Help us make the best collection of build orders possible!
Now that I have an encoding system in place for my build order tester / trainer (YABOT), it was suggested that we start a new thread to collect your build orders. Who knows, we may get some pros to stop by
Adding build orders is simple! You can do it in one of two ways:
1) Play the YABOT map in "Freestyle" mode and just do your build order as normal. Your build order will automatically be saved after you hit the 7 minute mark, or if you type -e into chat. Then open your bank file at "My Documents/Starcraft II Beta/Banks/YabotSettings.SC2Bank" in a text editor and copy your build order from BuildOrder0 (everything between the quotes).
Example:
<Key name="BuildOrder0">
<Value string="-cb 0 017 | Freestyle Replay | ... "/>
</Key>
AND / OR
2) Use the online tool at www.xorpwnz.com/YABOT and set up attack waves and create / edit the build order steps, press the "Encode" button, and then paste your build in the thread for everyone to see. You can also load anyone's build order text in using the tool to review it!
Playing through and training with custom build orders is simple too!
1) The first number after the -cb in the build order is the slot that you want to store the build order into. Currently there are 10 slots in the map. Just change this number if you want it in a different slot. Then, if the build order is short enough, you can just past the whole thing into the chat on the map to load it in!
2) But sometimes they are too long because Blizzard limits the amount of chat characters. But there is a solution! Open up that bank file and just paste it in following the example above. If you don't see a bank file, or even the bank folder, just create the folder and plop in this pre-made bank file. Then just edit that file and you're good to go!
Special thanks to ScQuebec and Storm for your contributions up to version 0.1.7 of the map.
Builds currently in version 1.1:
+ Show Spoiler +
TERRAN:
018 [i] Tank Opening | 3 | Pking | Terran economy opening with fast tank. Scout after building the first supply depot. Continously build SCVs except when Orbital Command finishes, then build factory before next SCV. Get tech lab on barracks and swap with factory as soon as it is up. After getting your tank out you can follow up by getting a second tank and start researching siege mode. [/i] [w] 90 0 -1 1 9 0 0 0 0 | 340 1 -1 4 5 2 10 0 0 | 42 1 -1 0 0 0 0 0 0 [/w] [s] 10 100 0 -1 1 0 15 0 | 12 155 0 -1 1 0 1 0 | 13 80 0 -1 1 0 12 0 | 15 20 20 -1 1 2 0 0 | 15 50 24 -1 1 1 5 0 | 16 105 56 -1 1 0 15 0 | 16 205 100 -1 1 0 5 0 | 17 75 28 -1 1 0 12 0 | 18 95 81 -1 1 0 16 0 | 19 120 59 -1 1 0 15 0 | 20 190 155 -1 1 1 10 0 [/s]
018 [i] TvZ FE harass into Expansion | 2 | Grrbrr | Common Hellion opening to harras FE Zerg. After your push you are able to expand yourself [/i] [w] 125 0 -1 0 0 0 0 0 0 | 335 1 -1 4 3 0 0 0 0 | 504 1 -1 10 5 6 4 3 10 [/w] [s] 10 110 0 -1 1 0 15 0 | 12 165 0 -1 1 0 1 0 | 13 100 0 -1 1 0 12 0 | 15 55 16 -1 1 2 0 0 | 15 60 20 -1 1 1 5 0 | 16 115 52 -1 1 0 15 0 | 17 240 120 -1 1 0 5 0 | 18 135 52 -1 1 0 9 0 | 21 445 86 -1 1 0 15 0 | 21 355 86 -1 1 1 3 0 | 26 460 150 -1 1 0 3 0 | 35 165 242 -1 1 0 15 0 [/s]
100 [i] Bio/Emp | 1 | ScQuebec | Continue to pump marines until dropping tech lab and reactor, then marines and ghosts. Get Stim after 1st Ghost and when stim finished go factory [/i] [s] 10 100 0 -1 1 0 15 0 | 12 150 0 -1 1 0 1 0 | 13 75 0 -1 1 0 12 0 | 15 150 0 -1 1 2 0 0 | 15 50 0 -1 1 1 5 0 | 16 100 0 -1 1 0 15 0 | 16 50 25 -1 1 0 16 0 | 17 150 0 -1 1 0 1 0 | 18 100 25 -1 1 1 4 0 | 22 150 50 -1 1 0 7 0 | 26 100 0 -1 1 0 15 0 | 28 150 150 -1 1 1 2 0 [/s]
018 [i] Mech Opening | 2 | ScQuebec | TLO uses similar builds. You can build attachments onto rax then swap with factory for speed. Go Tank/Thor/Hellion with upgrades and unleash on Zerg! [/i] [w] 126 0 -1 1 9 0 0 0 0 | 294 1 -1 4 3 0 0 0 0 | 463 1 -1 3 3 1 11 1 10 [/w] [s] 10 100 0 -1 1 0 15 0 | 11 150 0 -1 1 0 1 0 | 13 75 0 -1 1 0 12 0 | 15 50 0 -1 1 1 5 0 | 16 150 0 -1 1 2 0 0 | 16 75 0 -1 1 0 12 0 | 18 150 100 -1 1 0 5 0 | 18 100 0 -1 1 0 15 0 | 21 50 25 -1 1 0 17 0 | 21 150 100 -1 1 0 0 0 | 22 100 100 -1 1 3 13 0 | 22 125 100 -1 1 1 10 0 [/s]
PROTOSS:
018 [i] 3 Gate Expand | 7 | ScQuebec | You expand at 30-40 depending on your opponent and you should be great after you tech to warp gates. Use the last two steps to expand. [/i] [w] 126 0 -1 1 22 0 13 0 13 | 294 1 -1 2 26 1 24 0 13 | 420 1 -1 5 26 4 23 2 24 [/w] [s] 10 100 0 -1 1 0 27 0 | 11 150 0 -1 1 0 24 0 | 13 75 0 -1 1 0 19 0 | 15 150 0 -1 1 0 20 0 | 17 100 0 -1 1 0 27 0 | 19 125 50 -1 1 1 24 0 | 22 150 0 -1 1 0 24 0 | 23 150 0 -1 1 0 24 0 | 25 100 0 -1 1 0 27 0 | 26 50 50 -1 1 3 26 0 | 31 75 0 -1 1 0 19 0 | 33 100 0 -1 1 0 27 0 | 33 400 0 -1 1 0 25 0 [/s]
018 [i] 1gas 4warpgate push | 7 | palanq | a 1-gas, 4-warpgate allin [/i] [w] 392 1 -1 5 26 5 24 1 23 | 431 1 -1 4 26 0 13 0 13 | 465 1 -1 2 24 1 26 0 13 [/w] [s] 9 110 0 -1 1 0 27 0 | 12 175 0 -1 1 0 24 0 | 15 155 0 -1 1 0 19 0 | 16 130 0 -1 1 0 27 0 | 18 220 4 -1 1 1 26 0 | 21 175 28 -1 1 0 20 0 | 24 125 92 -1 1 0 27 0 | 25 195 32 -1 1 0 24 0 | 25 120 140 -1 1 1 23 0 | 28 140 18 -1 1 3 26 0 | 29 175 34 -1 1 0 24 0 | 30 195 74 -1 1 1 24 0 | 32 155 40 -1 1 0 24 0 | 32 140 60 -1 1 0 27 0 | 39 160 44 -1 1 0 27 0 [/s]
018 [i] 3 Gate + Robo | 7 | HellsAn631 | The Goal is a 1 or 2 immortal push with warp in reinforcements [/i] [w] 126 0 -1 1 22 0 13 0 13 | 294 1 -1 1 26 1 24 0 13 | 433 1 -1 6 26 5 24 2 18 [/w] [s] 9 100 0 -1 1 0 27 0 | 13 150 0 -1 1 0 24 0 | 14 75 0 -1 1 0 19 0 | 15 100 0 -1 1 0 27 0 | 17 185 24 -1 1 0 20 0 | 19 100 52 -1 1 1 26 0 | 23 200 220 -1 1 0 29 0 | 24 50 2 -1 1 3 26 0 | 24 100 10 -1 1 0 27 0 | 25 110 34 -1 1 0 19 0 | 26 125 62 -1 1 1 24 0 | 30 220 72 -1 1 0 27 0 | 30 180 96 -1 1 0 24 0 | 30 45 87 -1 1 1 20 0 | 32 155 72 -1 1 0 24 0 [/s]
018 [i] 2 Gate Fast Collsus | 7 | HellsAn631 | The Goal is to get 2 fast collsus with range and attack with them, then go into an expo, or all in+ another gate [/i] [w] 126 0 -1 1 22 0 13 0 13 | 294 0 -1 1 26 0 24 0 13 | 504 1 -1 8 26 2 15 1 24 [/w] [s] 9 100 0 -1 1 0 27 0 | 13 150 0 -1 1 0 24 0 | 14 75 0 -1 1 0 19 0 | 15 100 0 -1 1 0 27 0 | 17 185 24 -1 1 0 20 0 | 18 75 52 -1 1 0 19 0 | 19 105 80 -1 1 1 26 0 | 22 225 252 -1 1 0 29 0 | 24 0 50 -1 1 3 26 0 | 24 100 102 -1 1 0 27 0 | 27 285 228 -1 1 0 28 0 | 28 100 76 -1 1 0 27 0 | 28 110 101 -1 1 1 20 0 | 29 200 66 -1 1 0 24 0 [/s]
018 [i] 3 Gate Blink Stalkers | 6 | HellsAn631 | Getting Blink and a bunch of stalkers ASAP, really good against Z. Transition into storm, or collsus [/i] [w] 126 0 -1 1 22 0 13 0 13 | 294 1 -1 1 26 1 24 0 13 | 433 1 -1 8 24 0 24 0 18 [/w] [s] 9 100 0 -1 1 0 27 0 | 13 150 0 -1 1 0 24 0 | 14 75 0 -1 1 0 19 0 | 15 100 0 -1 1 0 27 0 | 17 180 24 -1 1 0 20 0 | 18 75 48 -1 1 0 19 0 | 20 100 88 -1 1 1 26 0 | 22 185 136 -1 1 0 32 0 | 23 120 66 -1 1 0 27 0 | 24 125 106 -1 1 1 24 0 | 27 70 2 -1 1 3 25 0 | 28 180 70 -1 1 0 24 0 | 30 190 124 -1 1 0 24 0 | 30 230 184 -1 1 0 27 0 [/s]
018 [i] 4 Gate Gas Build | 7 | HellsAn631 | Really stable push that opts to get 2 gas for sentry production, which allows you to get gates up quicker and more units out. [/i] [w] 382 1 -1 4 23 4 26 1 24 | 424 1 -1 4 26 0 24 0 13 | 462 1 -1 4 24 0 24 0 18 [/w] [s] 9 100 0 -1 1 0 27 0 | 13 150 0 -1 1 0 24 0 | 14 75 0 -1 1 0 19 0 | 15 100 0 -1 1 0 27 0 | 17 180 24 -1 1 0 20 0 | 18 75 48 -1 1 0 19 0 | 20 175 104 -1 1 0 24 0 | 21 5 78 -1 1 3 26 0 | 21 60 102 -1 1 1 23 0 | 25 125 94 -1 1 0 27 0 | 26 160 170 -1 1 0 24 0 | 28 165 150 -1 1 0 24 0 | 30 150 114 -1 1 0 27 0 | 30 320 146 -1 1 2 2 0 [/s]
018 [i] DT Rush | 6 | HellsAn631 | getting to Dt's as fast as possible. 2nd gateway, warpgate, and dt should finish at about the same time. this goes into expo. [/i] [w] 126 0 -1 1 22 0 26 0 24 | 374 0 -1 2 16 0 24 0 13 | 462 1 -1 0 24 0 24 0 18 [/w] [s] 9 100 0 -1 1 0 27 0 | 11 150 0 -1 1 0 24 0 | 13 100 0 -1 1 0 19 0 | 14 125 0 -1 1 0 19 0 | 15 160 12 -1 1 0 20 0 | 17 110 96 -1 1 0 27 0 | 18 115 208 -1 1 0 32 0 | 18 0 82 -1 1 3 26 0 | 20 100 112 -1 1 1 26 0 | 23 255 158 -1 1 0 21 0 | 25 120 76 -1 1 0 27 0 | 26 220 176 -1 1 0 24 0 [/s]
ZERG:
018 [i] LaLush v2 | 11 | Broxxi | At 34 stop pumping Drones. You should be able to get out 4 Hydralisks and the fifth shortly after. Continue onto adding another queen and a third gas. [/i] [w] 133 1 -1 1 28 0 27 0 27 | 219 1 -1 6 35 0 27 0 27 | 421 1 -1 4 29 8 35 0 27 [/w] [s] 10 0 0 -1 1 1 31 0 | 10 0 0 -1 1 0 41 0 | 13 0 0 -1 1 1 35 0 | 15 0 0 -1 1 1 32 0 | 17 0 0 -1 1 1 35 0 | 18 0 0 -1 1 0 35 0 | 17 0 0 -1 1 1 31 0 | 20 0 0 -1 1 0 36 0 | 22 0 0 -1 1 2 3 0 | 24 0 0 -1 1 1 31 0 | 25 0 0 -1 1 0 35 0 | 32 0 0 -1 1 0 37 0 | 34 0 0 -1 1 1 31 0 [/s]
018 [i] ZvT 1 Base Muta | 8 | Anger | Sen's 1 Base Muta Build, Excellent against 1/1/1 Terran Mech Openings. Harrass with Mutas, transition to Roaches. After Spire you expand and keep your minerals lined up with your gas so you have the same amount of minerals as gas (and enough larva). [/i] [w] 126 0 -1 1 28 0 27 0 27 | 302 0 42 8 35 0 27 0 27 | 481 1 -1 5 30 10 35 0 27 [/w] [s] 9 100 0 -1 1 1 31 0 | 14 105 0 -1 1 0 35 0 | 14 210 0 -1 1 0 41 0 | 16 175 64 -1 1 1 31 0 | 16 255 108 -1 1 1 32 0 | 18 30 12 -1 1 3 42 0 | 19 85 28 -1 1 1 35 0 | 22 100 4 -1 1 2 3 0 | 22 160 16 -1 1 0 35 0 | 22 200 40 -1 1 1 31 0 | 29 360 252 -1 1 0 43 0 | 32 100 112 -1 1 1 31 0 | 32 310 232 -1 1 0 36 0 | 31 160 272 -1 1 1 32 0 | 35 135 352 -1 1 1 31 0 [/s]
018 [i] Speedling opening | 11 | Latham | Standard legit ZvX speedling opening. Drone scout at 10/18 after overlord pops. Can transition into a 22ish FE, roaches, banelings, hydralisks or mutalisks depending on the opponent. Follow up either making a few more lings or drone whoring. Remember that SCOUTING is the key to your success in every part of the game. [/i] [w] 54 1 -1 1 28 0 27 0 27 | 269 1 42 10 34 14 35 0 27 | 515 1 -1 14 35 14 35 6 29 [/w] [s] 9 100 0 -1 1 1 31 0 | 14 180 0 -1 1 0 35 0 | 13 200 0 -1 1 0 41 0 | 15 100 0 -1 1 1 31 0 | 15 0 0 -1 1 1 35 0 | 16 150 0 -1 1 1 32 0 | 18 0 100 -1 1 3 42 0 [/s]
018 [i] Baneling Rush | 8 | veteris | The Baneling Rush opening sacrifices economy for an early Zergling/Baneling rush. NOTE: When training Zerglings it counts 1 egg as 2. [/i] [w] 116 1 -1 1 28 0 27 0 27 | 318 0 -1 4 35 4 36 0 27 | 1200 1 -1 0 27 0 27 0 27 [/w] [s] 9 0 0 -1 1 1 31 0 | 14 0 0 -1 1 0 41 0 | 13 0 0 -1 1 0 35 0 | 15 0 0 -1 1 1 31 0 | 15 0 0 -1 1 1 32 0 | 17 0 0 -1 1 1 35 0 | 18 0 0 -1 1 1 35 0 | 19 0 0 -1 1 1 35 0 | 20 0 0 -1 1 3 42 0 | 20 0 0 -1 1 1 35 0 | 21 0 0 -1 1 1 35 0 | 22 0 0 -1 1 0 33 0 [/s]
018 [i] 6 Pool | 11 | Storm | This build is a 6 Pool all in zergling rush. [/i] [w] 127 1 -1 6 35 0 27 0 27 | 0 0 -1 0 27 0 27 0 27 | 0 0 -1 0 27 0 27 0 27 [/w] [s] 6 200 0 -1 1 0 41 0 | 6 190 0 -1 1 1 35 0 [/s]
018 [i] Zelniq/Day[9] | 10 | Day[9] | Mass Queens and roaches for ZvZ. Fares well against basically all ZvZ openings. [/i] [w] 90 0 -1 1 28 0 27 0 27 | 452 1 -1 10 33 0 35 0 27 | 1200 1 -1 0 36 0 35 0 35 [/w] [s] 9 0 0 -1 1 1 31 0 | 14 0 0 -1 1 0 36 0 | 13 0 0 -1 1 0 41 0 | 16 0 0 -1 1 1 31 0 | 18 0 0 -1 1 1 32 0 | 20 0 0 -1 1 1 32 0 | 23 0 0 -1 1 0 42 0 | 22 0 0 -1 1 0 42 0 | 26 0 0 -1 1 0 40 0 | 27 0 0 -1 1 1 31 0 | 27 0 0 -1 1 0 35 0 | 28 0 0 -1 1 1 32 0 | 30 0 0 -1 1 1 32 0 | 32 0 0 -1 1 1 31 0 | 32 0 0 -1 1 1 33 0 [/s]
Proposed builds for version 1.2 (Needs Review):
+ Show Spoiler +
TERRAN:
100 [i] Debo's BO | 3 | LetoAtreides82 | This is Debo's solid build order that he uses against all matchups. After the second refinery you can pretty much do whatever is needed to counter whatever your opponent is doing. [/i] [s] 10 0 0 -1 1 0 15 0 | 11 0 0 -1 1 0 1 0 | 12 0 0 -1 1 0 12 0 | 14 0 0 -1 1 1 5 0 | 15 0 0 -1 1 2 0 0 | 15 0 0 -1 1 1 5 0 | 17 0 0 -1 1 0 15 0 | 17 0 0 -1 1 0 5 0 | 17 0 0 -1 1 0 12 0 [/s]
-cb 1 016 | 3 Rax 1/1 Push | Yaahh | 3 Rax Push with 1/1 + Marine Shield. Attack if upgrades are complete. Expand during push. You may upgrade Stimpack aswell. Transition into Medivacs. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 2 | 14 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 15 50 0 2 5 | 16 100 0 1 15 | 17 125 0 1 4 | 17 50 50 1 9 | 18 150 0 1 1 | 20 150 0 1 1 | 21 100 100 4 2 | 22 100 0 1 15 | 25 50 25 1 16 | 30 50 50 1 9
-cb 2 016 | Siege Expand | Yaahh | Expanding while having a strong army. Swap Tech-Lab between buildings. Transition into Vikings, Tanks, Marines, Banshees | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 12 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 15 50 0 2 5 | 16 50 0 2 5 | 0 150 100 1 5 | 0 50 25 1 16 | 0 75 0 1 12 | 0 150 125 2 10 | 0 100 100 4 13 | 0 400 0 1 3
-cb 3 016 | Reactor Hellion Expand | Yaahh | This build focusses on getting fast Hellions to both harrass and safely expand. Transition into Mech. Dont forget to switch Reac/Tech-Lab between buildings. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 15 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 100 0 3 0 | 15 50 0 2 5 | 16 100 0 1 15 | 16 50 0 2 5 | 18 150 100 1 5 | 20 50 50 1 9 | 21 400 0 1 3 | 0 100 0 2 3 | 27 150 100 1 5 | 0 400 0 1 3 | 0 50 25 1 17 | 0 150 150 4 10
-cb 4 016 | 3 Tank Push | Yaahh | 3 Tank Push into Expand. From this build you can transition fairly easily into Mechplay. Add an Armory for Thors and more Factories/Starports as is fit. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 15 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 0 75 0 1 12 | 0 100 0 1 15 | 0 150 100 1 5 | 0 150 100 1 5 | 0 100 0 2 3 | 0 50 25 1 17 | 0 50 25 1 17 | 0 150 125 2 10 | 0 150 150 4 10 | 0 100 100 4 13 | 0 400 0 1 3
-cb 5 016 | Mrlie3 Nuke Rush | Yaahh | Suprise build. Success of this strategy is the use of Hellions to safely suprise with Ghosts. Dont forget to switch Reac/Tech-Lab between buildings. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 15 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 15 50 0 2 5 | 16 100 0 1 15 | 0 75 0 1 12 | 0 100 150 1 5 | 0 50 50 1 9 | 0 100 0 2 3 | 0 50 25 1 16 | 0 150 50 1 7 | 0 150 150 4 9 | 0 100 100 4 11 | 37 150 100 1 14
-cb 6 016 | Thor EMP Expand | Yaahh | This build techs up to Thor and EMP quickly in order to secure a quick, but safe expansion and be set up for a Thor backbone in your midgame army. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 1 | 15 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 0 150 100 1 5 | 0 150 50 1 7 | 0 100 0 2 3 | 0 150 100 1 0 | 0 50 25 1 17 | 0 300 200 2 11 | 0 50 25 1 16 | 0 150 150 2 2 | 0 400 0 1 3 | 0 150 100 1 5 | 0 150 150 4 10
-cb 7 016 | Thor Drop Rush | Yaahh | This build exploits early expanding Zerg´s lack of anti-air. Fairly micro-intensive. Transition into Mech. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 12 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 0 150 100 1 5 | 0 75 0 1 12 | 0 100 0 2 3 | 0 150 100 1 0 | 0 50 25 1 17 | 0 300 200 2 11 | 0 150 100 1 14 | 0 100 100 2 6
-cb 8 016 | FE Before Orbital | Yaahh | (Also for TvP) A Fast Expansion before Orbital. Wall-In with Rax, CC and Bunker. Scout to put more Bunkers up if necessary. Early access to 4 Gas makes Mech transition possible. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 8 | 10 100 0 1 15 | 12 150 0 1 1 | 16 400 0 1 3 | 16 50 0 2 5 | 18 150 0 3 0 | 18 50 0 2 5 | 19 100 0 1 15 | 20 75 0 1 12
-cb 1 017 | 4 vikings 2 tanks 4 marines | Roscowe | the rax is only used for 4 marines and add ons fac and starport should never make their own add ons or else the units will be super super late. Copied BO from tarson vs jimpo (bo3) | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 | 15 | 0 | 10 115 0 1 15 41 | 12 155 0 1 1 69 | 13 80 0 1 12 81 | 15 70 16 3 0 111 | 15 75 16 2 5 112 | 16 135 44 1 15 122 | 17 220 100 1 5 143 | 19 145 32 1 12 154 | 20 170 85 1 16 165 | 20 185 47 1 15 168 | 22 305 139 2 10 191 | 28 330 49 1 15 220 | 32 410 113 1 3 233 | 32 180 177 1 14 244 | 32 50 85 1 9 245
-cb 1 017 | Combat Marine/Ghost Timing TvP | TL | Brat_Oks Marine w/ combat shield and Ghost timing push. 35CombatShield, 38Starport, 49 StimPack. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 1 | 15 | 0 | 10 0 0 1 15 0 | 12 0 0 1 1 0 | 13 0 0 1 12 0 | 15 0 0 3 0 0 | 15 0 0 2 5 0 | 16 0 0 1 16 0 | 16 0 0 1 15 0 | 19 0 0 2 8 0 | 19 0 0 1 1 0 | 20 0 0 1 2 0 | 21 0 0 1 12 0 | 23 0 0 1 7 0 | 23 0 0 1 9 0 | 27 0 0 2 2 0 | 31 0 0 1 5 0
-cb 1 017 | PvT Ghost + Stim/Shield Marine Push | XtrEEmMaShEEn3k2 | Based on Brat_OK's PvT. Transition into tanks after this, and get a Raven. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 | 15 | 0 | 10 100 0 1 15 40 | 12 155 0 1 1 69 | 14 120 0 1 12 89 | 15 95 0 3 0 112 | 15 110 0 2 5 113 | 16 155 16 1 1 121 | 16 115 69 1 16 131 | 16 110 31 1 15 136 | 17 75 67 2 8 148 | 19 145 41 1 2 158 | 20 100 81 1 15 172 | 20 70 89 1 9 175 | 23 120 75 1 12 189 | 23 155 91 1 7 194 | 25 120 85 1 15 209
PROTOSS:
-cb 3 016 | Fast Phoenixes PvZ | Absentis | Build order taken from Nony vs. IdrA on Scrap Station - Game 2 of the HDH invitational. | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 6 | 12 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 19 | 16 0 0 1 27 | 18 0 0 1 20 | 19 0 0 1 19 | 23 0 0 1 27 | 25 0 0 4 26 | 26 0 0 1 30 | 29 0 0 1 19 | 30 0 0 1 27 | 34 0 0 2 21
-cb 1 017 | 9 Pylon, 12 Gate, DT + FE | FurySparks | 9 Pylon, 12 Gate, DT Harass - The build contains the opponent and sets you up with map control and allows you to take your natural. CB will be used on your probes, stalker, and warp gate tech. Unit building times included because I am terrible and needed help remembering. In order to accommodate this, the first two steps of the build, 9 Pylon to 12 Gate, have been removed. They are instead placed in the title due to the 15 step limit. | 90 1 22 0 13 0 13 0 | 210 0 22 0 13 0 13 0 | 300 3 26 1 24 2 16 1 | 7 | 15 | 0 | 14 75 0 1 19 0 | 15 100 0 1 27 0 | 17 150 0 1 20 0 | 19 100 0 2 26 0 | 21 75 0 1 19 0 | 22 125 50 2 24 0 | 25 100 0 1 27 0 | 26 150 100 1 32 0 | 27 100 0 2 26 0 | 30 50 50 4 26 0 | 31 100 0 2 26 0 | 31 150 0 1 24 0 | 31 100 250 1 21 0 | 33 100 0 1 27 0 | 40 200 200 4 27 0
-cb 1 017 | Fast Phoenix PvP | veteris | A build commonly used by Nony. Aims to get out fast Phoenixes for harass as well as scouting. After the 32 supply Sentry, produce a 34-Zealot, a 36 Pylon and ChronoBoost the Phoenix once the Stargate is complete, usually at 36 supply as well. | 90 1 22 0 13 0 13 0 | 210 0 13 0 13 0 13 0 | 300 0 13 0 13 0 13 1 | 5 | 15 | 0 | 9 0 0 1 27 0 | 13 0 0 1 24 0 | 15 0 0 1 19 0 | 16 0 0 1 27 0 | 18 0 24 1 20 0 | 19 0 56 1 19 0 | 22 90 78 2 24 0 | 24 30 94 1 27 0 | 25 75 104 4 26 0 | 25 105 52 2 23 0 | 28 30 80 1 24 0 | 28 65 18 1 30 0 | 28 0 50 1 27 0 | 28 30 74 2 26 0 | 32 215 86 2 23 0
-cb 1 017 | Three Gate Robo | FurySparks | This build is to punish the Zerg for taking their second hatch early on. With a quick robo and obs, you can alternate your tech path best suited to combat the Zerg's composition. After the 32 Obs, 33 Pylon, 35 Immo, 39 Gate. The best time to move out is when the Hydra Den or Spire begins construction. | 90 1 22 0 13 0 13 0 | 210 2 26 0 13 0 13 0 | 300 5 26 2 23 2 18 1 | 6 | 15 | 0 | 9 100 0 1 27 0 | 12 150 0 1 24 0 | 14 75 0 1 19 0 | 15 100 0 1 27 0 | 16 100 0 2 26 0 | 18 150 0 1 20 0 | 21 100 0 2 26 0 | 23 50 100 2 23 0 | 24 50 50 4 26 0 | 24 100 0 2 26 0 | 25 100 0 1 27 0 | 25 75 0 1 19 0 | 27 200 200 1 29 0 | 28 150 0 1 24 0 | 32 50 100 2 20 0
-cb 1 017 | 4 Warpgate push with double gas | TheRabidDeer | Slightly modified 4 warpgate build that lets you have enough gas for a couple sentries then enough resources to sustain non-stop stalker or zealot/sentry pumping. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 5 | 15 | 0 | 9 105 0 1 27 34 | 13 160 0 1 24 72 | 14 75 0 1 19 83 | 16 125 0 1 27 102 | 18 155 36 1 20 121 | 19 90 64 1 19 133 | 21 265 132 2 24 157 | 23 100 32 4 26 158 | 24 105 56 1 27 162 | 25 310 184 2 23 187 | 27 335 108 1 24 192 | 27 220 124 1 24 194 | 27 160 160 1 24 201 | 31 110 144 1 27 217 | 32 165 216 1 27 230
ZERG:
-cb 1 016 | +1 Roach Opening | Anger | Early +1 Roaches, great for ZvP and slow-expand ZvZ. | 42 1 28 0 27 0 27 0 | 0 0 27 0 27 0 27 0 | 343 10 33 0 27 0 27 0 | 11 | 15 | 9 105 0 2 31 | 14 70 0 1 35 | 14 245 0 1 41 | 16 180 64 2 31 | 16 285 116 2 32 | 20 120 198 1 40 | 20 110 180 1 34 | 20 120 212 2 31 | 20 135 152 4 32 | 20 185 160 2 33 | 30 185 165 2 31 | 30 0 81 3 3 | 30 55 89 1 35 | 38 285 195 2 31 | 42 180 125 4 36
-cb 1 016 | 1 Base Mutas ASAP | Qsek | 1 Base Muta as soon as possible, sacrificing all possible scout/defence/eco for fast execution | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 9 | 7 | 10 215 0 1 41 | 9 35 0 1 35 | 9 30 0 1 35 | 9 0 0 3 3 | 10 220 240 1 43 | 10 105 156 2 31 | 12 100 388 2 30
-cb 1 016 | 1 Base Mutalisks | veteris | The 1 Base Mutalisk Build centers around getting mutalisks fast and then expanding. It favours maps with a short air rush distance and an easily defendable expansion. You should expand around 32 Food and get your Queen immediately after. Save up resources from 35 food to spawn about 5 mutalisks once the spire finishes. The Terran response will typically be Thors and Vikings. Transition into Roaches soon after getting mutalisks. Mass marines can be countered using a Baneling Nest. Liquipedia II | 90 0 27 0 27 0 27 0 | 210 0 27 0 27 0 27 0 | 300 0 27 5 27 0 27 1 | 8 | 15 | 9 0 0 2 31 | 14 0 0 1 35 | 14 0 0 1 41 | 16 0 0 2 31 | 16 0 0 2 32 | 18 0 0 4 42 | 18 0 0 2 35 | 19 0 0 2 35 | 22 0 0 3 3 | 22 0 0 1 35 | 22 0 0 2 31 | 26 0 0 2 35 | 27 0 0 2 35 | 28 0 0 2 35 | 29 0 0 1 43
-cb 1 016 | 15 Hatch | veteris | The 15 Hatch is an extremely fast expansion build for Zerg. It aims to gain an economic advantage and exploit it later. However, it is vulnerable to early game rushes (Chrono Boosted Zealot or 2 Gate Zealots) due to the late pool. When scouting, at the same time as laying down the Hatchery, look for the typical Chrono Boosted Gateway without a finished Cybernetics core. This opening can transition into any midgame. Liquipedia II | 90 0 27 0 27 0 27 0 | 210 0 27 0 27 0 27 0 | 300 0 27 0 27 0 27 1 | 9 | 6 | 9 0 0 2 31 | 15 0 0 1 36 | 14 0 0 1 41 | 16 0 0 1 35 | 16 0 0 2 31 | 16 0 0 2 32
-cb 1 016 | 14 Pool 15 Hatch | veteris | The 14 Pool 15 Hatch, popularised by IdrA, aims to gain an economic lead early on, but can be vulnerable to early rushes. The build centers around building a spawning pool at 14 supply, a Hatchery at 15 supply and Queen immediately after, while still spawning Drones. To get the Overlord out at 11, use the Extractor trick which involves starting the building of an Extractor at 75 minerals, immediately spawning a Drone and then cancelling the Extractor; at most 10 minerals are lost in the process. If you notice an early rush, delay the queen to spawn Zerglings and/or build Spine Crawlers for defense. The opening allows for transitions into any middle game composition. Against Protoss, a 2 Hatch Hydra is possible midgame, and against Terran, a mutalisk/speedling or Hydralisk/Speedling is viable. Liquipedia II | 90 0 27 0 27 0 27 0 | 210 0 27 0 27 0 27 0 | 300 0 27 0 27 0 27 1 | 11 | 5 | 11 0 0 2 31 | 14 0 0 1 41 | 15 0 0 1 36 | 16 0 0 2 32 | 16 0 0 1 35