how about if you scout it right at beginning you start attacking ennemy/harrass? I watched a few replays, and when everyone scouted Tozar, none decided to attack or do anything. You can send your first zealot and first stalker to tozar's base, and even a probe, giving you advantage right there (tozar will have to proxy 2 units in his own base, therefore can only proxy 2 in your own base. Then you do the same as him put pylons and warp right in his base. this then becomes base trade, but you have advantage because you attacked first.
[D] PvP 4 Warpgate Proxy Pylon Cheese Overpowered? - Page 7
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phamou
Canada193 Posts
how about if you scout it right at beginning you start attacking ennemy/harrass? I watched a few replays, and when everyone scouted Tozar, none decided to attack or do anything. You can send your first zealot and first stalker to tozar's base, and even a probe, giving you advantage right there (tozar will have to proxy 2 units in his own base, therefore can only proxy 2 in your own base. Then you do the same as him put pylons and warp right in his base. this then becomes base trade, but you have advantage because you attacked first. | ||
ScythedBlade
308 Posts
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HoroBoro
United States91 Posts
On May 29 2010 15:22 ScythedBlade wrote: I thought cannons fixed stuff =X. But no one likes to use cannons ... And they still got nerfed...poor cannons... On topic - cannons will not help against this. Units can move and attack places where there aren't any cannons. Cannons cannot move and attack places where there aren't any units D: | ||
roymarthyup
1442 Posts
1) you wall off your ramp 2) you kill all pylons in your base before his warp gate finishes 3) he is limited to attacking only your choke and warping in units only near your choke if he build a pylon close to your choke and wants to warp units right above your ramp... 4) if he warps units right above your choke, kill them while they warp in? damn ok ive watched the replay. you build a bunch of pylons before your enemys stalker can finish it does seem very very powerful. damn. i dunno much you can do to battle this strategy i bet fast 2gate zealot rush would probably get lots in your base attacking you before the strategy could pay off but who wants to do lame 2gate rushes every game... | ||
Tozar
United States245 Posts
On May 29 2010 14:37 Antiochus wrote: Funny how this build you learned a korean was only beaten by a guy who claims to play on the asia server. He was probably the only person you faced who had acctual practice vs this build. Also a question about that templar guy you played 3 times were those all consecutive or were there breaks imbetween where you played other people? Just asking because if it was 3 times in a row thats just hilarious. The poor guy indeed played me 3 times in a row - while I was streaming. I kinda felt bad for him. | ||
shannn
Netherlands2891 Posts
There can't be really any imbalance since it's a mirror match and thus you should be able to do the same thing to the opponent. But U can see the strong part of the strategy is of course the instant warp ins at their mineral lines which forces opponents to defend their naturals while their probes are not mining at all or gets destroyed. Which eventually was the cause of everyone losing (except 1) because of their resources being depleted. Have not seen the game in which u lost but LUCKILY I do not play on US servers vs you Tozar :D But reading the comments the only counterpush would be if you scouted the Protoss is building 4 warpgates you have to push before either a) his Pylons finishes in his main or b) while the warpgate is researching. This isn't a lot of time from my perspective and makes it so powerfull. Because you have to 2gate zealot rush him if you want to make sure he can't do this strategy on you. | ||
SickDownlink
United States8 Posts
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SupremeMe
Sweden227 Posts
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ChickenLips
2912 Posts
On May 29 2010 20:15 SupremeMe wrote: In PvP Protoss is totally OP. Protoss should be nerfed so that Protoss can fare better against Protoss. Wow you're funny. It still holds true that this build is imbalanced, easy to pull off and hard to defend against. | ||
phexac
United States186 Posts
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shannn
Netherlands2891 Posts
On May 30 2010 08:13 phexac wrote: Does no one ever send their first zeal to enemy base to fuck up some probes? If he is not making units at all until the warp-in, this will basically win you the game right there... He can just make zealot(s) and chronoboost if necessary. Thus with the pylons in the enemy's base he can warp it in after he defended his natural. Which makes this so strong. | ||
XDsCrazy
Canada119 Posts
You warp in ur pylon at around 4:30 I get my first stalker at around 4:00 When u pop ur pylons, not only will ur probe be dead but in case its not, my 2nd stalker is already 75% made so I doubt ull get trough | ||
ChickenLips
2912 Posts
On May 30 2010 08:39 XDsCrazy wrote: Only thing Ill say is this: You warp in ur pylon at around 4:30 I get my first stalker at around 4:00 When u pop ur pylons, not only will ur probe be dead but in case its not, my 2nd stalker is already 75% made so I doubt ull get trough Only thing Ill say is this: Read the replies before posting as not to embaress yourself. Has been talked about before, pylons in / out of base just delays death | ||
XDsCrazy
Canada119 Posts
Then no its not | ||
cheeseefungu
United States1 Post
On May 30 2010 09:06 XDsCrazy wrote: So basicly it come down to is a 4 Warpgate push OP ? Then no its not This man is correct. This is not some super overpowered build, but just a 4gate push in disguise, which is easily countered. | ||
Chronocide
United States126 Posts
I mention it because I feel that a lot of lower ranked players will probably find this build attractive as an easy cheese (especially since low level players hate games that last longer than 10 minutes ). If this build doesn't work out right away, it may be best to just remember it for later. | ||
Kime
United States17 Posts
I agree. I would have a stalker and a tight choke by this time. I would use the stalker to kill that probe, for sure, and I would likely have a cannon if I sensed cheese. The cannon and the extra units are a lower level player's insurance against cheese and tricks. I know they set you back, but not as much as losing to cheese all the time | ||
ShiGu
France4 Posts
User was banned for this post. | ||
HoroBoro
United States91 Posts
On May 30 2010 12:59 ShiGu wrote: Thanks a lot Tozar, now every single protoss in ladder does this, it's fucking boring, unplayable and totally fucked up , seriously can't you use your brain a little bit before you post this, or are you just totally stupid ? Lol - better now then during some sorta high stakes match. At least we're learning how to deal with it. | ||
Mez
Australia42 Posts
On May 30 2010 12:59 ShiGu wrote: Thanks a lot Tozar, now every single protoss in ladder does this, it's fucking boring, unplayable and totally fucked up , seriously can't you use your brain a little bit before you post this, or are you just totally stupid ? Oh the irony. | ||
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