|
Sweden33719 Posts
Previous Editions + Show Spoiler +
Q: What is this thread?
A: General purpose, SC2 discussion thread.
Q: What should I be posting about? A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?
This is the place.
Note: Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.
|
I've been busy with the end of the quarter so I haven't had time to follow all various tournaments, showmatches etc. What are some of the best/most entertaining SC2 games played recently? Link to reps or VODs please
|
On June 03 2010 19:18 space_yes wrote:I've been busy with the end of the quarter so I haven't had time to follow all various tournaments, showmatches etc. What are some of the best/most entertaining SC2 games played recently? Link to reps or VODs please
One of very good games I saw was that Nazgul vs Check match.. I don't know were's the VOD of that.
With regards to me this time, What you think of the little roach buff? the one were you burrow and regenerate 10 hp per sec? Would that be enough to overthrow the mighty mech?
|
|
On June 03 2010 20:15 Licmyobelisk wrote:Show nested quote +On June 03 2010 19:18 space_yes wrote:I've been busy with the end of the quarter so I haven't had time to follow all various tournaments, showmatches etc. What are some of the best/most entertaining SC2 games played recently? Link to reps or VODs please One of very good games I saw was that Nazgul vs Check match.. I don't know were's the VOD of that. With regards to me this time, What you think of the little roach buff? the one were you burrow and regenerate 10 hp per sec? Would that be enough to overthrow the mighty mech?
Forcing scans in the mid-game is great for the zerg but I don't think it'll have a significant impact on TvZ mech.
|
What balance arguments would you bring up against giving the mothership itself a permanent cloak?
|
Do two motherships cloak themselves?
|
On June 03 2010 20:39 Spidinko wrote: Do two motherships cloak themselves?
You may only build one.
|
On June 03 2010 20:42 Molde wrote:You may only build one. So? It doesn't stop your ally(ies) having another mothership. The answer is no. Cloak has no affect on any mothership (validator checks mothership unit type).
|
On June 03 2010 20:36 Badjas wrote: What balance arguments would you bring up against giving the mothership itself a permanent cloak?
You might be giving the protoss an answer to terran mech!
You see, in order for zerg or terran to have a cute detector terran has to sacrifice 300 minerals (scan) and raven's are a bitch when it comes to gas 100 minerals and 200 gas. So if a mothership comes in to play with perma cloak all that the protoss needs to do is focus fire on the detectors of the terran army.
on the other hand zerg only has to use up around 50 minerals and 100 gas just for the sake of detection.
Also, this would make Motherships Viable in Lategame. It now look like a real super unit!
|
In regards to Roach vs Mech, I see most terrans are just pushing across the map building turrets at little intervals, or alternatively getting a Raven. The roach burrow is pretty useless with any decent detection.
|
Would Chuck Norris be a massive unit if he was in SC2?
User was warned for this post
|
I've been looking for, but can't find. some replays of Sen's zerg. i'd like to compile a big group of them and watch them. anyone have links?
|
I feel like the problem with the terran bio army being as strong as it is now is that while the firebat got weaker and weaker versus higher and higher tech, the marauder actually excels at it. My first thought was making the marauder do bonus damage versus light rather than armored would solve it, as it would be less useful against late game units, but the slow effect would make it interesting to keep a handful around. On the other hand, reapers are already heavily underused outside of all out cheese, and hellions also fill that niche quite well. I'm now just confused and wondering if a solution to the problem is that simple.
Thoughts?
|
On June 03 2010 21:13 Licmyobelisk wrote:Show nested quote +On June 03 2010 20:36 Badjas wrote: What balance arguments would you bring up against giving the mothership itself a permanent cloak? You might be giving the protoss an answer to terran mech! You see, in order for zerg or terran to have a cute detector terran has to sacrifice 300 minerals (scan) and raven's are a bitch when it comes to gas 100 minerals and 200 gas. So if a mothership comes in to play with perma cloak all that the protoss needs to do is focus fire on the detectors of the terran army. on the other hand zerg only has to use up around 50 minerals and 100 gas just for the sake of detection. Also, this would make Motherships Viable in Lategame. It now look like a real super unit! to do that they'd really have to increase mothership speed. otherwise the mothership wouldnt be able to get out of the scan fast enough, and waiting for the cloak range to get close enough to engage the mech army is a real bitch.
|
quick question:
What mini maps can I load to practice microing protoss units?
|
I think roaches would need some love - they are too strong as a 1 food unit and somewhat weak when bumped up to 2 food.
- Roaches are dirt cheap (7/25) but their production, especially early game, puts great stress to the zerg economy (really eats into drone production). - Roaches out of creep before speed upgrade is somewhat slow. - Terrans have marauder which roast roaches. - Properly micro'ed stalkers can take good advantage of their great range and speed to take care of roaches. A good mix of zealots+stalkers+1 sentry should be able to handle a large number roach+ling without much of a problem, without a huge impact on worker production.
I suggest giving them +10 health (would take 3 shots from 0/0 siege tanks to kill!) to begin with.
|
On June 03 2010 19:18 space_yes wrote:I've been busy with the end of the quarter so I haven't had time to follow all various tournaments, showmatches etc. What are some of the best/most entertaining SC2 games played recently? Link to reps or VODs please
One of the most entertaining matches I've seen in a while is TLO and Nony's 3rd place bo7 in the HDH Invitational. The vods are on either HD or Husky's channel.
|
On June 17 2010 09:07 Hikari wrote: I think roaches would need some love - they are too strong as a 1 food unit and somewhat weak when bumped up to 2 food.
I suggest giving them +10 health (would take 3 shots from 0/0 siege tanks to kill!) to begin with.
They've always been in such an icky situation, it's hard to address the Roach problem when it's always changing. Although I like the idea of an extra 10 health, it feels more like a bandaid than a solution.
|
On June 17 2010 10:20 reprise wrote:Show nested quote +On June 17 2010 09:07 Hikari wrote: I think roaches would need some love - they are too strong as a 1 food unit and somewhat weak when bumped up to 2 food.
I suggest giving them +10 health (would take 3 shots from 0/0 siege tanks to kill!) to begin with. They've always been in such an icky situation, it's hard to address the Roach problem when it's always changing. Although I like the idea of an extra 10 health, it feels more like a bandaid than a solution.
id vote for a nerf and back to 1 supply, zerg needs to be brought back to the swarm
|
|
|
|