Bldgs do die way too fast.
Next SC2 Patch - Page 2
Blogs > lolaloc |
CharlieMurphy
United States22895 Posts
Bldgs do die way too fast. | ||
RebirthOfLeGenD
USA5860 Posts
On April 08 2010 02:03 lolaloc wrote: NEWS FLASH: None of those threads are about being implemented ASAP. I doubt that you read the title. On a side note, zerglings would have to be FULLY UPGRADED for 12 of them to destroy a Nexus in 4 seconds (takes 15 seconds when unupgraded - yes, I actually tested it). Let me get this strait, do you think those cliff advantage threads were about patching it like 5 years from now.........? It was stressed as an issue to overall gameplay that needs to be rectified immediately, how was that not implied by the entire existence of a news post on it? And yes, last time I checked cracklings were what kill a nex in 4 seconds. What is your point? Marine med stimmed still kill very quick if your issue is how far in the tech tree you have to go in order to kill something that fast. Like I said though, you still suggested the inferior solution to cliff advantage. Damage reduction is boring and predictable. Miss percentage is better from a spectator and game play aspect. Making a game more random leaves more opportunities for innovation. This is essentially saying 6 shouldn't always beat 5, that gets boring. There should be away for 5 to beat 6 if something is executed correctly while still giving 6 the overall advantage. Also 50% damage reduction is insane. | ||
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