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[D] YABOT Build Orders - Page 4

Forum Index > SC2 General
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[HalcyoN]
Profile Joined May 2010
United States163 Posts
Last Edited: 2010-06-16 00:46:50
June 15 2010 23:23 GMT
#61
You can edit the waves before you start the build.



We seem to be lacking in Toss builds. ):

3 Gate -> Robo

-cb 1 017 | Three Gate Robo | FurySparks | This build is to punish the Zerg for taking their second hatch early on. With a quick robo and obs, you can alternate your tech path best suited to combat the Zerg's composition. After the 32 Obs, 33 Pylon, 35 Immo, 39 Gate. The best time to move out is when the Hydra Den or Spire begins construction. | 90 1 22 0 13 0 13 0 | 210 2 26 0 13 0 13 0 | 300 5 26 2 23 2 18 1 | 6 | 15 | 0 | 9 100 0 1 27 0 | 12 150 0 1 24 0 | 14 75 0 1 19 0 | 15 100 0 1 27 0 | 16 100 0 2 26 0 | 18 150 0 1 20 0 | 21 100 0 2 26 0 | 23 50 100 2 23 0 | 24 50 50 4 26 0 | 24 100 0 2 26 0 | 25 100 0 1 27 0 | 25 75 0 1 19 0 | 27 200 200 1 29 0 | 28 150 0 1 24 0 | 32 50 100 2 20 0
"I'm already dead"
xorpwnz
Profile Joined May 2010
United States185 Posts
June 16 2010 03:32 GMT
#62
On June 16 2010 08:02 Drazzzt wrote:
Ok, Yabot doesn't like overlord speed upgrades. It is encoded as "-1" which doesn't seem to work properly.

What's the actual name of the overlord speed upgrade? I'll make sure it's working in the next release.
Drazzzt
Profile Joined September 2002
Germany999 Posts
Last Edited: 2010-06-16 07:16:40
June 16 2010 07:16 GMT
#63
On June 16 2010 12:32 xorpwnz wrote:
Show nested quote +
On June 16 2010 08:02 Drazzzt wrote:
Ok, Yabot doesn't like overlord speed upgrades. It is encoded as "-1" which doesn't seem to work properly.

What's the actual name of the overlord speed upgrade? I'll make sure it's working in the next release.

I'm at work and can't play SC2 now, but liquipedia says

"Pneumatized Carapace" - Speed upgrade
"Ventral Sacs" - Overlord Transport
"Burrow" - obvious :-)

Be Nice, Be Fair, Be Mannered.
waffling1
Profile Blog Joined May 2010
599 Posts
June 16 2010 07:21 GMT
#64
mass queen roach build for ZvZ in day9daily #134
Terranist
Profile Blog Joined March 2009
United States2496 Posts
June 16 2010 07:26 GMT
#65
good post. YABOT has a lot of untapped potential as a learning tool for beginners.
The Show of a Lifetime
vlaric
Profile Blog Joined July 2007
United States412 Posts
Last Edited: 2010-06-16 09:19:27
June 16 2010 09:18 GMT
#66
Hopefully some bored high level SC2 players on the TL community decide to use YABOT to demonstrate perfect 'standard' play so that we can all improve while the beta is down!

I love the idea behind YABOT, can't wait to try it out myself.
Wannabe zerg player
Sweep
Profile Joined March 2010
New Zealand27 Posts
Last Edited: 2010-06-18 01:06:52
June 18 2010 00:31 GMT
#67
Hey i was wanting to practice the most hardest protoss timing pushes agaisnt terran. any 1 know any builds i can play agaisnt.
The Universe will reward you for taking risks
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
Last Edited: 2010-06-18 19:51:30
June 18 2010 19:49 GMT
#68
http://img19.imageshack.us/img19/8904/screenshot016jw.jpg

i keep getting this error when round ends it started happening in version 1.4 or 1.5 i had i updated to the latest and still doing it


Tigger Error in
'gt_RoundTimerEnded_Func';
e_arrayIndexUnderflow

Daeden.620
xorpwnz
Profile Joined May 2010
United States185 Posts
June 19 2010 02:15 GMT
#69
On June 19 2010 04:49 monkh wrote:
http://img19.imageshack.us/img19/8904/screenshot016jw.jpg

i keep getting this error when round ends it started happening in version 1.4 or 1.5 i had i updated to the latest and still doing it

Show nested quote +

Tigger Error in
'gt_RoundTimerEnded_Func';
e_arrayIndexUnderflow


Some people are reporting this when you use creep tumors in your build order. This should be fixed in the next release (hopefully tomorrow).
freshiie22
Profile Joined May 2010
Canada132 Posts
June 19 2010 07:09 GMT
#70
iunno about you guys buy mine crashs every time i load up my medivacs
Phase 1: Bronze League Rank 78. Phase 2: Silver Rank 45 .August 23: Platinum Rank 7 and climbing
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 19 2010 09:06 GMT
#71
-cb 1 017 | 4 Warpgate push with double gas | TheRabidDeer | Slightly modified 4 warpgate build that lets you have enough gas for a couple sentries then enough resources to sustain non-stop stalker or zealot/sentry pumping. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 5 | 15 | 0 | 9 105 0 1 27 34 | 13 160 0 1 24 72 | 14 75 0 1 19 83 | 16 125 0 1 27 102 | 18 155 36 1 20 121 | 19 90 64 1 19 133 | 21 265 132 2 24 157 | 23 100 32 4 26 158 | 24 105 56 1 27 162 | 25 310 184 2 23 187 | 27 335 108 1 24 192 | 27 220 124 1 24 194 | 27 160 160 1 24 201 | 31 110 144 1 27 217 | 32 165 216 1 27 230

I really think that the current 4 warpgate build in the map is inadequate. I am not saying that mine is perfect, but it is a huuuge improvement over what is currently in there. To me, not having that 2nd gas makes the 4 warpgate push bad against too many things since you wont have nearly enough gas income to pump stalkers or zeal/sentry.

I also dont really think that it is an all in since it pretty easily allows you to just put early pressure that can let you expand early or kill their early expand.
EnigmaZero
Profile Joined May 2010
United States56 Posts
June 19 2010 18:05 GMT
#72
On June 16 2010 16:21 waffling1 wrote:
mass queen roach build for ZvZ in day9daily #134


Encoded (at least one version of it from when he used qxc's tester). This is the opening right up to placing two queens on the ramp with two spine crawlers nearby to protect against ling/bling. The roach warren may be a bit late and I didn't put extractor timing in since that's so open to discussion.

-cb 1 017 | Zelniq/Day[9] Queen/Roach build | Day[9] | Mass Queens and roaches for ZvZ. Fares well against basically all ZvZ openings. | 90 0 27 0 27 0 27 0 | 210 5 36 8 35 0 27 0 | 352 6 36 14 35 10 35 1 | 10 | 9 | 0 | 9 0 0 2 31 0 | 14 0 0 1 36 0 | 13 0 0 1 41 0 | 16 0 0 2 31 0 | 18 0 0 2 32 0 | 20 0 0 2 32 0 | 23 0 0 1 42 0 | 22 0 0 1 42 0 | 28 0 0 1 40 0
FaZe
Profile Blog Joined June 2010
Canada472 Posts
June 19 2010 18:11 GMT
#73
RabidDeer, just out of curiosity, how many attack units does this give you at the 4:30, 5:00, and 5:30 RT marks?
"Victory needs no explanation; defeat allows none."
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 19 2010 21:06 GMT
#74
On June 20 2010 03:11 FaZe wrote:
RabidDeer, just out of curiosity, how many attack units does this give you at the 4:30, 5:00, and 5:30 RT marks?

At about 4:20 RT you have 7 units (if you opted to proxy pylon, you have 7 units at his base since you get a full cycle in right as warpgates finish) and 4 warpgates pumping (so at ~4:50 RT you have 11 units).
chekthehek
Profile Joined May 2010
United States279 Posts
June 21 2010 16:31 GMT
#75
when i load a BO, the steps do not appear on the top left
Noak3
Profile Blog Joined May 2010
United States236 Posts
Last Edited: 2010-06-24 05:50:02
June 21 2010 19:24 GMT
#76
On June 15 2010 14:18 xorpwnz wrote:
Show nested quote +
On June 15 2010 10:30 Noak3 wrote:
I might just be missing something, but there isn't any way- at least in the mac version of sc2- to paste things into the chat. How do I put in new builds without typing them?

EDIT: I tried pasting some build orders into the YabotSettings.SC2Bank file, but they aren't there when I open SC2. Here's a copy of my bank file:
+ Show Spoiler +

<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="CustomBuildOrders">
<Key name="BuildOrder0">
<Value string="-cb 1 016 | Fast Phoenixes PvZ | Absentis | Build order taken from Nony vs. IdrA on Scrap Station - Game 2 of the HDH invitational. | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 6 | 12 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 19 | 16 0 0 1 27 | 18 0 0 1 20 | 19 0 0 1 19 | 23 0 0 1 27 | 25 0 0 4 26 | 26 0 0 1 30 | 29 0 0 1 19 | 30 0 0 1 27 | 34 0 0 2 21"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 2 015 | 13 Gate | Storm | This is your basic 13gate opening, after the scout you can evolve into any style of play, but this is the most economically sensible opening for Protoss. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 6 | 9 0 0 1 27 | 13 0 0 1 24 | 14 0 0 1 19 | 15 0 0 1 27 | 17 0 0 1 20 | 18 0 0 1 19"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 3 015 | 10 gate | Storm | This is your basic 10gate early zealot pressure opening. You can get out 1 quick zealot to be paired with a probe, or not, or get out two zealots for your quick pressure. The exact build here is one of a fast zealot that evolves into a quick followup core into warp-gate tech. After that, the scout is what decides your play. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 8 | 10 0 0 1 27 | 10 0 0 1 24 | 13 0 0 1 19 | 16 0 0 2 26 | 19 0 0 1 20 | 20 0 0 2 26 | 23 0 0 1 27 | 26 0 0 4 26"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 4 015 | 10/11 2 Gate push | Storm | This build is designed for one of two things; fast strong 4zealot timing push against a non walling Terran, or 1gating Protoss(or slow 2gate), or this can be used defensively vs. zergling rushes. After the 4 zealots are out, scouting will tell you whether to start teching against Zerg, or you can do decent early damage to Protoss and Terran. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 8 | 10 0 0 1 27 | 10 0 0 1 24 | 11 0 0 1 24 | 14 0 0 1 27 | 14 0 0 2 26 | 18 0 0 2 26 | 20 0 0 2 26 | 23 0 0 2 26"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 5 015 | 13/15 gate with early zealots | Storm | This build is slow to gas, but faster than the 10/11 gate opening. In this BO you get out 2 zealots for defense or poking in and then drop your cyber core, and can either continue to pump zealots until your sentries/stalkers are available, and switch to robo/twilight council/stargate or you can skip the zealots and move into a 4gate push. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 10 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 24 | 16 0 0 1 27 | 17 0 0 1 19 | 18 0 0 2 26 | 22 0 0 2 26 | 24 0 0 1 27 | 25 0 0 1 20 | 25 0 0 1 19"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 6 015 | 13/15 gate with early cyber core | Storm | This build is open to early attacks. The early zealots are delayed in favor of the early cyber core, if you scout no fast aggression from your opponent. This build still gets two zealots started before your cyber core is up, and allows the money to immediately start warp-gate research, and when the pylon finishes, your first stalker. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 10 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 24 | 16 0 0 1 27 | 17 0 0 1 19 | 19 0 0 1 20 | 20 0 0 1 19 | 20 0 0 2 26 | 23 0 0 2 26 | 26 0 0 4 26"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 7 015 | 3 Gate Expand | ScQuebec | You expand at 30-40 depending on your opponent and you should be great after you tech to warp gates. Use the last two steps to expand. | 90 1 22 0 0 0 0 0 | 210 2 26 0 0 0 0 0 | 300 4 26 3 24 0 0 1 | 7 | 13 | 10 100 0 1 27 | 11 150 0 1 24 | 13 75 0 1 19 | 15 150 0 1 20 | 17 100 0 1 27 | 19 125 50 2 24 | 22 150 0 1 24 | 23 150 0 1 24 | 25 100 0 1 27 | 26 50 50 4 26 | 31 75 0 1 19 | 33 100 0 1 27 | 33 400 0 1 25"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 8 015 | 1gas 4warpgate push | palanq | a 1-gas, 4-warpgate allin | 280 5 26 5 24 1 23 1 | 308 4 26 0 13 0 13 0 | 332 2 24 1 26 0 13 0 | 7 | 15 | 9 110 0 1 27 | 12 175 0 1 24 | 15 155 0 1 19 | 16 130 0 1 27 | 18 220 4 2 26 | 21 175 28 1 20 | 24 125 92 1 27 | 25 195 32 1 24 | 25 120 140 2 23 | 28 140 18 4 26 | 29 175 34 1 24 | 30 195 74 2 24 | 32 155 40 1 24 | 32 140 60 1 27 | 39 160 44 1 27"/>
</Key>

</Section>
</Bank>




Any way that somebody could help me out?

Also, one build order is working- Nony's phoenixes- but it seems to be glitched. It never makes a unit before the first phoenix and it wants you to make a 3rd assimilator in the 20 supply range, and only build pylons before your stargate. It left me with about 5-600 minerals at its completion =\

Yeah, the chat entry is limited right now to 255 characters... so it won't work for most build orders unfortunately. All you have to do is paste it in the bank file like you were doing but you need to change the key names, like this:

<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="CustomBuildOrders">
<Key name="BuildOrder1">
<Value string="-cb 1 016 | Fast Phoenixes PvZ | Absentis | Build order taken from Nony vs. IdrA on Scrap Station - Game 2 of the HDH invitational. | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 6 | 12 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 19 | 16 0 0 1 27 | 18 0 0 1 20 | 19 0 0 1 19 | 23 0 0 1 27 | 25 0 0 4 26 | 26 0 0 1 30 | 29 0 0 1 19 | 30 0 0 1 27 | 34 0 0 2 21"/>
</Key>
<Key name="BuildOrder2">
<Value string="-cb 2 015 | 13 Gate | Storm | This is your basic 13gate opening, after the scout you can evolve into any style of play, but this is the most economically sensible opening for Protoss. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 6 | 9 0 0 1 27 | 13 0 0 1 24 | 14 0 0 1 19 | 15 0 0 1 27 | 17 0 0 1 20 | 18 0 0 1 19"/>
</Key>



Thanks, works great now!


EDIT: Never mind, now all of the custom game slots are empty ever since I changed my file a bit. This is it, I don't see any errors with it so I don't know what's up:

+ Show Spoiler +
<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="CustomBuildOrders">
<Key name="BuildOrder1">
<Value string="-cb 1 017 | Fast Phoenix PvP | veteris | A build commonly used by Nony. Aims to get out fast Phoenixes for harass as well as scouting. After the 32 supply Sentry, produce a 34-Zealot, a 36 Pylon and ChronoBoost the Phoenix once the Stargate is complete, usually at 36 supply as well. | 90 1 22 0 13 0 13 0 | 210 0 13 0 13 0 13 0 | 300 0 13 0 13 0 13 1 | 5 | 15 | 0 | 9 0 0 1 27 0 | 13 0 0 1 24 0 | 15 0 0 1 19 0 | 16 0 0 1 27 0 | 18 0 24 1 20 0 | 19 0 56 1 19 0 | 22 90 78 2 24 0 | 24 30 94 1 27 0 | 25 75 104 4 26 0 | 25 105 52 2 23 0 | 28 30 80 1 24 0 | 28 65 18 1 30 0 | 28 0 50 1 27 0 | 28 30 74 2 26 0 | 32 215 86 2 23 0"/>
</Key>
<Key name="BuildOrder2">
<Value string="-cb 2 015 | 13 Gate | Storm | This is your basic 13gate opening, after the scout you can evolve into any style of play, but this is the most economically sensible opening for Protoss. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 6 | 9 0 0 1 27 | 13 0 0 1 24 | 14 0 0 1 19 | 15 0 0 1 27 | 17 0 0 1 20 | 18 0 0 1 19"/>
</Key>
<Key name="BuildOrder3">
<Value string="-cb 3 017 | Three Gate Robo | FurySparks | This build is to punish the Zerg for taking their second hatch early on. With a quick robo and obs, you can alternate your tech path best suited to combat the Zerg's composition. After the 32 Obs, 33 Pylon, 35 Immo, 39 Gate. The best time to move out is when the Hydra Den or Spire begins construction. | 90 1 22 0 13 0 13 0 | 210 2 26 0 13 0 13 0 | 300 5 26 2 23 2 18 1 | 6 | 15 | 0 | 9 100 0 1 27 0 | 12 150 0 1 24 0 | 14 75 0 1 19 0 | 15 100 0 1 27 0 | 16 100 0 2 26 0 | 18 150 0 1 20 0 | 21 100 0 2 26 0 | 23 50 100 2 23 0 | 24 50 50 4 26 0 | 24 100 0 2 26 0 | 25 100 0 1 27 0 | 25 75 0 1 19 0 | 27 200 200 1 29 0 | 28 150 0 1 24 0 | 32 50 100 2 20 0"/>
</key>
<Key name="BuildOrder4">
<Value string="-cb 4 016 | 1 Base Mutalisks | veteris | The 1 Base Mutalisk Build centers around getting mutalisks fast and then expanding. It favours maps with a short air rush distance and an easily defendable expansion. You should expand around 32 Food and get your Queen immediately after. Save up resources from 35 food to spawn about 5 mutalisks once the spire finishes. The Terran response will typically be Thors and Vikings. Transition into Roaches soon after getting mutalisks. Mass marines can be countered using a Baneling Nest. Liquipedia II | 90 0 27 0 27 0 27 0 | 210 0 27 0 27 0 27 0 | 300 0 27 5 27 0 27 1 | 8 | 15 | 9 0 0 2 31 | 14 0 0 1 35 | 14 0 0 1 41 | 16 0 0 2 31 | 16 0 0 2 32 | 18 0 0 4 42 | 18 0 0 2 35 | 19 0 0 2 35 | 22 0 0 3 3 | 22 0 0 1 35 | 22 0 0 2 31 | 26 0 0 2 35 | 27 0 0 2 35 | 28 0 0 2 35 | 29 0 0 1 43"/>
</Key>
<Key name="BuildOrder5">
<Value string="-cb 5 016 | 3 Rax 1/1 Push | Yaahh | 3 Rax Push with 1/1 + Marine Shield. Attack if upgrades are complete. Expand during push. You may upgrade Stimpack aswell. Transition into Medivacs. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 2 | 14 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 15 50 0 2 5 | 16 100 0 1 15 | 17 125 0 1 4 | 17 50 50 1 9 | 18 150 0 1 1 | 20 150 0 1 1 | 21 100 100 4 2 | 22 100 0 1 15 | 25 50 25 1 16 | 30 50 50 1 9 |"/>
</Key>
<Key name="BuildOrder6">
<Value string=-"cb 6 017 | Combat Marine/Ghost Timing TvP | TL | Brat_Oks Marine w/ combat shield and Ghost timing push. 35CombatShield, 38Starport, 49 StimPack. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 1 | 15 | 0 | 10 0 0 1 15 0 | 12 0 0 1 1 0 | 13 0 0 1 12 0 | 15 0 0 3 0 0 | 15 0 0 2 5 0 | 16 0 0 1 16 0 | 16 0 0 1 15 0 | 19 0 0 2 8 0 | 19 0 0 1 1 0 | 20 0 0 1 2 0 | 21 0 0 1 12 0 | 23 0 0 1 7 0 | 23 0 0 1 9 0 | 27 0 0 2 2 0 | 31 0 0 1 5 0"/>
</Key>
</Section>
</Bank>

Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
gitcho
Profile Joined May 2010
Canada19 Posts
June 25 2010 19:37 GMT
#77
Someone mind helping me with the *proper* way to defend against the 4 gate rush as a terran? I'm finding this difficult on most maps ... I've been able to hold it a few times, but just barely ... I feel like I'm missing something ...
stzldzl
Profile Joined May 2010
United States41 Posts
June 25 2010 19:46 GMT
#78
On June 22 2010 04:24 Noak3 wrote:
Show nested quote +
On June 15 2010 14:18 xorpwnz wrote:
On June 15 2010 10:30 Noak3 wrote:
I might just be missing something, but there isn't any way- at least in the mac version of sc2- to paste things into the chat. How do I put in new builds without typing them?

EDIT: I tried pasting some build orders into the YabotSettings.SC2Bank file, but they aren't there when I open SC2. Here's a copy of my bank file:
+ Show Spoiler +

<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="CustomBuildOrders">
<Key name="BuildOrder0">
<Value string="-cb 1 016 | Fast Phoenixes PvZ | Absentis | Build order taken from Nony vs. IdrA on Scrap Station - Game 2 of the HDH invitational. | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 6 | 12 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 19 | 16 0 0 1 27 | 18 0 0 1 20 | 19 0 0 1 19 | 23 0 0 1 27 | 25 0 0 4 26 | 26 0 0 1 30 | 29 0 0 1 19 | 30 0 0 1 27 | 34 0 0 2 21"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 2 015 | 13 Gate | Storm | This is your basic 13gate opening, after the scout you can evolve into any style of play, but this is the most economically sensible opening for Protoss. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 6 | 9 0 0 1 27 | 13 0 0 1 24 | 14 0 0 1 19 | 15 0 0 1 27 | 17 0 0 1 20 | 18 0 0 1 19"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 3 015 | 10 gate | Storm | This is your basic 10gate early zealot pressure opening. You can get out 1 quick zealot to be paired with a probe, or not, or get out two zealots for your quick pressure. The exact build here is one of a fast zealot that evolves into a quick followup core into warp-gate tech. After that, the scout is what decides your play. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 8 | 10 0 0 1 27 | 10 0 0 1 24 | 13 0 0 1 19 | 16 0 0 2 26 | 19 0 0 1 20 | 20 0 0 2 26 | 23 0 0 1 27 | 26 0 0 4 26"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 4 015 | 10/11 2 Gate push | Storm | This build is designed for one of two things; fast strong 4zealot timing push against a non walling Terran, or 1gating Protoss(or slow 2gate), or this can be used defensively vs. zergling rushes. After the 4 zealots are out, scouting will tell you whether to start teching against Zerg, or you can do decent early damage to Protoss and Terran. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 8 | 10 0 0 1 27 | 10 0 0 1 24 | 11 0 0 1 24 | 14 0 0 1 27 | 14 0 0 2 26 | 18 0 0 2 26 | 20 0 0 2 26 | 23 0 0 2 26"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 5 015 | 13/15 gate with early zealots | Storm | This build is slow to gas, but faster than the 10/11 gate opening. In this BO you get out 2 zealots for defense or poking in and then drop your cyber core, and can either continue to pump zealots until your sentries/stalkers are available, and switch to robo/twilight council/stargate or you can skip the zealots and move into a 4gate push. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 10 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 24 | 16 0 0 1 27 | 17 0 0 1 19 | 18 0 0 2 26 | 22 0 0 2 26 | 24 0 0 1 27 | 25 0 0 1 20 | 25 0 0 1 19"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 6 015 | 13/15 gate with early cyber core | Storm | This build is open to early attacks. The early zealots are delayed in favor of the early cyber core, if you scout no fast aggression from your opponent. This build still gets two zealots started before your cyber core is up, and allows the money to immediately start warp-gate research, and when the pylon finishes, your first stalker. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 10 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 24 | 16 0 0 1 27 | 17 0 0 1 19 | 19 0 0 1 20 | 20 0 0 1 19 | 20 0 0 2 26 | 23 0 0 2 26 | 26 0 0 4 26"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 7 015 | 3 Gate Expand | ScQuebec | You expand at 30-40 depending on your opponent and you should be great after you tech to warp gates. Use the last two steps to expand. | 90 1 22 0 0 0 0 0 | 210 2 26 0 0 0 0 0 | 300 4 26 3 24 0 0 1 | 7 | 13 | 10 100 0 1 27 | 11 150 0 1 24 | 13 75 0 1 19 | 15 150 0 1 20 | 17 100 0 1 27 | 19 125 50 2 24 | 22 150 0 1 24 | 23 150 0 1 24 | 25 100 0 1 27 | 26 50 50 4 26 | 31 75 0 1 19 | 33 100 0 1 27 | 33 400 0 1 25"/>
</Key>
<Key name="BuildOrder0">
<Value string="-cb 8 015 | 1gas 4warpgate push | palanq | a 1-gas, 4-warpgate allin | 280 5 26 5 24 1 23 1 | 308 4 26 0 13 0 13 0 | 332 2 24 1 26 0 13 0 | 7 | 15 | 9 110 0 1 27 | 12 175 0 1 24 | 15 155 0 1 19 | 16 130 0 1 27 | 18 220 4 2 26 | 21 175 28 1 20 | 24 125 92 1 27 | 25 195 32 1 24 | 25 120 140 2 23 | 28 140 18 4 26 | 29 175 34 1 24 | 30 195 74 2 24 | 32 155 40 1 24 | 32 140 60 1 27 | 39 160 44 1 27"/>
</Key>

</Section>
</Bank>




Any way that somebody could help me out?

Also, one build order is working- Nony's phoenixes- but it seems to be glitched. It never makes a unit before the first phoenix and it wants you to make a 3rd assimilator in the 20 supply range, and only build pylons before your stargate. It left me with about 5-600 minerals at its completion =\

Yeah, the chat entry is limited right now to 255 characters... so it won't work for most build orders unfortunately. All you have to do is paste it in the bank file like you were doing but you need to change the key names, like this:

<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="CustomBuildOrders">
<Key name="BuildOrder1">
<Value string="-cb 1 016 | Fast Phoenixes PvZ | Absentis | Build order taken from Nony vs. IdrA on Scrap Station - Game 2 of the HDH invitational. | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 0 0 13 0 13 0 13 0 | 6 | 12 | 9 0 0 1 27 | 13 0 0 1 24 | 15 0 0 1 19 | 16 0 0 1 27 | 18 0 0 1 20 | 19 0 0 1 19 | 23 0 0 1 27 | 25 0 0 4 26 | 26 0 0 1 30 | 29 0 0 1 19 | 30 0 0 1 27 | 34 0 0 2 21"/>
</Key>
<Key name="BuildOrder2">
<Value string="-cb 2 015 | 13 Gate | Storm | This is your basic 13gate opening, after the scout you can evolve into any style of play, but this is the most economically sensible opening for Protoss. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 6 | 9 0 0 1 27 | 13 0 0 1 24 | 14 0 0 1 19 | 15 0 0 1 27 | 17 0 0 1 20 | 18 0 0 1 19"/>
</Key>



Thanks, works great now!


EDIT: Never mind, now all of the custom game slots are empty ever since I changed my file a bit. This is it, I don't see any errors with it so I don't know what's up:

+ Show Spoiler +
<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="CustomBuildOrders">
<Key name="BuildOrder1">
<Value string="-cb 1 017 | Fast Phoenix PvP | veteris | A build commonly used by Nony. Aims to get out fast Phoenixes for harass as well as scouting. After the 32 supply Sentry, produce a 34-Zealot, a 36 Pylon and ChronoBoost the Phoenix once the Stargate is complete, usually at 36 supply as well. | 90 1 22 0 13 0 13 0 | 210 0 13 0 13 0 13 0 | 300 0 13 0 13 0 13 1 | 5 | 15 | 0 | 9 0 0 1 27 0 | 13 0 0 1 24 0 | 15 0 0 1 19 0 | 16 0 0 1 27 0 | 18 0 24 1 20 0 | 19 0 56 1 19 0 | 22 90 78 2 24 0 | 24 30 94 1 27 0 | 25 75 104 4 26 0 | 25 105 52 2 23 0 | 28 30 80 1 24 0 | 28 65 18 1 30 0 | 28 0 50 1 27 0 | 28 30 74 2 26 0 | 32 215 86 2 23 0"/>
</Key>
<Key name="BuildOrder2">
<Value string="-cb 2 015 | 13 Gate | Storm | This is your basic 13gate opening, after the scout you can evolve into any style of play, but this is the most economically sensible opening for Protoss. | 30 0 22 0 13 0 13 0 | 210 0 26 0 13 0 13 0 | 300 0 26 0 24 0 13 1 | 7 | 6 | 9 0 0 1 27 | 13 0 0 1 24 | 14 0 0 1 19 | 15 0 0 1 27 | 17 0 0 1 20 | 18 0 0 1 19"/>
</Key>
<Key name="BuildOrder3">
<Value string="-cb 3 017 | Three Gate Robo | FurySparks | This build is to punish the Zerg for taking their second hatch early on. With a quick robo and obs, you can alternate your tech path best suited to combat the Zerg's composition. After the 32 Obs, 33 Pylon, 35 Immo, 39 Gate. The best time to move out is when the Hydra Den or Spire begins construction. | 90 1 22 0 13 0 13 0 | 210 2 26 0 13 0 13 0 | 300 5 26 2 23 2 18 1 | 6 | 15 | 0 | 9 100 0 1 27 0 | 12 150 0 1 24 0 | 14 75 0 1 19 0 | 15 100 0 1 27 0 | 16 100 0 2 26 0 | 18 150 0 1 20 0 | 21 100 0 2 26 0 | 23 50 100 2 23 0 | 24 50 50 4 26 0 | 24 100 0 2 26 0 | 25 100 0 1 27 0 | 25 75 0 1 19 0 | 27 200 200 1 29 0 | 28 150 0 1 24 0 | 32 50 100 2 20 0"/>
</key>
<Key name="BuildOrder4">
<Value string="-cb 4 016 | 1 Base Mutalisks | veteris | The 1 Base Mutalisk Build centers around getting mutalisks fast and then expanding. It favours maps with a short air rush distance and an easily defendable expansion. You should expand around 32 Food and get your Queen immediately after. Save up resources from 35 food to spawn about 5 mutalisks once the spire finishes. The Terran response will typically be Thors and Vikings. Transition into Roaches soon after getting mutalisks. Mass marines can be countered using a Baneling Nest. Liquipedia II | 90 0 27 0 27 0 27 0 | 210 0 27 0 27 0 27 0 | 300 0 27 5 27 0 27 1 | 8 | 15 | 9 0 0 2 31 | 14 0 0 1 35 | 14 0 0 1 41 | 16 0 0 2 31 | 16 0 0 2 32 | 18 0 0 4 42 | 18 0 0 2 35 | 19 0 0 2 35 | 22 0 0 3 3 | 22 0 0 1 35 | 22 0 0 2 31 | 26 0 0 2 35 | 27 0 0 2 35 | 28 0 0 2 35 | 29 0 0 1 43"/>
</Key>
<Key name="BuildOrder5">
<Value string="-cb 5 016 | 3 Rax 1/1 Push | Yaahh | 3 Rax Push with 1/1 + Marine Shield. Attack if upgrades are complete. Expand during push. You may upgrade Stimpack aswell. Transition into Medivacs. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 2 | 14 | 10 100 0 1 15 | 12 150 0 1 1 | 13 75 0 1 12 | 15 150 0 3 0 | 15 50 0 2 5 | 16 100 0 1 15 | 17 125 0 1 4 | 17 50 50 1 9 | 18 150 0 1 1 | 20 150 0 1 1 | 21 100 100 4 2 | 22 100 0 1 15 | 25 50 25 1 16 | 30 50 50 1 9 |"/>
</Key>
<Key name="BuildOrder6">
<Value string=-"cb 6 017 | Combat Marine/Ghost Timing TvP | TL | Brat_Oks Marine w/ combat shield and Ghost timing push. 35CombatShield, 38Starport, 49 StimPack. | 90 1 9 0 0 0 0 0 | 210 2 8 0 0 0 0 0 | 300 10 5 5 4 0 0 1 | 1 | 15 | 0 | 10 0 0 1 15 0 | 12 0 0 1 1 0 | 13 0 0 1 12 0 | 15 0 0 3 0 0 | 15 0 0 2 5 0 | 16 0 0 1 16 0 | 16 0 0 1 15 0 | 19 0 0 2 8 0 | 19 0 0 1 1 0 | 20 0 0 1 2 0 | 21 0 0 1 12 0 | 23 0 0 1 7 0 | 23 0 0 1 9 0 | 27 0 0 2 2 0 | 31 0 0 1 5 0"/>
</Key>
</Section>
</Bank>



Well, you have different versions listed for your custom BO's just so you know, 015 016 and 017, that's definately an error, don't see anything else wrong though
DGenerate
Profile Joined June 2010
Canada140 Posts
Last Edited: 2010-06-25 22:43:08
June 25 2010 22:41 GMT
#79
3 Gate -> Robo

-cb 1 017 | Three Gate Robo | FurySparks | This build is to punish the Zerg for taking their second hatch early on. With a quick robo and obs, you can alternate your tech path best suited to combat the Zerg's composition. After the 32 Obs, 33 Pylon, 35 Immo, 39 Gate. The best time to move out is when the Hydra Den or Spire begins construction. | 90 1 22 0 13 0 13 0 | 210 2 26 0 13 0 13 0 | 300 5 26 2 23 2 18 1 | 6 | 15 | 0 | 9 100 0 1 27 0 | 12 150 0 1 24 0 | 14 75 0 1 19 0 | 15 100 0 1 27 0 | 16 100 0 2 26 0 | 18 150 0 1 20 0 | 21 100 0 2 26 0 | 23 50 100 2 23 0 | 24 50 50 4 26 0 | 24 100 0 2 26 0 | 25 100 0 1 27 0 | 25 75 0 1 19 0 | 27 200 200 1 29 0 | 28 150 0 1 24 0 | 32 50 100 2 20 0





I think this build is missing a Gateway. And the food count seems weird. Can you check it out please?
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
June 25 2010 23:53 GMT
#80
Made this build order after obsessing over Brat_OK's PvT for about a week. It includes the Bunker that was in the Day9 Daily videos and isn't in ATeddyBear's.

-cb 1 017 | PvT Ghost + Stim/Shield Marine Push | XtrEEmMaShEEn3k2 | Based on Brat_OK's PvT. Transition into tanks after this, and get a Raven. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 | 15 | 0 | 10 100 0 1 15 40 | 12 155 0 1 1 69 | 14 120 0 1 12 89 | 15 95 0 3 0 112 | 15 110 0 2 5 113 | 16 155 16 1 1 121 | 16 115 69 1 16 131 | 16 110 31 1 15 136 | 17 75 67 2 8 148 | 19 145 41 1 2 158 | 20 100 81 1 15 172 | 20 70 89 1 9 175 | 23 120 75 1 12 189 | 23 155 91 1 7 194 | 25 120 85 1 15 209
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