• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:03
CEST 10:03
KST 17:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL61Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event21Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
WardiTV Mondays FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Practice Partners (Official) Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL ASL20 Preliminary Maps SC uni coach streams logging into betting site
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 505 users

[D] PvP 4 Warpgate Proxy Pylon Cheese Overpowered? - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 Next All
BigDatez
Profile Joined April 2010
Canada434 Posts
May 31 2010 05:13 GMT
#161
with any scouting, or an early stalker, this can be negated fairly easily.
Video games > sex (Proven fact)
lilnoobs
Profile Joined May 2010
United States9 Posts
May 31 2010 05:17 GMT
#162
On May 31 2010 14:13 BigDates wrote:
with any scouting, or an early stalker, this can be negated fairly easily.


/facepalm

it's like a giant bird shitting on a rock in the hot sun
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 31 2010 05:57 GMT
#163
On May 31 2010 13:41 iokke wrote:
Show nested quote +
On May 31 2010 11:53 makopluxx wrote:
Pretty funny to hear the word "overpowered" used when referring to a mirror match.


Tired of people saying that, please use your heads just for a moment and stop being so close minded. Yes a build can be overpowered in a mirror. An extreme example would be a build that has no counters (other than doing same thing yourself) and everyone is forced to use. You don't want those overpowered builds in a mirror because you will have no variety. Most people hate PvP as is..

Anywho thanks for heads up on this (though most PvP opponents rush z's vs me.. still I'll have to check it out too)


Agreed, what people are poking fun at is the statement that a race is imbalanced, which would make no sense in a mirror match-up. There is nothing funny about an overpowered build in a mirror matchup.
Scorpius2501
Profile Joined May 2010
Australia7 Posts
May 31 2010 06:56 GMT
#164
I have tried this within my Platinum division and I had a lot of success with it, though I do believe that part of what makes this build so powerful is that it is relatively new and catches the opponent by surprise. This is not overpowered by any means and another nerf to protoss because of this strat is uncalled for. I have been countered while using this strat and proper scouting is key, when my opponent saw my 3 warpgates getting built they immediately went 2 gate rush and teched to robo, and chrono the robo constantly. Once he got the first immortal out he had a much easier time dealing with any gateway unit that gets warped in.

There you go, its a mirror match, the counter doesnt involve doing the same thing so i think by definition its not overpowered cheese, and there are counters out there.

There is no dispute as to how powerful this is at this point in time, but as more players get exposed to it and practice the counter this build will fade just like all the other non-standard builds out there.
Honor guide me.
Tozar
Profile Blog Joined March 2007
United States245 Posts
May 31 2010 06:58 GMT
#165
OP has been updated with replays of this build against heavy early aggression.
Tozar
Profile Blog Joined March 2007
United States245 Posts
May 31 2010 07:01 GMT
#166
On May 31 2010 15:56 Scorpius2501 wrote:
I have tried this within my Platinum division and I had a lot of success with it, though I do believe that part of what makes this build so powerful is that it is relatively new and catches the opponent by surprise. This is not overpowered by any means and another nerf to protoss because of this strat is uncalled for. I have been countered while using this strat and proper scouting is key, when my opponent saw my 3 warpgates getting built they immediately went 2 gate rush and teched to robo, and chrono the robo constantly. Once he got the first immortal out he had a much easier time dealing with any gateway unit that gets warped in.

There you go, its a mirror match, the counter doesnt involve doing the same thing so i think by definition its not overpowered cheese, and there are counters out there.

There is no dispute as to how powerful this is at this point in time, but as more players get exposed to it and practice the counter this build will fade just like all the other non-standard builds out there.


Everytime my opponent has teched past cybernetics when I am doing this, they have lost. Perhaps you took too long to attack?
TiLLing
Profile Joined May 2010
United States13 Posts
Last Edited: 2010-05-31 07:26:28
May 31 2010 07:08 GMT
#167
I had read this post a few days ago and found it interesting.
Ironically, some guy tried to 4 pylon proxy me right by the mineral line. I already knew what was up, and was able to beat it because i had read this post. I'm sure he did something wrong, but it was easier to stop once i saw it was clearly being attempted. i guess the 4 make it slower to stop, but just knowing of this build makes it much weaker in my eyes. I think people see it as being powerful right now because it's so new to everyone--most dont know it exists. even a proxy outside is seemingly nothing more than holding off attacks and pushing until the pylons are down.

Me: "TL forums?"
Him: "ya..."
Me:"Might work against those who don't know the tell-tale 4 pylon warning signs. LoL."
Big up, big up~It's a stick up, stick up.
Tozar
Profile Blog Joined March 2007
United States245 Posts
Last Edited: 2010-05-31 08:21:28
May 31 2010 08:21 GMT
#168
Nearly everyone I've played that defended themselves against this build easily didn't speak English...
What does that tell you about the Asian server? They probably figured this out months ago (I'm talking post warpgate nerf).
tyCe
Profile Joined March 2010
Australia2542 Posts
May 31 2010 11:37 GMT
#169
On May 31 2010 17:21 Tozar wrote:
Nearly everyone I've played that defended themselves against this build easily didn't speak English...
What does that tell you about the Asian server? They probably figured this out months ago (I'm talking post warpgate nerf).


What did they end up doing? :p

Also, how does a 4 gate response (so the defender's 4 gates would be coming out slower than the aggressor's) deal with this rush? Obviously, the warp will be a little slower, but assuming that the defender can get the in-base pylons down, it seems that it should be manageable to hold the ramp/deal with any stray warp-ins above the ramp. I don't have a Protoss practice partner to play with, so I can't test this out myself.
Betrayed by EG.BuK
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 31 2010 12:27 GMT
#170
This is me beating it with my mass hallucinate build. At the time I hadn't heard of the 4 warpate proxy pylon strat when I did this fight.

[image loading]
Perfi
Profile Blog Joined May 2010
Poland349 Posts
May 31 2010 13:09 GMT
#171
On May 31 2010 21:27 ViruX wrote:
This is me beating it with my mass hallucinate build. At the time I hadn't heard of the 4 warpate proxy pylon strat when I did this fight.

[image loading]

Killing that first probe with your Sentry delayed him a lot. Had he built the pylons earlier, you'd have been in trouble imo.
ashburn
Profile Joined March 2010
Singapore76 Posts
June 01 2010 02:29 GMT
#172
LOL Tozar thanks for posting this. I watched 13 of the replays!

Epic quote:
you are going to get cheesed
you probably won't like it
but there isn't much you can do


LOL, after seeing this for the 4th time or so, I just chuckle so hard.

The battle with indy is epic :p
kcdc
Profile Blog Joined April 2010
United States2311 Posts
June 01 2010 03:06 GMT
#173
I don't buy that it's 'overpowered.' Against a standard toss opening (13-gate, 1 zealot into stalkers or stalkers/immortals), your attack has a couple benefits over a typical push:

(1) proxy eliminates time to travel across map and defender's advantage at ramp, and
(2) you cut probes to squeeze out a couple extra units.

but it has a few disadvantages as well:

(1) you have to dump a couple hundred extra minerals in proxy pylons which offsets the probe cutting to some degree,
(2) you warp in at a vulnerable position, and
(3) any units you build prior to warpgate tech still have to walk across map and up ramp, so your force is somewhat split.

I just don't see this working well against a protoss player who's building stalkers responsibly. It punishes players who get greedy and rely to heavily on the ramp/sentry defense, but I don't see the probe cutting giving enough of a temporary production boost to KO standard stalker plays.
Slyestfox
Profile Joined June 2010
United States1 Post
June 02 2010 00:37 GMT
#174
I've watched you do this build many times on your live streams and it looks like you have it down to quite a science. Rather than debating whether or not this is overpowered, I think we should try to find valid counters or proposed solutions. Let me preface my response by saying that I am not a highly skilled player of the game, but that I've tried to think about it for some time before responding.

I'm curious if you have had any opponents respond simply by building the same number of gates and matching units? It would seem that without having to build so many pylons that they should get an easy lead this way. Since they are the same race, there is nothing that you can do that they can't, right? If they are doing it inside their own base, it would seem that they have the advantage in the situation. This leads to the inevitable, sad conclusion that Protoss can only be played in one way, though. (Mass gates/units, or die.)

Another counter that I would like to see tried is a forge upon scouting the build, and cannons near the pylons. Your units should be vulnerable during the warp, which has to be near the pylons, and they should be able to build at a sufficient amount of them at a cost:cost ratio to handle the units coming out. This does raise a question of how the opponent will fair in the later game, though, if you transition.

Finally, a noob idea that I thought of to "balance" this is as follow: Modify pylons to be more like a Zerg creep. Pylons built within a certain radius of a Nexus (or Pylons built within the field of THOSE Pylons) receive full HP. Like creep, you could expand these full Pylons gradually outward. However, you maintain the ability to build Pylons anywhere on the map that you like. Any Pylons created outside of the Nexus-provided network, though, will receive an amount of HP that makes them much easier to destroy. This would provide an incentive to Protoss players to hide their proxy builds, and to be unable to "cheese" them as easily by building them blatantly at a players mineral line and abusing the crap out of them.

Let me know what any of you think!
TimeToPractice!
Profile Joined January 2010
United States105 Posts
June 02 2010 01:07 GMT
#175
I would imagine one of the replays in that pack are against me, since Tozar did this build against me a few days ago, I lost to it.

First time I'd seen such a thing since the old days when Warp Gate was only sixty seconds. I did notice one key element after the fact. He gateway'd on 10, giving him a fast core and then boosted that research really quickly. He also puts down three gates almost at an identical time. If you scout either the 10 gate into core, or the way he throws down three more gateways so quickly, you can probably scout this...

I scouted Tozar super late. Last position I checked on Kulas Ravine...

I think this strategy wins by the opponent being caught completely off guard. People have really let down their guard when it comes to proxy warp-in in PvP once the warp-gate research time was nerfed.
425-298 cumulative record in the beta. 49-26 record in retail. Account: Practice
kcdc
Profile Blog Joined April 2010
United States2311 Posts
June 02 2010 01:10 GMT
#176
Sly, it shouldn't be hard to beat at all. Gate on 13, core as soon as gate finishes, zealot at 100 minerals, chronoboosted stalker when core finishes. Add 2 gateways or a gateway and a robo. You'll likely kill the probe, but if you don't, you'll still match his units.
Elprede
Profile Joined June 2010
74 Posts
June 02 2010 01:18 GMT
#177
The build is very good, but overpowered? I don't know about that. I've lost to 4- gates in PvP, do I think it needs to be changed? Hmmm maybe a little
TsoBadGuy
Profile Joined April 2010
United States221 Posts
June 13 2010 19:28 GMT
#178
I am amazed at the misconceptions people have about this build, especially in how it is weak. I see about one and a half people say "2 gate aggression." the rest say, "Any half brained protoss has a zealot/stalker to deal with the probes and the pylons. gtfo stfu."

One and a half people are right, this is weak against rushes. The rest of you need to observe more. Not only have I watched all these replays, I've used this build to GREEEAT effect.

People don't understand how much that initial probe ISN'T crucial to the build, by the time your research finishes the other toss player SHOULD have a stalker, Tozar has accounted for this. Sometimes this stalker takes out the initial probe, it happened to me, and I saw it happen to him. It doesn't set you back that much, it just means you won't be able to warp into the mineral line.

Most protoss make this mistake: they overcompensate for the probe/pylon and think if they can kill either they can stop the strat. What the protoss don't realize most of the time is what they really have to beat is 4 warpgates, not a probe and some pylons. Which is why I don't really think of this strat as cheesy at all, you can see it and still not counter it very easily or immediately. But back to the real point.

When the initial probe fails to pylon the mineral line at the correct time (And I'd say it does about 50% of the time) we just build pylons leading up to the base, with one pylon close enough to warp units up the cliff. Generally, they won't be able to stop you from pushing unless they have at LEAST 3 gates, once your at the top of the ramp you can now warp in units behind the choke (or just on top the cliff if they didn't block choke.)

I've never lost using this strat the limited number times I have used it, and I'm not even top 10 in diamond. I don't think it's overpowered just because the window for this strategy is so narrow, you leave yourself very vulnerable right up until you can hit. If the initial attack fails in the first attempted you will likely be out teched/resourced unless you did good damage to the econ before dying.

Strong strategy, you should make up more :D I can only copy Nony and whiteRa so much

Bnet ID: TsoBadGuy Code: 795 Who wants friends? :D
RandomBS
Profile Joined July 2010
United States130 Posts
July 22 2010 02:41 GMT
#179
The korean player tester just used this build in the day[9] daily
"an intelligent zerg will go 2 hatch, my build was designed to take advantage of that and so lost because he went 3 hatch. going 3 hatch is utterly retarded for the reasons i just explained so yes i did lose because he did something dumb." -idra
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
July 22 2010 03:04 GMT
#180
On July 22 2010 11:41 RandomBS wrote:
The korean player tester just used this build in the day[9] daily


slight change, he took guys off gas and went straight zealot, also he didnt 10pylon/gate (i think) so it was slightly different
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Prev 1 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 37
Crank 34
StarCraft: Brood War
Hyuk 930
Sea 365
Leta 193
TY 124
Killer 110
HiyA 43
NotJumperer 13
Dota 2
XaKoH 816
XcaliburYe288
League of Legends
JimRising 679
Counter-Strike
Stewie2K1289
Heroes of the Storm
Khaldor220
Other Games
WinterStarcraft711
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH327
• Hupsaiya 84
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2262
League of Legends
• Lourlo1347
• Stunt512
Upcoming Events
RSL Revival
1h 57m
Clem vs Classic
SHIN vs Cure
FEL
3h 57m
WardiTV European League
3h 57m
BSL: ProLeague
9h 57m
Dewalt vs Bonyth
Replay Cast
1d 15h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.