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Forum Index > StarCraft 2 HotS
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Snowfield
Profile Blog Joined April 2010
1289 Posts
July 30 2010 03:51 GMT
#41
Didn't think of that, brilliant.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
Last Edited: 2010-07-30 04:19:32
July 30 2010 04:17 GMT
#42
I just set up 5 Bunkers (hp research on them) and just got straight Marines to fill them, except for the 3 Marauders you get. I also got only 1 squad of the Tank mercenary units, one on each side, and put them somewhat in the back to hopefully prevent Kerrigan from auto-killing them. Then I just spammed up tanks like always, and put a ton of missile turrets all over my base to prevent the nuisance of Overlords later. I also had some backup units, just in case I lost something. Also, having the SCV repair upgrade is very helpful, I only needed 3 per line.

I walled off with the 5 Bunkers, and put PSI Emitters on the ends of the walls best I could, in order to slow them down. I also got the 2 squads of Banshee mercs, because they help a lot with their extra damage. I also tried BC's at first, but it doesn't really work out, so I went straight Banshee with the Tech Reactor research. I didn't even have Planetary Fortress either. Basically whenever the Nydus Worms came up, I instantly went to take any outside my base out. Mostly Zerglings funneled out, so it wasn't hard to keep them alive, and with about 10 (including mercs) you can demolish any Spore Crawlers easy. However, cloak them if you see any Hydras around, best to play it safe. Because of my defenses, I couldn't afford too many Banshees though because of supply, although I could just sacrifice the starting BC's.

I only lost, maybe, 1 bunker each time Kerrigan hit me. Since I had the attack research which increased attack speed each time you get an attack upgrade, my tanks and bunkers just demolished anything that came close (probably 6 tanks per line, including 1 merc each). Whenever Kerrigan came out, I moved my Banshees to engage her when she got in range of my defense line. She would usually focus more on them, so I wouldn't lose my line to her massive amount of structural damage.

I never lost a building to a non-Kerrigan attack. With backups and using multiple SCV's to rebuild the Bunkers I lost to Kerrigan, it made it really easy to refortify any wall. However, you have to be very sharp to beat this mission without losing a lot. You have to constantly keep tabs on both walls while engaging all the Nydus Worms that spawn outside your base and make sure your production is kept up. Eventually you get a critical mass of defense that only suffers to Kerrigan.

This is only on hard mode though. Brutal I feel will require a bit more attention.
BamBam
Profile Blog Joined November 2009
745 Posts
July 30 2010 04:23 GMT
#43
I think what we need is a couple of reps of those playing on brutal xD

Farthest I could get was only 80 some percent. Then kerrigan hit my right flank which just had both of the PF knocked down (had 2 on each flank, with tanks behind that). Damn.
"two is way better than twice as one" - artosis
FiveAlarm
Profile Joined March 2010
United States57 Posts
July 30 2010 04:43 GMT
#44
For all you people using Banshees to kill Nydus (if you killed the air) you can usually kill all the spawns and be back at your base with the Banshee group in time for Kerrigan's attack.

I've noticed that she'll dump a "storm" on the first thing to engage her, then it will be on cooldown for a bit. If you can make sure that this is your Banshee squad, instead of your tank line you can just fly to the side and keep beating her face in. You'll lose a couple of banshees for sure but, it's easier to reproduce a few banshees than it is to replace your entire defense for that side.

If you're having trouble on one side or the other, don't be afraid to dump minerals on vulture/hellion/marine spam to reinforce. Or send a suicude group of them to kill Nydus worms if you lose your hunting party.
o/ \o TEAMWORK!
tyreek
Profile Joined June 2009
United States141 Posts
Last Edited: 2010-07-30 05:01:14
July 30 2010 04:55 GMT
#45
Taking out the nydus is probably the most retarded thing to do.

/facepalm

I don't think it is possible to beat this on brutal if you didn't take out the air. And if someone did take out the nydus provide a replay or SS as proof.

Brutal only, beating it on hard or lower is a cakewalk.
STORMMMMMMUUUUUUUUU
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2010-07-30 05:08:38
July 30 2010 05:05 GMT
#46
[Mode: Hard, no air threat]

-- Mass bunks w/ auto-turret, flame turrets, idle SCVs around with auto-repair
-- Mass siege tanks with increased damage, less damage to own units upgrade
-- Small group of banshees to take out nydus worms, there's barely any detection on map
-- Keep one or two tanks in the middle area of your base to kill off nydus worms
-- Used psi disruptor... but I don't know how effective that was :s

The only problem was that Kerrigan would come in and kill 50 food really fast and it'd just be a race to replace everything, but still it was easy... I used the artifact once just to see what it would do o..o;;
Hates Fun🤔
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 30 2010 06:12 GMT
#47
On July 30 2010 12:24 furymonkey wrote:
Show nested quote +
On July 30 2010 12:11 Snowfield wrote:
On July 30 2010 11:58 furymonkey wrote:
LOL... my brutal game was ridiculous. Since I pretty much only used infantries for the whole campaign, I did the same for this level. I had around 7 normal siege tanks on the artifact hill covering the right side using factories as wall (It has smaller choke so enemy won't slip into my base). Then I had a mobile force of marines, medic and few marauders. Good thing there is tonnes of mineral in this level, I had like 8 barracks with reactors, and my marines are dying as fast as I can build them, it was a blood bath for both sides. I was low on gas as well because of medics, I lost all my banshee around 80% so I couldn't snipe the worms.

This is the only brutal level I couldn't finish while acquiring all the achivements in the same game. Only use the artifact once is damn near impossible for me.


Lol, wtf where you thinking "I have to hold off waves off zerg, so ill use marine medic " dont you play terran?


Lol... The reason is.. I AM TERRAN PLAYER!

I was brain washed during beta, M&M owns everything.

Edit: I felt I achieve alot when I finished the level though. Because I have to constantly stim my marines and kite them, while spamming marines the whole time. Way more fun than just watching tanks blowing stuff up.


....No, no. It's incredibly satisfying to watch 20 Tanks kill literally thousands of Zerg ground units.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
July 30 2010 06:17 GMT
#48
well i almost did it...

screen shot below, if u dont wanna see the map dont click spoiler:

+ Show Spoiler +
[image loading]

FUCKING SHIT ASS MOTHER FUCKER I HATE YOU KERRIGAN -__-


U NEED at least two zerg defensive structures that you researched, one for each side of the choke, (even then it might not be enough when the ultras come)

6-7 tanks at 3-0 on each side, 4-5 bunks filled with rines as well,

banshees HAVE to kill the nyduses,

when kerrigan comes, use the rines to focus fire on her with stim, when she uses the aoe spell u have to dodge it,

i almost finished it without using a single pulse from the artifact... even during the over lord drop thing.
bleh
Azile
Profile Joined March 2010
United States339 Posts
Last Edited: 2010-07-30 06:49:18
July 30 2010 06:48 GMT
#49
[Hard]

4 bunkers per side
2 Psi disrupters per side
4 SCVs per side to constantly repair and rebuild after kerrigan
Max supply tanks with 8-12 banshees to run around sniping nydus.
Get upgrades for everything. Trust me you'll have the money.

Did it first try, never used the artifact. Surprisingly easy compared to some of the earlier missions (protoss missions i'm looking at you...).

+ Show Spoiler +
Ending was kind of anti-climatic.. I mean you pretty much know exactly how the game's going to end as soon as you do the protoss missions halfway through the game, meh.


Seriously can't wait to get my hands on Heart of the Swarm, I hate playing terran.

red_
Profile Joined May 2010
United States8474 Posts
July 30 2010 07:15 GMT
#50
Taking out the Nydus was so clearly the wrong decision, when I made it I had no idea the final mission would be a 'holy fuck defend for your life' so I was like 'ya Nydus worms have been far more annoying to this point in the game.' Damn you General Warfield and your intelligent military mind, why did I listen to Tychus! =p
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Azile
Profile Joined March 2010
United States339 Posts
July 30 2010 07:20 GMT
#51
On July 30 2010 16:15 red_ wrote:
Taking out the Nydus was so clearly the wrong decision, when I made it I had no idea the final mission would be a 'holy fuck defend for your life' so I was like 'ya Nydus worms have been far more annoying to this point in the game.' Damn you General Warfield and your intelligent military mind, why did I listen to Tychus! =p


Well it's still entirely doable just make sure you have the Viking aoe upgrade and mass viking/bc instead of tanks.
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
July 30 2010 07:23 GMT
#52
does ghost remover her energy when they emp?
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
July 30 2010 07:45 GMT
#53
Another tip, use that mind control tower to take over ultras, it helps a ton
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
July 30 2010 07:50 GMT
#54
After my 200 supply mmm army fell 5 times, i just went all tanks and bunkers and won pretty easily.
:O
Zerksys
Profile Blog Joined August 2009
United States569 Posts
July 30 2010 08:37 GMT
#55
I had quite a unique solution to this. I built a bunch of engineering bays right by the two chokes then put a bunch of scvs there on auto repair. Then i just pumped tanks like there was no tomorrow. Of course I had all the tank upgrades. Nothing can get through a wall of engineering bays I can assure you of that especially with 12 tanks behind it. This strat only works of course if you were smart and didn't choose to fight brood lords over nydus worms.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
soki
Profile Joined March 2010
United States40 Posts
July 30 2010 09:28 GMT
#56
Was finally able to beat this mission (on brutal) thanks to Snowfield's strat (thanks for the screenshots, that's not where I had my tanks originally set up!) I still had to load a few times when Kerrigan decided to RNG too many units, but it was still a pretty comfortable victory in the end. Even in the last 5-10% I was completely safe, didn't even have to turtle and move all my tanks up to the plateau, so it was sort of anti-climatic.

I'm really surprised the most effective strat (mass tanks + bunkers) doesn't involve hunting down the nydus canals with banshees...
http://us.battle.net/sc2/en/profile/270391/1/Soki/
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
July 30 2010 09:38 GMT
#57
got it on my second try on brutal;

have 6-7 scv's on each choke that are spamming flame turrets
have 2 star ports for banshee + science vessel spam
have 1 factory for siege tank spam
have 2 rax for marine spam(mineral dump)

fly around with your air army taking out nydus(they can also hold one side of the base when no nydus are up easily without ever dying, science vessel is just so OP), rest should be obvious, just build some towers around the artifact itself because some worms gonna spawn right on top of it in the end =)
flizz
Profile Joined May 2010
Canada14 Posts
Last Edited: 2010-07-30 09:47:09
July 30 2010 09:45 GMT
#58
TO PUT THINGS SHORT

1. Build barracks to block your ramp
2. Build bunkers behind those barracks
3. Build psi disrupters(the slow)/mind control thing on the high ground/corners of the base
4. Mass Siege tanks and get their attack upgrade first
5. build missle turrets creating a crescent behind your base from ovies
6. repair and rebuild barracks/bunkers when kerrigan comes to wtf 3 shot your walling buildings

and then you win!
mcgavin
Profile Joined October 2007
Canada47 Posts
July 30 2010 10:43 GMT
#59
I finaly did it on brutal (no nydus) restarting the mission like 5-6 times and reloading my final save about 10 times. Cripple the zerg air if you plan on making the brutal campaing and don't want to waste 2-3 hours for the final mission. Since theres a million air unit + ground units that comes at you, you have to split your air / ground army and Kerrigan is so annoying since you have to cut siege tank for a bunch of vikings.
Broodlords decimate your grounds army so bad and even with 15-20 viking its really hard to keep up at the last 15%. I kept getting overrun by zergling at 95% because all my tanks / marine / PF were getting killed by Broodlords.
Whalecore
Profile Joined March 2009
Norway1110 Posts
July 30 2010 11:00 GMT
#60
If I had tech reactors this mission would be easy I guess. :<
Playgu
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