-cb 1 017 | Combat Marine/Ghost Timing TvP | TL | Brat_Oks Marine w/ combat shield and Ghost timing push. 35CombatShield, 38Starport, 49 StimPack. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 1 | 15 | 0 | 10 0 0 1 15 0 | 12 0 0 1 1 0 | 13 0 0 1 12 0 | 15 0 0 3 0 0 | 15 0 0 2 5 0 | 16 0 0 1 16 0 | 16 0 0 1 15 0 | 19 0 0 2 8 0 | 19 0 0 1 1 0 | 20 0 0 1 2 0 | 21 0 0 1 12 0 | 23 0 0 1 7 0 | 23 0 0 1 9 0 | 27 0 0 2 2 0 | 31 0 0 1 5 0
[D] YABOT Build Orders - Page 3
Forum Index > SC2 General |
ATeddyBear
Canada2843 Posts
-cb 1 017 | Combat Marine/Ghost Timing TvP | TL | Brat_Oks Marine w/ combat shield and Ghost timing push. 35CombatShield, 38Starport, 49 StimPack. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 1 | 15 | 0 | 10 0 0 1 15 0 | 12 0 0 1 1 0 | 13 0 0 1 12 0 | 15 0 0 3 0 0 | 15 0 0 2 5 0 | 16 0 0 1 16 0 | 16 0 0 1 15 0 | 19 0 0 2 8 0 | 19 0 0 1 1 0 | 20 0 0 1 2 0 | 21 0 0 1 12 0 | 23 0 0 1 7 0 | 23 0 0 1 9 0 | 27 0 0 2 2 0 | 31 0 0 1 5 0 | ||
xorpwnz
United States185 Posts
On June 15 2010 10:30 Noak3 wrote: I might just be missing something, but there isn't any way- at least in the mac version of sc2- to paste things into the chat. How do I put in new builds without typing them? EDIT: I tried pasting some build orders into the YabotSettings.SC2Bank file, but they aren't there when I open SC2. Here's a copy of my bank file: + Show Spoiler + <?xml version="1.0" encoding="utf-8"?> <Bank version="1"> <Section name="CustomBuildOrders"> <Key name="BuildOrder0"> <Value string="-cb 1 016 | Fast Phoenixes PvZ | Absentis | Build order taken from Nony vs. IdrA on Scrap Station - Game 2 of the HDH invitational. | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 6 | 12 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 19 | 16 0 0 1 27 | 18 0 0 1 20 | 19 0 0 1 19 | 23 0 0 1 27 | 25 0 0 4 26 | 26 0 0 1 30 | 29 0 0 1 19 | 30 0 0 1 27 | 34 0 0 2 21"/> </Key> <Key name="BuildOrder0"> <Value string="-cb 2 015 | 13 Gate | Storm | This is your basic 13gate opening, after the scout you can evolve into any style of play, but this is the most economically sensible opening for Protoss. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 6 | 9 0 0 1 27 | 13 0 0 1 24 | 14 0 0 1 19 | 15 0 0 1 27 | 17 0 0 1 20 | 18 0 0 1 19"/> </Key> <Key name="BuildOrder0"> <Value string="-cb 3 015 | 10 gate | Storm | This is your basic 10gate early zealot pressure opening. You can get out 1 quick zealot to be paired with a probe, or not, or get out two zealots for your quick pressure. The exact build here is one of a fast zealot that evolves into a quick followup core into warp-gate tech. After that, the scout is what decides your play. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 8 | 10 0 0 1 27 | 10 0 0 1 24 | 13 0 0 1 19 | 16 0 0 2 26 | 19 0 0 1 20 | 20 0 0 2 26 | 23 0 0 1 27 | 26 0 0 4 26"/> </Key> <Key name="BuildOrder0"> <Value string="-cb 4 015 | 10/11 2 Gate push | Storm | This build is designed for one of two things; fast strong 4zealot timing push against a non walling Terran, or 1gating Protoss(or slow 2gate), or this can be used defensively vs. zergling rushes. After the 4 zealots are out, scouting will tell you whether to start teching against Zerg, or you can do decent early damage to Protoss and Terran. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 8 | 10 0 0 1 27 | 10 0 0 1 24 | 11 0 0 1 24 | 14 0 0 1 27 | 14 0 0 2 26 | 18 0 0 2 26 | 20 0 0 2 26 | 23 0 0 2 26"/> </Key> <Key name="BuildOrder0"> <Value string="-cb 5 015 | 13/15 gate with early zealots | Storm | This build is slow to gas, but faster than the 10/11 gate opening. In this BO you get out 2 zealots for defense or poking in and then drop your cyber core, and can either continue to pump zealots until your sentries/stalkers are available, and switch to robo/twilight council/stargate or you can skip the zealots and move into a 4gate push. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 10 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 24 | 16 0 0 1 27 | 17 0 0 1 19 | 18 0 0 2 26 | 22 0 0 2 26 | 24 0 0 1 27 | 25 0 0 1 20 | 25 0 0 1 19"/> </Key> <Key name="BuildOrder0"> <Value string="-cb 6 015 | 13/15 gate with early cyber core | Storm | This build is open to early attacks. The early zealots are delayed in favor of the early cyber core, if you scout no fast aggression from your opponent. This build still gets two zealots started before your cyber core is up, and allows the money to immediately start warp-gate research, and when the pylon finishes, your first stalker. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 10 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 24 | 16 0 0 1 27 | 17 0 0 1 19 | 19 0 0 1 20 | 20 0 0 1 19 | 20 0 0 2 26 | 23 0 0 2 26 | 26 0 0 4 26"/> </Key> <Key name="BuildOrder0"> <Value string="-cb 7 015 | 3 Gate Expand | ScQuebec | You expand at 30-40 depending on your opponent and you should be great after you tech to warp gates. Use the last two steps to expand. | 90 1 22 0 0 0 0 0 | 210 2 26 0 0 0 0 0 | 300 4 26 3 24 0 0 1 | 7 | 13 | 10 100 0 1 27 | 11 150 0 1 24 | 13 75 0 1 19 | 15 150 0 1 20 | 17 100 0 1 27 | 19 125 50 2 24 | 22 150 0 1 24 | 23 150 0 1 24 | 25 100 0 1 27 | 26 50 50 4 26 | 31 75 0 1 19 | 33 100 0 1 27 | 33 400 0 1 25"/> </Key> <Key name="BuildOrder0"> <Value string="-cb 8 015 | 1gas 4warpgate push | palanq | a 1-gas, 4-warpgate allin | 280 5 26 5 24 1 23 1 | 308 4 26 0 13 0 13 0 | 332 2 24 1 26 0 13 0 | 7 | 15 | 9 110 0 1 27 | 12 175 0 1 24 | 15 155 0 1 19 | 16 130 0 1 27 | 18 220 4 2 26 | 21 175 28 1 20 | 24 125 92 1 27 | 25 195 32 1 24 | 25 120 140 2 23 | 28 140 18 4 26 | 29 175 34 1 24 | 30 195 74 2 24 | 32 155 40 1 24 | 32 140 60 1 27 | 39 160 44 1 27"/> </Key> </Section> </Bank> Any way that somebody could help me out? Also, one build order is working- Nony's phoenixes- but it seems to be glitched. It never makes a unit before the first phoenix and it wants you to make a 3rd assimilator in the 20 supply range, and only build pylons before your stargate. It left me with about 5-600 minerals at its completion =\ Yeah, the chat entry is limited right now to 255 characters... so it won't work for most build orders unfortunately. All you have to do is paste it in the bank file like you were doing but you need to change the key names, like this: <?xml version="1.0" encoding="utf-8"?> <Bank version="1"> <Section name="CustomBuildOrders"> <Key name="BuildOrder1"> <Value string="-cb 1 016 | Fast Phoenixes PvZ | Absentis | Build order taken from Nony vs. IdrA on Scrap Station - Game 2 of the HDH invitational. | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 6 | 12 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 19 | 16 0 0 1 27 | 18 0 0 1 20 | 19 0 0 1 19 | 23 0 0 1 27 | 25 0 0 4 26 | 26 0 0 1 30 | 29 0 0 1 19 | 30 0 0 1 27 | 34 0 0 2 21"/> </Key> <Key name="BuildOrder2"> <Value string="-cb 2 015 | 13 Gate | Storm | This is your basic 13gate opening, after the scout you can evolve into any style of play, but this is the most economically sensible opening for Protoss. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 6 | 9 0 0 1 27 | 13 0 0 1 24 | 14 0 0 1 19 | 15 0 0 1 27 | 17 0 0 1 20 | 18 0 0 1 19"/> </Key> | ||
[HalcyoN]
United States163 Posts
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VeTeRIS
Australia6 Posts
Taken from the replay pack that Day[9] used in one of his daily shows. -cb 1 017 | Fast Phoenix PvP | veteris | A build commonly used by Nony. Aims to get out fast Phoenixes for harass as well as scouting. After the 32 supply Sentry, produce a 34-Zealot, a 36 Pylon and ChronoBoost the Phoenix once the Stargate is complete, usually at 36 supply as well. | 90 1 22 0 13 0 13 0 | 210 0 13 0 13 0 13 0 | 300 0 13 0 13 0 13 1 | 5 | 15 | 0 | 9 0 0 1 27 0 | 13 0 0 1 24 0 | 15 0 0 1 19 0 | 16 0 0 1 27 0 | 18 0 24 1 20 0 | 19 0 56 1 19 0 | 22 90 78 2 24 0 | 24 30 94 1 27 0 | 25 75 104 4 26 0 | 25 105 52 2 23 0 | 28 30 80 1 24 0 | 28 65 18 1 30 0 | 28 0 50 1 27 0 | 28 30 74 2 26 0 | 32 215 86 2 23 0 | ||
eelix
Australia36 Posts
On June 15 2010 13:55 ATeddyBear wrote: Brat_OK's Combat Marine/Ghost Timing Push TvP, seen on Day[9] daily #135. Tried my best getting the build order, also Brat_OK little subtle things to adjust or counter certain builds. -cb 1 017 | Combat Marine/Ghost Timing TvP | TL | Brat_Oks Marine w/ combat shield and Ghost timing push. 35CombatShield, 38Starport, 49 StimPack. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 1 | 15 | 0 | 10 0 0 1 15 0 | 12 0 0 1 1 0 | 13 0 0 1 12 0 | 15 0 0 3 0 0 | 15 0 0 2 5 0 | 16 0 0 1 16 0 | 16 0 0 1 15 0 | 19 0 0 2 8 0 | 19 0 0 1 1 0 | 20 0 0 1 2 0 | 21 0 0 1 12 0 | 23 0 0 1 7 0 | 23 0 0 1 9 0 | 27 0 0 2 2 0 | 31 0 0 1 5 0 EDIT: nevermind, read the post above, :-S cheers. | ||
xorpwnz
United States185 Posts
On June 15 2010 14:30 FurySparks wrote: The 255 character limit isn't a problem with my BO though, so I don't know why it's not working =\ Hey sorry about this problem but I figured out what is happening. Apparently there is a 770 or so character limit for text stored in the bank file. So if you shorten up your description it should work. Just as a guideline, the build text you posted is 847 characters, so try removing about 77 characters from the description and let me know if it works. | ||
[HalcyoN]
United States163 Posts
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ensign_lee
United States1178 Posts
90 1 22 0 13 0 13 0 | 210 0 13 0 13 0 13 0 | 300 0 13 0 13 0 13 1 | 5 | 15 | 0 | 9 0 0 1 27 0 | 13 0 0 1 24 0 | 15 0 0 1 19 0 | 16 0 0 1 27 0 | 18 0 24 1 20 0 | 19 0 56 1 19 0 | 22 90 78 2 24 0 | 24 30 94 1 27 0 | 25 75 104 4 26 0 | 25 105 52 2 23 0 | 28 30 80 1 24 0 | 28 65 18 1 30 0 | 28 0 50 1 27 0 | 28 30 74 2 26 0 | 32 215 86 2 23 0 = ??? Even a link to how to understand would be awesome. | ||
[HalcyoN]
United States163 Posts
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mcneebs
Canada391 Posts
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[HalcyoN]
United States163 Posts
On that note, I can make freestyle build orders and save them to different slots, but if i attempt to change the name of the BO, something terrible happens and it no longer works. Any suggestions? | ||
xorpwnz
United States185 Posts
On June 16 2010 00:53 ensign_lee wrote: K, maybe this is a stupid question, but what do all those numbers mean? 90 1 22 0 13 0 13 0 | 210 0 13 0 13 0 13 0 | 300 0 13 0 13 0 13 1 | 5 | 15 | 0 | 9 0 0 1 27 0 | 13 0 0 1 24 0 | 15 0 0 1 19 0 | 16 0 0 1 27 0 | 18 0 24 1 20 0 | 19 0 56 1 19 0 | 22 90 78 2 24 0 | 24 30 94 1 27 0 | 25 75 104 4 26 0 | 25 105 52 2 23 0 | 28 30 80 1 24 0 | 28 65 18 1 30 0 | 28 0 50 1 27 0 | 28 30 74 2 26 0 | 32 215 86 2 23 0 = ??? Even a link to how to understand would be awesome. I had a guide up, but it's not included with the map any more. If you download version 0.1.5 of the map you can see how it's encoded but it has changed slightly since then. I'm changing the encoding a little again for 01.8 and once it's complete, I'll post a complete guild on how to manually decode/encode the build order. On June 16 2010 01:52 mcneebs wrote: If I may add one suggestion to the YABOT system, it is this: Please include a rough ETA for the openings. I'm a low level player, and while I can execute the builds, I can't help but feel that I can do them faster or more effeciently. Food is good, but I can't help but think that time would be more realistic at least for openings. I'm slower than most people using this program (who I assume are platinum/diamond) and a diamond player will get to say 30 food up to 5 seconds faster than a bronze player I'm sure. With the new encoding in 0.1.7 it does record the times for the steps, so hopefully I will get enough data collected to start adding real numbers in for those times soon. On June 16 2010 02:12 FurySparks wrote: If you just make sure that you're keeping your money as low as you can and making sure that you don't get supply blocked you should be fine. Just play around with the bot and figure out what style of play works best for you, and follow the above rules and you'll optimize your desired framework easily. On that note, I can make freestyle build orders and save them to different slots, but if i attempt to change the name of the BO, something terrible happens and it no longer works. Any suggestions? Please email me your YabotSettings bank file and I'll try running it on my end and see if I get the same error. ben.mcintosh@usc.edu | ||
Manorin
United States17 Posts
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stzldzl
United States41 Posts
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[HalcyoN]
United States163 Posts
Are you guys planning on adding an incentive to scout? As it is I neglect scouting and simply pull a probe off the line. Any way to remedy this? Perhaps an option to randomize the BO that the AI has? Also, does anyone have any better info regarding the types of units that should be attacking per wave? Each terran set up is set to send reapers and rauder/rines and these waves aren't accurate representations of the builds that use them. Any info on this would be appreciated. And lastly, here's a 3 Rax opening I couldn't edit the name of the build in the set up, otherwise it stops working. But basically, this is a standard terran opening with your 10 supply 12 rax 13 ref 15 oc, and from there you get two more rax and pump marauders and marines nonstop. -cb 5 017 | Freestyle Replay | you | This build is the last one that you performed in freestyle mode. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 1 | 15 | 0 | 10 110 0 1 15 42 | 12 170 0 1 1 72 | 13 85 0 1 12 85 | 15 45 20 3 0 115 | 15 60 24 2 5 116 | 16 100 48 1 15 125 | 17 85 121 1 16 143 | 18 180 103 1 1 154 | 18 140 119 2 4 162 | 21 205 130 1 1 174 | 24 120 145 1 15 189 | 24 160 173 1 9 199 | 24 140 81 4 15 202 | 28 220 112 1 15 223 | 28 205 149 1 16 227 | ||
Drazzzt
Germany999 Posts
"Trigger Error in 'gt_ChooseBuildDialogPlayerBuildLis..." What can I do? It will also appear if I try to choose that build later. | ||
[HalcyoN]
United States163 Posts
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Drazzzt
Germany999 Posts
On June 16 2010 06:50 FurySparks wrote: Copy the build directly into the YabotSettings bank file and it should work. It's already in there. If I now start the game, it says something like "Trigger Error in Waves Dialog Error Clicked Fun" during the count down and the after the countdown finishes, nothing happens... | ||
Drazzzt
Germany999 Posts
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NuKedUFirst
Canada3139 Posts
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