• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:05
CET 14:05
KST 22:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8462 users

[D] YABOT Build Orders - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Yaahh
Profile Joined April 2010
Germany151 Posts
June 13 2010 16:01 GMT
#21
8 Terran builds from Liquipedia II as good as i could.

3 Rax 1/1 Push
+ Show Spoiler +
-cb 1 016 | 3 Rax 1/1 Push | Yaahh | 3 Rax Push with 1/1 + Marine Shield. Attack if upgrades are complete. Expand during push. You may upgrade Stimpack aswell. Transition into Medivacs. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 2 | 14 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 15 50 0 2 5 | 16 100 0 1 15 | 17 125 0 1 4 | 17 50 50 1 9 | 18 150 0 1 1 | 20 150 0 1 1 | 21 100 100 4 2 | 22 100 0 1 15 | 25 50 25 1 16 | 30 50 50 1 9 |


Siege Expand
+ Show Spoiler +
-cb 2 016 | Siege Expand | Yaahh | Expanding while having a strong army. Swap Tech-Lab between buildings. Transition into Vikings, Tanks, Marines, Banshees | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 12 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 15 50 0 2 5 | 16 50 0 2 5 | 0 150 100 1 5 | 0 50 25 1 16 | 0 75 0 1 12 | 0 150 125 2 10 | 0 100 100 4 13 | 0 400 0 1 3


Reactor Hellion Expand
+ Show Spoiler +
-cb 3 016 | Reactor Hellion Expand | Yaahh | This build focusses on getting fast Hellions to both harrass and safely expand. Transition into Mech. Dont forget to switch Reac/Tech-Lab between buildings. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 15 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 100 0 3 0 | 15 50 0 2 5 | 16 100 0 1 15 | 16 50 0 2 5 | 18 150 100 1 5 | 20 50 50 1 9 | 21 400 0 1 3 | 0 100 0 2 3 | 27 150 100 1 5 | 0 400 0 1 3 | 0 50 25 1 17 | 0 150 150 4 10


3 Tank Push
+ Show Spoiler +
-cb 4 016 | 3 Tank Push | Yaahh | 3 Tank Push into Expand. From this build you can transition fairly easily into Mechplay. Add an Armory for Thors and more Factories/Starports as is fit. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 15 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 0 75 0 1 12 | 0 100 0 1 15 | 0 150 100 1 5 | 0 150 100 1 5 | 0 100 0 2 3 | 0 50 25 1 17 | 0 50 25 1 17 | 0 150 125 2 10 | 0 150 150 4 10 | 0 100 100 4 13 | 0 400 0 1 3


Mrlie3 Nuke Rush
+ Show Spoiler +
-cb 5 016 | Mrlie3 Nuke Rush | Yaahh | Suprise build. Success of this strategy is the use of Hellions to safely suprise with Ghosts. Dont forget to switch Reac/Tech-Lab between buildings. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 15 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 15 50 0 2 5 | 16 100 0 1 15 | 0 75 0 1 12 | 0 100 150 1 5 | 0 50 50 1 9 | 0 100 0 2 3 | 0 50 25 1 16 | 0 150 50 1 7 | 0 150 150 4 9 | 0 100 100 4 11 | 37 150 100 1 14


Thor EMP Expand
+ Show Spoiler +
-cb 6 016 | Thor EMP Expand | Yaahh | This build techs up to Thor and EMP quickly in order to secure a quick, but safe expansion and be set up for a Thor backbone in your midgame army. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 1 | 15 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 0 150 100 1 5 | 0 150 50 1 7 | 0 100 0 2 3 | 0 150 100 1 0 | 0 50 25 1 17 | 0 300 200 2 11 | 0 50 25 1 16 | 0 150 150 2 2 | 0 400 0 1 3 | 0 150 100 1 5 | 0 150 150 4 10


Thor Drop Rush
+ Show Spoiler +
-cb 7 016 | Thor Drop Rush | Yaahh | This build exploits early expanding Zerg´s lack of anti-air. Fairly micro-intensive. Transition into Mech. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 12 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 0 150 100 1 5 | 0 75 0 1 12 | 0 100 0 2 3 | 0 150 100 1 0 | 0 50 25 1 17 | 0 300 200 2 11 | 0 150 100 1 14 | 0 100 100 2 6


FE Before Orbital
+ Show Spoiler +
-cb 8 016 | FE Before Orbital | Yaahh | (Also for TvP) A Fast Expansion before Orbital. Wall-In with Rax, CC and Bunker. Scout to put more Bunkers up if necessary. Early access to 4 Gas makes Mech transition possible. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 2 | 8 | 10 100 0 1 15 | 12 150 0 1 1 | 16 400 0 1 3 | 16 50 0 2 5 | 18 150 0 3 0 | 18 50 0 2 5 | 19 100 0 1 15 | 20 75 0 1 12
Latham
Profile Blog Joined May 2007
9593 Posts
June 13 2010 18:34 GMT
#22
This is my speedling opening. It's useful vs every race really.

+ Show Spoiler [Speedling Opening ZvX] +

-cb 1 016 | Speedling opening | Latham | Standard legit ZvX speedling opening. Drone scout at 10/18 after overlord pops. Can transition into a 22ish FE, roaches, banelings, hydralisks or mutalisks depending on the opponent. Follow up either making a few more lings or drone whoring. Remember that SCOUTING is the key to your success in every part of the game. | 54 1 28 0 27 0 27 1 | 191 0 27 0 27 0 27 1 | 360 0 27 0 27 0 27 1 | 11 | 7 | 9 100 0 2 31 | 14 180 0 1 35 | 13 200 0 1 41 | 15 100 0 2 31 | 15 0 0 2 35 | 16 150 0 2 32 | 18 0 100 4 42
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 13 2010 18:52 GMT
#23
This is amazing! Can't wait to see it on the actual game release, I've been using this since I came across it! Love the improvements along the way
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 13 2010 19:10 GMT
#24
On June 13 2010 13:44 ryanAnger wrote:
Show nested quote +
On June 13 2010 13:39 xorpwnz wrote:
On June 13 2010 13:28 ryanAnger wrote:
Is there any chance of some high level players getting their BO's in this thing? I know you said you were trying but I'm just curious if anything has come of it.

I think someone should bring this to day[9]'s attention, I'm sure he could come up with something good.

I talked to TheLittleOne and he might make a build or two. He's insanely busy though. I'll probably send a message to Day[9] as well. He goes to the same school as me


How envious of you I am. I'm stuck in the middle of South Dakota, nothing good is around me.

I'm envious of almost everyone else on TL.net since I'm stuck in "I've never heard of star craft" New Jersey. I'm stuck away from the SC world on the east coast of the United States where only two kids have ever played SC besides me.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
xorpwnz
Profile Joined May 2010
United States185 Posts
June 13 2010 20:01 GMT
#25
On June 14 2010 01:01 Yaahh wrote:
8 Terran builds from Liquipedia II as good as i could.

Awesome! Thanks for your work on this!
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
June 13 2010 22:34 GMT
#26
One minor problem: When zerg spawns in YABOT, the larvae pop out of the hatchery and you can't build until the end of the animation. In regular games, the larvae are available immediately. Very minor issue, but something to consider.

I am working on optimizing the queen-roach build featured in Day9 Daily #134 and will encode it shortly.
Nuda Veritas
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 13 2010 22:36 GMT
#27
Is it possible to play with YABOT vs an AI, I mean like, one that you don;t auto win when you beat his rush or whatever and actually makes units? just curious
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
stzldzl
Profile Joined May 2010
United States41 Posts
June 13 2010 23:50 GMT
#28
On June 14 2010 07:36 NuKedUFirst wrote:
Is it possible to play with YABOT vs an AI, I mean like, one that you don;t auto win when you beat his rush or whatever and actually makes units? just curious


Not yet, currently we do have someone working on an AI for YABOT, but it isn't completed yet. Xorpwnz will make sure everyone knows when it's getting closer to being ready.
stzldzl
Profile Joined May 2010
United States41 Posts
Last Edited: 2010-06-14 00:01:39
June 13 2010 23:52 GMT
#29
On June 14 2010 07:34 VelRa_G wrote:
One minor problem: When zerg spawns in YABOT, the larvae pop out of the hatchery and you can't build until the end of the animation. In regular games, the larvae are available immediately. Very minor issue, but something to consider.

I am working on optimizing the queen-roach build featured in Day9 Daily #134 and will encode it shortly.


This issue has been resolved in v 0.1.7, countdowns for zerg starting allow for the larva to be available to be used immediately now. Enjoy!
JaspluR
Profile Joined April 2010
Australia174 Posts
June 14 2010 00:59 GMT
#30
dude change the background for your page on mapster cant read shit lol
VeTeRIS
Profile Joined May 2010
Australia6 Posts
Last Edited: 2010-06-14 03:50:13
June 14 2010 02:53 GMT
#31
Edit: If anyone can PM me links to good Zerg games which gives an example of an opening, I will gladly do the build order (provided my SC2 loads the replay).

1 Base Mutalisk ZvT( played by Sen )

Build order from Liquipedia II, so kudos to the guys there. I will try to edit the resource values and add more Zerg Liquipedia II openings.

-cb 1 016 | 1 Base Mutalisks | veteris | The 1 Base Mutalisk Build centers around getting mutalisks fast and then expanding. It favours maps with a short air rush distance and an easily defendable expansion. You should expand around 32 Food and get your Queen immediately after. Save up resources from 35 food to spawn about 5 mutalisks once the spire finishes. The Terran response will typically be Thors and Vikings. Transition into Roaches soon after getting mutalisks. Mass marines can be countered using a Baneling Nest. Liquipedia II | 90 0 27 0 27 0 27 0 | 210 0 27 0 27 0 27 0 | 300 0 27 5 27 0 27 1 | 8 | 15 | 9 0 0 2 31 | 14 0 0 1 35 | 14 0 0 1 41 | 16 0 0 2 31 | 16 0 0 2 32 | 18 0 0 4 42 | 18 0 0 2 35 | 19 0 0 2 35 | 22 0 0 3 3 | 22 0 0 1 35 | 22 0 0 2 31 | 26 0 0 2 35 | 27 0 0 2 35 | 28 0 0 2 35 | 29 0 0 1 43


15 Hatch ZvP

-cb 1 016 | 15 Hatch | veteris | The 15 Hatch is an extremely fast expansion build for Zerg. It aims to gain an economic advantage and exploit it later. However, it is vulnerable to early game rushes (Chrono Boosted Zealot or 2 Gate Zealots) due to the late pool. When scouting, at the same time as laying down the Hatchery, look for the typical Chrono Boosted Gateway without a finished Cybernetics core. This opening can transition into any midgame. Liquipedia II | 90 0 27 0 27 0 27 0 | 210 0 27 0 27 0 27 0 | 300 0 27 0 27 0 27 1 | 9 | 6 | 9 0 0 2 31 | 15 0 0 1 36 | 14 0 0 1 41 | 16 0 0 1 35 | 16 0 0 2 31 | 16 0 0 2 32


14 Pool 15 Hatch ZvX

-cb 1 016 | 14 Pool 15 Hatch | veteris | The 14 Pool 15 Hatch, popularised by IdrA, aims to gain an economic lead early on, but can be vulnerable to early rushes. The build centers around building a spawning pool at 14 supply, a Hatchery at 15 supply and Queen immediately after, while still spawning Drones. To get the Overlord out at 11, use the Extractor trick which involves starting the building of an Extractor at 75 minerals, immediately spawning a Drone and then cancelling the Extractor; at most 10 minerals are lost in the process. If you notice an early rush, delay the queen to spawn Zerglings and/or build Spine Crawlers for defense. The opening allows for transitions into any middle game composition. Against Protoss, a 2 Hatch Hydra is possible midgame, and against Terran, a mutalisk/speedling or Hydralisk/Speedling is viable. Liquipedia II | 90 0 27 0 27 0 27 0 | 210 0 27 0 27 0 27 0 | 300 0 27 0 27 0 27 1 | 11 | 5 | 11 0 0 2 31 | 14 0 0 1 41 | 15 0 0 1 36 | 16 0 0 2 32 | 16 0 0 1 35

Baneling Rush ZvT

-cb 1 016 | Baneling Rush | veteris | The Baneling Rush opening sacrifices economy for an early Zergling/Baneling rush. The build aims to destroy the Supply Depots in the Terran wall-in and rush in with Zerglings. A failed rush leaves Zerg with a poor economy with 14 Drones. If you scout a wall in using structures other than supply depots, change to a different opening. In this opening, stop all Drone production after 15 supply. Instead producing Zerglings and Overlords continuously. With the first 100 gas, upgrade Metabolic Boost and with the next 50, build a Baneling nest. When the Baneling nest completes, morph about 6 Zerglings into Banelings, close to your opponent's base. Once the Banelings are complete, you should have about 16 Zerglings as well. The timing of this attack is usually 6 minutes 30 seconds (replay time). Liquipedia II | 90 1 27 0 27 0 27 0 | 210 2 27 0 27 0 27 0 | 300 10 27 5 27 0 27 1 | 8 | 12 | 9 0 0 2 31 | 14 0 0 1 41 | 13 0 0 1 35 | 15 0 0 2 31 | 15 0 0 2 32 | 17 0 0 2 35 | 18 0 0 2 35 | 19 0 0 2 35 | 20 0 0 4 42 | 20 0 0 2 35 | 21 0 0 2 35 | 22 0 0 1 33
eelix
Profile Joined April 2010
Australia36 Posts
Last Edited: 2010-06-14 15:04:19
June 14 2010 15:01 GMT
#32
Great project, thank you so much for all the work.

One question though, and I am sorry if it has been answered, but what would a par score be? ie in what range do they spread? Would an absolute perfect (hitting all targets exactly and having an army larger than a cetain number at the end of the 10 minutes) be say 15,000, or ?

If the scores are relative to the builds then it may be difficult however if the points are allocated the same way depending on how well you hit the predetermined targets (which I am thinking they likely are) then maybe having some kind of legend with a target score of 'insane', 'great', 'ordinary', 'atrocious' (or something along those lines) may be helpful.

EDIT: sorry, this thread probably isn't the perfect place for this however the other one seems to have died off a little...
xorpwnz
Profile Joined May 2010
United States185 Posts
June 14 2010 18:46 GMT
#33
On June 15 2010 00:01 eelix wrote:
Great project, thank you so much for all the work.

One question though, and I am sorry if it has been answered, but what would a par score be? ie in what range do they spread? Would an absolute perfect (hitting all targets exactly and having an army larger than a cetain number at the end of the 10 minutes) be say 15,000, or ?

If the scores are relative to the builds then it may be difficult however if the points are allocated the same way depending on how well you hit the predetermined targets (which I am thinking they likely are) then maybe having some kind of legend with a target score of 'insane', 'great', 'ordinary', 'atrocious' (or something along those lines) may be helpful.

The scores are a bit of a work in progress and do depend on the build order. The more steps there are, the higher the possible score. At some point, I will compile scores from different levels of players for each build so that we can get an idea of what the scores really mean. For now, just try to maximize your score
Pking
Profile Joined May 2010
Sweden142 Posts
June 14 2010 19:25 GMT
#34
A question regarding setting up the waves. When specifying the time for each wave - is it the time when you expect the wave to be at the targets base or is it the time when the wave starts moving out?
xorpwnz
Profile Joined May 2010
United States185 Posts
June 14 2010 19:49 GMT
#35
On June 15 2010 04:25 Pking wrote:
A question regarding setting up the waves. When specifying the time for each wave - is it the time when you expect the wave to be at the targets base or is it the time when the wave starts moving out?

It's the time they start moving out from the enemy base. You can count on about 30 seconds before they actually reach your base.
Pking
Profile Joined May 2010
Sweden142 Posts
June 14 2010 20:58 GMT
#36
It's the time they start moving out from the enemy base. You can count on about 30 seconds before they actually reach your base.


Ok, I've added some waves to the Tank Opening.

-cb 1 017 | Tank Opening | Pking | Terran economy opening with fast tank. Scout after building the first supply depot. Continously build SCVs except when Orbital Command finishes, then build factory before next SCV. Get tech lab on barracks and swap with factory as soon as it is up. After getting your tank out you can follow up by getting a second tank and start researching siege mode. | 64 1 9 0 0 0 0 0 | 267 4 5 2 10 0 0 0 | 30 0 0 0 0 0 0 1 | 3 | 11 | 0 | 10 100 0 1 15 0 | 12 155 0 1 1 0 | 13 80 0 1 12 0 | 15 20 20 3 0 0 | 15 50 24 2 5 0 | 16 105 56 1 15 0 | 16 205 100 1 5 0 | 17 75 28 1 12 0 | 18 95 81 1 16 0 | 19 120 59 1 15 0 | 20 190 155 2 10 0

Ideally the siege-mode is done researching by the time the wave reaches the base at 07:00GT, as it is now the computer will just A-move the tanks and marines, not doing the most clever attack .
[HalcyoN]
Profile Joined May 2010
United States163 Posts
Last Edited: 2010-06-15 01:59:08
June 15 2010 01:00 GMT
#37
9 Pylon 12 Gate Dark Templar + Fast Expo PvX

-cb 1 017 | 9 Pylon, 12 Gate, DT + FE | FurySparks | 9 Pylon, 12 Gate, DT Harass - The build contains the opponent and sets you up with map control and allows you to take your natural. CB will be used on your probes, stalker, and warp gate tech. Unit building times included because I am terrible and needed help remembering. In order to accommodate this, the first two steps of the build, 9 Pylon to 12 Gate, have been removed. They are instead placed in the title due to the 15 step limit. | 90 1 22 0 13 0 13 0 | 210 0 22 0 13 0 13 0 | 300 3 26 1 24 2 16 1 | 7 | 15 | 0 | 14 75 0 1 19 0 | 15 100 0 1 27 0 | 17 150 0 1 20 0 | 19 100 0 2 26 0 | 21 75 0 1 19 0 | 22 125 50 2 24 0 | 25 100 0 1 27 0 | 26 150 100 1 32 0 | 27 100 0 2 26 0 | 30 50 50 4 26 0 | 31 100 0 2 26 0 | 31 150 0 1 24 0 | 31 100 250 1 21 0 | 33 100 0 1 27 0 | 40 200 200 4 27 0

This build was taken from Day[9]'s cast about qxc's bot.

Also, this is an amazing tool and I'm glad to have something to do while the beta is down. (:


Edit: Okay so I just tried pasting this into my custom build order slots. First, it kept setting me as terran because all of the Custom things said TvT. I restarted the map and now it won't even let me get to the game. It freezes at the Restarting 3... 2... 1.. and it gives me a trigger error whenever I click the build in the beginning menu.

Furthermore, upon resetting, all of the custom builds change to TvT, and the PvX ones give me trigger errors.
"I'm already dead"
eNyoron
Profile Joined September 2009
United States170 Posts
June 15 2010 01:26 GMT
#38
Awesome, Yaahh did my FE before orbital build for me :D
0sm9sm8sm... the beginning of the end.
Noak3
Profile Blog Joined May 2010
United States236 Posts
Last Edited: 2010-06-15 02:19:31
June 15 2010 01:30 GMT
#39
I might just be missing something, but there isn't any way- at least in the mac version of sc2- to paste things into the chat. How do I put in new builds without typing them?

EDIT: I tried pasting some build orders into the YabotSettings.SC2Bank file, but they aren't there when I open SC2. Here's a copy of my bank file:
+ Show Spoiler +

<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="CustomBuildOrders">
<Key name="BuildOrder0">
<Value string="-cb 1 016 | Fast Phoenixes PvZ | Absentis | Build order taken from Nony vs. IdrA on Scrap Station - Game 2 of the HDH invitational. | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 6 | 12 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 19 | 16 0 0 1 27 | 18 0 0 1 20 | 19 0 0 1 19 | 23 0 0 1 27 | 25 0 0 4 26 | 26 0 0 1 30 | 29 0 0 1 19 | 30 0 0 1 27 | 34 0 0 2 21"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 2 015 | 13 Gate | Storm | This is your basic 13gate opening, after the scout you can evolve into any style of play, but this is the most economically sensible opening for Protoss. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 6 | 9 0 0 1 27 | 13 0 0 1 24 | 14 0 0 1 19 | 15 0 0 1 27 | 17 0 0 1 20 | 18 0 0 1 19"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 3 015 | 10 gate | Storm | This is your basic 10gate early zealot pressure opening. You can get out 1 quick zealot to be paired with a probe, or not, or get out two zealots for your quick pressure. The exact build here is one of a fast zealot that evolves into a quick followup core into warp-gate tech. After that, the scout is what decides your play. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 8 | 10 0 0 1 27 | 10 0 0 1 24 | 13 0 0 1 19 | 16 0 0 2 26 | 19 0 0 1 20 | 20 0 0 2 26 | 23 0 0 1 27 | 26 0 0 4 26"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 4 015 | 10/11 2 Gate push | Storm | This build is designed for one of two things; fast strong 4zealot timing push against a non walling Terran, or 1gating Protoss(or slow 2gate), or this can be used defensively vs. zergling rushes. After the 4 zealots are out, scouting will tell you whether to start teching against Zerg, or you can do decent early damage to Protoss and Terran. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 8 | 10 0 0 1 27 | 10 0 0 1 24 | 11 0 0 1 24 | 14 0 0 1 27 | 14 0 0 2 26 | 18 0 0 2 26 | 20 0 0 2 26 | 23 0 0 2 26"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 5 015 | 13/15 gate with early zealots | Storm | This build is slow to gas, but faster than the 10/11 gate opening. In this BO you get out 2 zealots for defense or poking in and then drop your cyber core, and can either continue to pump zealots until your sentries/stalkers are available, and switch to robo/twilight council/stargate or you can skip the zealots and move into a 4gate push. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 10 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 24 | 16 0 0 1 27 | 17 0 0 1 19 | 18 0 0 2 26 | 22 0 0 2 26 | 24 0 0 1 27 | 25 0 0 1 20 | 25 0 0 1 19"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 6 015 | 13/15 gate with early cyber core | Storm | This build is open to early attacks. The early zealots are delayed in favor of the early cyber core, if you scout no fast aggression from your opponent. This build still gets two zealots started before your cyber core is up, and allows the money to immediately start warp-gate research, and when the pylon finishes, your first stalker. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 10 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 24 | 16 0 0 1 27 | 17 0 0 1 19 | 19 0 0 1 20 | 20 0 0 1 19 | 20 0 0 2 26 | 23 0 0 2 26 | 26 0 0 4 26"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 7 015 | 3 Gate Expand | ScQuebec | You expand at 30-40 depending on your opponent and you should be great after you tech to warp gates. Use the last two steps to expand. | 90 1 22 0 0 0 0 0 | 210 2 26 0 0 0 0 0 | 300 4 26 3 24 0 0 1 | 7 | 13 | 10 100 0 1 27 | 11 150 0 1 24 | 13 75 0 1 19 | 15 150 0 1 20 | 17 100 0 1 27 | 19 125 50 2 24 | 22 150 0 1 24 | 23 150 0 1 24 | 25 100 0 1 27 | 26 50 50 4 26 | 31 75 0 1 19 | 33 100 0 1 27 | 33 400 0 1 25"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 8 015 | 1gas 4warpgate push | palanq | a 1-gas, 4-warpgate allin | 280 5 26 5 24 1 23 1 | 308 4 26 0 13 0 13 0 | 332 2 24 1 26 0 13 0 | 7 | 15 | 9 110 0 1 27 | 12 175 0 1 24 | 15 155 0 1 19 | 16 130 0 1 27 | 18 220 4 2 26 | 21 175 28 1 20 | 24 125 92 1 27 | 25 195 32 1 24 | 25 120 140 2 23 | 28 140 18 4 26 | 29 175 34 1 24 | 30 195 74 2 24 | 32 155 40 1 24 | 32 140 60 1 27 | 39 160 44 1 27"/>
</Key>

</Section>
</Bank>




Any way that somebody could help me out?

Also, one build order is working- Nony's phoenixes- but it seems to be glitched. It never makes a unit before the first phoenix and it wants you to make a 3rd assimilator in the 20 supply range, and only build pylons before your stargate. It left me with about 5-600 minerals at its completion =\
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
stzldzl
Profile Joined May 2010
United States41 Posts
June 15 2010 04:01 GMT
#40
I'm not sure what to do for the mac issues, hopefully someone else here knows what to do and can assist you with that. I'll take a look at nony's pheonixes and see if i can get it in better working order for 0.1.8 release.

Storm
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #152 (SHIN Mod Edition)
CranKy Ducklings149
SHIN 39
CranKy Ducklings SOOP11
LiquipediaDiscussion
FEL
19:00
ScienceCraft - Day 2
RotterdaM564
IndyStarCraft 415
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 564
ByuN 457
IndyStarCraft 415
SHIN 39
Classic 23
MindelVK 2
StarCraft: Brood War
Britney 44589
Shuttle 13278
Bisu 3320
BeSt 1374
Horang2 673
FanTaSy 571
firebathero 539
Hyuk 497
EffOrt 339
Stork 299
[ Show more ]
Mind 130
Last 125
Hyun 111
Killer 97
Light 96
ggaemo 91
ProTech91
Bonyth 70
Pusan 65
Barracks 56
Movie 40
Shinee 39
Mong 38
ToSsGirL 35
sorry 31
Sexy 27
JYJ 24
Hm[arnc] 22
Aegong 18
Yoon 18
zelot 18
scan(afreeca) 17
Sacsri 16
Shine 14
Noble 12
soO 11
Snow 11
yabsab 11
Icarus 5
Dota 2
Gorgc14225
Counter-Strike
fl0m1575
allub819
x6flipin434
Other Games
singsing1996
B2W.Neo1748
DeMusliM259
Beastyqt123
Mlord9
Organizations
Counter-Strike
PGL14644
Other Games
gamesdonequick1456
StarCraft: Brood War
UltimateBattle 17
lovetv 8
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3069
• WagamamaTV526
Upcoming Events
Replay Cast
9h 56m
WardiTV Weekly
22h 56m
IntoTheTV X SOOP
1d 21h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.