WoW tournaments ban custom interface, only macros allowed.
[June] SC2 General Discussion - Page 5
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Hikari
1914 Posts
WoW tournaments ban custom interface, only macros allowed. | ||
freshiie22
Canada132 Posts
wat you guys think???? or if no make their regenaration thing a tier 3 upgrade | ||
Uhh Negative
United States1090 Posts
On June 29 2010 17:59 freshiie22 wrote: about the roach thing, i think blizz should take away there ability to regain health quickly while burrowed, then give them an additional 5hp, and return them back to 1 supply, other wise roaches are OP at 1 supply and u can burrow 75+ of emmm when there dieng wat you guys think???? or if no make their regenaration thing a tier 3 upgrade I don't think the burrow regen really makes much of a difference in this case. This change would open up a world of opportunities for early OP roach pushes like the beginning of beta. | ||
figq
12519 Posts
About roaches - 2 armor goes my vote. Real tanks. | ||
Bob300
United States505 Posts
On June 30 2010 05:25 figq wrote: So... Blizzard didn't confirm 1st July - is it probable for them to restart bnet suddenly without proper notice? I kinda doubt it.. Never doubt Blizzard!!! | ||
ForKvatch
United States54 Posts
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rS.Sinatra
Canada785 Posts
On June 26 2010 05:20 Saracen wrote: Post this in website feedback. I agree with most of your complaints. I posted.. but basically only 5 people read it and 2 people gave enough of a shit to post on it. Nobody sees shit there... | ||
dimfish
United States663 Posts
On June 28 2010 04:55 Barrin wrote: Ooooh Ooooh OOOH! How did you know this is what I want. Ok here's what I'm after: I'm thinking about creating a comprehensive guide/list/explanation of everything that makes a map imbalanced towards a certain race. My aim here is to not only help me make my own maps more balanced, but also to help others in understanding what a balanced map consists of. I have no intention of making the post sound as if this is what's imbalanced/balanced and there's nothing you can do about it, but I do plan to make it very clear what kinds of factors can lead to an imbalanced map and what kinds of features you can expect to see in a balanced map. Although I think I know a fair deal about what makes a map imbalanced or balanced, I know I will not be able to take this project on by myself (if I could I wouldn't be posting here), I will attempt to gain insight from the community, and even high level players if possible. Any thoughts? edit: btw this is entirely about how each specific race can manipulate the terrain to their favor, as I believe that any mirror matchup on a perfectly symmetrical map is perfectly balanced (except maybe slightly terran vs terran cuz building addons are kinda weird and if the mapmaker skewed it in such a way on purpose, which isnt the focus). I will probably break it down into a few different categories, like each feature and how each race can deal with it early, mid, and late game. Also how each unit can manipulate terrain. I like this idea, and a thread about it with conclusions added back to the OP would be a very nice resource for map makers. I think to do it right you have to do two things: 1) Go through SC2 Strat forums and find all the good discussions of stuff like this that have already been hashed out 2) Figure out a reasonable way to poll the community on the accuracy of the list. I liked Logo's point that a wide open natural is all right for Zerg when the creep extends to the main choke, that makes sense to me. But does it make sense to the community at large and especially the top Zergs? I wouldn't want us to churn out maps with these features no one is sure we want/need. | ||
MythicalMage
1360 Posts
On June 29 2010 12:16 Hikari wrote: In a competitive point of view, custom interface may give one side an unfair advantage. WoW tournaments ban custom interface, only macros allowed. Exactly. For tournaments, no custom stuff would be allowed. But for us crappy home uses, we can have out pretty graphics. XD. | ||
triumph
United States100 Posts
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VRidiculous
United States11 Posts
Right now I play on a 15 inch laptop, what will be the difference on a 23 inch screen? Thanks. | ||
Vyssecker
Canada6 Posts
On June 30 2010 23:48 VRidiculous wrote: Right now I play on a 15 inch laptop, what will be the difference on a 23 inch screen? Thanks. For the screen size its all about the viewing distance. You will look at your 23 inch screen a bit farther then your 15 inch screen. You'll probably be more comfortable (I like having lots of space on my desktop between me and my 22inch monitor to put my arms on my desk) On your 15 inch if you look at it too far you loose a bit of micro accuracy. If you look at it too close you lose comfort. | ||
Vyssecker
Canada6 Posts
Time is an universal value that is not fluctuating during a game like Supply and time is also more precise (it can passe 30sec between a supply count) I think the main reason for that is that there is no time shown on the UI... I personaly use my Iphone stopwatch but its annoying to use it everygame. What do you guys think about that ? | ||
cocosoft
Sweden1068 Posts
On June 30 2010 05:25 figq wrote: Internal testing is probably not on the same address/IP.So... Blizzard didn't confirm 1st July - is it probable for them to restart bnet suddenly without proper notice? I kinda doubt it.. About roaches - 2 armor goes my vote. Real tanks. | ||
Puosu
6983 Posts
On July 01 2010 00:33 Vyssecker wrote: Why does build order is based on ''Supply count'' and not ''Time'' ? Time is an universal value that is not fluctuating during a game like Supply and time is also more precise (it can passe 30sec between a supply count) I think the main reason for that is that there is no time shown on the UI... I personaly use my Iphone stopwatch but its annoying to use it everygame. What do you guys think about that ? A clock is not perfect either because a professional gamer is going to reach the point he should make a certain building before a clumsy 40 apm new player is going to. Using a clock as timer has been widely considered cheating in Brood War's competitive side and thus the main ways of timing are supply count and the a bit more rare way of looking at how many minerals are left on your main/nat patches. Unless Blizzard integrates a clock in to the game there's really no reason to prefer the exact time over supply count. Giving both would be the best I guess. | ||
figq
12519 Posts
On July 01 2010 00:50 cocosoft wrote: Oh sure, it's possible technically. I just thought Blizzard would give some notice in advance. Internal testing is probably not on the same address/IP. Not just say: "Okay, beta is open again... now." (of course i'd be the happiest if they end up doing exactly that, but is it reasonable to hope for this?) | ||
Vyssecker
Canada6 Posts
On July 01 2010 00:58 Puosu wrote: A clock is not perfect either because a professional gamer is going to reach the point he should make a certain building before a clumsy 40 apm new player is going to. Using a clock as timer has been widely considered cheating in Brood War's competitive side and thus the main ways of timing are supply count and the a bit more rare way of looking at how many minerals are left on your main/nat patches. Unless Blizzard integrates a clock in to the game there's really no reason to prefer the exact time over supply count. Giving both would be the best I guess. This is where a timer can show a clumsy 40 apm new player where he need to improve ? I didn't know that it was considering cheating ! well no one can prevent player to do it at home... Supply can vary depending on unit lost... and mineral is depending on the harvester saturation... so both of them are not verry accurate to me while time can't lie. So this is the reason why I prefer time over fluctuating value like supply and mineral left. | ||
Exteray
United States1094 Posts
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darbleangry
United States26 Posts
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3772
Czech Republic434 Posts
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