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World at War Mafia - Page 8

Forum Index > TL Mafia
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Ace
Profile Blog Joined October 2002
United States16096 Posts
March 23 2010 03:12 GMT
#141
A couple of players have anti-nukes ^_^

Math me up, scumboi. - Acrofales
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
March 23 2010 03:29 GMT
#142
Are we going to atleast know how many mafia are involved?
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 23 2010 03:33 GMT
#143
no ^_^
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-03-23 14:09:24
March 23 2010 04:12 GMT
#144
Day 1

Radiation Levels - null
Nukes detonated to date - 0


[image loading]



For the last few years the world has existed in an uneasy state of semi-peacefulness. What once ended as a giant war has dwindled down to smaller skirmishes around the planet. Countries fight over food, land, people, medicine and technology all the time. However no one has dared to use anything but conventional weaponry until now...

12:00AM Eastern Time - it begins.

16 miles off the coast of Jamaica a small air bone missile detonates, annihilating 30% of the small islands population. At first authorities around the world thought it was just a barrage of missile strikes from an unknown assailant until evidence was collected proving otherwise. Someone, somewhere fired of a nuclear warhead. The United Earth Council has been expecting something like this ever since reports of small terrorist attacks popped up in various small countries all over the world the past 5 years. They suspect those were just testing grounds for something more sinister. They have barely any leads except one: a piece of parchment left behind in a recent attack with the words The Conspiracy printed on it.

Now here we are. Everyone is in the Grand Hall in Geneva discussing this. Some countries are irate and want justice immediately. Others would rather talk and see what they can gather before acting brash. Then there are those that are there for their own agenda that no one could ever guess. Some of these powerful players have big red buttons attached to their wrist and won't hesitate to use it. In contrast some countries set up countermeasures to nuclear warheads. Whatever the case, no one wants to see the planet destroyed. If too many nukes are fired everyone dies from radiation poisoning. With that said...let the future of our planet be decided here and now.


Votes

With 22 players, it's 12 to lynch!

Deadline is Thursday, March 25th 12:00AM ET

Math me up, scumboi. - Acrofales
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:15 GMT
#145
A proposed plan for the town on how to use nukes:
(so that the game doesn't devolve into a silly tit for tat game where the town doesn't benefit)

1. On Day #1 - no one is to initiate a nuke with anyone else. The mafia are the primary beneficiaries of killing townies by fiat, so anyone initiating nukes when the town has little information is helping the mafia.
2. Day #2 and beyond - if you really feel someone is mafia and want to nuke them. Write a post detailing your case against them BEFORE you nuke, and give the rest of the town some time to consider your case to argue if it is valid. If no one overturns your case, go ahead a nuke.
3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

P.S. RoL is probably vanilla town or miller, since he was added as the extra player after roles had already gone out. It'd be termendously unbalancing to add another mafia member. And I doubt Ace would invent another third party role just for an extra player, although that probably would be the most balanced way of handling things.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:18 GMT
#146
Remember - all of you town members agree to this:

On March 21 2010 09:52 Ace wrote:
[*]Play to win. Don't do anything that would be considered playing against your win condition or ruining the game for your team.


So don't nuke indiscriminately!

As to the role of anti-nukes against initiated nukes - at the moment I think it should be at the owner's discretion. If we had a policy to anti-nuke every nuke that was launched, mafia members could launch fake nukes to make the town spend all their anti-nukes, then we're left with no anti-nukes for real mafia nukes later on.

"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:29 GMT
#147
Of course if anyone has a better plan, or sees something I've overlooked in my plan, feel free to point it out.

There's no clues in this game - everyone post some ideas and opinions! Don't be inactive and let the mafia hide among you!
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
March 23 2010 04:32 GMT
#148
On March 23 2010 13:15 Zona wrote:
[3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

Problem: isn't it only that the person being nuked has the chance of firing a retaliatory shot? If so the only way to really enforce this is to lynch the person launching the nuke on the day afterwards.
once, not long ago, there was a moon here
Fishball
Profile Joined December 2005
Canada4788 Posts
March 23 2010 04:33 GMT
#149
I think this game would end like Caller's game, but except for Execute, its Nuke.
靈魂交響曲
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
March 23 2010 04:35 GMT
#150
Yes, those are all good ideas. We must do our best to be efficient with our nuclear arsenals. Furthermore, we need everyone to post a great deal in this thread, because, similarly to Mafia XX, behavioral analysis will be paramount. We need people to be able to read the zeitgeist of the thread, so to speak. Analysis should be posted in bulk quantities, we must be unified in our front against the conspiracy.

Players with special roles should use them early and often. The French must cook, and should otherwise stay out of the discussion.



ModeratorEffOrt, Snow, GuMiho, and Team Liquid
L
Profile Blog Joined January 2008
Canada4732 Posts
March 23 2010 04:39 GMT
#151
Hey; Better idea.

Don't fucking nuke anyone at all because we might lose to radiation. First person to nuke gets chain nuked by everyone else. I call this strategy M.A.D. for Mutually Assured Destruction.

Sound awesome? I know it does.

Now for day 1 lynch: Kill abenson. Kid's terribad and not worth keeping alive.
The number you have dialed is out of porkchops.
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:40 GMT
#152
On March 23 2010 13:32 d3_crescentia wrote:
Show nested quote +
On March 23 2010 13:15 Zona wrote:
[3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

Problem: isn't it only that the person being nuked has the chance of firing a retaliatory shot? If so the only way to really enforce this is to lynch the person launching the nuke on the day afterwards.

Any player can launch one nuke per day (real or fake, if they don't have real ones). It's when a player is the target of a nuke they can launch an ADDITIONAL nuke against the person who targetted them.


Plan part 4: If a "revenge strike" against the initiator was a fake, lynch/nuke BOTH the faker and the initiator, because if we don't, mafia can initiate a nuke, have a teammate fake-revenge according to the proposed plan, and BOTH live.

Plan part 5: Unless you as a town member have a very good reason, do not launch fake nukes for any reason at all. You simply muddy the picture for the town (by changing the focus of the game to your nuke) without actually targetting a suspected mafia.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
March 23 2010 04:47 GMT
#153
you guys totally forgot that some people have anti-nuke missiles
3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

there's no reason to add extra radiation when a country can anti-nuke and we lynch the retard next day
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:47 GMT
#154
On March 23 2010 13:39 L wrote:
Hey; Better idea.

Don't fucking nuke anyone at all because we might lose to radiation. First person to nuke gets chain nuked by everyone else. I call this strategy M.A.D. for Mutually Assured Destruction.

Sound awesome? I know it does.

No chain nuking. There might be a third party who wins by annihilating the world by radiation, so everyone launching revenge strikes might lead to them winning. One or two revenge nukes at most.

I do think a no-nukes idea is good for the most part, but later in the game the town can use them as daytime vigilante hits if we really fall behind by mislynching, so I wouldn't rule it out completely.

On March 23 2010 13:39 L wrote:
Now for day 1 lynch: Kill abenson. Kid's terribad and not worth keeping alive.

Stop bringing past games into this. Your grudge against BM last game hit town and didn't meaningfully advance that game towards town victory (the overwhelming setup advantage did, though). If you think someone is terrible, convince the entire group of players to ignore him, rather than waste a lynch, especially a day 1 lynch which should provide information otherwise. The biggest reason is that if everyone piled on some target you proposed, we will have no differentiating votes to examine later on. And then we go to day 2 without that much more information than day 1.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
March 23 2010 04:47 GMT
#155
On March 23 2010 13:40 Zona wrote:
Show nested quote +
On March 23 2010 13:32 d3_crescentia wrote:
On March 23 2010 13:15 Zona wrote:
[3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

Problem: isn't it only that the person being nuked has the chance of firing a retaliatory shot? If so the only way to really enforce this is to lynch the person launching the nuke on the day afterwards.

Any player can launch one nuke per day (real or fake, if they don't have real ones). It's when a player is the target of a nuke they can launch an ADDITIONAL nuke against the person who targetted them.

Yeah, that was what I was trying to say, except I misread your original post and got slightly confused with the wording.
once, not long ago, there was a moon here
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
March 23 2010 04:47 GMT
#156
On March 23 2010 13:39 L wrote:
Now for day 1 lynch: Kill abenson. Kid's terribad and not worth keeping alive.



And here we go.
In DotA you could
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:52 GMT
#157
On March 23 2010 13:47 johnnyspazz wrote:
you guys totally forgot that some people have anti-nuke missiles
Show nested quote +
3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

there's no reason to add extra radiation when a country can anti-nuke and we lynch the retard next day

I dealt with that here:
On March 23 2010 13:18 Zona wrote:
As to the role of anti-nukes against initiated nukes - at the moment I think it should be at the owner's discretion. If we had a policy to anti-nuke every nuke that was launched, mafia members could launch fake nukes to make the town spend all their anti-nukes, then we're left with no anti-nukes for real mafia nukes later on.

To expand on what I said, if mafia late game still have nukes, they're extremely powerful as extra daytime hits. Early game the mafia, if careful, will hold back with their nukes because if they launch they could be easily discovered, especially if we follow the plan I proposed. But late game if they're on the cusp of victory it doesn't matter to them if they're discovered or not, as at that point they should have calculated that whatever payback the town can throw at them will not be enough to take their victory away from them. If possible, we need to hold some anti-nukes to defend against late-game mafia nukes, at the point where they would otherwise not fear being discovered.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:57 GMT
#158
You know what, L's right about just avoiding nukes as much as possible.

Revised plan:

1. No one is to initiate nukes against anyone else.
2. If anyone initiates a nuke, TWO players with real nukes make revenge strikes. (This makes it far more risky for a mafia member to launch a fake nuke at the initiator to save him or her.)
3. Only if the town suspects they are close to losing, will the town COLLECTIVELY DECIDE to start using nukes as daytime vigilante hits.
4. If you have anti-nukes, save at least SOME for the endgame, to diminish the chance of mafia winning late game by simply nuking the remaining town members.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
March 23 2010 04:57 GMT
#159
Well, I'm going to have fun watching this.
Writerdamn, i was two days from retirement
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 23 2010 04:58 GMT
#160
Remember ANYTHING you have questions about PM me so I can clear it up.
Math me up, scumboi. - Acrofales
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