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World at War Mafia - Page 123

Forum Index > TL Mafia
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L
Profile Blog Joined January 2008
Canada4732 Posts
April 12 2010 02:49 GMT
#2441
So was there foul play or not?
Yes, there was.
The number you have dialed is out of porkchops.
Ver
Profile Joined October 2008
United States2186 Posts
April 12 2010 02:56 GMT
#2442
On April 12 2010 11:49 L wrote:
Show nested quote +
So was there foul play or not?
Yes, there was.


Specifics?

And rol it was me that was pm'ing you.
Liquipedia
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 12 2010 05:09 GMT
#2443
On April 12 2010 11:49 L wrote:
Show nested quote +
So was there foul play or not?
Yes, there was.

How do you know? You weren't even in that game. You missed mafia 3 - mafia 5.
Uff Da
L
Profile Blog Joined January 2008
Canada4732 Posts
Last Edited: 2010-04-12 06:04:48
April 12 2010 06:03 GMT
#2444
On April 12 2010 14:09 Qatol wrote:
Show nested quote +
On April 12 2010 11:49 L wrote:
So was there foul play or not?
Yes, there was.

How do you know? You weren't even in that game. You missed mafia 3 - mafia 5.

Because I talk fairly regularly with a sizable portion of our player pool and asked around after that game ended because something clearly happened?

Specifics?
Not going to dredge up shit against players who haven't played in months for a game that happened a looooooooooooong time ago.

The simple version was someone had a bad day and lists were leaked.
The number you have dialed is out of porkchops.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
April 15 2010 07:45 GMT
#2445
On April 11 2010 05:45 iNfuNdiBuLuM wrote:
Show nested quote +
On April 11 2010 05:05 L wrote:
On April 11 2010 03:08 Ver wrote:
I loved Caller's strategy. Hosting his games must've paid off.

Caller's Recipe for Success. What to do if you get caught red-handed:

1) Post immediately out of nowhere after being accused despite having lurked the entire game.

2) Make up a bunch of random and far-fetched claims to mislead them. A cop here, random nation there, weird sanity here, convenient dead person check there...hmm that's not good enough.

3) Add even more bizarre claims to confuse them so much they just ignore you. What's missing? Invent a role! How about a Bus driver switch? Follow it up by sidetracking everyone into debates about how this role that doesn't exist works so they forget about the real issue.

4) When people finally stop getting sidetracked and come back to accusing you, spice it up more! Reveal you are actually an even more suspicious country, supply some random filler, and 'rolecheck' your accusers.

5) Now sidetrack everything onto a long debate about how the accuser's role works according to other rules to make everyone confused and waste time. Accuse said person that they don't understand their role. Mayhem ensues and town misses the lynch.

This should not have worked, but people are terrible.



I think the distraction provided by XeliN / Nikon really helped him get away with it.

edit: i'm also surprised at the number of nukes the mafia had


I got killed before I could set forth my serial killer claim I didn't actually think there was a serial killer in the game. Let me say that I killed Amber[Light], and when there was only 1 kill the next night I claimed vet to further fuel the suspicions about a serial killer in the game. So, uh, yeah.
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
Last Edited: 2010-05-01 17:38:04
April 15 2010 18:12 GMT
#2446
On April 15 2010 16:45 Nikon wrote:
Show nested quote +
On April 11 2010 05:45 iNfuNdiBuLuM wrote:
On April 11 2010 05:05 L wrote:
On April 11 2010 03:08 Ver wrote:
I loved Caller's strategy. Hosting his games must've paid off.

Caller's Recipe for Success. What to do if you get caught red-handed:

1) Post immediately out of nowhere after being accused despite having lurked the entire game.

2) Make up a bunch of random and far-fetched claims to mislead them. A cop here, random nation there, weird sanity here, convenient dead person check there...hmm that's not good enough.

3) Add even more bizarre claims to confuse them so much they just ignore you. What's missing? Invent a role! How about a Bus driver switch? Follow it up by sidetracking everyone into debates about how this role that doesn't exist works so they forget about the real issue.

4) When people finally stop getting sidetracked and come back to accusing you, spice it up more! Reveal you are actually an even more suspicious country, supply some random filler, and 'rolecheck' your accusers.

5) Now sidetrack everything onto a long debate about how the accuser's role works according to other rules to make everyone confused and waste time. Accuse said person that they don't understand their role. Mayhem ensues and town misses the lynch.

This should not have worked, but people are terrible.



I think the distraction provided by XeliN / Nikon really helped him get away with it.

edit: i'm also surprised at the number of nukes the mafia had


I got killed before I could set forth my serial killer claim I didn't actually think there was a serial killer in the game. Let me say that I killed Amber[Light], and when there was only 1 kill the next night I claimed vet to further fuel the suspicions about a serial killer in the game. So, uh, yeah.

I hate you so much. /~_~/
(Serial Killer who tried to hide his abilitiy- failed, Serial Killer who thought he had Mafia who lied about night actions- failed again.)

Ediited for clarity, yes.

Edit 2: Blankets are refering to me, by the way.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
April 15 2010 18:24 GMT
#2447
On April 16 2010 03:12 haster27 wrote:
Show nested quote +
On April 15 2010 16:45 Nikon wrote:
On April 11 2010 05:45 iNfuNdiBuLuM wrote:
On April 11 2010 05:05 L wrote:
On April 11 2010 03:08 Ver wrote:
I loved Caller's strategy. Hosting his games must've paid off.

Caller's Recipe for Success. What to do if you get caught red-handed:

1) Post immediately out of nowhere after being accused despite having lurked the entire game.

2) Make up a bunch of random and far-fetched claims to mislead them. A cop here, random nation there, weird sanity here, convenient dead person check there...hmm that's not good enough.

3) Add even more bizarre claims to confuse them so much they just ignore you. What's missing? Invent a role! How about a Bus driver switch? Follow it up by sidetracking everyone into debates about how this role that doesn't exist works so they forget about the real issue.

4) When people finally stop getting sidetracked and come back to accusing you, spice it up more! Reveal you are actually an even more suspicious country, supply some random filler, and 'rolecheck' your accusers.

5) Now sidetrack everything onto a long debate about how the accuser's role works according to other rules to make everyone confused and waste time. Accuse said person that they don't understand their role. Mayhem ensues and town misses the lynch.

This should not have worked, but people are terrible.



I think the distraction provided by XeliN / Nikon really helped him get away with it.

edit: i'm also surprised at the number of nukes the mafia had


I got killed before I could set forth my serial killer claim I didn't actually think there was a serial killer in the game. Let me say that I killed Amber[Light], and when there was only 1 kill the next night I claimed vet to further fuel the suspicions about a serial killer in the game. So, uh, yeah.

I hate you so much. /~_~/
(Serial Killer who tried to hide his abilitiy- failed, Serial Killer who thought he had Mafia who lied about night actions- failed again.)


What. I wasn't a Serial Killer.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-04-15 19:08:08
April 15 2010 19:05 GMT
#2448
On April 15 2010 16:45 Nikon wrote:
Show nested quote +
On April 11 2010 05:45 iNfuNdiBuLuM wrote:
On April 11 2010 05:05 L wrote:
On April 11 2010 03:08 Ver wrote:
I loved Caller's strategy. Hosting his games must've paid off.

Caller's Recipe for Success. What to do if you get caught red-handed:

1) Post immediately out of nowhere after being accused despite having lurked the entire game.

2) Make up a bunch of random and far-fetched claims to mislead them. A cop here, random nation there, weird sanity here, convenient dead person check there...hmm that's not good enough.

3) Add even more bizarre claims to confuse them so much they just ignore you. What's missing? Invent a role! How about a Bus driver switch? Follow it up by sidetracking everyone into debates about how this role that doesn't exist works so they forget about the real issue.

4) When people finally stop getting sidetracked and come back to accusing you, spice it up more! Reveal you are actually an even more suspicious country, supply some random filler, and 'rolecheck' your accusers.

5) Now sidetrack everything onto a long debate about how the accuser's role works according to other rules to make everyone confused and waste time. Accuse said person that they don't understand their role. Mayhem ensues and town misses the lynch.

This should not have worked, but people are terrible.



I think the distraction provided by XeliN / Nikon really helped him get away with it.

edit: i'm also surprised at the number of nukes the mafia had


I got killed before I could set forth my serial killer claim I didn't actually think there was a serial killer in the game. Let me say that I killed Amber[Light], and when there was only 1 kill the next night I claimed vet to further fuel the suspicions about a serial killer in the game. So, uh, yeah.


AH IT WAS YOU!!!! Anti-town scum

I actually thought it was Caller... he's such a dick ^^

And yah he was meant to be the lone-survivor of the game. Probably should have saved that night hit...
"We have unfinished business, I and he."
Ace
Profile Blog Joined October 2002
United States16096 Posts
January 15 2011 10:08 GMT
#2449
I seriously urge everyone to read this game from the beginning for the amount of comedy here.
Math me up, scumboi. - Acrofales
Barundar
Profile Joined May 2010
Denmark1582 Posts
Last Edited: 2011-01-15 16:27:45
January 15 2011 10:51 GMT
#2450
On January 15 2011 19:08 Ace wrote:
I seriously urge everyone to read this game from the beginning for the amount of comedy here.

sounds promising

e: laughed hard through a good part of this. mason reminded me of my own fail though!
Bartundar
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2011-01-15 20:30:04
January 15 2011 20:28 GMT
#2451
Urgh every time I look at that game I wish I had guts and just stuck with my decision to bomb the hell out of Zona (or was it JeeJee?) with "extension nuke". The game would have been lost since all nuke-antinuke was in control of maf but would have at least had much more satisfaction.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Ace
Profile Blog Joined October 2002
United States16096 Posts
January 20 2011 10:12 GMT
#2452
For anyone that has played in this game or at least read the thread are there any changes you would like to see in the next iteration of this game?
Math me up, scumboi. - Acrofales
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 20 2011 10:49 GMT
#2453
Nuke extensions should be changed I think. Instead of making it possible to infinitely extend by using fake nukes, make it so that there's a 24 hour extension max? Also when Ver and I were thinking about stuff it'd be a lot easier on everybody if nukes hit at a designated time, say end of day or whenever's convenient. I actually had a lot of stuff written down, but I think it's on a hard drive at home. I'll hunt around when I get the chance.
Writerdamn, i was two days from retirement
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
Last Edited: 2011-02-01 10:55:19
February 01 2011 10:55 GMT
#2454
Oh my god. I loved this game so so much. It was some of the most fun I've had with mafia ever.
once, not long ago, there was a moon here
Ace
Profile Blog Joined October 2002
United States16096 Posts
February 01 2011 16:55 GMT
#2455
On January 20 2011 19:49 flamewheel wrote:
Nuke extensions should be changed I think. Instead of making it possible to infinitely extend by using fake nukes, make it so that there's a 24 hour extension max? Also when Ver and I were thinking about stuff it'd be a lot easier on everybody if nukes hit at a designated time, say end of day or whenever's convenient. I actually had a lot of stuff written down, but I think it's on a hard drive at home. I'll hunt around when I get the chance.


Ok so once the first nuke is fired, day is extended and every nuke within it falls into the 24 hour extension.

All nukes drop at once kinda messes up the suspense though. It is funny when someone gets obliterated and the day has to continue. Also some of the roles rely on the day continuing for them to be useful (ie North Korea).
Math me up, scumboi. - Acrofales
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2011-02-01 18:26:45
February 01 2011 18:18 GMT
#2456
People would just keep nuking since others did it. Some do it on a whim of nuking a red, some think its funny overall, no matter how stupid those actions are.

I don't even remember how many times I requested people to stop. I also like how people requested me to be "more active" when there was really nothing to talk about, besides bold accusations, and discussing how retarded it was to be on Day 1 for like a week.

Xelin stood out due to his late actions, and I will always remember him for making an extremely dumb move.

Anyways, from a "pro-town" point of view, I didn't think that streak of extensions was funny at all. If the game was meant to be dicked around (like bang bang), sure, it can be quite entertaining. Still, at least action in bang bang was quick and swift.
靈魂交響曲
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 01 2011 20:14 GMT
#2457
On February 02 2011 01:55 Ace wrote:
Show nested quote +
On January 20 2011 19:49 flamewheel wrote:
Nuke extensions should be changed I think. Instead of making it possible to infinitely extend by using fake nukes, make it so that there's a 24 hour extension max? Also when Ver and I were thinking about stuff it'd be a lot easier on everybody if nukes hit at a designated time, say end of day or whenever's convenient. I actually had a lot of stuff written down, but I think it's on a hard drive at home. I'll hunt around when I get the chance.


Ok so once the first nuke is fired, day is extended and every nuke within it falls into the 24 hour extension.

All nukes drop at once kinda messes up the suspense though. It is funny when someone gets obliterated and the day has to continue. Also some of the roles rely on the day continuing for them to be useful (ie North Korea).

The problem I have with all nukes dropping at once is let's just assume the nukes will all be dropped at 9:00. At 8:59, someone can come in and fire off a nuke and nobody really has a chance to anti-nuke it. So maybe stop allowing nukes to be fired within 12 hours of the deadline or something?
Uff Da
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
February 01 2011 22:16 GMT
#2458
On February 02 2011 05:14 Qatol wrote:
Show nested quote +
On February 02 2011 01:55 Ace wrote:
On January 20 2011 19:49 flamewheel wrote:
Nuke extensions should be changed I think. Instead of making it possible to infinitely extend by using fake nukes, make it so that there's a 24 hour extension max? Also when Ver and I were thinking about stuff it'd be a lot easier on everybody if nukes hit at a designated time, say end of day or whenever's convenient. I actually had a lot of stuff written down, but I think it's on a hard drive at home. I'll hunt around when I get the chance.


Ok so once the first nuke is fired, day is extended and every nuke within it falls into the 24 hour extension.

All nukes drop at once kinda messes up the suspense though. It is funny when someone gets obliterated and the day has to continue. Also some of the roles rely on the day continuing for them to be useful (ie North Korea).

The problem I have with all nukes dropping at once is let's just assume the nukes will all be dropped at 9:00. At 8:59, someone can come in and fire off a nuke and nobody really has a chance to anti-nuke it. So maybe stop allowing nukes to be fired within 12 hours of the deadline or something?

Oh yeah, Ver and I had something like that as a mechanic to prevent burst-nuking.
Writerdamn, i was two days from retirement
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