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The state of Battle.net 2.0 - Page 28

Forum Index > SC2 General
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Prev 1 26 27 28 All
USn
Profile Joined March 2010
United States376 Posts
May 25 2010 08:14 GMT
#541
On May 25 2010 06:47 Drakan wrote:
found this on a brazilian forum lolol
[image loading]


Haha, that's hilarious.
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 25 2010 08:17 GMT
#542
On May 25 2010 15:49 bakesale wrote:
Show nested quote +
On May 23 2010 07:00 FrozenArbiter wrote:
LAN
Will not be in the game. It seems that they have even given up on the idea of having a LAN-through-bnet where you would have to authenticate your game before playing on LAN. Their reasons for this have been stupid excuses along the lines of people who want LAN being evil fly-wing-pulling bastards*:, but I guess it's probably piracy related.


Piracy issue: letting the terrorists win.

No matter what, people will get this from piratebay (or whatever), with a program to circumvent any security Blizzard puts in. They will install the game and play on third-party servers. They will do this whether or not LAN capability is in the game.

The rest of us, those who pay for the game and do everything as we should, will not have basic LAN capability that has been in, literally, every Blizzard RTS since Warcraft I (and I, probably what you would classify as a "casual" gamer, have used LAN in literally every Blizzard RTS since WCI). Authenticating with Bnet upon program launch would be acceptable.

Also, I fail to see how LAN will be allowing people to "beat up on noobs."


I think that's something alot of companies are failing to understand.

You can't stop piracy.

The more measures companies add to try and "protect their game", the more the pirates simply view it as a challenge to try and crack it even more.

The pirates managed to crack SC2 Beta for MP and it didn't even take them that long. The only games I know of that can't be pirated are likes of WoW where the whole point is playing the MMO experience and you can't really force 5000 people to play on your cracked server.

SC2 will be pirated anyway with loads of people playing on different servers. Just stupid to try and stop it. These pirates are people who break into software for a living, its just blind ignorance that Blizzard think by removing LAN they can stop them.
Europe Server Diamond Player: ID=Necrosjef Code=957
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2010-05-25 08:19:14
May 25 2010 08:18 GMT
#543
On May 25 2010 04:27 GMarshal wrote:
I, like a lot of people am upset at the lack of server integration, however I also thought of something. What if its an intentional "design flaw" by separating us into different regions each one will have its own meta game, thus they impulse the creation of new strats and are able to locate imbalances more easily (e.g. the Korean Queen rush), since what they have are several separate testing environments it makes the process of balancing the game quicker. Then when they feel the game is sufficiently "balanced" they will overcome the "design error" and integrate the servers.


I think the division of servers may have some economic concerns tied to them. As Blizzard plans to sell things in Bnet2.0 and offer certain countries to even rent the game, it seems to me that it is a way to allow price discrimination and thus maximization of profits. People in Asia may not be as willing to pay for custom maps and what not as Americans and Europeans so they can price differently when the servers are divided without people getting pissed of about it. Probably cheaper bandwitch wise too (Speculation)

♞ Against the Wind - Bob Seger ♞
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
May 25 2010 09:05 GMT
#544
There needs to be a way to kick AFK hosts. I'm sick of joining 8 player games only to have the host be AFK and have no way of kicking him/switching hosts. The worst is when you leave the game, re-join, and END UP IN THE SAME GAME WITH THE AFK HOST.

There needs to be a way to kick players that are "pending" (aka: DL'ing SLOOOOW). I was in a game today and there was a player stuck on "pending". No one could kick him, and we couldn't start the game...
"Starcraft...It just echos brilliance and manliness." - Tasteless
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 25 2010 09:20 GMT
#545
The problem here is with lack of BASIC CONTENT that Blizzard have PURPOSELY left out of the game.

LAN, clan support, chat, custom games - people assume that these features are in the game when they buy it, after all - why shouldn't they be? By the way, any criticism of being treated like cattle is absolutely merited and anything else would be worrying. Tons of people are boycotting SC2, and I can't do anything but sympathize with them.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
Toxi78
Profile Joined May 2010
966 Posts
May 25 2010 16:26 GMT
#546
On May 25 2010 17:17 Necrosjef wrote:
Show nested quote +
On May 25 2010 15:49 bakesale wrote:
On May 23 2010 07:00 FrozenArbiter wrote:
LAN
Will not be in the game. It seems that they have even given up on the idea of having a LAN-through-bnet where you would have to authenticate your game before playing on LAN. Their reasons for this have been stupid excuses along the lines of people who want LAN being evil fly-wing-pulling bastards*:, but I guess it's probably piracy related.


Piracy issue: letting the terrorists win.

No matter what, people will get this from piratebay (or whatever), with a program to circumvent any security Blizzard puts in. They will install the game and play on third-party servers. They will do this whether or not LAN capability is in the game.

The rest of us, those who pay for the game and do everything as we should, will not have basic LAN capability that has been in, literally, every Blizzard RTS since Warcraft I (and I, probably what you would classify as a "casual" gamer, have used LAN in literally every Blizzard RTS since WCI). Authenticating with Bnet upon program launch would be acceptable.

Also, I fail to see how LAN will be allowing people to "beat up on noobs."


I think that's something alot of companies are failing to understand.

You can't stop piracy.

The more measures companies add to try and "protect their game", the more the pirates simply view it as a challenge to try and crack it even more.

The pirates managed to crack SC2 Beta for MP and it didn't even take them that long. The only games I know of that can't be pirated are likes of WoW where the whole point is playing the MMO experience and you can't really force 5000 people to play on your cracked server.

SC2 will be pirated anyway with loads of people playing on different servers. Just stupid to try and stop it. These pirates are people who break into software for a living, its just blind ignorance that Blizzard think by removing LAN they can stop them.



WoW has been pirated long ago.
there are very stable and "recognized" pirated servers.
i know people that used to play W3 that became WoW nerds on pirated servers, playing 24/7 on these.
zangryllama
Profile Joined May 2010
2 Posts
May 28 2010 15:45 GMT
#547
Just chill out. Non of the blizzard games were perfect when they first came out. The reason why Blizzard games are so great is because after release, they implement new patches to make the game better.. In this case, it is bnet2.0
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 28 2010 16:38 GMT
#548
On May 29 2010 00:45 zangryllama wrote:
Just chill out. Non of the blizzard games were perfect when they first came out. The reason why Blizzard games are so great is because after release, they implement new patches to make the game better.. In this case, it is bnet2.0


There is a difference between not being perfect when they come out and actively making the product worse than the previous game.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 28 2010 17:37 GMT
#549
On May 29 2010 01:38 Archerofaiur wrote:
Show nested quote +
On May 29 2010 00:45 zangryllama wrote:
Just chill out. Non of the blizzard games were perfect when they first came out. The reason why Blizzard games are so great is because after release, they implement new patches to make the game better.. In this case, it is bnet2.0


There is a difference between not being perfect when they come out and actively making the product worse than the previous game.


Don't forget that not only have they made it worse, but they have given no indication that they have realized how bad it actually is. How is Blizzard supposed to fix something when they don't think it's a problem?
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Myst-
Profile Joined May 2009
United States96 Posts
May 28 2010 17:55 GMT
#550
I'm just amazed that after all this time in development, that it's actually a step backwards. I mean, the Warcraft 3 Battle.Net in 2002, has all of the features we want/need, but now in 2010, we get Facebook?
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
Last Edited: 2010-05-28 18:19:06
May 28 2010 18:18 GMT
#551
I just want to say that I'm playing at the EU server without any lag whatsoever. bnet doesn't crash anymore. and I have no problems with playings custom games.

However, all the things you mentioned about missing features are crucial to bnet's success. No chat rooms, no lan, no offline single player, no online replay watching - that's disappointing, even if we got them in later patches/expansions.
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