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@Build Orders
In your head, you shouldn't base a build order off of time or food supply. You're just trying to execute an idea as efficiently as possible - the food number in the top right only serves as a checkpoint to jog your memory.
14 Pool > 16 Hatch
Doesn't actually mean throw down my pool at 14 and my hatchery at 16. It's saying I want to do a macro build with a fast expand and relatively late pool and these supply numbers seem like the best time to do it.
Subtle, but important difference.
If you play by these rigid build order rules, you'll never really get anywhere. That's not how strategy works.
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On July 01 2010 17:51 FC.Strike wrote: @Build Orders
In your head, you shouldn't base a build order off of time or food supply. You're just trying to execute an idea as efficiently as possible - the food number in the top right only serves as a checkpoint to jog your memory.
14 Pool > 16 Hatch
Doesn't actually mean throw down my pool at 14 and my hatchery at 16. It's saying I want to do a macro build with a fast expand and relatively late pool and these supply numbers seem like the best time to do it.
Subtle, but important difference.
If you play by these rigid build order rules, you'll never really get anywhere. That's not how strategy works.
But that doesn't mean that you shouldn't practice a build order to death. You absolutely should. Through this practice you will understand the build order and the exact absolute timings to drop your buildings.
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How specific do you guys get with your build orders when you know a race/map matchup is coming up?
Do you plan contingancies into your build order?
Do you scout earlier with a set build order in mind?
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On July 01 2010 22:23 Zoltan wrote: How specific do you guys get with your build orders when you know a race/map matchup is coming up?
Do you plan contingancies into your build order?
Do you scout earlier with a set build order in mind?
I start off with a solid build that I've been using a lot.
I know what beats this build, and I know how to modify this build to be effective against the unit that beats it.
If I scout that unit, then I modify my build accordingly.
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Seeker
Where dat snitch at?36917 Posts
Well...... it's July 1st and I don't think Beta is back yet T-T I've tried logging onto b.net and it won't let me through No notice up either about Beta being back.... I am hoping it comes back AT THE VERY LEAST by this week.....
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On July 02 2010 00:14 Seeker wrote: Well...... it's July 1st and I don't think Beta is back yet T-T I've tried logging onto b.net and it won't let me through No notice up either about Beta being back.... I am hoping it comes back AT THE VERY LEAST by this week.....
I am pretty sure they will be giving notice prior to it coming back up. Likely won't be this week.
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Seeker
Where dat snitch at?36917 Posts
On July 02 2010 01:59 QueueQueue wrote:Show nested quote +On July 02 2010 00:14 Seeker wrote: Well...... it's July 1st and I don't think Beta is back yet T-T I've tried logging onto b.net and it won't let me through No notice up either about Beta being back.... I am hoping it comes back AT THE VERY LEAST by this week..... I am pretty sure they will be giving notice prior to it coming back up. Likely won't be this week.
So..... then the July 1st thing was just a rumor?
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On July 02 2010 02:28 Seeker wrote:Show nested quote +On July 02 2010 01:59 QueueQueue wrote:On July 02 2010 00:14 Seeker wrote: Well...... it's July 1st and I don't think Beta is back yet T-T I've tried logging onto b.net and it won't let me through No notice up either about Beta being back.... I am hoping it comes back AT THE VERY LEAST by this week..... I am pretty sure they will be giving notice prior to it coming back up. Likely won't be this week. So..... then the July 1st thing was just a rumor? It has always been just a rumor.
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How well does obs sniping work in TvP? I feel that if you had cloaked banshees and a few vikings it would be fairly easy to snipe their obs, cloak your banshees, and rape their army. Vikings have 9 range and obs have barely any hitpoints, so I don't think it would be very difficult.
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On July 02 2010 05:28 Newguy wrote: How well does obs sniping work in TvP? I feel that if you had cloaked banshees and a few vikings it would be fairly easy to snipe their obs, cloak your banshees, and rape their army. Vikings have 9 range and obs have barely any hitpoints, so I don't think it would be very difficult. Especially if you mix in a raven. Don't forget turrets can be used for harass, or maybe even hunter seeker missile. If they have a heavy stalker composition, you can protect your harass with pdd. . .I like that a lot. >>.
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Has anyone tried a Voidray + immortal build in PVP? Obviously supported by other gateway units.
I mean this as either an early build (fast-tech VR, switch to Robo when they counter with stalkers) or a combination once you've settled in to mid-game. Void rays actually do pretty well versus stalkers, for a counter, and immortals tear them up.
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With the release coming up has anyone heard anything about a Official Blizzard Launch party? Similar to those hosted for WoW at Frys? Also anyone know when the WoW launch parties were announced relative to their release dates?
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On July 02 2010 05:28 Newguy wrote: How well does obs sniping work in TvP? I feel that if you had cloaked banshees and a few vikings it would be fairly easy to snipe their obs, cloak your banshees, and rape their army. Vikings have 9 range and obs have barely any hitpoints, so I don't think it would be very difficult.
I've been wondering about banshee + PDD harrass vs P. PDD laughs at stalkers. Too gas intensive to be an early game option, but it seems like it could be good later.
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I've pre-ordered SC2 from gamestop (June 12thish) and was under the impression that when the beta came back I would receive a beta key. Is there a process I should follow or just expect a random invite to show up in my email?
Should it be impossible for me specifically to receive an invite/key: 1. Are there keys still for sale? 2. Can you share accounts? 3. What is your best advise?
Lastly, without having the game to tinker around with, is there a wiki with full descriptions of tech trees/unit stats/counters?
Thanks!
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Looks like there's some server side prep work going on for phase 2.
Opening up starcraft you get a mesage saying "You are trying to login using a client version not recognised by the Battle.net service."
Also, they've removed the info window regarding the end of phase 1.
Damn, it's gotta be soon, chewing my arms off with frustration here; especially since I can't play Brood War for more than half an hour at a time without it locking up my computer. -.-
On this topic, do you reckon they'll announce it in good time (aka at least a few days) before it opens up or just spring it on us?
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i think i can share one beta key with you ))
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Need some map editor help,
1) How the fuck do I select multiple units and alter their properties (change their color/player controller, hp%, etc) 2) How the fuck do I save as a UMS map where I don't spawn with HQ+6 workers on start location
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Anyone noticed that when you try to login to the beta now it says (paraphrasing) "Cannot login because client version does not match server" or something like that? Didn't think it warranted a thread because I'm sure everyone knows and I just haven't heard about it.
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On July 02 2010 06:42 Ndugu wrote: Has anyone tried a Voidray + immortal build in PVP? Obviously supported by other gateway units.
I mean this as either an early build (fast-tech VR, switch to Robo when they counter with stalkers) or a combination once you've settled in to mid-game. Void rays actually do pretty well versus stalkers, for a counter, and immortals tear them up.
I have played against this build and used it myself, phoniexs with stalker support beat this very easily, lift the immortals kill the voids.
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Don't you guys know.
Blizzard patches on Fridays and open beta phases on Mondays.
Just like their customers want it or something.
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