• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:49
CET 03:49
KST 11:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT0Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up0ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)43Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker13
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Weekly Cups (Feb 9-15): herO doubles up Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? StarCraft 1 & 2 Added to Xbox Game Pass
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Gypsy to Korea Which units you wish saw more use in the game? Ladder maps - how we can make blizz update them? BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Diablo 2 thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2441 users

Next SC2 Patch

Blogs > lolaloc
Post a Reply
1 2 Next All
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-07 11:57:28
April 07 2010 11:21 GMT
#1
I feel that this isn't worthy of a thread in the SC2 section so I am posting it as a blog.

Treat this like a wish list of some sort. This is what the next patch should be:
- Added new gameplay mechanic; the damage of units firing from lower elevation is reduced by 50%.
- Increased the collision sizes of all units by a little bit.
- All structures are no longer "Armored"

I see this as an improvement on the overall gameplay of SC2 since it addresses the three biggest issues of the game:
1) The strategical depth of retreating to higher ground and defending it are almost non-existent.
2) Imagine if the developers fixed the over-clumping issue instead of directly nerfing the Colossus and Psi Storm (which they just did).
3) Razing expansions can be done very quickly that the defender has no time to react accordingly. Many players complained how a handful of Marauders/Immortals (both units having bonus damage against Armored and are essentially standard for armies) can destroy a Nexus/CC/Hatchery in just a few seconds.

After this, Blizzard should resume the standard procedure of tweaking unit statistics.

[image loading]

Poll: Should Blizzard do this for the next patch?
(Vote): Yes
(Vote): No

As a BONUS, they could include this for testing:
- Galaxy Editor
- Chat Channels
- added a new health bar system: occluded (objects are able to cover health bars)
- players are now able to view their overall ladder standing in their respective leagues
- players are now able to log into different servers (US, EU, Asian)

Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 07 2010 11:26 GMT
#2
it's a beta, man. you're expecting too much. in terms of unit modification and gameplay changes, sure, but how far should they go with what you want? your poll question is too black and white, when the issues you have raised may be gray.
University of Kentucky Basketball #1
minus_human
Profile Blog Joined November 2006
4784 Posts
April 07 2010 11:31 GMT
#3
I don't agree with your bonus list at all, except for being able to view the overall ladder; (chat channels aren't a bad idea, but if they will be implemented I think it will only be at release).

On the other hand I personally really wish they include the things you listed first.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-07 11:35:51
April 07 2010 11:32 GMT
#4
On April 07 2010 20:26 Bill Murray wrote:
it's a beta, man
So throwing in more stuff into the TESTING FIELD in a BETA TEST isn't a good idea?

On April 07 2010 20:26 Bill Murray wrote:
your poll question is too black and white, when the issues you have raised may be gray.
Please expound. Maybe you aren't updated with the current issues of SC2 (Easily breakable defense on ramps, Buildings dying fast, and over-clumping of units).
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2010-04-07 11:39:37
April 07 2010 11:38 GMT
#5
Dude, these aren't patch notes. This is a wishlist. Be realistic. They can't possibly patch in all that in 1 go. Even the balance changes are radical.
If you're making a ridiculous list add this to it:
Changes have been made to Terran, Zerg and Protoss. The game is now balanced.
We have decided on an open worldwide beta. Enjoy!
The game is going gold in 2 weeks. It will be in stores in 5 days! Additionally, the beta servers will stay open, so that the people who don't want to buy it, can play anyway.

-.-
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-07 11:45:17
April 07 2010 11:43 GMT
#6
On April 07 2010 20:38 Latham wrote:
Dude, these aren't patch notes. This is a wishlist.
Exactly.

On April 07 2010 20:38 Latham wrote:
Be realistic. They can't possibly patch in all that in 1 go. Even the balance changes are radical.
I just wish to see how would the beta turn out if all the independent issues were addressed. Imagine if the devs decided to fix the unit clumping instead of nerfing the Colossus and Psi Storm (which they just did).

On April 07 2010 20:38 Latham wrote:
If you're making a ridiculous list add this to it:
Changes have been made to Terran, Zerg and Protoss. The game is now balanced.
We have decided on an open worldwide beta. Enjoy!
The game is going gold in 2 weeks. It will be in stores in 5 days! Additionally, the beta servers will stay open, so that the people who don't want to buy it, can play anyway.

Not funny.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 07 2010 11:48 GMT
#7
Can you explain why you think this is an improvement?
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 07 2010 11:54 GMT
#8
On April 07 2010 20:48 meeple wrote:
Can you explain why you think this is an improvement?

Ok. Updated the OP.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 07 2010 12:00 GMT
#9
On April 07 2010 20:21 lolaloc wrote:
1) The strategical depth of retreating to higher ground and defending it are almost non-existent.

That is complete nonsense. You clearly don't understand the game at all if you think this is the case.

What we don't want is the BW effect where you have units 1 pixel higher on a large sloping ramp having a ridiculous, unintuitive advantage over units 1 pixel below it.

If you watch the top level games occurring in the finals of the many SC2 tournaments they usually reach mid-late game and are exciting through-out. That is all that matters.
Don't hate the player - Hate the game
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-07 12:05:09
April 07 2010 12:04 GMT
#10
On April 07 2010 21:00 Klive5ive wrote:
Show nested quote +
On April 07 2010 20:21 lolaloc wrote:
1) The strategical depth of retreating to higher ground and defending it are almost non-existent.

That is complete nonsense.

What we don't want is the BW effect where you have units 1 pixel higher on a large sloping ramp having a ridiculous, unintuitive advantage over units 1 pixel below it.
As I see it, ramps automatically turn into ordinary choke points once the player has vision on the higher elevation which is practically easy (Medivacs, Observers, Colossus, rushing in a unit or two).
SubtleArt
Profile Blog Joined January 2010
2710 Posts
April 07 2010 12:06 GMT
#11
Doubt defenders advantage is coming back. Blizzard said they wanted to make balance less dependant on maps, hence no highground advantage
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 07 2010 12:25 GMT
#12
Many players complained how a handful of Marauders/Immortals (both units having bonus damage against Armored and are essentially standard for armies) can destroy a Nexus/CC/Hatchery in just a few seconds.
Uh, I dont see this as an issue at all...

Honestly the changes you're suggesting are down right terrible. I fail to see the connection between those changes and your desired outcomes, there just isn't a connection.
Administrator~ Spirit will set you free ~
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
April 07 2010 12:28 GMT
#13
GIVE PROTOSS MORE MUSIC!
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 07 2010 13:29 GMT
#14
I really think your opinion was worth this blog, except for these parts.

On April 07 2010 20:21 lolaloc wrote:
I feel that this isn't worthy of a thread in the SC2 section so I am posting it as a blog.

Treat this like a wish list of some sort. This is what the next patch should be:
- Added new gameplay mechanic; the damage of units firing from lower elevation is reduced by 50%.
1) The strategical depth of retreating to higher ground and defending it are almost non-existent.

Not only was this discussed and your idea deemed retarded, but there was an entire NEWSPOST on the issue.
- Increased the collision sizes of all units by a little bit.

2) Imagine if the developers fixed the over-clumping issue instead of directly nerfing the Colossus and Psi Storm (which they just did).

There are threads on the issue of clumping of units. Comment on it in there.
Oh, I found one for you
- All structures are no longer "Armored"

3) Razing expansions can be done very quickly that the defender has no time to react accordingly. Many players complained how a handful of Marauders/Immortals (both units having bonus damage against Armored and are essentially standard for armies) can destroy a Nexus/CC/Hatchery in just a few seconds.

You are right, last time I checked expo's dying quick was an issue. I think they should patch BW as well since 12 zerglings can bring down a nexus in around 5 seconds, and a group of marine med can kill a hatchery in just about the same time.


If I made a thread every time I thought my opinion was so much more important and correct, and needed to be understand by all so they could just get this feeling of "FUCK, WHY DIDN'T I THINK OF THAT?, I would have around 1706 threads created.

So next time you have your ideas for the next patch, post in a thread about it, if there is no thread make one, or you will make me waste more time writing negative posts when I Should be doing homework.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
SubtleArt
Profile Blog Joined January 2010
2710 Posts
April 07 2010 13:32 GMT
#15
On April 07 2010 21:00 Klive5ive wrote:
Show nested quote +
On April 07 2010 20:21 lolaloc wrote:
1) The strategical depth of retreating to higher ground and defending it are almost non-existent.

That is complete nonsense. You clearly don't understand the game at all if you think this is the case.

What we don't want is the BW effect where you have units 1 pixel higher on a large sloping ramp having a ridiculous, unintuitive advantage over units 1 pixel below it.

If you watch the top level games occurring in the finals of the many SC2 tournaments they usually reach mid-late game and are exciting through-out. That is all that matters.


Remember the diverse strats we'd see in BW? Remember how viable flash style 2-1 push or quick reaver techs were because of how highground allowed you to defend easily? Not anymore. As has been stated by a lot of pros, you don't have the range of available strats because weak defense buildings and no highground missing have eliminated defenders advantage. Now its just mass cause you always need to have the same amount of units as ur opponent. I'd gladly trade the "BW" effect for highground advantage.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 07 2010 17:01 GMT
#16
On April 07 2010 21:25 Plexa wrote:
Show nested quote +
Many players complained how a handful of Marauders/Immortals (both units having bonus damage against Armored and are essentially standard for armies) can destroy a Nexus/CC/Hatchery in just a few seconds.
Uh, I dont see this as an issue at all...

Honestly the changes you're suggesting are down right terrible. I fail to see the connection between those changes and your desired outcomes, there just isn't a connection.


Plexa, can you please stop going into sc2 threads and making extreme, unjustified statements? If you are going to say something sucks at least take the time to explain why you feel that way and try to back up your statements with evidence... I respect your opinion and status here at TL but I've seen you do this too many times lately not to kindly ask you to put more effort into your criticisms.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 07 2010 17:03 GMT
#17
On April 07 2010 22:29 RebirthOfLeGenD wrote:
I really think your opinion was worth this blog, except for these parts.

Show nested quote +
On April 07 2010 20:21 lolaloc wrote:
I feel that this isn't worthy of a thread in the SC2 section so I am posting it as a blog.

Treat this like a wish list of some sort. This is what the next patch should be:
- Added new gameplay mechanic; the damage of units firing from lower elevation is reduced by 50%.
Show nested quote +
1) The strategical depth of retreating to higher ground and defending it are almost non-existent.

Not only was this discussed and your idea deemed retarded, but there was an entire NEWSPOST on the issue.
Show nested quote +
- Increased the collision sizes of all units by a little bit.

Show nested quote +
2) Imagine if the developers fixed the over-clumping issue instead of directly nerfing the Colossus and Psi Storm (which they just did).

There are threads on the issue of clumping of units. Comment on it in there.
Oh, I found one for you
Show nested quote +
- All structures are no longer "Armored"

Show nested quote +
3) Razing expansions can be done very quickly that the defender has no time to react accordingly. Many players complained how a handful of Marauders/Immortals (both units having bonus damage against Armored and are essentially standard for armies) can destroy a Nexus/CC/Hatchery in just a few seconds.

You are right, last time I checked expo's dying quick was an issue. I think they should patch BW as well since 12 zerglings can bring down a nexus in around 5 seconds, and a group of marine med can kill a hatchery in just about the same time.


If I made a thread every time I thought my opinion was so much more important and correct, and needed to be understand by all so they could just get this feeling of "FUCK, WHY DIDN'T I THINK OF THAT?, I would have around 1706 threads created.

So next time you have your ideas for the next patch, post in a thread about it, if there is no thread make one, or you will make me waste more time writing negative posts when I Should be doing homework.

NEWS FLASH: None of those threads are about being implemented ASAP. I doubt that you read the title.

On a side note, zerglings would have to be FULLY UPGRADED for 12 of them to destroy a Nexus in 4 seconds (takes 15 seconds when unupgraded - yes, I actually tested it).
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 07 2010 17:14 GMT
#18
Why does your wish list not deal with the big three at all? It seems like everyone but you things they are a huge problem.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 07 2010 17:38 GMT
#19
On April 08 2010 02:14 Two_DoWn wrote:
Why does your wish list not deal with the big three at all? It seems like everyone but you things they are a huge problem.

I would rather see how would changing the mechanics would affect the big three first. And if it got uncontrollably worse, revert back. If it got better, good. If it still needs slight tweaking, fix it then.
TeabagInsurance
Profile Blog Joined February 2010
Canada320 Posts
April 07 2010 18:11 GMT
#20
I'm voting no because I don't agree with all the changes. I think it's a good idea to increase the collision size, but 50% damage hitting high ground is a little much in my opinion. 75% would be better. I don't agree with taking away the armoured aspect of buildings either. You can't tell me a bunker or nexus or what have you looks like it isn't sturdy/armoured.
Tired of getting teabagged? Get your teabag insurance today!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings160
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 217
Nathanias 87
StarCraft: Brood War
Artosis 705
NaDa 57
sorry 47
Noble 15
Dota 2
monkeys_forever837
NeuroSwarm168
febbydoto6
LuMiX1
League of Legends
Trikslyr91
Counter-Strike
taco 502
adren_tv47
m0e_tv41
Other Games
summit1g11438
Day[9].tv692
JimRising 514
C9.Mang0492
Maynarde145
KnowMe67
ZombieGrub34
WinterStarcraft34
minikerr2
Organizations
Other Games
BasetradeTV141
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1860
Other Games
• Day9tv692
Upcoming Events
WardiTV Winter Champion…
9h 11m
PiGosaur Cup
22h 11m
Replay Cast
1d 6h
WardiTV Winter Champion…
1d 9h
Replay Cast
1d 21h
PiG Sty Festival
2 days
Maru vs Bunny
Classic vs SHIN
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
OSC
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
3 days
Clem vs Percival
Zoun vs Solar
Epic.LAN
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
4 days
Epic.LAN
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.