• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:55
CET 21:55
KST 05:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
What's going on with b.net? Map pack for 3v3/4v4/FFA games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Challenge: Maths isn't all…
Hildegard
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1733 users

World at War Mafia - Page 10

Forum Index > TL Mafia
Post a Reply
Prev 1 8 9 10 11 12 123 Next
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 23 2010 14:09 GMT
#181
oh whoops ^_^, March 25th I meant
Math me up, scumboi. - Acrofales
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 23 2010 14:17 GMT
#182
ahhh... i love the smell of napalm in the morning

anyway, i think obviously if anyone launches a nuke without consensus, they should be dead. but i disagree with the counter-nuking plans proposed so far. we shouldn't be so triggerhappy. i would save our nukes for end-game if we need the extra daytime kp, plus i don't want to risk some bullshit ToD loss.

here's my plan. we adopt a strictly no nuking policy for now. anyone who nukes gets majority voted right away. as soon as their nuke lands, they pop, and we get 2 pieces of info (nuker and nukee's alignments).

no bullshit nuke/anti-nuke wasting. no bullshit tod losses. say no to nukes.

this policy should be good for the first couple of days. after that hopefully we'll know wtf is going on and decide then.

i don't see ANY benefits to early nukes.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 23 2010 14:25 GMT
#183
also why the fuck are you voting for L? sure he will be afk for 2 days, but when has L's activity ever been a problem in mafia? as soon as he's unbanned, he'll hop right back in.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
meeple
Profile Blog Joined April 2009
Canada10211 Posts
March 23 2010 14:59 GMT
#184
Eh... sucks a bit that L got temp-banned but its only two days, so even if we don't find a replacement it should be alright.

Nukes should be used closer to the end, similar to vigi kills in order to turn the tide of the game or finish the mafia off. I don't think there's that much incentive to early nuke for individuals unless they're frustrated that their ideas aren't being listened to and take it into their own hands, but counter nuking is kinda a crappy option, since it limits our ability to use nukes later on. Also the idea that we would use 2 nukes to counter the one from our itchy trigger finger guy relies on the dubious fact that we have plenty of nukes lying around to use for this purpose. Shouldn't we be more focussed on taking down mafia with our limited nuke arsenal?

As for the first day lynch, it's a bit shady at the moment, but I would like Opz to respond to Elemenope's accusations.

Versatile
Profile Joined November 2008
United States396 Posts
March 23 2010 15:08 GMT
#185
On March 23 2010 13:15 Zona wrote:
P.S. RoL is probably vanilla town or miller, since he was added as the extra player after roles had already gone out. It'd be termendously unbalancing to add another mafia member. And I doubt Ace would invent another third party role just for an extra player, although that probably would be the most balanced way of handling things.


uh, just to address this. ace is fcukin crazy. no one's alignment, even though RoL was added in at the last minute, is for certain. don't make this mistake.
"Over night The Conspiracy moves to eliminate a major threat to their plans. Many important officials are kidnapped and tortured, civilians are bombed and they use the spare ice to make delicious snow capped ice cream cones. Alas, someone has to die!"
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
March 23 2010 15:44 GMT
#186
On March 23 2010 23:25 JeeJee wrote:
also why the fuck are you voting for L? sure he will be afk for 2 days, but when has L's activity ever been a problem in mafia? as soon as he's unbanned, he'll hop right back in.


yah he's going to hop right in and steer the town away from victory.

this is repetitive behavior and it's best to just nip it in the butt and get rid of the excess of retard in this game.
"We have unfinished business, I and he."
Caller
Profile Blog Joined September 2007
Poland8075 Posts
March 23 2010 15:55 GMT
#187
Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day.

In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
meeple
Profile Blog Joined April 2009
Canada10211 Posts
March 23 2010 16:01 GMT
#188
On March 24 2010 00:44 Amber[LighT] wrote:
Show nested quote +
On March 23 2010 23:25 JeeJee wrote:
also why the fuck are you voting for L? sure he will be afk for 2 days, but when has L's activity ever been a problem in mafia? as soon as he's unbanned, he'll hop right back in.


yah he's going to hop right in and steer the town away from victory.

this is repetitive behavior and it's best to just nip it in the butt and get rid of the excess of retard in this game.


I dunno, being overconfident in your perhaps incorrect accusations in a past game isn't grounds to lynch someone. The goal is to get mafia, as tempting as some people might be.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
March 23 2010 16:07 GMT
#189
On March 24 2010 00:55 Caller wrote:
Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day.

In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them.


On March 21 2010 09:52 Ace wrote:
[*]Nukes will stay in the air for 24 hours after they were fired. A player that has been nuked has until the nuclear missiles hit to retaliate. You can only launch 1 nuke/anti-nuke once per day, BUT you may launch a nuke AND retaliate to a nuclear strike if you have enough missiles left. You are not allowed to retaliate strike on a retaliation. Day ends when a player is lynched, and of course no one may nuke at night.


Let's not nuke anyone just yet, shall we? While I disagree with L's general plan of nuke retaliation, killing him quickly may prove to be hurtful in the long run, ESPECIALLY if we use nukes. Going towards the ToD so fast isn't good. Your post is pretty suspicious.

And having a player without nukes nuke him? That's not going to accomplish anything, since nuking anyone isn't required to end the day in the first place.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 23 2010 16:10 GMT
#190
On March 24 2010 00:55 Caller wrote:
Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day.

In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them.


No, we don't have to nuke anyone so that we can lynch. we can also end day without nukes (in fact that is the only way we can end day -- there must be no nukes in the air).
don't be so triggerhappy, we should adopt a no nuke policy for now, unless someone can point out any benefits gained by using nukes early? because i don't see any.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 16:10 GMT
#191
On March 24 2010 00:55 Caller wrote:
Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day.

In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them.

WTF? NO! The day won't end if nukes have ALREADY been launched and 24 hours has not yet passed since the last nuke launch. We don't need to launch a nuke to end the day. There is already a day deadline for the lynch. A nuke launch can only push that deadline BACK.

However - majority votes are required for lynches, and lynches could occur early if majority is reached early. But I have a feeling from past TL mafia activity that getting such majority votes will be difficult and a lot of no lynches will occur. I hope things will be different, though.

For such blatant misreading of the rules, let me throw down the first vote.

##Vote: Caller
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
meeple
Profile Blog Joined April 2009
Canada10211 Posts
March 23 2010 16:12 GMT
#192
On March 24 2010 00:55 Caller wrote:
Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day.

In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them.


Ace, can you clarify this? Do we need to launch a nuke before voting? Can the nuke be a fake one?
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 16:13 GMT
#193
Aw, shucks. Two people responded while I was typing. Well it's good to see that a few others have read the rules clearly, at least.

Players without nukes should never launch, if they're town-aligned. Launching a fake nuke does not act as a daytime vigilante hit, but muddies the picture for the town, AND allows the person you target to launch an extra nuke, which will add to radiation and might get you killed. Until you are some awesome player (and not only in your own mind), please don't mess with gambits. Of the games I've been in and read on TL, I haven't really seen any gambits of this style pay off for the team the player was on.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
March 23 2010 16:17 GMT
#194
On March 24 2010 01:12 meeple wrote:
Show nested quote +
On March 24 2010 00:55 Caller wrote:
Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day.

In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them.


Ace, can you clarify this? Do we need to launch a nuke before voting? Can the nuke be a fake one?


Read Nikon's post. You need a lynch or no lynch to end the day, not the other way around.

And I'm not accusing L because of past game performance. I'm accusing L because he is the "most" inactive player for the next two days. Why keep him around anyway if he's going to not contribute. When he's unbanned chances are he will continue to muck up the thread with his "stellar" analysis.
"We have unfinished business, I and he."
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-03-23 16:19:48
March 23 2010 16:19 GMT
#195
On March 24 2010 01:12 meeple wrote:

Ace, can you clarify this? Do we need to launch a nuke before voting? Can the nuke be a fake one?


Nope, you dont need to launch a nuke before voting. They are separate mechanics that can both possibly lead to death. Think of this as a normal mafia game with the nukes as an added condition.

You can launch a fake nuke. Of course, the only way that works is if you have no nukes at all. No one will know the nuke is a fake unless it makes it to the target. The targeted player wont die but I will make a post about them being hit by normal missiles and it won't up the radiation levels.
Math me up, scumboi. - Acrofales
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
March 23 2010 16:19 GMT
#196
Oh and lynching someone because they didn't read the rules, take that as you want but that's more BS than lynching a guaranteed inactive.
"We have unfinished business, I and he."
meeple
Profile Blog Joined April 2009
Canada10211 Posts
March 23 2010 16:23 GMT
#197
On March 24 2010 01:17 Amber[LighT] wrote:
Show nested quote +
On March 24 2010 01:12 meeple wrote:
On March 24 2010 00:55 Caller wrote:
Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day.

In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them.


Ace, can you clarify this? Do we need to launch a nuke before voting? Can the nuke be a fake one?


Read Nikon's post. You need a lynch or no lynch to end the day, not the other way around.

And I'm not accusing L because of past game performance. I'm accusing L because he is the "most" inactive player for the next two days. Why keep him around anyway if he's going to not contribute. When he's unbanned chances are he will continue to muck up the thread with his "stellar" analysis.


Yeah I didn't refresh before I posted that...

I don't particularly mind if L goes... but in general I prefer to lynch active players that looks scummy. At least they leave post trails and we can look at who they support and such in order to get info on more potential mafia. Having said that, this early in the game there's not much of a trail in any case.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
March 23 2010 16:25 GMT
#198
On March 24 2010 01:23 meeple wrote:
Show nested quote +
On March 24 2010 01:17 Amber[LighT] wrote:
On March 24 2010 01:12 meeple wrote:
On March 24 2010 00:55 Caller wrote:
Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day.

In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them.


Ace, can you clarify this? Do we need to launch a nuke before voting? Can the nuke be a fake one?


Read Nikon's post. You need a lynch or no lynch to end the day, not the other way around.

And I'm not accusing L because of past game performance. I'm accusing L because he is the "most" inactive player for the next two days. Why keep him around anyway if he's going to not contribute. When he's unbanned chances are he will continue to muck up the thread with his "stellar" analysis.


Yeah I didn't refresh before I posted that...

I don't particularly mind if L goes... but in general I prefer to lynch active players that looks scummy. At least they leave post trails and we can look at who they support and such in order to get info on more potential mafia. Having said that, this early in the game there's not much of a trail in any case.



Thats why the inactive route is the better choice. Maybe we should wait a bit and get a better look at who's going to be useless in this game and spare L. I guarantee 2-3 idiots are going to stroll in here in about 6 hours saying "oh hey just saw the game started" or "oh I was so busy with schoolwork I had no time. I guess I'll check up on the thread now."

"We have unfinished business, I and he."
Versatile
Profile Joined November 2008
United States396 Posts
March 23 2010 16:36 GMT
#199
maybe everyone needs to take 10mins and read through the rules VERY CAREFULLY.

knowing the rules is important to town victory, but it's not necessarily fair to the mafia team if the mod keeps coming in and correcting town stupidity, as town stupidity is one of the mafia's tools to win.

get it right, get it tight.
"Over night The Conspiracy moves to eliminate a major threat to their plans. Many important officials are kidnapped and tortured, civilians are bombed and they use the spare ice to make delicious snow capped ice cream cones. Alas, someone has to die!"
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 16:40 GMT
#200
On March 24 2010 01:19 Amber[LighT] wrote:
Oh and lynching someone because they didn't read the rules, take that as you want but that's more BS than lynching a guaranteed inactive.

First of all, one vote isn't a lynch.

Secondly, reading the rules and interpreting them correctly is key to town success. If you aren't sure, ask. Ace has offered to answer any question.

Making the town misunderstand the game and thus the best way to play is beneficial to the mafia and must be called out. Actually I don't like your attitude that "they didn't read the rules" is some trivial issue. If you're going to play the game, at least take the damn effort to read the rules.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Prev 1 8 9 10 11 12 123 Next
Please log in or register to reply.
Live Events Refresh
SC4ALL
15:00
Day 2
Artosis1330
LiquipediaDiscussion
SC4ALL
15:00
SC4ALL - Day 2
TriGGeR vs Mixu
Percival vs TBD
RotterdaM879
ComeBackTV 549
IndyStarCraft 192
CranKy Ducklings119
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 879
IndyStarCraft 186
CosmosSc2 135
ProTech90
Nathanias 61
BRAT_OK 56
Railgan 50
JuggernautJason35
StarCraft: Brood War
ZZZero.O 93
Dota 2
Fuzer 293
monkeys_forever221
LuMiX1
Counter-Strike
byalli590
Heroes of the Storm
Liquid`Hasu304
Khaldor195
Other Games
FrodaN2052
Grubby2009
Artosis1256
ScreaM982
B2W.Neo922
Beastyqt807
fl0m536
mouzStarbuck185
QueenE104
ToD80
Organizations
Other Games
gamesdonequick1745
Counter-Strike
PGL389
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 68
• Hupsaiya 42
• Adnapsc2 18
• Legendk 3
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV512
• masondota2277
• Ler101
Other Games
• imaqtpie1530
• Scarra454
• Shiphtur207
Upcoming Events
Replay Cast
12h 5m
Wardi Open
15h 5m
Monday Night Weeklies
20h 5m
Replay Cast
1d 2h
Sparkling Tuna Cup
1d 13h
WardiTV Korean Royale
1d 15h
LAN Event
1d 18h
Replay Cast
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
OSC
3 days
The PondCast
3 days
LAN Event
3 days
Replay Cast
4 days
LAN Event
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Korean Royale
6 days
LAN Event
6 days
IPSL
6 days
JDConan vs WIZARD
WolFix vs Cross
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.