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[D] PvP 4 Warpgate Proxy Pylon Cheese Overpowered? - Page 8

Forum Index > StarCraft 2 Strategy
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Tozar
Profile Blog Joined March 2007
United States245 Posts
Last Edited: 2010-05-30 04:15:23
May 30 2010 04:11 GMT
#141
On May 30 2010 12:59 ShiGu wrote:
Thanks a lot Tozar, now every single protoss in ladder does this, it's fucking boring, unplayable and totally fucked up , seriously can't you use your brain a little bit before you post this, or are you just totally stupid ?

Then I have done my job as a beta tester. The first step to fixing a problem is making it known.

EDIT: I assure you I thought carefully about this before I posted this topic. I knew the strategy would become more common, which is really the only way to prove it is a problem.
selboN
Profile Blog Joined January 2008
United States2523 Posts
May 30 2010 04:13 GMT
#142
Ragggeee

2 gate against this build allows your opponent to put pressure on you, keeping you from getting warp gates at the point you want. The strength of this build is you're fighting in your opponents base and probes are generally the casualties of zealots running to get into position. So, to prevent this build, pressure.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Percutio
Profile Blog Joined April 2010
United States1672 Posts
May 30 2010 04:18 GMT
#143
Uh, how does this fare against PvP air builds?

I'm wondering because I typically get an early stalker to deny scouting of any stargates and get warp + 3 gates fast for a big zealot army.

It just seems like if I was to normally progress in my build I would have more gateways earlier and a good amount of zealots as well.
What does it matter how I loose it?
Tozar
Profile Blog Joined March 2007
United States245 Posts
May 30 2010 04:25 GMT
#144
On May 30 2010 13:13 selboN wrote:
Ragggeee

2 gate against this build allows your opponent to put pressure on you, keeping you from getting warp gates at the point you want. The strength of this build is you're fighting in your opponents base and probes are generally the casualties of zealots running to get into position. So, to prevent this build, pressure.

Yes, pressure definitely works, but as BigT has done to me a few times, one gateway is often enough to apply enough pressure to screw this build up. I have gotten a bit better at scouting and defending this type of thing.
XDsCrazy
Profile Joined February 2003
Canada119 Posts
May 30 2010 04:33 GMT
#145
On May 30 2010 12:59 ShiGu wrote:
Thanks a lot Tozar, now every single protoss in ladder does this, it's fucking boring, unplayable and totally fucked up , seriously can't you use your brain a little bit before you post this, or are you just totally stupid ?


Thid guy tell the truth !

Its boring since I never lost to it yet and the guy just insta quit if u survive his push
G-_-L
RattyZ
Profile Joined May 2010
United States11 Posts
Last Edited: 2010-05-30 04:57:16
May 30 2010 04:55 GMT
#146
Great Post Tozar.

This kind of build is absurdly strong. Even a mere platinum player like myself can see the brutal genius of it.

You didn't even NEED the Pylons in the base, The 4 pylons being constructed are to ensure the opponent cannot prevent you from warping in, the Pylons happening to be in the mineral line just make it so easy for the econ harassment. During 2 of the Replays thusfar (watched 8 of 12) you've used a pylon outside of the base to warp; in order to break the front door wide open eventually bringing the fight to the probes, Excellence.

I'm glad to see this build in action and I'm looking forward to its inevitable demise.

I'd like to try an offensive Cannon Rush all-in on this. Has anyone tried that strat yet?
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 30 2010 07:56 GMT
#147
like 90% of Diamond Protoss players are doing this now. lol
blabberrrrr
Knutzi
Profile Joined July 2009
Norway664 Posts
May 30 2010 12:04 GMT
#148
hope this wont mean blizzard will nerf protoss again
NadeDawg
Profile Joined March 2010
Germany65 Posts
May 30 2010 12:10 GMT
#149
All the hating is hilarious :D
This strategy really works in any match-up.
On 2vs2 maps it's ridiculously strong because you can't get proxied (unless your opponent is a maphacker), on 1vs1 maps proper scouting will easily shut it down.
Zippy!
JaspluR
Profile Joined April 2010
Australia174 Posts
May 30 2010 12:57 GMT
#150
i wouldnt call it overpowered and would cry if toss gets nerfed once again..
you dont even have to build in their base but it gives you 2 advantages:
diversion so they try to kill the pylons,
less area to move to mineral line

if they simply walled off with a 1zealot gap and killed your probe, youd have to warp outside of the base and they could still defend with stalkers/sentries

its strong but not overpowered, people will learn to deal with it when they come across it more
just like void rays lol.. (which got nerfed..)
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
May 30 2010 13:35 GMT
#151
some protoss players tried to do this to me (and cannon rush).
I simply block my choke with ofcourse pylon/gateway and a probe. This way he can't enter your base (but you'll be a bit behind economically). And if he tries to build outside You'll have your base walled off and can defend easier + FF just in case.
Or in the most extreme measures make a forge and build cannons.
Out of 3 tries that my opponents tried this on me it failed 3 times by just blocking with your probe to prevent him going into your base.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Opinion
Profile Joined May 2010
United States236 Posts
May 30 2010 14:06 GMT
#152
On May 30 2010 21:04 Knutzi wrote:
hope this wont mean blizzard will nerf protoss again


Well In P vs P Protoss wins 100% of the time, something obviously needs to be done here.

Nerf Please.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
May 30 2010 14:24 GMT
#153
--- Nuked ---
Deleted User 39582
Profile Joined August 2008
317 Posts
May 30 2010 14:37 GMT
#154
this reminds me of baneling rushes zvz
every player and their little sister does them now
Dekoth
Profile Joined March 2010
United States527 Posts
May 30 2010 15:15 GMT
#155
I have mixed feelings about this one..

On one hand, i like it better then the mass stalkers/mass collosi that every pvp pretty much degenerated into. On the other it really isn't much better.

That said, I used it 7 times in a row just to see how effective it was and yea now I feel dirty.
Forsti.henning
Profile Joined March 2010
Germany220 Posts
May 30 2010 23:18 GMT
#156
tozar do you want to talk a little about this strategy? im in the irc all day (but im from gerany, so "day" is a little different. i'd like to discuss with you a little about this. want to write me a pm about it? thx !
Tozar
Profile Blog Joined March 2007
United States245 Posts
May 31 2010 02:26 GMT
#157
On May 31 2010 08:18 Forsti.henning wrote:
tozar do you want to talk a little about this strategy? im in the irc all day (but im from gerany, so "day" is a little different. i'd like to discuss with you a little about this. want to write me a pm about it? thx !


If you have any questions I'll answer them here or if you PM me. Is there anything in particular about this strategy you want to talk about?
makoplux
Profile Joined April 2010
88 Posts
May 31 2010 02:53 GMT
#158
Pretty funny to hear the word "overpowered" used when referring to a mirror match.
who is john galt?
Pabs
Profile Joined April 2010
93 Posts
May 31 2010 02:54 GMT
#159
Hey Tozar, I'm trying your build out right now and I've won every game vs all match ups so far except 1 terran game. So strong!!! You know this build is really just a 4 gate rush with focus on mineral line. I think people have not been doing this simply because we all tend to get too addicted to macro and using crono on probes. I noticed while doing your build that as I approach finishing my warp gat tech I am really nervous about wether my resources can fund all the pylons and units but it always works like a charm. I just needed your post to help me commit to the rush. I really like the fact that I only need one gas. I'm used to constantly being gas starved as P and its a sweet change of pace to often have extra gas on just one assimilator.

If you want a cheesy rush build that is similar to this vs zerg check out the post I made a few weeks ago about cannon/zealot rushes a month or so ago.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122289
Keep in mind the replays are not polished but you can get a general idea of how it works. It really shines to punish a FE zerg player and I still ocasionally use it against an extreemly heavy macro player. I have since refined it to do a sweet transition into void ray if I the player defends well and manages to start making roaches. At this point he is only running off one gas and half minerals because the cannons are denying. You just have to know when to stop making zeals and cannons and start teching. Also with this cheese you are guaranteed to get your pylon down with your scout unless your oponent rushes as well!
Opinions Are like assholes; Everyone has one and they all stink
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2010-05-31 04:51:23
May 31 2010 04:41 GMT
#160
On May 31 2010 11:53 makopluxx wrote:
Pretty funny to hear the word "overpowered" used when referring to a mirror match.


Tired of people saying that, please use your heads just for a moment and stop being so close minded. Yes a build can be overpowered in a mirror. An extreme example would be a build that has no counters (other than doing same thing yourself) and everyone is forced to use. You don't want those overpowered builds in a mirror because you will have no variety. Most people hate PvP as is..

Anywho thanks for heads up on this (though most PvP opponents rush z's vs me.. still I'll have to check it out too)
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
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