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Forum Index > StarCraft 2 HotS
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Athron
Profile Joined April 2010
Norway4 Posts
August 08 2010 21:48 GMT
#181
Hi! I have not read through all the posts, so I hope I don't repeat much!

I took out the nydus system earlier, so I fought broodlords/mutalisks. This is about how I did it.

Buildings

I started off by adding on an engineering bay, an armory and 3 raxes. I got a tech reactor on my Starport, Factory and all my barracks. I constantly upgrade the infantry weapons and armor as well as ship weapons and plating.

At the two sides I build two Bunkers, two Missile Turrets, one-two Flame turret(s) and one Psi Disruptor . I prefer having 4-5 scv's nearby to repair my structures at both sides. At my mineral line I built two turrets (Sort of behind the line, near the edge) and a bunker with 4-5 marines in it.

(I have the hp-research for the bunker and all the credit-upgrades for both the bunker and the turret.)

At the main plateau I build two Psi disruptors at the cliff edges to slow down incoming zerg. Building more turrets at the edge of the plateau also helps, and I kept about 5 scvs to repair the turrets and ships that camped up there.

Production

Send SCV's to your sides, and the plateau. I like keeping ~5 at each location. Keep the SCV count at your sides up, or you will be overrun.

I spammed marines all the time possible, having one barrack rallied to each side and two to the main plateau. I'ts important to replenish the one tank at each side if it dies (tends to die when Kerrigan comes). Produce two extra tanks and place one at the back end of the main plateau in siege mode and one near the command center, to cover eventual "drop pods" by the Zerg.

From the Starport I built a lot of vikings, a few medivacs and a couple of science vessels (not many, 2-3) and kept them at my main plateau. It's a good idea to keep 2-3 vikings at each side to chase down brood lords (they will come). And keep one viking at the back of your base to take out the brood lords that appear in that direction.

(My vikings are fully upgraded.)

Kerrigan, the Leviathan and the mass of overlords

When Kerrigan appears, send all of your marines to attack her, just watch out for her "psionic storm" ability. She dies relatively quickly to the focus fire. I hardly had trouble with Kerrigan at all, but a careful eye on your marines is necessary.

The leviathan appears a bit later into the mission. You need to take him out or he will flood you with mutalisks. I use my 3 BC's, Vikings and Science vessels to take him down. Be careful though. I tend to use the artifact in a tough spot to damage him and clear out the other sides aswell.

The mass of overlords are not much trouble. Send vikings along the sides of your base to pick them off. If some overlords get through, clean them up with your marine force. Pretty simple.

Well, that's how I did it. I did specifically upgrade my troops aimed towards this final mission so that did make it a bit easier for me.

Ps: I am not English, so I apologize for my strange "wording".
Juvator
Profile Joined July 2010
Netherlands199 Posts
August 08 2010 23:45 GMT
#182
I did the whoooole campaign all over again just to get the hive mind I couldnt complete it on hard with the tech I had.

with that it made things so much easier and in the end it was faster then all the tries I had on this mission and I was able to get the hard achievement because of this aswell

I needed to get a lot of achievements aswell so I just used the opportunity to complete them all
so if ur really stuck at the mission just do that
War does not determine who is right - only who is left.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
Last Edited: 2010-08-09 01:39:57
August 09 2010 01:32 GMT
#183
I just finished the nydus version on brutal and decided to share how I did it, since it took me quite some time and I found some valuable help here too.

It seems I made a bunch of bad tech choices for this mission during the game. I had no planetary fortress, no psi-disruptors (or however they are called, those slow-the-zerg-thingys) and no flame turrets.

The strategy has three main components:

- a wall of tanks (begin to build double tanks and upgrade them right at the start) and bunkers. See the screenshots Snowfield provided on page 2 of this thread. There also have to be tanks along the cliff inside your base so that they kill all in-base nyduses quickly.
- banshees to kill nyduses
- marines (begin to upgrade right at the start) and medics to kill Kerrigan

Snowfield says that he didn't even go nydus hunting because the tanks kill all incoming zerg either way. They do, but I tried it and found it much easier to kill as many nyduses as I could with banshees, because that takes so much pressure off the defenses. It's good to know, when you can't get to a nydus because it's too far away or there are too many hydras, you can just leave it there and your tanks will take care of the incoming zerg. But it doesn't take much effort to fly around with about 6-10 banshees killing some, and it pays off. It sounds like even more multitasking, but in fact I found it was rather less multitasking because of the lessened pressure on my defenses and as a result, the lesser need to constantly put out fires and rebuild everywhere around my base. And since there are no zerg flyers, above lava there are perfectly safe spots and paths for the banshees everywhere around the map.

With Kerrigan, I was surprised how well marine/medic worked. She apparently has some variant of the immortals' hardened shields. I tried Yamato and the Thor stun cannon before, which worked ok, but didn't finish her off, and she ended up one-shotting the thors and BCs which is obviously expensive and leaves you rather defenseless when she survives it. But, a small force of maybe 20 marines with medics standing ready on the high ground and charging down with stim when Kerrigan is busy lifting up a tank works wonders. The later two or three Kerrigans you will have to dodge her storms, but that isn't too hard. Marines are also cool because you'll have lots of minerals anyway. An extra barracks was the only additional production facility I built (I had tech reactors though for constant double tank and almost constant banshee production). You can also use the merc marines which cost no gas.

After I had built up to 200/200 I stayed there for most of the time, and once I had figured out this strategy (after many, many trials), it felt pretty easy.

gl hf, hope it helps
EvanED
Profile Joined October 2009
United States111 Posts
August 09 2010 07:19 GMT
#184
On August 09 2010 06:48 Athron wrote:
Hi! I have not read through all the posts, so I hope I don't repeat much!

I took out the nydus system earlier, so I fought broodlords/mutalisks. This is about how I did it.

What difficulty?
Ianuus
Profile Blog Joined May 2010
Australia349 Posts
Last Edited: 2010-08-09 10:59:14
August 09 2010 10:57 GMT
#185
As every player knows, terran mech is OP

Thus, I made my way up to 3 factories with tech reactors, and started spamming siege tanks, while upgrading from double armoury. I blocked off the chokes with barracks (not perfect block, but enough to restrict movement), and whenever I had a surplus of minerals I spammed marines out of them. I didn't get any air at all, and only used my starting air fleet to snipe nydus worms, and even then I stopped about halfway through since all my banshees had died. Even with all nydi up, my pure siege tank (+excess mineral marines) army totally owned anything which got close. Every time Kerrigan came, she would kill a clump of siege tanks, but I just replaced the losses from my 3 uberfac. The only time when they broke through was when the artifact was on 99.9% and I was about to win anyway.

Also, psi disruptors were very, very important. I had 2 planted at each side to cover all the entrances.

Oh, and also I only saved the artifact waves for when kerrigan came to lop a chunck off her HP.

(this is on brutal, btw)
Athron
Profile Joined April 2010
Norway4 Posts
August 09 2010 11:02 GMT
#186
On August 09 2010 16:19 EvanED wrote:
Show nested quote +
On August 09 2010 06:48 Athron wrote:
Hi! I have not read through all the posts, so I hope I don't repeat much!

I took out the nydus system earlier, so I fought broodlords/mutalisks. This is about how I did it.

What difficulty?


Hard, then Brutal straight after.
brain_
Profile Joined June 2010
United States812 Posts
Last Edited: 2010-08-09 11:48:54
August 09 2010 11:42 GMT
#187
As far as I can tell, the key to this mission is to choose to kill the Nydus worms and use the mind control towers to steal all the Brood Lords. The slowdown towers suck by comparison.


At least, thats what I've heard. I had a really difficult time beating it on Hard (facing air opponents, with the slowdown towers, without auto-repairing buildings or upgraded turrets T_T). It took 10+ tries, and when I finally did beat it my base was in the process of being destroyed when the artifact reached 100%. I was able to hold for most of the game with 3-4 bunkers + flamethrower turrets + siege tanks on each side, but I had no good way of dealing with Kerrigan. I'm now about two thirds of the way through my Brutal playthrough, and I'm going to try out the mind control tower method (and use Spectres to nuke Kerrigan).

A few tips:
1) Keep a few medics set to follow your dedicated repairing SCVs... Otherwise they die off really easily and you constantly have to pull SCVs.
2) Lots of Vikings, lots of missile turrets.
3) Time your uses of the artifact to coincide with Kerrigan and the Leviathan. That way you only have to deal with one thing at a time.
4) If you're only on Hard, play it on Fast instead of Faster. I managed to win on Faster but I facepalmed when I realized I could have done it on Fast instead.
5) If facing air, put missile turrets behind your mineral line and in front of the artifact. Also put a bunker next to the artifact to snipe random Broodlings and Zerglings that start whacking it.


Btw athron your "wording" was perfect!
Annatar11
Profile Joined May 2010
United States27 Posts
August 09 2010 13:54 GMT
#188
On August 09 2010 20:42 brain_ wrote:
As far as I can tell, the key to this mission is to choose to kill the Nydus worms and use the mind control towers to steal all the Brood Lords. The slowdown towers suck by comparison.



The slowdown towers are awesome against the Ground version of the mission. Just have 2-3 Planetary Fortresses on each side (leave the bunkers you get in the beginning and build the PFs around them), with 6 or so siege tanks behind them. Both siege tank upgrades are awesome for this mission, reducing friendly fire damage and doing extra 40 damage to primary target (as you'll have a bunch of Ultralisks). It also really helps having the mercenary siege tanks.

Keep 4-5 SCVs behind the PFs for repair, and build 2 psi disruptors (the slowdowns) on each side. On the left, put one just below your lower PF so it covers that ramp and the approach and the other on the highground with the artifact, as close to the lane as possible (note - sometimes 1-2 hydras will stop to shoot it, so keep an SCV up there for repair). On the right, one on each high ground.

You only need 6 or so banshees on Nydus duty, and it helps if some of them are mercenary. The upgrades for them are great too, longer cloak is very handy. They like to fly in overseers when the Nydus worms are attacked, so make sure you attack right after it spits out a wave and before the next one so you don't lose any Banshees to the hydras that poop out.

Kerrigan is the toughest part of this mission. Because you only need a few banshees if you're careful enough, you should always have 10-12 battlecruisers ready to fight Kerrigan. Try to meet her before she gets to your defensive line, as her AoE can rip through your siege tanks and defensive line which is bad for incoming waves. But since the BCs are only really needed against Kerrigan, you can afford to lose a bunch and freely rebuild without sacrificing any defensive capability. Just Yamato her with all your BCs and tear her down with them. You'll lose a bunch each time, but who cares - with PFs and not throwing away your banshees, you'll have enough gas to replenish.

Artifact should be used when there are more than 4 Nydus on the map. It's tempting to use it whenever it's up, but a lot can happen in the 3 minute recharge window. It nukes most of the worms, I think there are only 2 or so spawns that can be out of range. So, save it for when you need it and your Banshees can keep up with the worms that start popping back up until it cools down.

To add insult to injury, the high ground with the artifact can hold 4 more PFs, so do that
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
August 09 2010 14:08 GMT
#189
This was extremely hard for me on brutal with no nydus until I realized how OP that mind control tower is.

I built about 15+ mind controls towers on the high ground around the artifact and just mind controlled every air unit that came at me. With my remaining cash I bought tanks. It was so easy this way, at the end of the mission I had 12+ broodlords and so many mutalisks that I thought my computer was going to freeze (the game was telling me to lower my graphics settings and I was on all low )
Twitter @_ThisIsJimmy_
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 09 2010 15:36 GMT
#190
Recently finished it against Nyduses (brutal).

I walled in with 2-3 command centers on each side - allows you to mass mules for immense minerals, and constantly make scvs to repair if they get damaged. Plus, they have a ton of health so they can stand up to a lot of damage when you have 10+ scvs repairing. Note that orbital commands don't take gas to repair, and minerals are no trouble. If you wall with Planetary fortresses you'll drain a lot of gas that could go into tanks.

From there, techreactor out a ton of tanks on both sides, and a squad of banshees (for hunting nydus worms outside your base). Then, just relax in your base and watch a legion of tanks on either side mow everything down (get their weapons upgraded and use the merc tanks too). I made a few hivemind emulators to steal ultras, but they're not that important.

Against Kerrigan, just let your tanks hammer her down. You can spam scvs from your CC walls to constantly replace the ones that get taken out and keep the repair going, and tank/banshee brings her down fairly fast. Using the nova around then helps of course, just to let your tanks focus more fire. If she takes out a CC from the wall, use mass scvs to rebuild it asap as soon as you can.
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