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[June] SC2 General Discussion

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
June 03 2010 10:00 GMT
#1
Previous Editions
+ Show Spoiler +

May '10
April '10
March '10
February '10
January '10
December '09
November '09


Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
space_yes
Profile Joined April 2010
United States548 Posts
June 03 2010 10:18 GMT
#2
I've been busy with the end of the quarter so I haven't had time to follow all various tournaments, showmatches etc. What are some of the best/most entertaining SC2 games played recently? Link to reps or VODs please
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
Last Edited: 2010-06-03 11:16:40
June 03 2010 11:15 GMT
#3
On June 03 2010 19:18 space_yes wrote:
I've been busy with the end of the quarter so I haven't had time to follow all various tournaments, showmatches etc. What are some of the best/most entertaining SC2 games played recently? Link to reps or VODs please



One of very good games I saw was that Nazgul vs Check match.. I don't know were's the VOD of that.

With regards to me this time, What you think of the little roach buff? the one were you burrow and regenerate 10 hp per sec? Would that be enough to overthrow the mighty mech?
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Molde
Profile Joined May 2008
Germany5 Posts
June 03 2010 11:25 GMT
#4
On June 03 2010 20:15 Licmyobelisk wrote:
One of very good games I saw was that Nazgul vs Check match.. I don't know were's the VOD of that.


Here you are:
http://www.gosugamers.net/starcraft2/news/12072-vods-from-week-3-day-1-of-the-eu-vs-asia-starleague

Most of the europe ./. asia matches are worth watching. You may find most of them here: http://www.gosugamers.net/starcraft2/news/12085-vods-and-current-standings-in-the-eu-vs-asia-starleague
Never a failure - always a lesson!
space_yes
Profile Joined April 2010
United States548 Posts
June 03 2010 11:34 GMT
#5
On June 03 2010 20:15 Licmyobelisk wrote:
Show nested quote +
On June 03 2010 19:18 space_yes wrote:
I've been busy with the end of the quarter so I haven't had time to follow all various tournaments, showmatches etc. What are some of the best/most entertaining SC2 games played recently? Link to reps or VODs please



One of very good games I saw was that Nazgul vs Check match.. I don't know were's the VOD of that.

With regards to me this time, What you think of the little roach buff? the one were you burrow and regenerate 10 hp per sec? Would that be enough to overthrow the mighty mech?


Forcing scans in the mid-game is great for the zerg but I don't think it'll have a significant impact on TvZ mech.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
June 03 2010 11:36 GMT
#6
What balance arguments would you bring up against giving the mothership itself a permanent cloak?
I <3 the internet, I <3 you
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
June 03 2010 11:39 GMT
#7
Do two motherships cloak themselves?
Molde
Profile Joined May 2008
Germany5 Posts
June 03 2010 11:42 GMT
#8
On June 03 2010 20:39 Spidinko wrote:
Do two motherships cloak themselves?


You may only build one.
Never a failure - always a lesson!
ooni
Profile Blog Joined March 2010
Australia1498 Posts
June 03 2010 11:45 GMT
#9
On June 03 2010 20:42 Molde wrote:
Show nested quote +
On June 03 2010 20:39 Spidinko wrote:
Do two motherships cloak themselves?


You may only build one.

So? It doesn't stop your ally(ies) having another mothership.
The answer is no. Cloak has no affect on any mothership (validator checks mothership unit type).
Hi!
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
Last Edited: 2010-06-03 12:15:01
June 03 2010 12:13 GMT
#10
On June 03 2010 20:36 Badjas wrote:
What balance arguments would you bring up against giving the mothership itself a permanent cloak?



You might be giving the protoss an answer to terran mech!

You see, in order for zerg or terran to have a cute detector terran has to sacrifice 300 minerals (scan) and raven's are a bitch when it comes to gas 100 minerals and 200 gas. So if a mothership comes in to play with perma cloak all that the protoss needs to do is focus fire on the detectors of the terran army.

on the other hand zerg only has to use up around 50 minerals and 100 gas just for the sake of detection.

Also, this would make Motherships Viable in Lategame. It now look like a real super unit!
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 03 2010 12:16 GMT
#11
In regards to Roach vs Mech, I see most terrans are just pushing across the map building turrets at little intervals, or alternatively getting a Raven. The roach burrow is pretty useless with any decent detection.
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
June 03 2010 23:32 GMT
#12
Would Chuck Norris be a massive unit if he was in SC2?

User was warned for this post
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 03 2010 23:35 GMT
#13
I've been looking for, but can't find. some replays of Sen's zerg. i'd like to compile a big group of them and watch them. anyone have links?
UnburrowedLurker
Profile Joined May 2010
United States41 Posts
June 04 2010 01:03 GMT
#14
I feel like the problem with the terran bio army being as strong as it is now is that while the firebat got weaker and weaker versus higher and higher tech, the marauder actually excels at it. My first thought was making the marauder do bonus damage versus light rather than armored would solve it, as it would be less useful against late game units, but the slow effect would make it interesting to keep a handful around. On the other hand, reapers are already heavily underused outside of all out cheese, and hellions also fill that niche quite well. I'm now just confused and wondering if a solution to the problem is that simple.

Thoughts?
seRapH
Profile Blog Joined April 2009
United States9830 Posts
June 04 2010 01:11 GMT
#15
On June 03 2010 21:13 Licmyobelisk wrote:
Show nested quote +
On June 03 2010 20:36 Badjas wrote:
What balance arguments would you bring up against giving the mothership itself a permanent cloak?



You might be giving the protoss an answer to terran mech!

You see, in order for zerg or terran to have a cute detector terran has to sacrifice 300 minerals (scan) and raven's are a bitch when it comes to gas 100 minerals and 200 gas. So if a mothership comes in to play with perma cloak all that the protoss needs to do is focus fire on the detectors of the terran army.

on the other hand zerg only has to use up around 50 minerals and 100 gas just for the sake of detection.

Also, this would make Motherships Viable in Lategame. It now look like a real super unit!

to do that they'd really have to increase mothership speed. otherwise the mothership wouldnt be able to get out of the scan fast enough, and waiting for the cloak range to get close enough to engage the mech army is a real bitch.
boomer hands
zhul4nder
Profile Blog Joined July 2008
United States189 Posts
June 16 2010 23:38 GMT
#16
quick question:

What mini maps can I load to practice microing protoss units?
beat me. hard.
Hikari
Profile Blog Joined May 2010
1914 Posts
June 17 2010 00:07 GMT
#17
I think roaches would need some love - they are too strong as a 1 food unit and somewhat weak when bumped up to 2 food.

- Roaches are dirt cheap (7/25) but their production, especially early game, puts great stress to the zerg economy (really eats into drone production).
- Roaches out of creep before speed upgrade is somewhat slow.
- Terrans have marauder which roast roaches.
- Properly micro'ed stalkers can take good advantage of their great range and speed to take care of roaches. A good mix of zealots+stalkers+1 sentry should be able to handle a large number roach+ling without much of a problem, without a huge impact on worker production.

I suggest giving them +10 health (would take 3 shots from 0/0 siege tanks to kill!) to begin with.
jasp
Profile Joined April 2010
United States49 Posts
June 17 2010 00:12 GMT
#18
On June 03 2010 19:18 space_yes wrote:
I've been busy with the end of the quarter so I haven't had time to follow all various tournaments, showmatches etc. What are some of the best/most entertaining SC2 games played recently? Link to reps or VODs please


One of the most entertaining matches I've seen in a while is TLO and Nony's 3rd place bo7 in the HDH Invitational. The vods are on either HD or Husky's channel.
reprise
Profile Joined May 2010
Canada316 Posts
June 17 2010 01:20 GMT
#19
On June 17 2010 09:07 Hikari wrote:
I think roaches would need some love - they are too strong as a 1 food unit and somewhat weak when bumped up to 2 food.

I suggest giving them +10 health (would take 3 shots from 0/0 siege tanks to kill!) to begin with.


They've always been in such an icky situation, it's hard to address the Roach problem when it's always changing. Although I like the idea of an extra 10 health, it feels more like a bandaid than a solution.
for graphs of passion, and charts of stars
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 17 2010 01:26 GMT
#20
On June 17 2010 10:20 reprise wrote:
Show nested quote +
On June 17 2010 09:07 Hikari wrote:
I think roaches would need some love - they are too strong as a 1 food unit and somewhat weak when bumped up to 2 food.

I suggest giving them +10 health (would take 3 shots from 0/0 siege tanks to kill!) to begin with.


They've always been in such an icky situation, it's hard to address the Roach problem when it's always changing. Although I like the idea of an extra 10 health, it feels more like a bandaid than a solution.


id vote for a nerf and back to 1 supply, zerg needs to be brought back to the swarm
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
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