing all my tanks. This sounds fairly easy but it is quite a hectic mission, you need to be constantly doing stuff and second stuff dies you need to replace is asap. It is way less forgiving then ground mode choke setup (in the process of making more banshees) + Show Spoiler + http://img801.imageshack.us/img801/1007/screenshot2010073104530.jpg http://img293.imageshack.us/img293/1007/screenshot2010073104530.jpg and as you notice minerals build up huge, so yeah spam bunkers at your front to take damage so your tanks can kill everything anyways gl hf | ||
Stratos_speAr
United States6959 Posts
On July 31 2010 02:40 MangoTango wrote: Show nested quote + On July 31 2010 02:34 Stratos_speAr wrote: On July 30 2010 21:55 TheFinalWord wrote: On July 30 2010 21:44 VonLego wrote: I was having a lot of fun with all the anti-air goodies I had recently picked up and figured it would be the way to go -- didn't know there was such a huge difficulty gap between the missions. That being said the "nuke the canals" mission is a ton of fun and those who took out the air should go back and play it. have you played with the nydus in the last mission. Its still very hard. Are you sure the flyers aren't offset by the severly reduced ground forces? Nydus Worms really aren't a problem because Tanks at your entrances take out any that pop up in your base. Seriously. Mass Tanks and you don't even need to go out and take out the Nydus Worms. Did it on Brutal and it was pure rape. ...Until Kerrigan comes and Storms/1-shots all your tanks. Any units you have remaining are firing at Kerrigan, and 7694768974356 hydras/ultras are stacked up behind her ready to smash your face when she goes down. 20 Tanks > Kerrigan. I've done it twice, once on Brutal and once on Hard. Trust me. As long as you don't place your Tanks in a bad spot you'll be fine. | ||
Sfydjklm
United States9218 Posts
tSlayer told me he went " 3 barracks with 2 reactor 1 tech lab 2 starprot 1 techlab 1 reactor and 1 fact with tech lab" in his succesfull attempt and thats exactly what i did. I also built 3 CCs right away. You have to produce scvs non stop, youll lose like 200/200 scvs on repair alone. I built thors, vikings and science vessels and marines.(i first tried firebats and medics too but realized that bunkers and flame turrets are much more worthy substitutes). Kept putting up bunkers/flame turrets/turrets non stop. Both thors/SV and vikings/SV are mobile. Thors patrol the choke points while vikings patrol both front and a small group in separate control for the back area as well. The flying monster is very easy if you spread ur vikings, imagine fighting an archon with muta. Past like 93% i just lifted all my buildings and landed around my army on highground. That was it. As soon as i knew what unit mix to build it took me like 2 tries and under 10 reloads. Was real easy. | ||
Snowfield
1289 Posts
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Forsti.henning
Germany220 Posts
makes me wantto deinstall. | ||
Backpack
United States1776 Posts
On July 31 2010 09:51 Snowfield wrote: Still think take out air and mass tanks is the best/easiest way to o this with. i just tried it and the first kerrigan ~30% just walked up and raped a side that had like 12 tanks I don't think i have the damage upgrade though : / | ||
RivalryRedux
United States173 Posts
On July 31 2010 13:28 Backpack wrote: Show nested quote + On July 31 2010 09:51 Snowfield wrote: Still think take out air and mass tanks is the best/easiest way to o this with. i just tried it and the first kerrigan ~30% just walked up and raped a side that had like 12 tanks I don't think i have the damage upgrade though : / I don't think tanks are that great against kerrigan because she seems to have some sort of hardened shield ability like immortals except that it never runs out (On brutal at least). The fastest way to kill her always seemed to be marines for me. I tried sniping/yamato/thor cannon/tanks and none of them did much damage. | ||
Backpack
United States1776 Posts
Her aoe just destroys my tanks at the top choke : / edit: it worked, got my kerrigan portrait :D tanks and marines are all you need | ||
NonFactor
Sweden698 Posts
Some people would think that Kerrigan AoE will rip apart Marines, which is true, but when you have like 5 Barracks with reactors pumping, you can have a strong standing army within a minute. Also you need to spread Marines. Send in 1 group > they get owned > Kerrigan also wastes her AoE quite a bit. So if you get a lot of Marines stimmed shooting at her, she falls fast. At around 80% I massed bunkers and made tower defense type of building structure on my upper ground. At around 90% I had to evacuate up there. Put my tanks so much to the side as possible, filled with them bunkers with my marines, spammed supply depots on the entrance / any holes and basically had all my SVCs there too, was cramped as hell, but won me the game. Btw damn, it seems those flame thrower turrets are pretty strong. Didn't tech to them. | ||
lightrise
United States1355 Posts
The strategy I'm using to get to 99.7% is the PF turret / turret / mass SCVS + vikings/bcs/thors strategy suggested by SoMuchBetter. I'd also highly recommend building the extra CCs because you will definitely need them (as Sfydjklm mentioned.) | ||
Saafen
Sweden79 Posts
After that 97% failure I went to bed, both angry and exhausted. While I was trying to fall asleep I was thinking about the campaign. Wondering how I could be so damn stupid and not upgrading all "GOOD" stuff. After about 5minutes I come to think of it... Didn't I researched a "mind controll tower"? So I went up and booted SC2 again to try it out. Mhmm ohh yah there it was. Massing out "mind controll" towers all over the place. Take controll over Mutas and BroodLords made me insta win without even a struggle ;D It was so easy that it kinda felt like cheating. So if you are like me... Missing all "GOOD" upgrades, then pray u choosed MindControll ;} Now I can go back to sleep happy! | ||
Deleted User 31060
3788 Posts
Essentially, the whole deal with the mission for me was to build a crapton of tanks and wall off all entrances. On the left, you can wall off the lower ramp with 4 bunkers and the top with 3 bunkers. Put at least a firebat in each one, and have SCVs repairing. On the right, wall off with 3 planetary fortresses, and have SCVs repairing that too. Mass tanks from 2 factories (4 factories if you don't have the tech reactor upgrade) and just spread them out behind your barricade. Use a few banshees to take out the Nydus worms. When the big drop comes, just take it out with an artifact blast. Aside from that, it's basically watching zerg units run into tank and PF fire. Edit: And I didn't end up using the zerg research structure thingies, no particular reason why. | ||
bnanaPEEL
Canada138 Posts
I killed canals, so all I had to do was spam turrets with a decent wall for ground units (nothing fancy). Then I made about 20 specters and did the leech spell type thing which does 200 damage. It was pretty easy imo (on hard) | ||
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Last Romantic
United States20661 Posts
I didn't kill any worms except the first couple [when my banshees / bcs were still alive] I finished 100% with my defense still intact - 20 tanks or so shooting away. | ||
Meta
United States6225 Posts
At first I thought, "wow, what the hell? there's no way this will work." Then I saw how he lost almost no units and racked up excess minerals and gas. So I thought, "Alright, I'll give that a shot" It worked like a charm. It trivialized this whole mission. I only lost about 50 supply worth of units the whole game and ended with over 8k minerals and 4k gas. After my first two attempts earlier I thought I'd be working on this all weekend, but I can attest to the strategy in that video. It works, it's easy, anybody can pull it off really. | ||
Snowfield
1289 Posts
![]() ![]() My BO wasn't that refined, i just thre up alot of shit i thought was needed, shows hes tried alot, but it was very solid | ||
Meta
United States6225 Posts
On July 31 2010 16:33 Snowfield wrote: That guy in the video was so slow too ![]() ![]() My BO wasn't that refined, i just thre up alot of shit i thought was needed, shows hes tried alot, but it was very solid No kidding lol, that's why I was like "no way this is gonna work" at the beginning. But, good for him he figured out that siege tanks can kill lots and lots of shit at once when they're all in the same place. | ||
AlienAlias
United States324 Posts
On July 30 2010 09:13 Blackhawk13 wrote: wow this is hard for me on brutal.. managed to get to 64% so far T_T dunno what to do.. its a real pain to kill the nydus canals i think i shouldve eliminated them instead of the air.. idk I just kept a reasonable large team of banshees that went straight to them and eliminated them each time they appeared. You can spend all your extra money on banshees as long as you have decent blockades to stop frontal assaults and thors to stun Kerrigan. Also, keep a few tanks lying around in your base so they automatically shoot down the ones that pop up in your base. | ||
lololol
5198 Posts
She also receives 1/4 spell damage. I also thought massing tanks was the very obvious way to deal with mass ground units. Why is so suprising that it works? | ||
blackodd
Sweden451 Posts
FML Then I reloaded a 20min save and just made 30 tanks (no kidding) When Kerrigan comes the last time, I moved all the tanks up by the artifact and then it had 400~ish hp left on 100% GG That was the hardest RTS mission I've ever played | ||
Torture
Canada221 Posts
I eliminated the air, Nydus are pretty easy to deal with if you keep a couple units spread out. I built maybe 4 or 5 bunkers on each side and massed tanks right behind the bunkers. 4 or 5 SCVs per side for repairing, 5ish Battlecruisers to go to whichever side Keriggan went to w/ Yamatto, and a bunch of the flamethrower towers on each side as well. Racked up 5-6k in minerals...made me wonder why I had trouble the first two times... Oh, and medics are useful for keeping your SCVs alive. I didn't even build any extra production buildings...Tech Reactors are pretty wicked though. Make sure to get mercenaries....the merc tanks kick ass. | ||
Snowfield
1289 Posts
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TriniMasta
United States1323 Posts
Mass planetary fortresses while getting banshees off of 2-3 starports with an armory researching, I AM REALLY NOT KIDDING. I won with hard, it also depends what you took out before, I took out the Muta/Brood Lord, so banshees just 1 shot the nydus networks. Banshees will take down kerrigan easily, you'll lose 1-2 once you get an adequate number (I got 40 at the end), leave 5-6 scvs at planetary fortresses, depending if u got 2x repair speed. banshees rape everything EDIT: 3-4 fortresses at each choke, on the right leave 4-5 tanks on the high ground. EDIT: And kerrigan's Swarm Storm (idk Zerg psi storm?) will rape your stacked banshees, trying to get her to storm ur tanks or SCVS first EDIT: Banshees also give you REALLY easy mobility for killing nydus worms (and that actually helps A LOT) | ||
blackodd
Sweden451 Posts
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KnightOfNi
United States1508 Posts
1. Bunker spam (my bunkers had turrets fyi) with marine/firebat and a marauder. I had 4/5 bunkers at each choke with scvs permanently parked there to repair along with the automatically repairing building thing (the one that puts the fire out of a building and repairs it to half health without scvs) 2. Psi Disrupter (1 at each choke) 3. TANKS. 10-15 tanks at each choke completely eliminates any issue with ground units (not kerrigan) ASSUMING you are proactive about taking out the nydus worms. 4. BANSHEES. This was the breaking point of my build. Banshees were the things I was lacking in earlier attempts (well not lacking, but I didn't have enough). Banshees RAPE kerrigan when you get 15-20 of them along with 5 bunkers and 10-15 tanks...this might not seem right but banshees have TWO shots which means even against the hardened shield thing that kerrigan has it does 14 or so damage. Also, banshees will soak up the storm spell that kerrigan throws... and since banshees can move (lol) you just micro away from it..ezpz. Banshees are also REALLY important with regards to taking out the nydus worms. As soon as one pops up, cloak your banshees and go after it. Shift-attack through all of them and then shift click back to your base - DON'T WASTE TIME WITH THEM. If you waste time you will lose them and you will die lol. The zerg is actually rather light on detection so taking out the nydus is painless with banshees...almost felt like abuse ![]() NOTE: No thors were used. None. At all. I also didn't spam PFs... I frankly never even thought of it XD. BANSHEES ARE AWESOME EDIT: I also had 2 vessels at each choke... great for repairing the banshees after they get stormed ![]() | ||
Forsti.henning
Germany220 Posts
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floor exercise
Canada5847 Posts
So I went back to the prior mission and chose to assault the air platform. It was so much easier. 2 PFs, with every base upgrade but the turret ones, and then I built a few bunkers and tons of ebays and pumped tanks. Banshees for worms of course. I made 4 raxes for marines to deal with Kerrigan. I was swimming in money and was stuck at 200/200 for so long because they couldn't touch me. I had like 4k min/gas and nothing to spend it on, as compared to against air units when I didn't even have enough minerals to pump marines | ||
Jyvblamo
Canada13788 Posts
Enjoying my new Kerrigan icon. ![]() | ||
0mar
United States567 Posts
On July 31 2010 16:28 Meta wrote: I did a youtube search and the only video up was this one: http://www.youtube.com/watch?v=8CnijiPKBno http://www.youtube.com/watch?v=xQ16KzByKcY&feature=channel http://www.youtube.com/watch?v=zRs_HkkDvoA&feature=channel At first I thought, "wow, what the hell? there's no way this will work." Then I saw how he lost almost no units and racked up excess minerals and gas. So I thought, "Alright, I'll give that a shot" It worked like a charm. It trivialized this whole mission. I only lost about 50 supply worth of units the whole game and ended with over 8k minerals and 4k gas. After my first two attempts earlier I thought I'd be working on this all weekend, but I can attest to the strategy in that video. It works, it's easy, anybody can pull it off really. I can attest that this strategy does, in fact, work like a charm. I literally spent 4 hours the last two days trying to beat this bear of a mission. Using this, I beat it in 1 try. | ||
Groovyschlumpf
Germany75 Posts
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roflpie
Estonia93 Posts
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TriniMasta
United States1323 Posts
On July 31 2010 21:51 KnightOfNi wrote: Banshees RRRRRRRRRRRRRRRRRAPE kerrigan lol... I went through this one like 10-15 times on hard and each time I got closer and closer... in the end this is pretty much what i did (I took out air): 1. Bunker spam (my bunkers had turrets fyi) with marine/firebat and a marauder. I had 4/5 bunkers at each choke with scvs permanently parked there to repair along with the automatically repairing building thing (the one that puts the fire out of a building and repairs it to half health without scvs) 2. Psi Disrupter (1 at each choke) 3. TANKS. 10-15 tanks at each choke completely eliminates any issue with ground units (not kerrigan) ASSUMING you are proactive about taking out the nydus worms. 4. BANSHEES. This was the breaking point of my build. Banshees were the things I was lacking in earlier attempts (well not lacking, but I didn't have enough). Banshees RAPE kerrigan when you get 15-20 of them along with 5 bunkers and 10-15 tanks...this might not seem right but banshees have TWO shots which means even against the hardened shield thing that kerrigan has it does 14 or so damage. Also, banshees will soak up the storm spell that kerrigan throws... and since banshees can move (lol) you just micro away from it..ezpz. Banshees are also REALLY important with regards to taking out the nydus worms. As soon as one pops up, cloak your banshees and go after it. Shift-attack through all of them and then shift click back to your base - DON'T WASTE TIME WITH THEM. If you waste time you will lose them and you will die lol. The zerg is actually rather light on detection so taking out the nydus is painless with banshees...almost felt like abuse ![]() NOTE: No thors were used. None. At all. I also didn't spam PFs... I frankly never even thought of it XD. BANSHEES ARE AWESOME EDIT: I also had 2 vessels at each choke... great for repairing the banshees after they get stormed ![]() exactly, but you can afford a lot more banshees with just planetary fortresses instead of tanks yea i only used 3 tanks and 3 fortresses per base, and just massed banshees, i can just fly by 4 hydras like nothing, i lose 1 out of 40 banshees, big deal. but yea plaentary fortresses are nice | ||
Piski
Finland3461 Posts
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GrazerRinge
999 Posts
On July 31 2010 16:28 Meta wrote: I did a youtube search and the only video up was this one: http://www.youtube.com/watch?v=8CnijiPKBno http://www.youtube.com/watch?v=xQ16KzByKcY&feature=channel http://www.youtube.com/watch?v=zRs_HkkDvoA&feature=channel At first I thought, "wow, what the hell? there's no way this will work." Then I saw how he lost almost no units and racked up excess minerals and gas. So I thought, "Alright, I'll give that a shot" It worked like a charm. It trivialized this whole mission. I only lost about 50 supply worth of units the whole game and ended with over 8k minerals and 4k gas. After my first two attempts earlier I thought I'd be working on this all weekend, but I can attest to the strategy in that video. It works, it's easy, anybody can pull it off really. I found this method at "zerg hour" by accident...never though it can be useful in "all in" ![]() | ||
Xiphiasar
United States78 Posts
At the end, they broke through the top, but didn't even get up the ramp to the artifact. Easy peasy. | ||
4Servy
Netherlands1542 Posts
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sob3k
United States7572 Posts
I destroyed nydus and got MC turrets and it wasnt that hard after I figured out how to deal with kerrigan. If you MC a few broodlords they make kerrigan get stuck just killing the broodlings and then taking her out is really easy. Nydus is ezpz compared to air attacks. I just spammed flame turrets, 5-6 tanks on each side, and then mass viking/bc. It worked fine on hard, haven't tried brutal. | ||
Gimpb
293 Posts
My big problem with the worm version was that I just couldn't keep the worms down well enough toward the end. I'd have a maxed army but but some minor issue would happen that caused the side to fall behind in killing a bit, a critical mass of zerg would build up, and then that side would get blown completely open and a monsterous ball of crap would come pouring into my base. IT would be really little stuff like important units getting stuck on something, local unit comp grew lopsided, ground troops would get a little out of position somehow, didn't notice a Kerrigan aoe, or something like that. I'm thinking I should have just ignored the nyduses, spammed tanks, concentrated on microing an optimal defense, and hoped the artifact killed nyduses well enough to keep it manageable. Kerrigan wasn't really my issue so maybe I can help with that. I'd just use the artifact as she arrived so my defenses could give her their full attention and had a group of marauders and medics on the high ground that would come blow her up. So basically, it would be a planetary fortress, a ball of marauder/medic, and some tanks at max range shooting her. All my mechanical units would be far far away so she didn't insta-gib them. Micro your marauders and repairing SCVs out of the aoe and although this method doesn't kill her fast, it is simple and very efficient. | ||
Takkara
United States2503 Posts
On July 31 2010 16:28 Meta wrote: I did a youtube search and the only video up was this one: http://www.youtube.com/watch?v=8CnijiPKBno http://www.youtube.com/watch?v=xQ16KzByKcY&feature=channel http://www.youtube.com/watch?v=zRs_HkkDvoA&feature=channel At first I thought, "wow, what the hell? there's no way this will work." Then I saw how he lost almost no units and racked up excess minerals and gas. So I thought, "Alright, I'll give that a shot" It worked like a charm. It trivialized this whole mission. I only lost about 50 supply worth of units the whole game and ended with over 8k minerals and 4k gas. After my first two attempts earlier I thought I'd be working on this all weekend, but I can attest to the strategy in that video. It works, it's easy, anybody can pull it off really. This is so dumb, but it works, SO well. First try, BAM! I didn't even have to refine my strategy. I didn't even have the -75% friendly fire research. I just went in with the half-upgraded tanks and went tank+marine in that tight ball. It's so silly how well it works. | ||
Spiffbane
United States16 Posts
In addition to the foundation of bunkers and tanks on the main fronts (continually rebuilding them when they get taken down) I used 16-18 mind control towers along the front and sides, and a few behind the mineral line. Fortunately the enemy target priority for the MC towers is lower than the bunkers so you get time to react and mass mind control incoming broodlords and mutas. One key benefit was that broodlords take down Kerrigan really effectively because she gets jammed up with all of the broodlings. I actually left that monster leviathan alive because it increased incoming air units to mind control. When the artifact was at 90+% I had accumulated 30-40 broodlords and over 100 mutas from continually mind controlling constantly and continued attacks were no problem. Cons: Takes a whole lot of attention and reaction time and micro to constantly mind control units (although it wasn't too bad just having all 20 MC towers in a control group and just spam click whichever units in range) Pros: Broodlords handle Kerrigan attacks easily, you can amass way more units beyond 200 limit, kinda fun mind controlling endless streams of free units | ||
Cofo
United States1388 Posts
On August 01 2010 16:26 Spiffbane wrote: I arbitrarily opted to take out the nydus network earlier, so I played the level on brutal with mass air. It was tough because a little ways in mutas and broodlords ended up attacking from the back as well as the front/sides, and you have to have quick reaction time everywhere during the mass attacks. I lost a couple of times in the 70-80% range using traditional terran D and mass vikings/etc., and then I realized that I had gotten the mind control lab upgrade and that made it all much easier: In addition to the foundation of bunkers and tanks on the main fronts (continually rebuilding them when they get taken down) I used 16-18 mind control towers along the front and sides, and a few behind the mineral line. Fortunately the enemy target priority for the MC towers is lower than the bunkers so you get time to react and mass mind control incoming broodlords and mutas. One key benefit was that broodlords take down Kerrigan really effectively because she gets jammed up with all of the broodlings. I actually left that monster leviathan alive because it increased incoming air units to mind control. When the artifact was at 90+% I had accumulated 30-40 broodlords and over 100 mutas from continually mind controlling constantly and continued attacks were no problem. Cons: Takes a whole lot of attention and reaction time and micro to constantly mind control units (although it wasn't too bad just having all 20 MC towers in a control group and just spam click whichever units in range) Pros: Broodlords handle Kerrigan attacks easily, you can amass way more units beyond 200 limit, kinda fun mind controlling endless streams of free units This is pretty cool. I've been having a hell of a time beating the air version, so I think I'll give this a try next. I've been doing the occasional mind control, but doing it en mass never occurred to me. Edit: Holy crap, this worked like a charm! I didn't even produce any units beyond an intitial ~8 tanks and a couple vikings. I ended up with over 12k minerals in the bank. Thanks for the idea! ![]() | ||
Salty
United States90 Posts
I walled off with some supply depots, got a few tanks on either side, and then just massed battlecruisers and science vessels. Vessles kept my BCs alive long enough to yamato spam kerrigan, and I would just replenish them afterward. At about 95% I used my last pulse, then pulled my command center, all my starports, factories, and barracks and walled off the ramp the to the artifact. At the end I didn't have and building but the wall off with BCs and tons of vessels healing them managed to demolish anything that got anywhere near the artifact. | ||
dybydx
Canada1764 Posts
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Juvator
Netherlands199 Posts
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keV.
United States3214 Posts
I just finished the air version of All-in (Brutal). How do you win with zero supply you ask? A massive mutalisk/broodlord army! Take that mind control haters! Stupid game didn't save my screen shot AGAIN. Anyway, Psi-emitter schmi-emitter. I build 5-6 mind control things on the north side of the artifact platform. You can easily mind control every single air wave that comes from that direction, you will absolutely not run out of energy until the final seconds when you are spamming it like crazy. Also, I didn't notice until way too late, like 86%, but with good positioning and 4-6 broodlords you can delay Kerrigan's AI for huge periods of time, possibly indefinitely if you micro out of her storm. It is excellent when the air boss comes out, I saved an artifact blast for him because if you don't kill him fast he will cause huge amounts of damage, then on the Kerrigan spawn shortly after I delayed her about 30-40 seconds using broods until another blast was up. The only problem is that Broodlords are slow as shit and Kerrigan is really fast, so you have to get the timing down to catch her with your broods over the lava and her hydra escort out of range. She will keep killing broodlings as long as you keep them coming at her. Broodlords are an amazing tool, they mess up AI so, so badly. I had 4 of them on each side and they were probably just as good/better than psi emitters to slow down the ground army for your tanks, just park them over some turrets. I beat the Nydus version on a lower difficulty a few days ago despite having played the entire rest of the game on Brutal, I just wanted to see the ending at that point. There are lots of Nydus version strategies up so I wanted to challenge myself a bit and do the air version. Keep the faith. The air version is pretty hectic IMO, the air waves don't kill you, the one broodlord you forget about that kills like 10 tanks does. Save a lot and hotkey your Zerg army! | ||
lIlIlIlIlIlI
Korea (South)3851 Posts
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Juvator
Netherlands199 Posts
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MangoTango
United States3670 Posts
On August 03 2010 05:31 randomKo_Orean wrote: I'm a B Zerg player from ICCup days. I do not have MC towers, neither do I have tech/reactor upgrade (fucking 24 pts on protoss research). Air Brutal is fucking impossible. I've reached ~92% every time I play, but Kerrigan up @ 85%~ always comes fucks shit up. I've done everything and anything, but I always run out of money around that same time because I'm a macro beast but micro is non existent due to shitty computer. lolstorm fucks all my m&m up, and I ahve like fuckign 5 bunkers on each side that die to lolstorms, courtesy of Kerrigan. I just need to kill Kerrigan fast enough that I can hold my position. Any ideas? Thor 250mm cannon stuns her and does massive damage. You're welcome. | ||
EvanED
United States111 Posts
Might be bad, but seems like it has a hope of working. Maybe a problem is tying up the resources and food in the ravens which are only helpful vs Kerrigan? My SC2 strat knowledge is pretty low... | ||
Zzoram
Canada7115 Posts
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Naib
Hungary4843 Posts
It's been kinda frustrating, but I figured out in the end. I completely forgot about the research trees (I think I had psi disrupters, but haven't used them ![]() I had 4 groups of moving units, ctrl 1 with mass of MnM + Medivac, ctrl 2 w/ like 7-8 battlecruisers (if u have the +100 energy for casters upgrade it's a lot better, I didn't have that the first time). ctrl 3 and ctrl 4 were like 15 vikings each. Harders part are the vikings, you gotta be there in time before broodlords start raining shit on your defenses from every direction. I used my BCs to park near the left side most of the time, they completely shut off those 2 attack routes w/ some minor help from the highground tanks. I moved my MnM + some hellions around when the need arose, but they were usually protecting the right side. Key thing is having your MnM + medivac ball facing Kerrigan, so she won't oneshot your BCs or key tanks, those are expensive to replace. She uses her stupid spell on hellions too, so those were the meatshields for me. After she casts, you can safely move in w/ your BCs and massYamato hero to death. And you can micro out of her storm with 5 FPS (hell, I did ![]() I had to abandon my base at ~92%, when she yells that she has enough and now it's time to die. I pulled everything near the artifact for an epic holdout and it worked. | ||
Juvator
Netherlands199 Posts
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Nuttyguy
United Kingdom1526 Posts
man my build is so screwed up of the tech tree, i can defend but when kerrigan comes its GG -_- so stuck any advice to doing with kerrigan? ive picked MC and im doing the ground version | ||
question
Czech Republic509 Posts
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Nuttyguy
United Kingdom1526 Posts
On August 04 2010 07:08 question wrote: I played this like 2 hours and ended 99.8% omg lol havent even got that close and been playing for longer -_- | ||
Juvator
Netherlands199 Posts
I'm thinking of trying with just vikings and tanks + bunkers turrets and flame turrets or something now. and just make tons of vikings to cover all incoming air and hope tanks can deal with kerrigan or something. the leviathan will probably be alive during the whole time but with this I might be able to keep him busy till i'm done ? | ||
rifi
United States74 Posts
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checo
Mexico1364 Posts
On August 05 2010 01:11 Juvator wrote: Closest I can get is 80% but the leviathan in the air wave just fucks me over badly, thors can't reach him, and vikings get facerolled even when I have loads. I'm thinking of trying with just vikings and tanks + bunkers turrets and flame turrets or something now. and just make tons of vikings to cover all incoming air and hope tanks can deal with kerrigan or something. the leviathan will probably be alive during the whole time but with this I might be able to keep him busy till i'm done ? Restart the mission get arround 7-8BCs use them to yamato kerrigan then run(avoid them to die vs her blue buble that blows stuff up) send 10 rines+3-4 medics aganinst her (they will finish her of)... as soon as leviathan comes out wait till you get energy for yamato in all your bcs then yamato the shit out of him and finish him with the BCs+vikings. Once his dead it will be much more easy since you don't get broodlords and muta in your face all the time but in small groups just like before his arrival gl hf ^^ | ||
Juvator
Netherlands199 Posts
but marines are a good idea yea, cuz if I keep my bc on her after yamato I loose atleast half of them. and does anyone get any upgrades btw ? I'm doing this on hard btw. | ||
Juvator
Netherlands199 Posts
the leviathan wnet to another spot, kerrigan actually just walked away once back to the base lol weird shit but i'm done with it :s | ||
xnub
Canada610 Posts
they did not even come close to killing me never went below 180 food | ||
Tef
Sweden443 Posts
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Shiladie
Canada1631 Posts
If you have the energy upgrade 3-5 thors on the high ground rapes her every time she comes by. Just stunlock her with the thors while you gun her down with all of your other stuff. Leviathan is what raped me non-stop until I found out that the pulse wave damages him. 3 yammato + pulse + vikings spread out as to not be raped by his suped up FG. Otherwise psi disruptors + tanks/PFs rape the ground, and a group of microed viknigs rape the air with their splash upgrade. | ||
a176
Canada6688 Posts
i made a line of 5 bunkers at each side, filled them with marines, upgraded +3 wep, put 5 scvs at each line for repairs; made 3 bunkers at the top near the artifact, same deal as before, and used the rest of my supply to make vikings to take out brood lords. i also had a backup of 6-12 marines at each side as well, for additional firepower for when bigger waves come or kerrigan. kerrigan usually only manages to kill one bunker with this method. oh, don't forget to spam turrets at the rear of your base for overlord drops. you'll have the minerals, don't worry. | ||
imPERSONater
United States1324 Posts
I built 3 additional bunkers next to the preexisting one and filled them with Maurauders/marines. Also, I left 2 or 3 SCV's up there to repair at each side Then I made about 7 or 8 tanks behind (and on ridges) each choke. 2 bunkers in the base (by the merc building) to kill Nydus worms in base before they spawned. 1 bunker by the SCV's to stop the drops from wrecking me. (along with some turrets to shoot down overlords) And then about 10 banshees to travel around killing nydus worms/ultras. When Kerrigan attacks, lure her into the tank range and attack with Banshees. If I had extra money I would get the mercenaries to bolster the army. I used the artifact once to clear everything out, but basically let the bunkers tank and rebuild them when they die. Lots of tanks for splash damage is what put me over the top. Make sure to kill Nydus worms ASAP, because they just get stronger with age. Once Nydus worms were dead, I would send the banshees to the most dangerous choke to finish it off. | ||
Juvator
Netherlands199 Posts
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Deleted User 50491
721 Posts
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Juvator
Netherlands199 Posts
I've got no splash upgrades on the vikings either no mind control no nothing that is usefull at all on this map I'm so tired of not being able to complete this map because I lack the right research and upgrades :S On August 05 2010 06:42 Kuo wrote: Mass banshee and tanks to hold thats it. and how exactly does that hold off air ? | ||
ceaRshaf
Romania4926 Posts
When Kerrigan came i lured her with some small army or even the SCVs to cast her destruction spell in front of my wall and than killed her of with the tanks. | ||
Confuse
2238 Posts
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checo
Mexico1364 Posts
On August 05 2010 06:42 Juvator wrote: and how exactly does that hold off air ? Hes playing nydus version.... | ||
Juvator
Netherlands199 Posts
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Mr42
Slovakia18 Posts
From then, it's just about creating and recreating semi-mobile force depending on what you feel most comfortable with, aka "buildawholelotofshitloadof...stuff". For me, it was banshee/SV/BC fleet, but anything (thors, ghosts/spectres, M&M) will surely do the trick. Keep this force spread around for additional firepower on the waves and focus all you've got (yamatos, snipes, stim, 250mm) on Kerrigan when she stops by. The best advice for someone who is not yet on char would definitely be to do the optional objectives in each mission. Research and upgrades make the game much, much easier. | ||
FuRong
New Zealand3089 Posts
Edit 2: Trying the strat now, STILL LOSING ON HARD. How the hell does he have so much gas throughout the whole mission? I always have zero gas and still can't get to max. FUCK YOU BLIZZARD. Edit 3: Fuck, now I know why I have no gas, I didn't get the research upgrade which speeds up gas production. Ugh, fml. I don't have flame turrets either, sigh. Here's a rant anyway: Honestly, this is the BIGGEST FUCKING JOKE EVER. I can't get anywhere near finishing ON HARD, let alone fucking brutal. I die before 40%, my wall gets breached and they just swarm. I have no fucking idea what to do. This thread has a lot of good ideas but everyone suggests something different and you can't get tehre by combining half of plan A with half of plan B. What I need is a step by step guide, with pictures showing EXACTLY where to place buildings and place tanks. Why does everyone keep talking about the Nydus Worms? They do like ZERO DAMAGE compared to the 1249673295732957 fucking Ultralisks and other crap bearing down on your base. How the hell can you defend with Bunkers? Planetary Fortresses drop like flies even with like ten SCVs repairing, and that's before the 50% mark. Basically, if your wall even as much as LOOKS LIKE getting broken then you fucking die. No second chance. No "30 seconds to rebuild", it's just more Ultras, more Hydras, more Infestors, more whatever the hell else they have. There is a point every time when you can see it coming. The orange on the map just gets bigger and bigger, you see them closing in your tank line and you know it's fucking gg. I hate people who are like "just make X amount of tanks and you don't have to worry about ground" or "just rebuild the bunkers/PF/Rax in your wall". YOU CAN'T REBUILD, there is no time because the next huge wave is already in your base, killing your d00dz. Any number of tanks will eventually get broken, if not by the Ultras then by Kerrigan herself. This is gonna take me days at this rate... Sigh...all I want is my Kerrigan icon -_- User was warned for this post | ||
Redunzl
862 Posts
but i cant beat the last protoss mission... so hard. | ||
DrainX
Sweden3187 Posts
On August 07 2010 23:57 chrisSquire wrote: this mission took me two tries (brutal ofc). all in all about an hour and a half... but i cant beat the last protoss mission... so hard. Build colossus and pheonixes. Lift up the hard units using the phoenixes. Later in the mission back up to your base and build loads of cannons on the ledge with your left over minerals. Build lots of phoenixes and carriers and remember to upgrade all your units. I managed to get around 3400 units killed that way. | ||
Opinion
United States236 Posts
1. Destroy the merc building and the rocks. Pull back to that spot. (you can leave the ramps wide open, nothing will make it up that ramp once you have enough tanks. i did fill up the 2 bunkers up by the artifact, but they were hardly used, waste of 12 marines imo.) 2. Spam tanks, get ~15 behind each ramp. nothing gets close to the artifact once you reach a critical mass of siege tanks. Ignore the worms, let them unload all day, doesn't matter once you have enough tanks. 3. 30 or so marines + some Medics for Kerrigan. as she approaches use the artifact and then rush out to meet her before she gets in range of the tanks. Stim focus fire, replenish marines + medics, she will likely kill most of them, if not all of them. Might kill some tanks if she gets too close, replenish those lines. you should have a massive surplus of resources by this time. 4. If you have the mind control tower, make a few of them in front of the tanks and up on top by the artifact, MC the ultras and start collecting them. I had about 25 ultras by the time i won. 5-6 in front of the tanks, the rest were up by the artifiact with some medics which is OP. Hold position with the Ultras blocking the ramps and creating a shield for the tanks. Once i had mass tanks + mass ultras it was just a matter of replenishing the fallen ultras as they came and waiting for kerrigan. After about 70% i was sitting at supply cap, constantly MCing ultras and running them up to my medics to be healed, then I'd make a nice wall with them and repeat until victory. Fun stuff, next i'm going through on Brutal. | ||
systemA
95 Posts
My Brutal strategy: First, I'd like to say that I have no idea how I would've beaten it if I didn't have drop-pods. They can instantly reinforce the weaker of the two side ramps you're defending when it matters the most. The basic idea is to hold both sides with building walls, slow-towers, siege tanks, and m&m. Save the Energy Nova for the moment right when Kerrigan comes - timing is critical. Use cloaked Banshees to snipe vulnerable Nydus to lower the attack waves and the ones that spawn inside your base. Spam Barracks; lift them and use them to cover holes in your wall as they fall. Upgrade. In-depth tips: -To wall off the left-side, I use a wall of barracks (6-7 of them). -To wall off the right-side ramps, I block the choke with a CC and and rax. -The extra Orbital Command means extra mules = more income. -I have three factories total, pumping out siege tanks; one on the cliff where the Artifact is, and one on either side of the wall. You don't need too many tanks on the Artifact's cliff, just keep them close to the Artifact itself, far enough so that Kerrigan doesn't one-shot them. -Slow-tower on the high cliff and all around your perimeter. -You also have a cliff on the far right side to put tanks, and you can put another slow tower. -Use drop-pod marines and medics to support weak areas. -Keep you tanks well inside your base, so Kerrigan doesn't snipe them when she comes. It's extremely important that you keep your tanks alive. -Use energy nova when she comes, and stimmed marines + mercenaries to kill her easily with some micro. -Keep at least 3 banshees alive to snipe off Nydus anywhere you can - don't let these die either. -Keep SCVS around your walls, so they can repair them. -Keep your upgrades going, your vehicles should be maxed ASAP, infantry upgrades are limited to your gas. -Spam barracks anywhere you can. When a building falls, you can easily fortify it again. Shift-queue build these suckers. I probably built at least 20 rax for this mission. -When you get to ~92% or so, take all your extra rax you should have built and land them on the Artifact's cliff. They'll take the hits up there while your tanks on the bottom will draw some of the forces plus the last Kerrigan away and buy you enough time to get to 100%. That's all I've got that I can remember. Hope it helps. | ||
Snowfield
1289 Posts
On August 08 2010 01:12 Opinion wrote: After 3 or 4 failures on Hard, (one was at 99.5%) i had an overwhelming success with the following strategy. 1. Destroy the merc building and the rocks. Pull back to that spot. (you can leave the ramps wide open, nothing will make it up that ramp once you have enough tanks. i did fill up the 2 bunkers up by the artifact, but they were hardly used, waste of 12 marines imo.) 2. Spam tanks, get ~15 behind each ramp. nothing gets close to the artifact once you reach a critical mass of siege tanks. Ignore the worms, let them unload all day, doesn't matter once you have enough tanks. 3. 30 or so marines + some Medics for Kerrigan. as she approaches use the artifact and then rush out to meet her before she gets in range of the tanks. Stim focus fire, replenish marines + medics, she will likely kill most of them, if not all of them. Might kill some tanks if she gets too close, replenish those lines. you should have a massive surplus of resources by this time. 4. If you have the mind control tower, make a few of them in front of the tanks and up on top by the artifact, MC the ultras and start collecting them. I had about 25 ultras by the time i won. 5-6 in front of the tanks, the rest were up by the artifiact with some medics which is OP. Hold position with the Ultras blocking the ramps and creating a shield for the tanks. Once i had mass tanks + mass ultras it was just a matter of replenishing the fallen ultras as they came and waiting for kerrigan. After about 70% i was sitting at supply cap, constantly MCing ultras and running them up to my medics to be healed, then I'd make a nice wall with them and repeat until victory. Fun stuff, next i'm going through on Brutal. YOu summed up thevideos posted earlier, just with words, don't see the point lol | ||
Opinion
United States236 Posts
On August 08 2010 02:46 Snowfield wrote: Show nested quote + On August 08 2010 01:12 Opinion wrote: After 3 or 4 failures on Hard, (one was at 99.5%) i had an overwhelming success with the following strategy. 1. Destroy the merc building and the rocks. Pull back to that spot. (you can leave the ramps wide open, nothing will make it up that ramp once you have enough tanks. i did fill up the 2 bunkers up by the artifact, but they were hardly used, waste of 12 marines imo.) 2. Spam tanks, get ~15 behind each ramp. nothing gets close to the artifact once you reach a critical mass of siege tanks. Ignore the worms, let them unload all day, doesn't matter once you have enough tanks. 3. 30 or so marines + some Medics for Kerrigan. as she approaches use the artifact and then rush out to meet her before she gets in range of the tanks. Stim focus fire, replenish marines + medics, she will likely kill most of them, if not all of them. Might kill some tanks if she gets too close, replenish those lines. you should have a massive surplus of resources by this time. 4. If you have the mind control tower, make a few of them in front of the tanks and up on top by the artifact, MC the ultras and start collecting them. I had about 25 ultras by the time i won. 5-6 in front of the tanks, the rest were up by the artifiact with some medics which is OP. Hold position with the Ultras blocking the ramps and creating a shield for the tanks. Once i had mass tanks + mass ultras it was just a matter of replenishing the fallen ultras as they came and waiting for kerrigan. After about 70% i was sitting at supply cap, constantly MCing ultras and running them up to my medics to be healed, then I'd make a nice wall with them and repeat until victory. Fun stuff, next i'm going through on Brutal. YOu summed up thevideos posted earlier, just with words, don't see the point lol Oops, bad habit of reading first page and last page. I'll give my self 30 lashes. | ||
PoP
France15446 Posts
Here's what I did: - get second armory immediately and start pumping dual grond upgrades up to 3-3 - salvage the two side bunkers and move the first tanks up the ledge, siege them and group the rest of your army for manual control - get a second fac, both with reactor + tech lab combined - pump mass tanks continously, rally to the ledge (and then right under it when there's enough on top), or towards the end you can even siege them right as they get out of the fac - meanwhile get starport tech lab/reactor and make ~3 SVs to repair the tanks - use remaining minerals on a bunch of flame towers (I guess mass M&M + bunkers can work too if you don't have that research) right at the bottom of the ledge (on the sides) Also try to save up the blast energy until right before Kerrigan arrives (unless you can't). | ||
rezoacken
Canada2719 Posts
Here are my advices to win Brutal air mode : - Upgrade marine attack and air attack. - Build turrets always around the artefact, they get owned by broodlords but they rape mutalisks and you can safely finish the broodlords with vikings (make groups for your viking they will be needed everywhere). - During the first third of the mission build turrets around your base to get easily rid of the overlord drop around 40%. - The firsts version of kerrigan are easy to deal with M&M and maybe a thor to stun. - You have to build around 5 BC before 70% to get rid of the leviathan - Use extra minerals to get build some CC in advance, more turrets, and near the end a lot of supply depot if you have the instant one, it will buy you a few seconds How to secure both entrance : You will need around 4-5Tanks at each entrance to be quite safe with the ground. Add Planetary fortress to make a wall (which does nice dps) and fill the holl with barracks. At the start you can easily do 2 bunkers at each side. Either way add a few turrets and marines to deal with mutas easily. Add around 3 Vikings each side for broodlords. The artefact side : As stated park your BC there with a few SCV to not lose them stupidly, always move them away from kerrigan. Make turrets and around 5 vikings. Behind you ! : Around the 25% mark make around 4 vikings to guard your back, make like 4-5 turrets to quickly get rid of mutalisks (same as artefact), these 4 should be enough for the whole mission. Events : Kerrigan : The best way to get rid of her the first three times is with a single thor (don't get him bubbled by Kerrigan !) and marines. Once she get her AoE and become a lot more resistant, you will certainly need thor and a very thick wall, you can use your BC but beware you need them and their Yamato for the leviathan. Overlord drop : Make turrets to cover your whole base (might need one or 2 tries). The overlords won't start spawning things if they are attacked (just one or two will do this). Leviathan `This get tricky, you need your 5BCs with their Yamato and you also need 4-5 vikings as bait for his AoE paralysis. I feel it is also needed to use the artefact just before trying to down him, there is A LOT of flying around him and it still does around 1K damage to him. So : Use artifact, send vikings, spam yamato, retreat to turrets. The last minute : If you don't feel that much in shape, retreat everything to the artefact, make a big blop of units, you will need tanks to hold zergling vikings for broodlords and marines for mutas. Make a blob, start spaming everything and micro your vikings to kill the most efficiently mutas and broodlords. During the last minutes you will not be 200/200 especially after the last Kerrigan assault, you will have a ton of minerals so spam marines like crazy (from 3-4 barracks) to make cheap reinforcments, there will be lots of mutas so the better but protect them with vikings. Save your game when you feel you did well after a certain event. | ||
evanthebouncy!
United States12796 Posts
I just made tanks and didn't even bother with killing any worms ![]() | ||
Mentos
United Kingdom203 Posts
On August 07 2010 23:42 FuRong wrote: This thread has a lot of good ideas but everyone suggests something different and you can't get tehre by combining half of plan A with half of plan B. What I need is a step by step guide, with pictures showing EXACTLY where to place buildings and place tanks. Sigh...all I want is my Kerrigan icon -_- Sigh at current generation gamers like yourself, who on the one hand choose to do something on a harder difficulty level, but on the other are still unwilling to work to achieve that. What's the point is my question, why don't you complete it on normal and be done with the campaign, you are not willing to work yourself to clear it on hard/brutal, so what possible sense of accomplishment can you get from having it all laid out to you, like for a 2-year old? This is actually a serious question, go ahead and enlighten me. | ||
Opinion
United States236 Posts
On August 08 2010 21:50 Mentos wrote: Show nested quote + On August 07 2010 23:42 FuRong wrote: This thread has a lot of good ideas but everyone suggests something different and you can't get tehre by combining half of plan A with half of plan B. What I need is a step by step guide, with pictures showing EXACTLY where to place buildings and place tanks. Sigh at current generation gamers like yourself, who on the one hand choose to do something on a harder difficulty level, but on the other are still unwilling to work to achieve that. What's the point is my question, why don't you complete it on normal and be done with the campaign, you are not willing to work yourself to clear it on hard/brutal, so what possible sense of accomplishment can you get from having it all laid out to you, like for a 2-year old? This is actually a serious question, go ahead and enlighten me. I will answer for him because i can empathize with him. The Icon is sweeter than the sense of accomplishment. The sense of accomplishment is pretty negligible to be honest. I haven't beat it on Brutal yet, just hard, but i didn't feel a lasting rush of personal accomplishment after i finally got it. Once i beat it on Brutal I'll be somewhat satisfied that i beat the game for real, but i'll quickly get over myself as it is just the computer AI, nothing too impressive, nothing i would write home about. But the icon is cool, looks good and sticks with you for longer than the fleeting accomplishment itself. Just my 2 cents, hope this clears things up for you. | ||
MangoTango
United States3670 Posts
On August 07 2010 23:42 FuRong wrote: + Show Spoiler + Edit: I'm going to try copying the strat from that video, letter for letter. Edit 2: Trying the strat now, STILL LOSING ON HARD. How the hell does he have so much gas throughout the whole mission? I always have zero gas and still can't get to max. FUCK YOU BLIZZARD. Edit 3: Fuck, now I know why I have no gas, I didn't get the research upgrade which speeds up gas production. Ugh, fml. I don't have flame turrets either, sigh. Here's a rant anyway: Honestly, this is the BIGGEST FUCKING JOKE EVER. I can't get anywhere near finishing ON HARD, let alone fucking brutal. I die before 40%, my wall gets breached and they just swarm. I have no fucking idea what to do. This thread has a lot of good ideas but everyone suggests something different and you can't get tehre by combining half of plan A with half of plan B. What I need is a step by step guide, with pictures showing EXACTLY where to place buildings and place tanks. Why does everyone keep talking about the Nydus Worms? They do like ZERO DAMAGE compared to the 1249673295732957 fucking Ultralisks and other crap bearing down on your base. How the hell can you defend with Bunkers? Planetary Fortresses drop like flies even with like ten SCVs repairing, and that's before the 50% mark. Basically, if your wall even as much as LOOKS LIKE getting broken then you fucking die. No second chance. No "30 seconds to rebuild", it's just more Ultras, more Hydras, more Infestors, more whatever the hell else they have. There is a point every time when you can see it coming. The orange on the map just gets bigger and bigger, you see them closing in your tank line and you know it's fucking gg. I hate people who are like "just make X amount of tanks and you don't have to worry about ground" or "just rebuild the bunkers/PF/Rax in your wall". YOU CAN'T REBUILD, there is no time because the next huge wave is already in your base, killing your d00dz. Any number of tanks will eventually get broken, if not by the Ultras then by Kerrigan herself. This is gonna take me days at this rate... Sigh...all I want is my Kerrigan icon -_- User was warned for this post Wow, you don't really understand the point of gaming, do you? Nor do you understand how the Nydus's work. I'm in shock and awe at your complete ignorance and unwillingness to listen to others. I have about 200 save files from about 40 tries on this mission (on Brutal), and couldn't get past the 75% Kerrigan, until I tried the "kill merc compound and put tanks there" strat. I did it, and easily got there (only used artifact once on last minute rush). So swallow your pride, realize you suck at the game, and listen to others. By the way, this was after my strategy worked without a hitch first try on Hard, I lost 0 buildings and activated the artifact 0 times. So if you're faiiling at 40% on Hard, you're never going to get there on Brutal. | ||
FuRong
New Zealand3089 Posts
@Mentos: I'm not saying I don't like a challenge, I just don't like beating my head against a brick wall for hours on end doing something I'm not really enjoying. To draw an analogy, beating Emerald Weapon in FF7 was one of the toughest things I ever did in a game (at the time anyway), but I really enjoyed it because I loved the game and each time I lost I could see myself getting closer and closer to my goal. There was no special prize for doing it, the only thing I wanted was that feeling of accomplishment. But you're right, in this case I wasn't looking for that sense of accomplishment, I just wanted to get the icon and be done with it so I could go and play more ladder games. Hence I look for a guide of some sort. And yeah, I know no-one is "forcing you" to get the achievement, but I guess Blizzard did a pretty good job with the game design if it makes scrubs like me care so much about pretty icons that I'm willing to spend days grinding out missions just to get them =/ | ||
Stratos_speAr
United States6959 Posts
On August 07 2010 23:42 FuRong wrote: Edit: I'm going to try copying the strat from that video, letter for letter. Edit 2: Trying the strat now, STILL LOSING ON HARD. How the hell does he have so much gas throughout the whole mission? I always have zero gas and still can't get to max. FUCK YOU BLIZZARD. Edit 3: Fuck, now I know why I have no gas, I didn't get the research upgrade which speeds up gas production. Ugh, fml. I don't have flame turrets either, sigh. Here's a rant anyway: Honestly, this is the BIGGEST FUCKING JOKE EVER. I can't get anywhere near finishing ON HARD, let alone fucking brutal. I die before 40%, my wall gets breached and they just swarm. I have no fucking idea what to do. This thread has a lot of good ideas but everyone suggests something different and you can't get tehre by combining half of plan A with half of plan B. What I need is a step by step guide, with pictures showing EXACTLY where to place buildings and place tanks. Why does everyone keep talking about the Nydus Worms? They do like ZERO DAMAGE compared to the 1249673295732957 fucking Ultralisks and other crap bearing down on your base. How the hell can you defend with Bunkers? Planetary Fortresses drop like flies even with like ten SCVs repairing, and that's before the 50% mark. Basically, if your wall even as much as LOOKS LIKE getting broken then you fucking die. No second chance. No "30 seconds to rebuild", it's just more Ultras, more Hydras, more Infestors, more whatever the hell else they have. There is a point every time when you can see it coming. The orange on the map just gets bigger and bigger, you see them closing in your tank line and you know it's fucking gg. I hate people who are like "just make X amount of tanks and you don't have to worry about ground" or "just rebuild the bunkers/PF/Rax in your wall". YOU CAN'T REBUILD, there is no time because the next huge wave is already in your base, killing your d00dz. Any number of tanks will eventually get broken, if not by the Ultras then by Kerrigan herself. This is gonna take me days at this rate... Sigh...all I want is my Kerrigan icon -_- User was warned for this post 3 Bunkers on each side with upgraded HP and 6 Marines each with 3 SCV's behind them repairing. 20 Tanks behind both sets of Bunkers. Continue Tank production until you're maxed out. If you're in a really shitty spot, use the Artifact. If you're feeling really smart and on top of things, use Banshees to take out the Nydus Worms (this step isn't necessary). Very, very easy way to do it. Oh, and yes there's plenty of time to rebuild. I've done this mission a couple times on every difficulty (I did Brutal first). Oh, I forgot. Psi Emitters really help as well. | ||
Hynda
Sweden2226 Posts
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Hynda
Sweden2226 Posts
On August 09 2010 00:56 Opinion wrote: So what you are saying that throwing yourself on the ground crying "BUT I WANT TO MOMMY, I WANT TO!" is something you would empathize with? Because that's what he is doing, if you're not good enough you don't get the icon and going on a tempertantrum because of it makes you look like an idiot. Show nested quote + On August 08 2010 21 Mentos wrote: On August 07 2010 23:42 FuRong wrote: This thread has a lot of good ideas but everyone suggests something different and you can't get tehre by combining half of plan A with half of plan B. What I need is a step by step guide, with pictures showing EXACTLY where to place buildings and place tanks. Sigh...all I want is my Kerrigan icon -_- Sigh at current generation gamers like yourself, who on the one hand choose to do something on a harder difficulty level, but on the other are still unwilling to work to achieve that. What's the point is my question, why don't you complete it on normal and be done with the campaign, you are not willing to work yourself to clear it on hard/brutal, so what possible sense of accomplishment can you get from having it all laid out to you, like for a 2-year old? This is actually a serious question, go ahead and enlighten me. I will answer for him because i can empathize with him. The Icon is sweeter than the sense of accomplishment. The sense of accomplishment is pretty negligible to be honest. I haven't beat it on Brutal yet, just hard, but i didn't feel a lasting rush of personal accomplishment after i finally got it. Once i beat it on Brutal I'll be somewhat satisfied that i beat the game for real, but i'll quickly get over myself as it is just the computer AI, nothing too impressive, nothing i would write home about. But the icon is cool, looks good and sticks with you for longer than the fleeting accomplishment itself. Just my 2 cents, hope this clears things up for you. How sweet are the icons that everyone can get? Not very sweet at all. | ||
Djzapz
Canada10681 Posts
1: Have 2 control groups of air units to killing nyduses. I use 2 BCs in one and 3 banshees in the other. Just fly around and pop them as they come. Sometimes there's going to be too many for you to take them all out but don't worry about it. 2: 4 to 6 bunkers filled with JUST MARINES on each side. Behind those, about 15-20 tanks on each side. When Kerrigan comes up and kills them, have the structures to replenish them fast. I had 2 factories with the special addon, could make 4 tanks at once. Also behind your bunkers have some extra marines. No marauders. Just marines and tanks. Make sure you have 3-4 barracks to replenish marines quickly. 3: Make TOO MANY SCVs and put them behind your bunker line. They'll autorepair bunkers and be easy to grab to make new bunkers when kerrigan destroys them. 4: You have a LOT of money. Get 3 weapon upgrades or even 3/3 on both tanks and marines. 5: Someone said they made thors. Do NOT make thors if you're up against nydus worms. Hell I would say never make thors for that mission. I'm not saying it's impossible with them but they're not that useful; they can't be. 6: If you're maxed and have too much money, build more bunkers in front of your current ones, doesn't matter if they're empty, just go overboard. You can also make extra barracks. | ||
Aeroz135
48 Posts
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Athron
Norway4 Posts
I took out the nydus system earlier, so I fought broodlords/mutalisks. This is about how I did it. Buildings I started off by adding on an engineering bay, an armory and 3 raxes. I got a tech reactor on my Starport, Factory and all my barracks. I constantly upgrade the infantry weapons and armor as well as ship weapons and plating. At the two sides I build two Bunkers, two Missile Turrets, one-two Flame turret(s) and one Psi Disruptor . I prefer having 4-5 scv's nearby to repair my structures at both sides. At my mineral line I built two turrets (Sort of behind the line, near the edge) and a bunker with 4-5 marines in it. (I have the hp-research for the bunker and all the credit-upgrades for both the bunker and the turret.) At the main plateau I build two Psi disruptors at the cliff edges to slow down incoming zerg. Building more turrets at the edge of the plateau also helps, and I kept about 5 scvs to repair the turrets and ships that camped up there. Production Send SCV's to your sides, and the plateau. I like keeping ~5 at each location. Keep the SCV count at your sides up, or you will be overrun. I spammed marines all the time possible, having one barrack rallied to each side and two to the main plateau. I'ts important to replenish the one tank at each side if it dies (tends to die when Kerrigan comes). Produce two extra tanks and place one at the back end of the main plateau in siege mode and one near the command center, to cover eventual "drop pods" by the Zerg. From the Starport I built a lot of vikings, a few medivacs and a couple of science vessels (not many, 2-3) and kept them at my main plateau. It's a good idea to keep 2-3 vikings at each side to chase down brood lords (they will come). And keep one viking at the back of your base to take out the brood lords that appear in that direction. (My vikings are fully upgraded.) Kerrigan, the Leviathan and the mass of overlords When Kerrigan appears, send all of your marines to attack her, just watch out for her "psionic storm" ability. She dies relatively quickly to the focus fire. I hardly had trouble with Kerrigan at all, but a careful eye on your marines is necessary. The leviathan appears a bit later into the mission. You need to take him out or he will flood you with mutalisks. I use my 3 BC's, Vikings and Science vessels to take him down. Be careful though. I tend to use the artifact in a tough spot to damage him and clear out the other sides aswell. The mass of overlords are not much trouble. Send vikings along the sides of your base to pick them off. If some overlords get through, clean them up with your marine force. Pretty simple. Well, that's how I did it. I did specifically upgrade my troops aimed towards this final mission so that did make it a bit easier for me. Ps: I am not English, so I apologize for my strange "wording". | ||
Juvator
Netherlands199 Posts
![]() with that it made things so much easier and in the end it was faster then all the tries I had on this mission ![]() I needed to get a lot of achievements aswell so I just used the opportunity to complete them all so if ur really stuck at the mission just do that ![]() | ||
FrogOfWar
Germany1406 Posts
It seems I made a bunch of bad tech choices for this mission during the game. I had no planetary fortress, no psi-disruptors (or however they are called, those slow-the-zerg-thingys) and no flame turrets. The strategy has three main components: - a wall of tanks (begin to build double tanks and upgrade them right at the start) and bunkers. See the screenshots Snowfield provided on page 2 of this thread. There also have to be tanks along the cliff inside your base so that they kill all in-base nyduses quickly. - banshees to kill nyduses - marines (begin to upgrade right at the start) and medics to kill Kerrigan Snowfield says that he didn't even go nydus hunting because the tanks kill all incoming zerg either way. They do, but I tried it and found it much easier to kill as many nyduses as I could with banshees, because that takes so much pressure off the defenses. It's good to know, when you can't get to a nydus because it's too far away or there are too many hydras, you can just leave it there and your tanks will take care of the incoming zerg. But it doesn't take much effort to fly around with about 6-10 banshees killing some, and it pays off. It sounds like even more multitasking, but in fact I found it was rather less multitasking because of the lessened pressure on my defenses and as a result, the lesser need to constantly put out fires and rebuild everywhere around my base. And since there are no zerg flyers, above lava there are perfectly safe spots and paths for the banshees everywhere around the map. With Kerrigan, I was surprised how well marine/medic worked. She apparently has some variant of the immortals' hardened shields. I tried Yamato and the Thor stun cannon before, which worked ok, but didn't finish her off, and she ended up one-shotting the thors and BCs which is obviously expensive and leaves you rather defenseless when she survives it. But, a small force of maybe 20 marines with medics standing ready on the high ground and charging down with stim when Kerrigan is busy lifting up a tank works wonders. The later two or three Kerrigans you will have to dodge her storms, but that isn't too hard. Marines are also cool because you'll have lots of minerals anyway. An extra barracks was the only additional production facility I built (I had tech reactors though for constant double tank and almost constant banshee production). You can also use the merc marines which cost no gas. After I had built up to 200/200 I stayed there for most of the time, and once I had figured out this strategy (after many, many trials), it felt pretty easy. gl hf, hope it helps ![]() | ||
EvanED
United States111 Posts
On August 09 2010 06:48 Athron wrote: Hi! I have not read through all the posts, so I hope I don't repeat much! I took out the nydus system earlier, so I fought broodlords/mutalisks. This is about how I did it. What difficulty? | ||
Ianuus
Australia349 Posts
![]() Thus, I made my way up to 3 factories with tech reactors, and started spamming siege tanks, while upgrading from double armoury. I blocked off the chokes with barracks (not perfect block, but enough to restrict movement), and whenever I had a surplus of minerals I spammed marines out of them. I didn't get any air at all, and only used my starting air fleet to snipe nydus worms, and even then I stopped about halfway through since all my banshees had died. Even with all nydi up, my pure siege tank (+excess mineral marines) army totally owned anything which got close. Every time Kerrigan came, she would kill a clump of siege tanks, but I just replaced the losses from my 3 uberfac. The only time when they broke through was when the artifact was on 99.9% and I was about to win anyway. Also, psi disruptors were very, very important. I had 2 planted at each side to cover all the entrances. Oh, and also I only saved the artifact waves for when kerrigan came to lop a chunck off her HP. (this is on brutal, btw) | ||
Athron
Norway4 Posts
On August 09 2010 16:19 EvanED wrote: Show nested quote + On August 09 2010 06:48 Athron wrote: Hi! I have not read through all the posts, so I hope I don't repeat much! I took out the nydus system earlier, so I fought broodlords/mutalisks. This is about how I did it. What difficulty? Hard, then Brutal straight after. ![]() | ||
brain_
United States812 Posts
At least, thats what I've heard. I had a really difficult time beating it on Hard (facing air opponents, with the slowdown towers, without auto-repairing buildings or upgraded turrets T_T). It took 10+ tries, and when I finally did beat it my base was in the process of being destroyed when the artifact reached 100%. I was able to hold for most of the game with 3-4 bunkers + flamethrower turrets + siege tanks on each side, but I had no good way of dealing with Kerrigan. I'm now about two thirds of the way through my Brutal playthrough, and I'm going to try out the mind control tower method (and use Spectres to nuke Kerrigan). A few tips: 1) Keep a few medics set to follow your dedicated repairing SCVs... Otherwise they die off really easily and you constantly have to pull SCVs. 2) Lots of Vikings, lots of missile turrets. 3) Time your uses of the artifact to coincide with Kerrigan and the Leviathan. That way you only have to deal with one thing at a time. 4) If you're only on Hard, play it on Fast instead of Faster. I managed to win on Faster but I facepalmed when I realized I could have done it on Fast instead. 5) If facing air, put missile turrets behind your mineral line and in front of the artifact. Also put a bunker next to the artifact to snipe random Broodlings and Zerglings that start whacking it. Btw athron your "wording" was perfect! ![]() | ||
Annatar11
United States27 Posts
On August 09 2010 20:42 brain_ wrote: As far as I can tell, the key to this mission is to choose to kill the Nydus worms and use the mind control towers to steal all the Brood Lords. The slowdown towers suck by comparison. The slowdown towers are awesome against the Ground version of the mission. Just have 2-3 Planetary Fortresses on each side (leave the bunkers you get in the beginning and build the PFs around them), with 6 or so siege tanks behind them. Both siege tank upgrades are awesome for this mission, reducing friendly fire damage and doing extra 40 damage to primary target (as you'll have a bunch of Ultralisks). It also really helps having the mercenary siege tanks. Keep 4-5 SCVs behind the PFs for repair, and build 2 psi disruptors (the slowdowns) on each side. On the left, put one just below your lower PF so it covers that ramp and the approach and the other on the highground with the artifact, as close to the lane as possible (note - sometimes 1-2 hydras will stop to shoot it, so keep an SCV up there for repair). On the right, one on each high ground. You only need 6 or so banshees on Nydus duty, and it helps if some of them are mercenary. The upgrades for them are great too, longer cloak is very handy. They like to fly in overseers when the Nydus worms are attacked, so make sure you attack right after it spits out a wave and before the next one so you don't lose any Banshees to the hydras that poop out. Kerrigan is the toughest part of this mission. Because you only need a few banshees if you're careful enough, you should always have 10-12 battlecruisers ready to fight Kerrigan. Try to meet her before she gets to your defensive line, as her AoE can rip through your siege tanks and defensive line which is bad for incoming waves. But since the BCs are only really needed against Kerrigan, you can afford to lose a bunch and freely rebuild without sacrificing any defensive capability. Just Yamato her with all your BCs and tear her down with them. You'll lose a bunch each time, but who cares - with PFs and not throwing away your banshees, you'll have enough gas to replenish. Artifact should be used when there are more than 4 Nydus on the map. It's tempting to use it whenever it's up, but a lot can happen in the 3 minute recharge window. It nukes most of the worms, I think there are only 2 or so spawns that can be out of range. So, save it for when you need it and your Banshees can keep up with the worms that start popping back up until it cools down. To add insult to injury, the high ground with the artifact can hold 4 more PFs, so do that ![]() | ||
ThisIsJimmy
United States546 Posts
I built about 15+ mind controls towers on the high ground around the artifact and just mind controlled every air unit that came at me. With my remaining cash I bought tanks. It was so easy this way, at the end of the mission I had 12+ broodlords and so many mutalisks that I thought my computer was going to freeze (the game was telling me to lower my graphics settings and I was on all low ![]() | ||
Dfgj
Singapore5922 Posts
I walled in with 2-3 command centers on each side - allows you to mass mules for immense minerals, and constantly make scvs to repair if they get damaged. Plus, they have a ton of health so they can stand up to a lot of damage when you have 10+ scvs repairing. Note that orbital commands don't take gas to repair, and minerals are no trouble. If you wall with Planetary fortresses you'll drain a lot of gas that could go into tanks. From there, techreactor out a ton of tanks on both sides, and a squad of banshees (for hunting nydus worms outside your base). Then, just relax in your base and watch a legion of tanks on either side mow everything down (get their weapons upgraded and use the merc tanks too). I made a few hivemind emulators to steal ultras, but they're not that important. Against Kerrigan, just let your tanks hammer her down. You can spam scvs from your CC walls to constantly replace the ones that get taken out and keep the repair going, and tank/banshee brings her down fairly fast. Using the nova around then helps of course, just to let your tanks focus more fire. If she takes out a CC from the wall, use mass scvs to rebuild it asap as soon as you can. | ||
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Fire Grow Cup
BSL: ProLeague
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Replay Cast
Replay Cast
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WardiTV Invitational
GSL Code S
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GSL Code S
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Korean StarCraft League
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