However, things like global ranking is a design decision and that is obviously a different topic, and I would side with those who think another ladder system would be beneficial. But I am afraid that I can offer no comfort on that because due to the way the ladder system has to be integrated into the beta, what we see is what we got right now. That does not mean that they cannot change their mind if we keep whining about it though but stuff like that falls into a different category than a chat system which may be finished but just not implemented into the framework.
The state of Battle.net 2.0 - Page 4
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ymirheim
Sweden300 Posts
However, things like global ranking is a design decision and that is obviously a different topic, and I would side with those who think another ladder system would be beneficial. But I am afraid that I can offer no comfort on that because due to the way the ladder system has to be integrated into the beta, what we see is what we got right now. That does not mean that they cannot change their mind if we keep whining about it though but stuff like that falls into a different category than a chat system which may be finished but just not implemented into the framework. | ||
Toxi78
966 Posts
Having played Diablo 2 and WarCraft 3 for the past 10 years, i dont remember having seen any single person complaining about the battle.net as it is right now. Who needed Battle.Net 2.0 ? Who told them we needed facebook ingame sothat real life people know we're a nerds and internet people can stalk into our personal information ? Who told them it was better to give your e-mail to add a friend instead of doing "/f a accname" ? Then about the lack of chat-lobby, I find it really funny not to have channels in a BETA game. First it would avoid hundreds of morons posting retarded threads on their forums when they could just ask people on the same game via channels and get to know what they wanted to. Second, at a beta stage, it could be simply good to have channels to meet people in an environment you dont know anyone in. They lack of common sense. They are bringing marketing to a whole new level : they dont answer to their customers' requests, THEY CREATE THE NEW NEEDS. Yeah of course it's how the world goes nowadays, but you need really good ideas to make it work not achievment baby stuff or Play Co-op vs Computer modes. blizzard should stick to what they were doing best in the best : creating awesome video games. For the socialization, i think we human are the most capable people of making every place with basic features a friendly place, without having half of our personal info posted or our full game history avaible for anyone, even custom games. ps: has anyone else noticed that you could not fucking mute a moron in you dont have him in friend list? lack of common sense, anyone? | ||
PokePill
United States1048 Posts
On May 23 2010 05:45 FrozenArbiter wrote: This is something that people have hoping for so long, but I think it's becoming increasingly clear that they just fucked up. Badly. Really, really, really badly. I agree completely. They are not holding anything back. What we have right now is pretty much what we're going to have at launch. You want clans? LAN? Chat channels? Tournaments? Lower latency? Chat commands? Rankings? Buy our expansion back, we didn't have time to do that in the last 7 years. | ||
Brad
2754 Posts
On May 23 2010 06:46 Toxi78 wrote: Could someone tell me why they decided to make Battle.Net 2.0 ? Having played Diablo 2 and WarCraft 3 for the past 10 years, i dont remember having seen any single person complaining about the battle.net as it is right now. Who needed Battle.Net 2.0 ? Who told them we needed facebook ingame sothat real life people know we're a nerds and internet people can stalk into our personal information ? Who told them it was better to give your e-mail to add a friend instead of doing "/f a accname" ? Then about the lack of chat-lobby, I find it really funny not to have channels in a BETA game. First it would avoid hundreds of morons posting retarded threads on their forums when they could just ask people on the same game via channels and get to know what they wanted to. Second, at a beta stage, it could be simply good to have channels to meet people in an environment you dont know anyone in. They lack of common sense. They are bringing marketing to a whole new level : they dont answer to their customers' requests, THEY CREATE THE NEW NEEDS. Yeah of course it's how the world goes nowadays, but you need really good ideas to make it work not achievment baby stuff or Play Co-op vs Computer modes. blizzard should stick to what they were doing best in the best : creating awesome video games. For the socialization, i think we human are the most capable people of making every place with basic features a friendly place, without having half of our personal info posted or our full game history avaible for anyone, even custom games. ps: has anyone else noticed that you could not fucking mute a moron in you dont have him in friend list? lack of common sense, anyone? Times change, you can't stick with the same tech from 12 years ago, casual players wouldn't buy it. | ||
Jyvblamo
Canada13788 Posts
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Jusciax
Lithuania588 Posts
On May 23 2010 06:13 Necrosjef wrote: Customers don't want a platform to be used for a game in 15 years. They want a platform to be used now, immediately. Your next point about infrastructure is the scary thing, you are right which is why it is scary. Like I said before it took them years to make battle.net 2.0, and it is quite frankly a sack of shit. How can they presume to fix something that complicated in 2 months. As for the business point of view, your wrong. Portraits and achievements and aren't what gives you the value of the product, they are gimmicks to try and suck in people. They don't add value and they don't make money, just a shoddy way of doing business. The only reason these things are there at all is because some phaggot in a meeting thought it would be a good idea. If you were to ask anyone important such as Jinro if these things were important he would say GTFO. Customers always want everything now and everything working perfectly from the very start, and that's natural. But that's not how businesses view it, they have to come up solutions that will pay off in long term and plan accordingly. I do believe Blizzard analysed and weighed all the costs and implications of creating huge platform for all their future games, otherwise they would have not started developing it. And since this is a huge undertaking it will have problems along the way and especially at the start, but that's the price they were willing to pay, because it's a long term solution. From clients point of view it will be frustrating and they will lose some, but i have no doubt that it will pay off eventually for everyone involved. Battle.net is not a sack of shit, far from it. It's not perfect and it won't be perfect for some time to come, but it will definitely improve. It would be crazy to think that such a complex system can work perfectly from very start, no matter how long it was developed or how many brilliant people worked on it. It's normal and it happens for every complex IT project out there. All these fancy features don't give value for you, but it does for them as a business. You might not agree with techniques used (achievements etc.), but they do work for masses and in turn have value for business. | ||
MadLag
Poland82 Posts
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PokePill
United States1048 Posts
On May 23 2010 06:48 Brad wrote: Times change, you can't stick with the same tech from 12 years ago, casual players wouldn't buy it. Warcraft III, Starcraft 1, and Diablo II are all still bestsellers (They are all top 15 atm). What are you talking about lol. http://www.amazon.com/gp/bestsellers/videogames/229575/ref=amb_link_6857352_1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-1&pf_rd_r=0WM0Q8JGZ3581Q8JZJYJ&pf_rd_t=101&pf_rd_p=505014591&pf_rd_i=229575 | ||
Necrosjef
United Kingdom530 Posts
On May 23 2010 06:47 PokePill wrote: I agree completely. They are not holding anything back. What we have right now is pretty much what we're going to have at launch. You want clans? LAN? Chat channels? Tournaments? Lower latency? Chat commands? Rankings? Buy our expansion back, we didn't have time to do that in the last 7 years. Yeah I agree with this. Its definitely a bit of fool's hope for the ones who are saying things like "it will be in release". I've been in alot of betas and what you get in beta is whats in release. The product will be going Gold in about a month which means there won't be a lot of changes made to it after that. I reckon the product we see in beta phase 2 (if there is one) will be the finished article. | ||
HalfAmazing
Netherlands402 Posts
I'd go as far as to say that battle.net 2.0 being as crappy as it is, will actually spike an increase in piracy. Any kind of hacker-designed multiplayer service presented as an alternative to bnet 2.0 is going to provide a more enjoyable multiplayer experience. | ||
Renaissance
Canada273 Posts
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chraej.
51 Posts
thats a little too transparent. | ||
Jyvblamo
Canada13788 Posts
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ymirheim
Sweden300 Posts
On May 23 2010 06:52 Necrosjef wrote: Yeah I agree with this. Its definitely a bit of fool's hope for the ones who are saying things like "it will be in release". I've been in alot of betas and what you get in beta is whats in release. The product will be going Gold in about a month which means there won't be a lot of changes made to it after that. I reckon the product we see in beta phase 2 (if there is one) will be the finished article. Going gold means very little when most of the functionality we are talking about has to do with battlenet which is a server/service framework and only loosely related to the game. Also the fact that the game is connected to battlenet also means that going gold has very little definitive impact on what can be done afterwards. The game is going to patch instantly when you install it on release date anyway. | ||
Art_of_Kill
Zaire1232 Posts
On May 23 2010 05:36 Necrosjef wrote: Before I say anything I would like to say, yes its a beta, no one is expecting perfection, especially not me. As a concerned consumer of Blizzard products the state of Battle.net 2.0 is beginning to worry me (I'm sure I'm not alone here either). Let me explain why. - Time. Battle.net 2.0 was the reason that Starcraft was delayed for so long. This generated (unsurprisingly) alot of hype about Battle.net 2.0. - I mean if it takes so long to make then it must be awesome. Why am I concerned about this. If it took Blizzard so long to make something that is, quite frankly considerably worse than say regular battle.net in pretty much all ways, how long is it going to take them to make something that is actually worth using? 2 months to release, 2 years to make what we got. You do the math, doesn't look good. - Priorities. When Battle.net 2.0 was previewed by Blizzard all those years and months ago it had alot of exciting new features. All of which have been removed or are not currently in beta. Ok fair enough, we just wanna play the game and have fun. What concerns me is that the priority for Blizzard instead of adding something like a chat room, clan system or even something trivial but still useful like a pacman game inside battle.net. Blizzard instead decided to add Facebook. I don't mean to be blunt, but who actually wanted that? Does anyone actually add gamer friends to their facebook account? I have my mom and my wife on facebook I don't want someone from halfway around the world adding them and being like "Hi I'm Robs friend from the internet". - Thats just wrong. Priorities. An analogy that Jdanzi put to me on msn actually seems appropriate to sum up this point. "What Blizzard are doing is watering the plants when the house is burning down" - The house being Battle.net 2.0. - Features. As an engineer myself in real life one of the sayings I find myself saying far too often is "If its not broken, don't fix it". Another saying I find myself using more than I should be is "Simple products are good products". More or less if your product does what it says on the tin then thats what the consumer is paying for not anything more than that. No one gives a shit if your brand new Ford Mondeo comes with a bumper sticker, but they expect it to take you from A to B. I think Blizzard need to learn a lesson from those two sayings. Battle.net 2.0 is a medium to play Starcraft 2, no one cares about adding facebook friends or achievements or portraits or what randomly selected metal your league happens to be or making yourself feel good about being rank 4 in bronze league "omgz im rank 4 at being shit". What people want is to play Starcraft 2 against other people and to do that they need a way of communicating with them that doesn't require giving out personal information to total strangers. These things concern me. It should concern you too. Blizzard I hope you read this and I hope you understand that as a consumer I am disappointed in your total lack of understanding your customer and your apparent total lack of forethought when implementing Battle.net 2.0. As a positive suggestion I suggest you start with Battle.net 2.0 the way it was at the start of Beta, because it was better. you speak right from my heart | ||
Liquid`Jinro
Sweden33719 Posts
On May 23 2010 06:20 ymirheim wrote: No one has the right to complain at this point. Why don't people get it, the client running on your computer, the functionality and features available to you, the functionality of the battlenet infrastructure that is currently running is NOT the prototype running at blizzard headquarters. This is a beta, blizzard is not using it for our pleasure or benefit they are using it because they need our help in identifying bugs and balance issues. They know what things they need this help with and they are only going to provide you with whatever functionality they actually want to get tested. Don't anyone see how ridiculous all of this is? Do you really think that the obvious stuff missing from the beta right now is missing because they are refusing to listen to fan demands? This is a beta, this is not the game, this is whatever part of the game that blizzard needs you to test for them at any given time. The singleplayer campaign is not in the game, in fact not a shred of it is. Are people freaking out about blizzard skipping a singleplayer campaign for this game? Ofcourse not because common sense tells you that there is a campaign, it has probably been finished for some time now. It is not in the beta because blizzard does not want or need us to test it. People make the mistake of thinking that the beta process is some kind of iterative design where the features of the game are slowly added as they get completed until the beta turns into the retail version when everything is done. That is not how a beta works. They don't add stuff to it when it gets completed, they add selected functionality. This would make sense, if it wasn't for one very simple thing: Blizzard has said that most of the things we are asking for will not be in the game for release. I don't care what version Blizzard are running in their HQ, hell that version probably even has LAN, that's not something we'll ever get. Let's look at a list of features we have asked for, and see which ones blizzard have said will be in for relase. I'm not gonna look for sources of these, at least not tonight as I've gotta eat and go to bed. I'll start out with an obvious one: LAN Will not be in the game. It seems that they have even given up on the idea of having a LAN-through-bnet where you would have to authenticate your game before playing on LAN. Their reasons for this have been stupid excuses along the lines of people who want LAN being evil fly-wing-pulling bastards*:, but I guess it's probably piracy related. * Ok I guess I'm gonna have to source this one, since otherwise nobody will believe me: -How do you think that the removal of LAN play will affect the game's popularity, especially in tournament situations where you can't have 50 people on one DSL connection, or less-developed areas where broadband is restricted? The question really is, for us... I feel like broadband is available in a lot of places. Most of our users are already able to connect via broadband, and if you don't have broadband your online gaming experience is probably suffering on its own already. We're trying to create a stronger internet community, to encourage people to play on the internet, which is how it's meant to be played: With achievements, with the matchmaker, with your friends - you can see them if you're logged on wherever you are in the world. We've found that certainly for us, StarCraft is a vastly superior experience when playing against someone of equal skill as you, and that might not be your friends. It's much, much more fun when you're being matchmade against someone with your skill level, and believe me, that's something we've been working on perfecting in StarCraft II. In the beta, we're still ironing out all the kinks but you almost always feel like you should be matched against somebody of your skill level, who can play at the level you can play at. In StarCraft, if you're playing someone who is better or worse than you, it really loses some of its teeth. Sure, there'll always be someone who likes beating up on noobs, who likes pulling wings off butterflies, but that's not a fun experience. But by building a huge Battle.net community and bringing it together, we want to get them to play together. That was our goal from the beginning: to have everybody all on the same server, playing as one huge community. I certainly hear the concerns about it, but it's something we're going to try and see how it goes, first. Dustin Browder on pulling the wings off butterflies and how it relates to wanting LAN in the game Clan features Not at release. Wc3 had them, they were appreciated. SC2 won't have them for release, but hopefully later. Hopefully. Online replays Not for release. They "hope to add them later", which is code for "never" seeing as how WC3 has gone its entire life without the feature being added, despite SC having had it since 2001 or thereabouts. Chat channels Not for release. I don't know why they can't just hack up something extremely simple as a temporary solution - just let me create a persistant chat which people can freely enter or leave, please!! Bnet is completely desolate without these... Clan channels really made battle.net feel like a community; you'd have your home channel and then you'd go to other channels and meet new people. It was fun, it's too bad they - by the looks of things - never experienced that, or they'd see the importance of having these, even in their most rudimentary of forms. And I'm not being sarcastic or snide here (unlike Chat commands We have /r. That's it. They haven't even commented on this as far as I'm aware. Customizable hotkeys "Not for release". Wc3 had this, what's so hard about it? The chinese hacked up a basic hotkey editor (I mean, at the time I think it was basically editing a text file, but they gave it an interface and shit) like.... 3 days after beta was out? Ladder rankings I don't know what they've said about this except that they are aware people want to see their rankings. When I first heard about the division system, man, I was excited. I pictured a competitive setting where you'd advance from division to division, with play offs, with tournaments, with everything you can imagine. Instead we get this "everyone is a winner" bullshit. Yeah, make all the divisions equal, that's fucking awesome. Yeah, make it so that you can't compare your rankings between divisons, that's just great. Oh and while you are at it, why not make it so you can't view anything except YOUR divison. Oh and hey, having divisions go by number is just far too scary when someone gets put in division 500, let's give them random names. This isn't the fundamental support needed to create a competitive enviornment (which, incidentally, a ladder is), it's KINDERGARTEN. If you are old enough to play SC2, you are old enough to realize that there are people out there who are better than you, and if the shock of discovering this is too much for you, well, you were going to find out sooner or later, at least this way you are unlikely to get physically hurt in the process. Custom game lobby Yeah, I'd like one that doesn't suck, please? Hopefully this is some seriously placeholder shit cause right now it's pretty barren. Let's see: - No way of telling who the host is? Check - No way of telling ping? Check - No way of searching? Check - No way of setting a game name? Check I just cannot imagine that they are planning on leaving it this way, so for now, I'll let this one slide. I think it's just a really basic version to allow us to use the custom game feature at a very bare-bones level. Oh and these are somewhat related to custom games, but not the lobby: - Unable to create password protected games (blizzard, let me tell you, having to invite 6 streamers and their co-casters by typing in their names, is not fun - give me password protected games and let people join by themselves - please). - Unable to switch map once you've created a game. Really, can't the map selection process be part of the pre-game lobby? I don't get it. Cross server playability There is none. There won't be any for release. They don't even have latency as an excuse anymore - I played on US today without battleping, after the TCP to UDP switch, and it's completely smooth. No lag, next to no latency differences from playing on EU. --------- Let's move on to some less basic things, but that I'd still have hoped would be in a the sequel to their - quite frankly - amazing battle.net platform. Actually, let me stop for a moment first and explain why I think Battle.net was amazing. A lot of people look at the old SC1 battle.net and deride it as aesthetically unpleasing, or a buggy piece of shit (black list bug, which wasn't really a bug but a "feature" to stop people from trying to spam join game - I miss the bnet days before this was implemented). Or they think of the annoying chain animations present in all of WC3s bnet interface... And yeah, there were problems with Battle.net but it had a couple of things going for it: it was very, very simple and very, very functional. WaaaghTV/HLTV http://en.wikipedia.org/wiki/Half-Life_TV http://www.waaaghtv.com/en/news/ WaaaghTV has been around since 2003, and there was even an SC version made not too long ago. Basically, it lets you view live games, from within the game, as if they were a replay. It's a completely lag free way of streaming games, with a built in slight delay, and supports a virtually infinite number of users (as far as I understand it), with next to no bandwidth costs. This is, again - as far as I understand it, I've not been a huge part of the WC3 community nor the CS one - the premier way of streaming tournament games except for the very biggest ones. I can understand why this wasn't added - especially given how many essential features were left out, but it still makes me sad that it hasn't even been talked about, not so much as a "maybe in the future". Well, maybe they just want to surprise us with it when they are able to put work into it, it's not totally impossible. Tournaments WC3 had automated tournaments right from the start, I'm not sure what they've said about them for SC2. I had always assumed they would be in there, now I dunno On May 23 2010 06:52 HalfAmazing wrote: Battle.net 2.0 is literally worse than WarCraft III's battle.net in every imaginable way. Not a troll, not hyperbole, not exagerrating in the slightest. It is worse. In every possible way. It is more cumbersome, less efficient, less transparent, more isolated, less secure (privacy concerns) and lacking in very basic functionality. If somehow you guys think that because it's a BETA it has a right to be this bad, you are delusional. This is really fucking close to the final product, and NOBODY likes it. I'd go as far as to say that battle.net 2.0 being as crappy as it is, will actually spike an increase in piracy. Any kind of hacker-designed multiplayer service presented as an alternative to bnet 2.0 is going to provide a more enjoyable multiplayer experience. You are wrong. There is one advantage of Bnet 2.0 over WC3s Bnet. There are no chain anmations More seriously tho, I completely agree, and I'll openly say that while I will buy the game, and any expansion that is made, unless things start improving, I'll be jumping at the first privately run ladder I see. | ||
Jyvblamo
Canada13788 Posts
On May 23 2010 07:00 FrozenArbiter wrote: This isn't the fundamental support needed to create a competitive enviornment (which, incidentally, a ladder is), it's KINDERGARTEN. If you are old enough to play SC2, you are old enough to realize that there are people out there who are better than you, and if the shock of discovering this is too much for you, well, you were going to find out sooner or later, at least this way you are unlikely to get physically hurt in the process. Clearly you don't remember how fun Kindergarten was. Nap time was the shit. But other than that, I agree with the entirety of your post. | ||
ymirheim
Sweden300 Posts
Woah, wait man. I was talking about social infrastructure only Although I fully agree with you on several of the features that we know won't be there. Maybe it was because my posts started off as a reply to a line of argument on chat systems or maybe I just failed to make it clear that is what I meant. I am quite skilled at making myself misunderstood so that is possible My apologies if I got people confused. Anyway, all my posts relate only to core social features most prominently smoother friends management and chat. As for all the other stuff I completely agree with most of that it is bad and that we won't see it. The biggest issue for me is the separate servers and the lack of global ranking. The lack of lan support I fully understand actually. They pretty much have to go with that in order to control hacking and piracy. Not saying I like it but I understand why it has to be that way. | ||
OptimoPeach
United States137 Posts
Can't say I disagree; many of the "features" are counter-intuitive, and I am really missing the simplicity of old B.net | ||
Renaissance
Canada273 Posts
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