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[June] SC2 General Discussion - Page 5

Forum Index > SC2 General
Post a Reply
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Hikari
Profile Blog Joined May 2010
1914 Posts
June 29 2010 03:16 GMT
#81
In a competitive point of view, custom interface may give one side an unfair advantage.

WoW tournaments ban custom interface, only macros allowed.
freshiie22
Profile Joined May 2010
Canada132 Posts
June 29 2010 08:59 GMT
#82
about the roach thing, i think blizz should take away there ability to regain health quickly while burrowed, then give them an additional 5hp, and return them back to 1 supply, other wise roaches are OP at 1 supply and u can burrow 75+ of emmm when there dieng

wat you guys think????

or if no make their regenaration thing a tier 3 upgrade
Phase 1: Bronze League Rank 78. Phase 2: Silver Rank 45 .August 23: Platinum Rank 7 and climbing
Uhh Negative
Profile Joined May 2010
United States1090 Posts
June 29 2010 17:29 GMT
#83
On June 29 2010 17:59 freshiie22 wrote:
about the roach thing, i think blizz should take away there ability to regain health quickly while burrowed, then give them an additional 5hp, and return them back to 1 supply, other wise roaches are OP at 1 supply and u can burrow 75+ of emmm when there dieng

wat you guys think????

or if no make their regenaration thing a tier 3 upgrade

I don't think the burrow regen really makes much of a difference in this case. This change would open up a world of opportunities for early OP roach pushes like the beginning of beta.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-06-29 20:26:43
June 29 2010 20:25 GMT
#84
So... Blizzard didn't confirm 1st July - is it probable for them to restart bnet suddenly without proper notice? I kinda doubt it..

About roaches - 2 armor goes my vote. Real tanks.
If you stand next to my head, you can hear the ocean. - Day[9]
Bob300
Profile Joined April 2010
United States505 Posts
June 29 2010 20:26 GMT
#85
On June 30 2010 05:25 figq wrote:
So... Blizzard didn't confirm 1st July - is it probable for them to restart bnet suddenly without proper notice? I kinda doubt it..

Never doubt Blizzard!!!
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
ForKvatch
Profile Joined April 2010
United States54 Posts
June 29 2010 23:52 GMT
#86
Does anyone know if there is going to be snow/ice tileset in StarCraft 2? I think that would look absolutely sick.
They call me fork.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
June 29 2010 23:59 GMT
#87
On June 26 2010 05:20 Saracen wrote:
Show nested quote +
On June 26 2010 05:17 Paramore wrote:
Starcraft 2 Tournament Section:

Can this page be cleaned up a bit? (Alot)

I like the format for teamliquid forums in general. They have red folder for "hot" topics and yellow folder for "less-active" topics and "old post" for .. old posts... However, for the tournament section, we really need a different approach. Like, I go onto the tournament section to check which tournaments are upcoming every 2 or 3 days. Lo-and-behold, I arrive there every 2 or 3 days and find the same "hot topics" re-arranged in a different order every time. I think the tournament section really needs to be organized in a "Date Created" order, or at least the option for it.

Also, if its possible, can Team Liquid just develop or add some software to the website so we can just create tournaments easily or by request (to prevent spam tournaments) ? Like, say Day9 wants to organize a tournament, he PMs the "tournament organizer person" at TL, then gets it approved, the TL person allows access to create this tournament, Day9 goes in and starts creating the tournament, with a sign-up page and everything. (No, not liquipedia, it feels like an entirely different website and is kind of alienated, it needs to be in the SC2 tournament forum section specifically).

Why the second request? I'm sick and tired of going to so many different websites and creating accounts for their forums to sign up for tournaments. While I do appreciate the people that run the tournaments, I really do not plan on posting on their forums regularly, therefore creating an account there is just spam for my inbox and a hassle.

Who chose TL? Well, nobody designated TL to be the go-to place for NA tournaments, it just happened. I just know that if I want to sign up for tournaments, get feedback, open to the community, post VODs, I know where to go. If TL doesn't implement this tournament thing, someone else has to centralize the tournament ways in the English speaking world, to prevent the mass tournaments on random forums and confusion.

Love you TL, please help with this.

Post this in website feedback. I agree with most of your complaints.


I posted.. but basically only 5 people read it and 2 people gave enough of a shit to post on it. Nobody sees shit there...
www.rsgaming.com
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 30 2010 00:13 GMT
#88
On June 28 2010 04:55 Barrin wrote:
Ooooh Ooooh OOOH! How did you know this is what I want.

Ok here's what I'm after:

I'm thinking about creating a comprehensive guide/list/explanation of everything that makes a map imbalanced towards a certain race. My aim here is to not only help me make my own maps more balanced, but also to help others in understanding what a balanced map consists of. I have no intention of making the post sound as if this is what's imbalanced/balanced and there's nothing you can do about it, but I do plan to make it very clear what kinds of factors can lead to an imbalanced map and what kinds of features you can expect to see in a balanced map.

Although I think I know a fair deal about what makes a map imbalanced or balanced, I know I will not be able to take this project on by myself (if I could I wouldn't be posting here), I will attempt to gain insight from the community, and even high level players if possible.

Any thoughts?

edit: btw this is entirely about how each specific race can manipulate the terrain to their favor, as I believe that any mirror matchup on a perfectly symmetrical map is perfectly balanced (except maybe slightly terran vs terran cuz building addons are kinda weird and if the mapmaker skewed it in such a way on purpose, which isnt the focus).

I will probably break it down into a few different categories, like each feature and how each race can deal with it early, mid, and late game. Also how each unit can manipulate terrain.


I like this idea, and a thread about it with conclusions added back to the OP would be a very nice resource for map makers. I think to do it right you have to do two things:

1) Go through SC2 Strat forums and find all the good discussions of stuff like this that have already been hashed out

2) Figure out a reasonable way to poll the community on the accuracy of the list. I liked Logo's point that a wide open natural is all right for Zerg when the creep extends to the main choke, that makes sense to me. But does it make sense to the community at large and especially the top Zergs? I wouldn't want us to churn out maps with these features no one is sure we want/need.
MythicalMage
Profile Joined May 2010
1360 Posts
June 30 2010 12:23 GMT
#89
On June 29 2010 12:16 Hikari wrote:
In a competitive point of view, custom interface may give one side an unfair advantage.

WoW tournaments ban custom interface, only macros allowed.

Exactly. For tournaments, no custom stuff would be allowed. But for us crappy home uses, we can have out pretty graphics. XD.
triumph
Profile Joined July 2007
United States100 Posts
June 30 2010 14:34 GMT
#90
Being to swap minimap to the bottom right side would be pretty nice if it was a feature provided by the game.
VRidiculous
Profile Joined May 2010
United States11 Posts
June 30 2010 14:48 GMT
#91
Hey. I was wondering if there is any opinion out there about whether or not monitor size is a factor in game. Specifically I am wondering about any added difficulty in micro on a larger monitor. I have read some other threads and I am not asking about resolution or aspect ratio as that is what they discuss, I am just asking about inches.
Right now I play on a 15 inch laptop, what will be the difference on a 23 inch screen?
Thanks.
Vyssecker
Profile Joined June 2010
Canada6 Posts
June 30 2010 15:22 GMT
#92
On June 30 2010 23:48 VRidiculous wrote:

Right now I play on a 15 inch laptop, what will be the difference on a 23 inch screen?
Thanks.


For the screen size its all about the viewing distance. You will look at your 23 inch screen a bit farther then your 15 inch screen. You'll probably be more comfortable (I like having lots of space on my desktop between me and my 22inch monitor to put my arms on my desk)

On your 15 inch if you look at it too far you loose a bit of micro accuracy.
If you look at it too close you lose comfort.

All war is deception
Vyssecker
Profile Joined June 2010
Canada6 Posts
June 30 2010 15:33 GMT
#93
Why does build order is based on ''Supply count'' and not ''Time'' ?

Time is an universal value that is not fluctuating during a game like Supply and time is also more precise (it can passe 30sec between a supply count)

I think the main reason for that is that there is no time shown on the UI... I personaly use my Iphone stopwatch but its annoying to use it everygame.

What do you guys think about that ?

All war is deception
cocosoft
Profile Joined May 2010
Sweden1068 Posts
June 30 2010 15:50 GMT
#94
On June 30 2010 05:25 figq wrote:
So... Blizzard didn't confirm 1st July - is it probable for them to restart bnet suddenly without proper notice? I kinda doubt it..

About roaches - 2 armor goes my vote. Real tanks.
Internal testing is probably not on the same address/IP.
¯\_(ツ)_/¯
Puosu
Profile Blog Joined April 2007
7016 Posts
Last Edited: 2010-06-30 16:23:04
June 30 2010 15:58 GMT
#95
On July 01 2010 00:33 Vyssecker wrote:
Why does build order is based on ''Supply count'' and not ''Time'' ?

Time is an universal value that is not fluctuating during a game like Supply and time is also more precise (it can passe 30sec between a supply count)

I think the main reason for that is that there is no time shown on the UI... I personaly use my Iphone stopwatch but its annoying to use it everygame.

What do you guys think about that ?


A clock is not perfect either because a professional gamer is going to reach the point he should make a certain building before a clumsy 40 apm new player is going to. Using a clock as timer has been widely considered cheating in Brood War's competitive side and thus the main ways of timing are supply count and the a bit more rare way of looking at how many minerals are left on your main/nat patches.

Unless Blizzard integrates a clock in to the game there's really no reason to prefer the exact time over supply count. Giving both would be the best I guess.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-06-30 16:54:05
June 30 2010 16:40 GMT
#96
On July 01 2010 00:50 cocosoft wrote:
Show nested quote +
On June 30 2010 05:25 figq wrote:
So... Blizzard didn't confirm 1st July - is it probable for them to restart bnet suddenly without proper notice? I kinda doubt it..

About roaches - 2 armor goes my vote. Real tanks.
Internal testing is probably not on the same address/IP.
Oh sure, it's possible technically. I just thought Blizzard would give some notice in advance.

Not just say: "Okay, beta is open again... now." (of course i'd be the happiest if they end up doing exactly that, but is it reasonable to hope for this?)
If you stand next to my head, you can hear the ocean. - Day[9]
Vyssecker
Profile Joined June 2010
Canada6 Posts
Last Edited: 2010-06-30 17:38:38
June 30 2010 17:35 GMT
#97
On July 01 2010 00:58 Puosu wrote:
Show nested quote +
On July 01 2010 00:33 Vyssecker wrote:
Why does build order is based on ''Supply count'' and not ''Time'' ?

Time is an universal value that is not fluctuating during a game like Supply and time is also more precise (it can passe 30sec between a supply count)

I think the main reason for that is that there is no time shown on the UI... I personaly use my Iphone stopwatch but its annoying to use it everygame.

What do you guys think about that ?


A clock is not perfect either because a professional gamer is going to reach the point he should make a certain building before a clumsy 40 apm new player is going to. Using a clock as timer has been widely considered cheating in Brood War's competitive side and thus the main ways of timing are supply count and the a bit more rare way of looking at how many minerals are left on your main/nat patches.

Unless Blizzard integrates a clock in to the game there's really no reason to prefer the exact time over supply count. Giving both would be the best I guess.


This is where a timer can show a clumsy 40 apm new player where he need to improve ?

I didn't know that it was considering cheating ! well no one can prevent player to do it at home...
Supply can vary depending on unit lost... and mineral is depending on the harvester saturation... so both of them are not verry accurate to me while time can't lie. So this is the reason why I prefer time over fluctuating value like supply and mineral left.
All war is deception
Exteray
Profile Blog Joined June 2007
United States1094 Posts
June 30 2010 23:53 GMT
#98
Anyone has any idea what time the Beta will be up?
darbleangry
Profile Joined July 2010
United States26 Posts
July 01 2010 00:43 GMT
#99
I dont have abeta key so i was wondering, Is there a way to play SC2 beta in single player mode with AI in a legal way. All i find are torrents and illegal methods to do so. All help appreciated.
3772
Profile Joined May 2010
Czech Republic434 Posts
July 01 2010 07:03 GMT
#100
Just use the torrent and some custom launcher with AIs. Nothing bad about downloading beta client through torrent as its free and anyone with key can download it.
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