• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:28
CEST 16:28
KST 23:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)78ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
The future of the SC game model Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Data needed BW General Discussion Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11214 users

[June] SC2 General Discussion - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 25 2010 15:10 GMT
#41
So I've been testing these two variations out and I just can't seem to decide which is better: 11 rax or 12 rax for the standard 10 depo, rax, refinery, OC opening. Does anyone have any real reason to why they use either or is it just something you chose to do?
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 25 2010 15:43 GMT
#42
Prediction: The beta will be back July 6th

Reasoning: This join the dominion thing has unlocked 1 new thing a day recently, if it continutes the last one will be released July 6th. Blizzard has said the best thing will be last. Blizzard has also said beta will back early July and last 2 weeks. July 6th is clearly early July and if it were to start on July 6th and last 2 weeks that would leave 1 week before release which seems like good timing. Therefore I think unlockable 20 is the beta is back, and it will be released on July 6th.

Thoughts?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Zoltan
Profile Blog Joined March 2010
United States656 Posts
June 25 2010 17:17 GMT
#43
On June 26 2010 00:43 jamesr12 wrote:
Prediction: The beta will be back July 6th

Reasoning: This join the dominion thing has unlocked 1 new thing a day recently, if it continutes the last one will be released July 6th. Blizzard has said the best thing will be last. Blizzard has also said beta will back early July and last 2 weeks. July 6th is clearly early July and if it were to start on July 6th and last 2 weeks that would leave 1 week before release which seems like good timing. Therefore I think unlockable 20 is the beta is back, and it will be released on July 6th.

Thoughts?


Seems reasonable- but im praying its july 5th they bring it back (I have off from work and class!)...
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
June 25 2010 17:23 GMT
#44
On June 26 2010 00:43 jamesr12 wrote:
Prediction: The beta will be back July 6th

Reasoning: This join the dominion thing has unlocked 1 new thing a day recently, if it continutes the last one will be released July 6th. Blizzard has said the best thing will be last. Blizzard has also said beta will back early July and last 2 weeks. July 6th is clearly early July and if it were to start on July 6th and last 2 weeks that would leave 1 week before release which seems like good timing. Therefore I think unlockable 20 is the beta is back, and it will be released on July 6th.

Thoughts?


I hope not, I can't wait another week let alone almost two
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-06-25 17:25:23
June 25 2010 17:24 GMT
#45
On June 25 2010 18:46 godlfishs wrote:
Show nested quote +
On June 17 2010 10:26 jamesr12 wrote:
On June 17 2010 10:20 reprise wrote:
On June 17 2010 09:07 Hikari wrote:
I think roaches would need some love - they are too strong as a 1 food unit and somewhat weak when bumped up to 2 food.

I suggest giving them +10 health (would take 3 shots from 0/0 siege tanks to kill!) to begin with.


They've always been in such an icky situation, it's hard to address the Roach problem when it's always changing. Although I like the idea of an extra 10 health, it feels more like a bandaid than a solution.


id vote for a nerf and back to 1 supply, zerg needs to be brought back to the swarm


It's not that simple since the zerg balance has their base in the larva which sets a limit to how many units can be produced earlygame without disturbing the economy

Also I'd just like to remind you that blizzard told us that they were gonna try out new things in the beta and I'm pretty sure that when phase 2 starts there is gonna be some significant changes to the balance aswell as to bnet

Right now there is zero 1-food unit for Zerg and that is bad. For a race which is dependant upon larvae getting higher food units out of one of them means more power. IMO the Zerg can get powerful armies too fast and thus a 1-food unit would be nice.

Maybe make the Roach have 65-75(-85) life and 1 food but 3 armor for 50 minerals and 25 gas. It would be awesome against Marines and even survive a shot from a siege tank. Maybe it could have a few more hit points, but definetely below 100 and below the Hydra. The "key" would be the rather high starting armor, which makes it almost immune to "small hitters" like Marines, Zerglings and Sentries.
If you cant say what you're meaning, you can never mean what you're saying.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
June 25 2010 17:43 GMT
#46
On June 25 2010 13:14 iCCup.Diamond wrote:
Glad this is stickied now! Ty FA!

Anyways I was listening to Day9 talk about how he likes to open up with DT's in PvT.

Now I never wanted to say it in public in fear of being called a newbcakes but it seems like DT FE is a pretty viable build like in BW. Basically you use the same build (replacing stalkers with goons and obvious food adjustments) but use the initial DT's to do a contain on the Terran. I've used this build quite a few times and had great success with it.

I normally get about 3 DT's in their natural than I spread them out. The idea is to delay the expansion for the Terran, force them to either tech to Ravens and waste scans, and get a free expansion off. I did it in Rd 1 of the custom map tourney and won with it on Chupung. I kept sniping SCV's with my DT's, and but he time he could expand I already had my natural up and partially saturated, and was adding gates+a robo so by the time he could push I already had like 5 Immortals+Lots/Stalkers/Sentries.

Anyone have alot of experience with going this route? I don't think this deserves it's own topic just curious what everyone thinks. This was one of my favorite strats in BW. Mind you if there is an opening for the DT"s to pull the mass/all-kill take it but this is good I think if the opponent is prepared (ie: turret right behind wall).



I actually just started a thread asking about how to execute this opening against early bio aggression. It definitely seems like a stable opening if you can work out how to respond to the early T tech branches. I'd love to see more replays of this style of play if anyone has good ones.
SeR3NiTy
Profile Joined March 2009
France206 Posts
June 25 2010 17:56 GMT
#47
A french site says beta starts worldwide July 1st for ~2 weeks.

But in Korea it's different, beta will start in two days and last until July 24.

Site says they announce this in PC BANGS in Korea. Can anyone confirm this ?
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 25 2010 18:06 GMT
#48
On June 26 2010 02:56 SeR3NiTy wrote:
A french site says beta starts worldwide July 1st for ~2 weeks.

But in Korea it's different, beta will start in two days and last until July 24.

Site says they announce this in PC BANGS in Korea. Can anyone confirm this ?



seems wrong since they announced in korea (june 24th event) that phase two would start early july and last 2 weeks
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Saracen
Profile Blog Joined December 2007
United States5139 Posts
June 25 2010 18:21 GMT
#49
I've asked this before but I don't think I've gotten an answer. I don't think it warrants its own thread though.

Is there a way to turn off those annoying control group shortcut buttons at the bottom of the screen? I always accidentally click on them and it ends up overriding my control groups. And then I don't know which control is overridden, so I have to manually search though each one and then correct it. It's by far the most annoying UI problem I have.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 25 2010 18:23 GMT
#50
On June 26 2010 03:21 Saracen wrote:
I've asked this before but I don't think I've gotten an answer. I don't think it warrants its own thread though.

Is there a way to turn off those annoying control group shortcut buttons at the bottom of the screen? I always accidentally click on them and it ends up overriding my control groups. And then I don't know which control is overridden, so I have to manually search though each one and then correct it. It's by far the most annoying UI problem I have.


Sadly I dont think so, you can only turn the menu bar at the top off
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
Last Edited: 2010-06-25 20:21:49
June 25 2010 20:17 GMT
#51
Starcraft 2 Tournament Section:

Can this page be cleaned up a bit? (Alot)

I like the format for teamliquid forums in general. They have red folder for "hot" topics and yellow folder for "less-active" topics and "old post" for .. old posts... However, for the tournament section, we really need a different approach. Like, I go onto the tournament section to check which tournaments are upcoming every 2 or 3 days. Lo-and-behold, I arrive there every 2 or 3 days and find the same "hot topics" re-arranged in a different order every time. I think the tournament section really needs to be organized in a "Date Created" order, or at least the option for it. (MY APOLOGIES ON THIS ONE, I WAS TOO RETARDED TO FIND THE DATE CREATED BUTTON ON THE VERY BOTTOM LEFT CORNER)

Also, if its possible, can Team Liquid just develop or add some software to the website so we can just create tournaments easily or by request (to prevent spam tournaments) ? Like, say Day9 wants to organize a tournament, he PMs the "tournament organizer person" at TL, then gets it approved, the TL person allows access to create this tournament, Day9 goes in and starts creating the tournament, with a sign-up page and everything. (No, not liquipedia, it feels like an entirely different website and is kind of alienated, it needs to be in the SC2 tournament forum section specifically).

Why the second request? I'm sick and tired of going to so many different websites and creating accounts for their forums to sign up for tournaments. While I do appreciate the people that run the tournaments, I really do not plan on posting on their forums regularly, therefore creating an account there is just spam for my inbox and a hassle.

Who chose TL? Well, nobody designated TL to be the go-to place for NA tournaments, it just happened. I just know that if I want to sign up for tournaments, get feedback, open to the community, post VODs, I know where to go. If TL doesn't implement this tournament thing, someone else has to centralize the tournament ways in the English speaking world, to prevent the mass tournaments on random forums and confusion.

Love you TL, please help with this.
www.rsgaming.com
Saracen
Profile Blog Joined December 2007
United States5139 Posts
June 25 2010 20:20 GMT
#52
On June 26 2010 05:17 Paramore wrote:
Starcraft 2 Tournament Section:

Can this page be cleaned up a bit? (Alot)

I like the format for teamliquid forums in general. They have red folder for "hot" topics and yellow folder for "less-active" topics and "old post" for .. old posts... However, for the tournament section, we really need a different approach. Like, I go onto the tournament section to check which tournaments are upcoming every 2 or 3 days. Lo-and-behold, I arrive there every 2 or 3 days and find the same "hot topics" re-arranged in a different order every time. I think the tournament section really needs to be organized in a "Date Created" order, or at least the option for it.

Also, if its possible, can Team Liquid just develop or add some software to the website so we can just create tournaments easily or by request (to prevent spam tournaments) ? Like, say Day9 wants to organize a tournament, he PMs the "tournament organizer person" at TL, then gets it approved, the TL person allows access to create this tournament, Day9 goes in and starts creating the tournament, with a sign-up page and everything. (No, not liquipedia, it feels like an entirely different website and is kind of alienated, it needs to be in the SC2 tournament forum section specifically).

Why the second request? I'm sick and tired of going to so many different websites and creating accounts for their forums to sign up for tournaments. While I do appreciate the people that run the tournaments, I really do not plan on posting on their forums regularly, therefore creating an account there is just spam for my inbox and a hassle.

Who chose TL? Well, nobody designated TL to be the go-to place for NA tournaments, it just happened. I just know that if I want to sign up for tournaments, get feedback, open to the community, post VODs, I know where to go. If TL doesn't implement this tournament thing, someone else has to centralize the tournament ways in the English speaking world, to prevent the mass tournaments on random forums and confusion.

Love you TL, please help with this.

Post this in website feedback. I agree with most of your complaints.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 25 2010 20:22 GMT
#53
On June 26 2010 00:10 gillon wrote:
So I've been testing these two variations out and I just can't seem to decide which is better: 11 rax or 12 rax for the standard 10 depo, rax, refinery, OC opening. Does anyone have any real reason to why they use either or is it just something you chose to do?


I 11 rax when I wall off because there is a small amount of dead time on the scv if you go 12 rax. Then I can orbital at 14 instead of 15 which should make up for the slightly cut scvs. I haven't done any testing but that's my reason
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-06-25 20:32:40
June 25 2010 20:30 GMT
#54
On June 26 2010 02:24 Rabiator wrote:
Show nested quote +
On June 25 2010 18:46 godlfishs wrote:
On June 17 2010 10:26 jamesr12 wrote:
On June 17 2010 10:20 reprise wrote:
On June 17 2010 09:07 Hikari wrote:
I think roaches would need some love - they are too strong as a 1 food unit and somewhat weak when bumped up to 2 food.

I suggest giving them +10 health (would take 3 shots from 0/0 siege tanks to kill!) to begin with.


They've always been in such an icky situation, it's hard to address the Roach problem when it's always changing. Although I like the idea of an extra 10 health, it feels more like a bandaid than a solution.


id vote for a nerf and back to 1 supply, zerg needs to be brought back to the swarm


It's not that simple since the zerg balance has their base in the larva which sets a limit to how many units can be produced earlygame without disturbing the economy

Also I'd just like to remind you that blizzard told us that they were gonna try out new things in the beta and I'm pretty sure that when phase 2 starts there is gonna be some significant changes to the balance aswell as to bnet

Right now there is zero 1-food unit for Zerg and that is bad. For a race which is dependant upon larvae getting higher food units out of one of them means more power. IMO the Zerg can get powerful armies too fast and thus a 1-food unit would be nice.

Maybe make the Roach have 65-75(-85) life and 1 food but 3 armor for 50 minerals and 25 gas. It would be awesome against Marines and even survive a shot from a siege tank. Maybe it could have a few more hit points, but definetely below 100 and below the Hydra. The "key" would be the rather high starting armor, which makes it almost immune to "small hitters" like Marines, Zerglings and Sentries.


Well, Zerglings do 5 dmg, so it would take ~35-40 hits (depending on regen/how many lings are hitting it) to kill it. Currently it takes about ~37-40 hits to kill a roach. You are most likely going to nerf it, even vs lings, especially since many Zerg ling users vs roaches go for a quick +1 upgrade, the armor will have even less of an effect. You're more than halving the unit hp and not reducing the dmg by more than half so... it would be a buff vs lings/marines/sentries.

Not to mention they wouldn't be very good at all vs anything else - marauders 5 shotting them would be terrible, and possibly 4 shotting if you take it all the way down to 65. At the same time I don't think the game needs any more hard counters than it already has .

Although don't get me wrong, I don't like the roach as it is at all and am welcome to new ideas and people trying^^
Hikari
Profile Blog Joined May 2010
1914 Posts
June 25 2010 21:11 GMT
#55
I mentioned earlier in this thread to increase roach hp by ~15. This allows roaches to withstand 1 more shot from a colossus and siege tank.

1 additional point of armor greatly increases the time to live of a roach vs quick firing units which changes a lot of game balances.
Adding more health allows them to break certain "hits to kill" thresholds.

Fun fact:
Roaches do ~8 dps, while zergling does ~7 and hydralisk does ~16.

Once again the koreans believe zerg neds to be nerfed.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 25 2010 21:41 GMT
#56
On June 26 2010 06:11 Hikari wrote:
I mentioned earlier in this thread to increase roach hp by ~15. This allows roaches to withstand 1 more shot from a colossus and siege tank.

1 additional point of armor greatly increases the time to live of a roach vs quick firing units which changes a lot of game balances.
Adding more health allows them to break certain "hits to kill" thresholds.

Fun fact:
Roaches do ~8 dps, while zergling does ~7 and hydralisk does ~16.

Once again the koreans believe zerg neds to be nerfed.


If anything Zerg does not need a stronger tank. They need weaker units cost LESS SUPPLY.
Hikari
Profile Blog Joined May 2010
1914 Posts
June 25 2010 22:16 GMT
#57
Would you rather have hydras spawn in pairs, come with 1/2 the dmg, hp, armor, etc?
Zoltan
Profile Blog Joined March 2010
United States656 Posts
Last Edited: 2010-06-25 22:22:14
June 25 2010 22:21 GMT
#58
i dont mind roaches so much at 1 supply.
just give tanks their +10 damage back and give toss better carriers and make motherships faster.

+ Show Spoiler +

no, dont though.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
moon`
Profile Blog Joined July 2009
United States372 Posts
June 25 2010 22:42 GMT
#59
On June 26 2010 06:41 FabledIntegral wrote:
Show nested quote +
On June 26 2010 06:11 Hikari wrote:
I mentioned earlier in this thread to increase roach hp by ~15. This allows roaches to withstand 1 more shot from a colossus and siege tank.

1 additional point of armor greatly increases the time to live of a roach vs quick firing units which changes a lot of game balances.
Adding more health allows them to break certain "hits to kill" thresholds.

Fun fact:
Roaches do ~8 dps, while zergling does ~7 and hydralisk does ~16.

Once again the koreans believe zerg neds to be nerfed.


If anything Zerg does not need a stronger tank. They need weaker units cost LESS SUPPLY.


Yeah, it's pretty underwhelming when my 200 max Zerg army (if I go hydra/roach) of a clump of roaches that take ridiculous amounts of OV to get to and a slightly larger force of hydras and a few infestors are the only thing standing around. Even if you (the Z) are in the lead, you can easily be wiped out by hard counters the T or P can set up such as collosi and tanks. This is not to say these units are imbalanced; rather, it is my example of how un-swarmy the Zerg has become when it has only the Zergling as a swarm-based unit.
Empty your mind, be formless. Shapeless, like pandabearguy.
Hikari
Profile Blog Joined May 2010
1914 Posts
June 26 2010 00:38 GMT
#60
How will having weaker units costing less supplies "help" zerg?

A terran can too say their 200/200 supply bio army gets roflstomped by storm+colossi/15 tanks.
Ultralisks do pretty well against colossi and tanks. If you are in the lead anyway why not tech to hive...?

One of zerg's greatest strength is our ability to rebuild our army. After a full 200v200 battle you can be back up to food cap in less than a minute, while your opponent would prob still be sitting at 130/200... Wouldn't weaker units nerf this regeneration aspect of the zerg army?

Roaches are cheap, but are rather weak compared to their other 1.5 counterparts (stalkers and marauders).

Given smartcast and stronger AI I think weaker units that costs less supply will just make the entire army die to strong AoE.

Right now you can still run your hydras out of a storm. Make them any weaker hp wise will:
- Allow colossi to 2 shot them without +3 weapon upgrade
- Tank splash will hurt even more (@50dmg a full shot+a 50% dmg shot will do 75 dmg...)
- 2 fungal growths would kill off a good portion of your "weak units"
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
14:00
Final Day
Mihu vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 210
ProTech168
MindelVK 25
Harstem 3
StarCraft: Brood War
Britney 49250
Calm 12469
Mini 1845
Jaedong 1340
EffOrt 731
Light 682
Soma 626
BeSt 427
firebathero 254
ggaemo 226
[ Show more ]
Hyun 156
Mong 135
ZZZero.O 123
Rush 113
Last 113
Zeus 88
Pusan 75
Sea.KH 47
JYJ 47
ToSsGirL 41
Hm[arnc] 23
GoRush 22
ajuk12(nOOB) 20
Rock 18
Terrorterran 18
sorry 17
HiyA 17
zelot 11
Sacsri 11
Noble 8
Dota 2
Gorgc7636
qojqva1225
XaKoH 417
League of Legends
Reynor92
Counter-Strike
pashabiceps928
x6flipin234
Sick200
Super Smash Bros
Mew2King83
Heroes of the Storm
Khaldor548
Liquid`Hasu45
Other Games
B2W.Neo1864
byalli289
Hui .180
KnowMe104
Liquid`VortiX94
Organizations
Dota 2
PGL Dota 2 - Main Stream14951
Other Games
EGCTV978
BasetradeTV255
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 34
• mYiSmile119
• Adnapsc2 8
• Response 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1360
Upcoming Events
Online Event
32m
RSL Revival
11h 32m
WardiTV Weekly
20h 32m
RSL Revival
1d 19h
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.