• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:29
CEST 00:29
KST 07:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course3Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Why there arent any 256x256 pro maps? Quality of life changes in BW that you will like ? [ASL21] Ro4 Preview: On Course RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3233 users

World at War Mafia - Page 8

Forum Index > TL Mafia
Post a Reply
Prev 1 6 7 8 9 10 123 Next
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 23 2010 03:12 GMT
#141
A couple of players have anti-nukes ^_^

Math me up, scumboi. - Acrofales
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
March 23 2010 03:29 GMT
#142
Are we going to atleast know how many mafia are involved?
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 23 2010 03:33 GMT
#143
no ^_^
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-03-23 14:09:24
March 23 2010 04:12 GMT
#144
Day 1

Radiation Levels - null
Nukes detonated to date - 0


[image loading]



For the last few years the world has existed in an uneasy state of semi-peacefulness. What once ended as a giant war has dwindled down to smaller skirmishes around the planet. Countries fight over food, land, people, medicine and technology all the time. However no one has dared to use anything but conventional weaponry until now...

12:00AM Eastern Time - it begins.

16 miles off the coast of Jamaica a small air bone missile detonates, annihilating 30% of the small islands population. At first authorities around the world thought it was just a barrage of missile strikes from an unknown assailant until evidence was collected proving otherwise. Someone, somewhere fired of a nuclear warhead. The United Earth Council has been expecting something like this ever since reports of small terrorist attacks popped up in various small countries all over the world the past 5 years. They suspect those were just testing grounds for something more sinister. They have barely any leads except one: a piece of parchment left behind in a recent attack with the words The Conspiracy printed on it.

Now here we are. Everyone is in the Grand Hall in Geneva discussing this. Some countries are irate and want justice immediately. Others would rather talk and see what they can gather before acting brash. Then there are those that are there for their own agenda that no one could ever guess. Some of these powerful players have big red buttons attached to their wrist and won't hesitate to use it. In contrast some countries set up countermeasures to nuclear warheads. Whatever the case, no one wants to see the planet destroyed. If too many nukes are fired everyone dies from radiation poisoning. With that said...let the future of our planet be decided here and now.


Votes

With 22 players, it's 12 to lynch!

Deadline is Thursday, March 25th 12:00AM ET

Math me up, scumboi. - Acrofales
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:15 GMT
#145
A proposed plan for the town on how to use nukes:
(so that the game doesn't devolve into a silly tit for tat game where the town doesn't benefit)

1. On Day #1 - no one is to initiate a nuke with anyone else. The mafia are the primary beneficiaries of killing townies by fiat, so anyone initiating nukes when the town has little information is helping the mafia.
2. Day #2 and beyond - if you really feel someone is mafia and want to nuke them. Write a post detailing your case against them BEFORE you nuke, and give the rest of the town some time to consider your case to argue if it is valid. If no one overturns your case, go ahead a nuke.
3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

P.S. RoL is probably vanilla town or miller, since he was added as the extra player after roles had already gone out. It'd be termendously unbalancing to add another mafia member. And I doubt Ace would invent another third party role just for an extra player, although that probably would be the most balanced way of handling things.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:18 GMT
#146
Remember - all of you town members agree to this:

On March 21 2010 09:52 Ace wrote:
[*]Play to win. Don't do anything that would be considered playing against your win condition or ruining the game for your team.


So don't nuke indiscriminately!

As to the role of anti-nukes against initiated nukes - at the moment I think it should be at the owner's discretion. If we had a policy to anti-nuke every nuke that was launched, mafia members could launch fake nukes to make the town spend all their anti-nukes, then we're left with no anti-nukes for real mafia nukes later on.

"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:29 GMT
#147
Of course if anyone has a better plan, or sees something I've overlooked in my plan, feel free to point it out.

There's no clues in this game - everyone post some ideas and opinions! Don't be inactive and let the mafia hide among you!
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
March 23 2010 04:32 GMT
#148
On March 23 2010 13:15 Zona wrote:
[3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

Problem: isn't it only that the person being nuked has the chance of firing a retaliatory shot? If so the only way to really enforce this is to lynch the person launching the nuke on the day afterwards.
once, not long ago, there was a moon here
Fishball
Profile Joined December 2005
Canada4788 Posts
March 23 2010 04:33 GMT
#149
I think this game would end like Caller's game, but except for Execute, its Nuke.
靈魂交響曲
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
March 23 2010 04:35 GMT
#150
Yes, those are all good ideas. We must do our best to be efficient with our nuclear arsenals. Furthermore, we need everyone to post a great deal in this thread, because, similarly to Mafia XX, behavioral analysis will be paramount. We need people to be able to read the zeitgeist of the thread, so to speak. Analysis should be posted in bulk quantities, we must be unified in our front against the conspiracy.

Players with special roles should use them early and often. The French must cook, and should otherwise stay out of the discussion.



ModeratorEffOrt, Snow, GuMiho, and Team Liquid
L
Profile Blog Joined January 2008
Canada4732 Posts
March 23 2010 04:39 GMT
#151
Hey; Better idea.

Don't fucking nuke anyone at all because we might lose to radiation. First person to nuke gets chain nuked by everyone else. I call this strategy M.A.D. for Mutually Assured Destruction.

Sound awesome? I know it does.

Now for day 1 lynch: Kill abenson. Kid's terribad and not worth keeping alive.
The number you have dialed is out of porkchops.
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:40 GMT
#152
On March 23 2010 13:32 d3_crescentia wrote:
Show nested quote +
On March 23 2010 13:15 Zona wrote:
[3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

Problem: isn't it only that the person being nuked has the chance of firing a retaliatory shot? If so the only way to really enforce this is to lynch the person launching the nuke on the day afterwards.

Any player can launch one nuke per day (real or fake, if they don't have real ones). It's when a player is the target of a nuke they can launch an ADDITIONAL nuke against the person who targetted them.


Plan part 4: If a "revenge strike" against the initiator was a fake, lynch/nuke BOTH the faker and the initiator, because if we don't, mafia can initiate a nuke, have a teammate fake-revenge according to the proposed plan, and BOTH live.

Plan part 5: Unless you as a town member have a very good reason, do not launch fake nukes for any reason at all. You simply muddy the picture for the town (by changing the focus of the game to your nuke) without actually targetting a suspected mafia.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
March 23 2010 04:47 GMT
#153
you guys totally forgot that some people have anti-nuke missiles
3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

there's no reason to add extra radiation when a country can anti-nuke and we lynch the retard next day
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:47 GMT
#154
On March 23 2010 13:39 L wrote:
Hey; Better idea.

Don't fucking nuke anyone at all because we might lose to radiation. First person to nuke gets chain nuked by everyone else. I call this strategy M.A.D. for Mutually Assured Destruction.

Sound awesome? I know it does.

No chain nuking. There might be a third party who wins by annihilating the world by radiation, so everyone launching revenge strikes might lead to them winning. One or two revenge nukes at most.

I do think a no-nukes idea is good for the most part, but later in the game the town can use them as daytime vigilante hits if we really fall behind by mislynching, so I wouldn't rule it out completely.

On March 23 2010 13:39 L wrote:
Now for day 1 lynch: Kill abenson. Kid's terribad and not worth keeping alive.

Stop bringing past games into this. Your grudge against BM last game hit town and didn't meaningfully advance that game towards town victory (the overwhelming setup advantage did, though). If you think someone is terrible, convince the entire group of players to ignore him, rather than waste a lynch, especially a day 1 lynch which should provide information otherwise. The biggest reason is that if everyone piled on some target you proposed, we will have no differentiating votes to examine later on. And then we go to day 2 without that much more information than day 1.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
March 23 2010 04:47 GMT
#155
On March 23 2010 13:40 Zona wrote:
Show nested quote +
On March 23 2010 13:32 d3_crescentia wrote:
On March 23 2010 13:15 Zona wrote:
[3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

Problem: isn't it only that the person being nuked has the chance of firing a retaliatory shot? If so the only way to really enforce this is to lynch the person launching the nuke on the day afterwards.

Any player can launch one nuke per day (real or fake, if they don't have real ones). It's when a player is the target of a nuke they can launch an ADDITIONAL nuke against the person who targetted them.

Yeah, that was what I was trying to say, except I misread your original post and got slightly confused with the wording.
once, not long ago, there was a moon here
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
March 23 2010 04:47 GMT
#156
On March 23 2010 13:39 L wrote:
Now for day 1 lynch: Kill abenson. Kid's terribad and not worth keeping alive.



And here we go.
In DotA you could
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:52 GMT
#157
On March 23 2010 13:47 johnnyspazz wrote:
you guys totally forgot that some people have anti-nuke missiles
Show nested quote +
3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

there's no reason to add extra radiation when a country can anti-nuke and we lynch the retard next day

I dealt with that here:
On March 23 2010 13:18 Zona wrote:
As to the role of anti-nukes against initiated nukes - at the moment I think it should be at the owner's discretion. If we had a policy to anti-nuke every nuke that was launched, mafia members could launch fake nukes to make the town spend all their anti-nukes, then we're left with no anti-nukes for real mafia nukes later on.

To expand on what I said, if mafia late game still have nukes, they're extremely powerful as extra daytime hits. Early game the mafia, if careful, will hold back with their nukes because if they launch they could be easily discovered, especially if we follow the plan I proposed. But late game if they're on the cusp of victory it doesn't matter to them if they're discovered or not, as at that point they should have calculated that whatever payback the town can throw at them will not be enough to take their victory away from them. If possible, we need to hold some anti-nukes to defend against late-game mafia nukes, at the point where they would otherwise not fear being discovered.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:57 GMT
#158
You know what, L's right about just avoiding nukes as much as possible.

Revised plan:

1. No one is to initiate nukes against anyone else.
2. If anyone initiates a nuke, TWO players with real nukes make revenge strikes. (This makes it far more risky for a mafia member to launch a fake nuke at the initiator to save him or her.)
3. Only if the town suspects they are close to losing, will the town COLLECTIVELY DECIDE to start using nukes as daytime vigilante hits.
4. If you have anti-nukes, save at least SOME for the endgame, to diminish the chance of mafia winning late game by simply nuking the remaining town members.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
March 23 2010 04:57 GMT
#159
Well, I'm going to have fun watching this.
Writerdamn, i was two days from retirement
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 23 2010 04:58 GMT
#160
Remember ANYTHING you have questions about PM me so I can clear it up.
Math me up, scumboi. - Acrofales
Prev 1 6 7 8 9 10 123 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group D
Dewalt vs DragOn
Aether vs Jimin
ZZZero.O316
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft91
ROOTCatZ 1
StarCraft: Brood War
Artosis 469
ZZZero.O 306
Dewaltoss 66
Dota 2
XaKoH 924
monkeys_forever304
League of Legends
Doublelift5085
JimRising 413
Counter-Strike
Fnx 1447
Super Smash Bros
AZ_Axe191
Other Games
tarik_tv14197
summit1g6391
Grubby4910
FrodaN4067
Liquid`RaSZi1650
fl0m946
KnowMe167
Liquid`Hasu156
ArmadaUGS131
ForJumy 39
Organizations
Other Games
gamesdonequick2368
BasetradeTV248
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 45
• RyuSc2 29
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota247
League of Legends
• imaqtpie2569
Upcoming Events
GSL
9h 32m
Afreeca Starleague
11h 32m
Soma vs Leta
Wardi Open
13h 32m
Monday Night Weeklies
17h 32m
OSC
1d 1h
CranKy Ducklings
1d 11h
Afreeca Starleague
1d 11h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.