World at War Mafia - Page 10
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Ace
United States16096 Posts
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JeeJee
Canada5652 Posts
anyway, i think obviously if anyone launches a nuke without consensus, they should be dead. but i disagree with the counter-nuking plans proposed so far. we shouldn't be so triggerhappy. i would save our nukes for end-game if we need the extra daytime kp, plus i don't want to risk some bullshit ToD loss. here's my plan. we adopt a strictly no nuking policy for now. anyone who nukes gets majority voted right away. as soon as their nuke lands, they pop, and we get 2 pieces of info (nuker and nukee's alignments). no bullshit nuke/anti-nuke wasting. no bullshit tod losses. say no to nukes. this policy should be good for the first couple of days. after that hopefully we'll know wtf is going on and decide then. i don't see ANY benefits to early nukes. | ||
JeeJee
Canada5652 Posts
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meeple
Canada10211 Posts
Nukes should be used closer to the end, similar to vigi kills in order to turn the tide of the game or finish the mafia off. I don't think there's that much incentive to early nuke for individuals unless they're frustrated that their ideas aren't being listened to and take it into their own hands, but counter nuking is kinda a crappy option, since it limits our ability to use nukes later on. Also the idea that we would use 2 nukes to counter the one from our itchy trigger finger guy relies on the dubious fact that we have plenty of nukes lying around to use for this purpose. Shouldn't we be more focussed on taking down mafia with our limited nuke arsenal? As for the first day lynch, it's a bit shady at the moment, but I would like Opz to respond to Elemenope's accusations. | ||
Versatile
United States396 Posts
On March 23 2010 13:15 Zona wrote: P.S. RoL is probably vanilla town or miller, since he was added as the extra player after roles had already gone out. It'd be termendously unbalancing to add another mafia member. And I doubt Ace would invent another third party role just for an extra player, although that probably would be the most balanced way of handling things. uh, just to address this. ace is fcukin crazy. no one's alignment, even though RoL was added in at the last minute, is for certain. don't make this mistake. | ||
Amber[LighT]
United States5078 Posts
On March 23 2010 23:25 JeeJee wrote: also why the fuck are you voting for L? sure he will be afk for 2 days, but when has L's activity ever been a problem in mafia? as soon as he's unbanned, he'll hop right back in. yah he's going to hop right in and steer the town away from victory. this is repetitive behavior and it's best to just nip it in the butt and get rid of the excess of retard in this game. | ||
Caller
Poland8075 Posts
In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them. | ||
meeple
Canada10211 Posts
On March 24 2010 00:44 Amber[LighT] wrote: yah he's going to hop right in and steer the town away from victory. this is repetitive behavior and it's best to just nip it in the butt and get rid of the excess of retard in this game. I dunno, being overconfident in your perhaps incorrect accusations in a past game isn't grounds to lynch someone. The goal is to get mafia, as tempting as some people might be. | ||
Nikon
Bulgaria5710 Posts
On March 24 2010 00:55 Caller wrote: Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day. In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them. On March 21 2010 09:52 Ace wrote: [*]Nukes will stay in the air for 24 hours after they were fired. A player that has been nuked has until the nuclear missiles hit to retaliate. You can only launch 1 nuke/anti-nuke once per day, BUT you may launch a nuke AND retaliate to a nuclear strike if you have enough missiles left. You are not allowed to retaliate strike on a retaliation. Day ends when a player is lynched, and of course no one may nuke at night. Let's not nuke anyone just yet, shall we? While I disagree with L's general plan of nuke retaliation, killing him quickly may prove to be hurtful in the long run, ESPECIALLY if we use nukes. Going towards the ToD so fast isn't good. Your post is pretty suspicious. And having a player without nukes nuke him? That's not going to accomplish anything, since nuking anyone isn't required to end the day in the first place. | ||
JeeJee
Canada5652 Posts
On March 24 2010 00:55 Caller wrote: Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day. In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them. No, we don't have to nuke anyone so that we can lynch. we can also end day without nukes (in fact that is the only way we can end day -- there must be no nukes in the air). don't be so triggerhappy, we should adopt a no nuke policy for now, unless someone can point out any benefits gained by using nukes early? because i don't see any. | ||
Zona
40426 Posts
On March 24 2010 00:55 Caller wrote: Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day. In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them. WTF? NO! The day won't end if nukes have ALREADY been launched and 24 hours has not yet passed since the last nuke launch. We don't need to launch a nuke to end the day. There is already a day deadline for the lynch. A nuke launch can only push that deadline BACK. However - majority votes are required for lynches, and lynches could occur early if majority is reached early. But I have a feeling from past TL mafia activity that getting such majority votes will be difficult and a lot of no lynches will occur. I hope things will be different, though. For such blatant misreading of the rules, let me throw down the first vote. ##Vote: Caller | ||
meeple
Canada10211 Posts
On March 24 2010 00:55 Caller wrote: Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day. In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them. Ace, can you clarify this? Do we need to launch a nuke before voting? Can the nuke be a fake one? | ||
Zona
40426 Posts
Players without nukes should never launch, if they're town-aligned. Launching a fake nuke does not act as a daytime vigilante hit, but muddies the picture for the town, AND allows the person you target to launch an extra nuke, which will add to radiation and might get you killed. Until you are some awesome player (and not only in your own mind), please don't mess with gambits. Of the games I've been in and read on TL, I haven't really seen any gambits of this style pay off for the team the player was on. | ||
Amber[LighT]
United States5078 Posts
On March 24 2010 01:12 meeple wrote: Ace, can you clarify this? Do we need to launch a nuke before voting? Can the nuke be a fake one? Read Nikon's post. You need a lynch or no lynch to end the day, not the other way around. And I'm not accusing L because of past game performance. I'm accusing L because he is the "most" inactive player for the next two days. Why keep him around anyway if he's going to not contribute. When he's unbanned chances are he will continue to muck up the thread with his "stellar" analysis. | ||
Ace
United States16096 Posts
On March 24 2010 01:12 meeple wrote: Ace, can you clarify this? Do we need to launch a nuke before voting? Can the nuke be a fake one? Nope, you dont need to launch a nuke before voting. They are separate mechanics that can both possibly lead to death. Think of this as a normal mafia game with the nukes as an added condition. You can launch a fake nuke. Of course, the only way that works is if you have no nukes at all. No one will know the nuke is a fake unless it makes it to the target. The targeted player wont die but I will make a post about them being hit by normal missiles and it won't up the radiation levels. | ||
Amber[LighT]
United States5078 Posts
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meeple
Canada10211 Posts
On March 24 2010 01:17 Amber[LighT] wrote: Read Nikon's post. You need a lynch or no lynch to end the day, not the other way around. And I'm not accusing L because of past game performance. I'm accusing L because he is the "most" inactive player for the next two days. Why keep him around anyway if he's going to not contribute. When he's unbanned chances are he will continue to muck up the thread with his "stellar" analysis. Yeah I didn't refresh before I posted that... I don't particularly mind if L goes... but in general I prefer to lynch active players that looks scummy. At least they leave post trails and we can look at who they support and such in order to get info on more potential mafia. Having said that, this early in the game there's not much of a trail in any case. | ||
Amber[LighT]
United States5078 Posts
On March 24 2010 01:23 meeple wrote: Yeah I didn't refresh before I posted that... I don't particularly mind if L goes... but in general I prefer to lynch active players that looks scummy. At least they leave post trails and we can look at who they support and such in order to get info on more potential mafia. Having said that, this early in the game there's not much of a trail in any case. Thats why the inactive route is the better choice. Maybe we should wait a bit and get a better look at who's going to be useless in this game and spare L. I guarantee 2-3 idiots are going to stroll in here in about 6 hours saying "oh hey just saw the game started" or "oh I was so busy with schoolwork I had no time. I guess I'll check up on the thread now." | ||
Versatile
United States396 Posts
knowing the rules is important to town victory, but it's not necessarily fair to the mafia team if the mod keeps coming in and correcting town stupidity, as town stupidity is one of the mafia's tools to win. get it right, get it tight. | ||
Zona
40426 Posts
On March 24 2010 01:19 Amber[LighT] wrote: Oh and lynching someone because they didn't read the rules, take that as you want but that's more BS than lynching a guaranteed inactive. First of all, one vote isn't a lynch. Secondly, reading the rules and interpreting them correctly is key to town success. If you aren't sure, ask. Ace has offered to answer any question. Making the town misunderstand the game and thus the best way to play is beneficial to the mafia and must be called out. Actually I don't like your attitude that "they didn't read the rules" is some trivial issue. If you're going to play the game, at least take the damn effort to read the rules. | ||
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