• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:18
CEST 11:18
KST 18:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1395 users

World at War Mafia - Page 123

Forum Index > TL Mafia
Post a Reply
Prev 1 121 122 123
L
Profile Blog Joined January 2008
Canada4732 Posts
April 12 2010 02:49 GMT
#2441
So was there foul play or not?
Yes, there was.
The number you have dialed is out of porkchops.
Ver
Profile Joined October 2008
United States2186 Posts
April 12 2010 02:56 GMT
#2442
On April 12 2010 11:49 L wrote:
Show nested quote +
So was there foul play or not?
Yes, there was.


Specifics?

And rol it was me that was pm'ing you.
Liquipedia
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 12 2010 05:09 GMT
#2443
On April 12 2010 11:49 L wrote:
Show nested quote +
So was there foul play or not?
Yes, there was.

How do you know? You weren't even in that game. You missed mafia 3 - mafia 5.
Uff Da
L
Profile Blog Joined January 2008
Canada4732 Posts
Last Edited: 2010-04-12 06:04:48
April 12 2010 06:03 GMT
#2444
On April 12 2010 14:09 Qatol wrote:
Show nested quote +
On April 12 2010 11:49 L wrote:
So was there foul play or not?
Yes, there was.

How do you know? You weren't even in that game. You missed mafia 3 - mafia 5.

Because I talk fairly regularly with a sizable portion of our player pool and asked around after that game ended because something clearly happened?

Specifics?
Not going to dredge up shit against players who haven't played in months for a game that happened a looooooooooooong time ago.

The simple version was someone had a bad day and lists were leaked.
The number you have dialed is out of porkchops.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
April 15 2010 07:45 GMT
#2445
On April 11 2010 05:45 iNfuNdiBuLuM wrote:
Show nested quote +
On April 11 2010 05:05 L wrote:
On April 11 2010 03:08 Ver wrote:
I loved Caller's strategy. Hosting his games must've paid off.

Caller's Recipe for Success. What to do if you get caught red-handed:

1) Post immediately out of nowhere after being accused despite having lurked the entire game.

2) Make up a bunch of random and far-fetched claims to mislead them. A cop here, random nation there, weird sanity here, convenient dead person check there...hmm that's not good enough.

3) Add even more bizarre claims to confuse them so much they just ignore you. What's missing? Invent a role! How about a Bus driver switch? Follow it up by sidetracking everyone into debates about how this role that doesn't exist works so they forget about the real issue.

4) When people finally stop getting sidetracked and come back to accusing you, spice it up more! Reveal you are actually an even more suspicious country, supply some random filler, and 'rolecheck' your accusers.

5) Now sidetrack everything onto a long debate about how the accuser's role works according to other rules to make everyone confused and waste time. Accuse said person that they don't understand their role. Mayhem ensues and town misses the lynch.

This should not have worked, but people are terrible.



I think the distraction provided by XeliN / Nikon really helped him get away with it.

edit: i'm also surprised at the number of nukes the mafia had


I got killed before I could set forth my serial killer claim I didn't actually think there was a serial killer in the game. Let me say that I killed Amber[Light], and when there was only 1 kill the next night I claimed vet to further fuel the suspicions about a serial killer in the game. So, uh, yeah.
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
Last Edited: 2010-05-01 17:38:04
April 15 2010 18:12 GMT
#2446
On April 15 2010 16:45 Nikon wrote:
Show nested quote +
On April 11 2010 05:45 iNfuNdiBuLuM wrote:
On April 11 2010 05:05 L wrote:
On April 11 2010 03:08 Ver wrote:
I loved Caller's strategy. Hosting his games must've paid off.

Caller's Recipe for Success. What to do if you get caught red-handed:

1) Post immediately out of nowhere after being accused despite having lurked the entire game.

2) Make up a bunch of random and far-fetched claims to mislead them. A cop here, random nation there, weird sanity here, convenient dead person check there...hmm that's not good enough.

3) Add even more bizarre claims to confuse them so much they just ignore you. What's missing? Invent a role! How about a Bus driver switch? Follow it up by sidetracking everyone into debates about how this role that doesn't exist works so they forget about the real issue.

4) When people finally stop getting sidetracked and come back to accusing you, spice it up more! Reveal you are actually an even more suspicious country, supply some random filler, and 'rolecheck' your accusers.

5) Now sidetrack everything onto a long debate about how the accuser's role works according to other rules to make everyone confused and waste time. Accuse said person that they don't understand their role. Mayhem ensues and town misses the lynch.

This should not have worked, but people are terrible.



I think the distraction provided by XeliN / Nikon really helped him get away with it.

edit: i'm also surprised at the number of nukes the mafia had


I got killed before I could set forth my serial killer claim I didn't actually think there was a serial killer in the game. Let me say that I killed Amber[Light], and when there was only 1 kill the next night I claimed vet to further fuel the suspicions about a serial killer in the game. So, uh, yeah.

I hate you so much. /~_~/
(Serial Killer who tried to hide his abilitiy- failed, Serial Killer who thought he had Mafia who lied about night actions- failed again.)

Ediited for clarity, yes.

Edit 2: Blankets are refering to me, by the way.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
April 15 2010 18:24 GMT
#2447
On April 16 2010 03:12 haster27 wrote:
Show nested quote +
On April 15 2010 16:45 Nikon wrote:
On April 11 2010 05:45 iNfuNdiBuLuM wrote:
On April 11 2010 05:05 L wrote:
On April 11 2010 03:08 Ver wrote:
I loved Caller's strategy. Hosting his games must've paid off.

Caller's Recipe for Success. What to do if you get caught red-handed:

1) Post immediately out of nowhere after being accused despite having lurked the entire game.

2) Make up a bunch of random and far-fetched claims to mislead them. A cop here, random nation there, weird sanity here, convenient dead person check there...hmm that's not good enough.

3) Add even more bizarre claims to confuse them so much they just ignore you. What's missing? Invent a role! How about a Bus driver switch? Follow it up by sidetracking everyone into debates about how this role that doesn't exist works so they forget about the real issue.

4) When people finally stop getting sidetracked and come back to accusing you, spice it up more! Reveal you are actually an even more suspicious country, supply some random filler, and 'rolecheck' your accusers.

5) Now sidetrack everything onto a long debate about how the accuser's role works according to other rules to make everyone confused and waste time. Accuse said person that they don't understand their role. Mayhem ensues and town misses the lynch.

This should not have worked, but people are terrible.



I think the distraction provided by XeliN / Nikon really helped him get away with it.

edit: i'm also surprised at the number of nukes the mafia had


I got killed before I could set forth my serial killer claim I didn't actually think there was a serial killer in the game. Let me say that I killed Amber[Light], and when there was only 1 kill the next night I claimed vet to further fuel the suspicions about a serial killer in the game. So, uh, yeah.

I hate you so much. /~_~/
(Serial Killer who tried to hide his abilitiy- failed, Serial Killer who thought he had Mafia who lied about night actions- failed again.)


What. I wasn't a Serial Killer.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-04-15 19:08:08
April 15 2010 19:05 GMT
#2448
On April 15 2010 16:45 Nikon wrote:
Show nested quote +
On April 11 2010 05:45 iNfuNdiBuLuM wrote:
On April 11 2010 05:05 L wrote:
On April 11 2010 03:08 Ver wrote:
I loved Caller's strategy. Hosting his games must've paid off.

Caller's Recipe for Success. What to do if you get caught red-handed:

1) Post immediately out of nowhere after being accused despite having lurked the entire game.

2) Make up a bunch of random and far-fetched claims to mislead them. A cop here, random nation there, weird sanity here, convenient dead person check there...hmm that's not good enough.

3) Add even more bizarre claims to confuse them so much they just ignore you. What's missing? Invent a role! How about a Bus driver switch? Follow it up by sidetracking everyone into debates about how this role that doesn't exist works so they forget about the real issue.

4) When people finally stop getting sidetracked and come back to accusing you, spice it up more! Reveal you are actually an even more suspicious country, supply some random filler, and 'rolecheck' your accusers.

5) Now sidetrack everything onto a long debate about how the accuser's role works according to other rules to make everyone confused and waste time. Accuse said person that they don't understand their role. Mayhem ensues and town misses the lynch.

This should not have worked, but people are terrible.



I think the distraction provided by XeliN / Nikon really helped him get away with it.

edit: i'm also surprised at the number of nukes the mafia had


I got killed before I could set forth my serial killer claim I didn't actually think there was a serial killer in the game. Let me say that I killed Amber[Light], and when there was only 1 kill the next night I claimed vet to further fuel the suspicions about a serial killer in the game. So, uh, yeah.


AH IT WAS YOU!!!! Anti-town scum

I actually thought it was Caller... he's such a dick ^^

And yah he was meant to be the lone-survivor of the game. Probably should have saved that night hit...
"We have unfinished business, I and he."
Ace
Profile Blog Joined October 2002
United States16096 Posts
January 15 2011 10:08 GMT
#2449
I seriously urge everyone to read this game from the beginning for the amount of comedy here.
Math me up, scumboi. - Acrofales
Barundar
Profile Joined May 2010
Denmark1582 Posts
Last Edited: 2011-01-15 16:27:45
January 15 2011 10:51 GMT
#2450
On January 15 2011 19:08 Ace wrote:
I seriously urge everyone to read this game from the beginning for the amount of comedy here.

sounds promising

e: laughed hard through a good part of this. mason reminded me of my own fail though!
Bartundar
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2011-01-15 20:30:04
January 15 2011 20:28 GMT
#2451
Urgh every time I look at that game I wish I had guts and just stuck with my decision to bomb the hell out of Zona (or was it JeeJee?) with "extension nuke". The game would have been lost since all nuke-antinuke was in control of maf but would have at least had much more satisfaction.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Ace
Profile Blog Joined October 2002
United States16096 Posts
January 20 2011 10:12 GMT
#2452
For anyone that has played in this game or at least read the thread are there any changes you would like to see in the next iteration of this game?
Math me up, scumboi. - Acrofales
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 20 2011 10:49 GMT
#2453
Nuke extensions should be changed I think. Instead of making it possible to infinitely extend by using fake nukes, make it so that there's a 24 hour extension max? Also when Ver and I were thinking about stuff it'd be a lot easier on everybody if nukes hit at a designated time, say end of day or whenever's convenient. I actually had a lot of stuff written down, but I think it's on a hard drive at home. I'll hunt around when I get the chance.
Writerdamn, i was two days from retirement
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
Last Edited: 2011-02-01 10:55:19
February 01 2011 10:55 GMT
#2454
Oh my god. I loved this game so so much. It was some of the most fun I've had with mafia ever.
once, not long ago, there was a moon here
Ace
Profile Blog Joined October 2002
United States16096 Posts
February 01 2011 16:55 GMT
#2455
On January 20 2011 19:49 flamewheel wrote:
Nuke extensions should be changed I think. Instead of making it possible to infinitely extend by using fake nukes, make it so that there's a 24 hour extension max? Also when Ver and I were thinking about stuff it'd be a lot easier on everybody if nukes hit at a designated time, say end of day or whenever's convenient. I actually had a lot of stuff written down, but I think it's on a hard drive at home. I'll hunt around when I get the chance.


Ok so once the first nuke is fired, day is extended and every nuke within it falls into the 24 hour extension.

All nukes drop at once kinda messes up the suspense though. It is funny when someone gets obliterated and the day has to continue. Also some of the roles rely on the day continuing for them to be useful (ie North Korea).
Math me up, scumboi. - Acrofales
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2011-02-01 18:26:45
February 01 2011 18:18 GMT
#2456
People would just keep nuking since others did it. Some do it on a whim of nuking a red, some think its funny overall, no matter how stupid those actions are.

I don't even remember how many times I requested people to stop. I also like how people requested me to be "more active" when there was really nothing to talk about, besides bold accusations, and discussing how retarded it was to be on Day 1 for like a week.

Xelin stood out due to his late actions, and I will always remember him for making an extremely dumb move.

Anyways, from a "pro-town" point of view, I didn't think that streak of extensions was funny at all. If the game was meant to be dicked around (like bang bang), sure, it can be quite entertaining. Still, at least action in bang bang was quick and swift.
靈魂交響曲
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 01 2011 20:14 GMT
#2457
On February 02 2011 01:55 Ace wrote:
Show nested quote +
On January 20 2011 19:49 flamewheel wrote:
Nuke extensions should be changed I think. Instead of making it possible to infinitely extend by using fake nukes, make it so that there's a 24 hour extension max? Also when Ver and I were thinking about stuff it'd be a lot easier on everybody if nukes hit at a designated time, say end of day or whenever's convenient. I actually had a lot of stuff written down, but I think it's on a hard drive at home. I'll hunt around when I get the chance.


Ok so once the first nuke is fired, day is extended and every nuke within it falls into the 24 hour extension.

All nukes drop at once kinda messes up the suspense though. It is funny when someone gets obliterated and the day has to continue. Also some of the roles rely on the day continuing for them to be useful (ie North Korea).

The problem I have with all nukes dropping at once is let's just assume the nukes will all be dropped at 9:00. At 8:59, someone can come in and fire off a nuke and nobody really has a chance to anti-nuke it. So maybe stop allowing nukes to be fired within 12 hours of the deadline or something?
Uff Da
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
February 01 2011 22:16 GMT
#2458
On February 02 2011 05:14 Qatol wrote:
Show nested quote +
On February 02 2011 01:55 Ace wrote:
On January 20 2011 19:49 flamewheel wrote:
Nuke extensions should be changed I think. Instead of making it possible to infinitely extend by using fake nukes, make it so that there's a 24 hour extension max? Also when Ver and I were thinking about stuff it'd be a lot easier on everybody if nukes hit at a designated time, say end of day or whenever's convenient. I actually had a lot of stuff written down, but I think it's on a hard drive at home. I'll hunt around when I get the chance.


Ok so once the first nuke is fired, day is extended and every nuke within it falls into the 24 hour extension.

All nukes drop at once kinda messes up the suspense though. It is funny when someone gets obliterated and the day has to continue. Also some of the roles rely on the day continuing for them to be useful (ie North Korea).

The problem I have with all nukes dropping at once is let's just assume the nukes will all be dropped at 9:00. At 8:59, someone can come in and fire off a nuke and nobody really has a chance to anti-nuke it. So maybe stop allowing nukes to be fired within 12 hours of the deadline or something?

Oh yeah, Ver and I had something like that as a mechanic to prevent burst-nuking.
Writerdamn, i was two days from retirement
Prev 1 121 122 123
Please log in or register to reply.
Live Events Refresh
Next event in 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 32979
Hyuk 229
BeSt 116
Movie 65
Shinee 65
ZerO 61
JulyZerg 57
Mind 56
Nal_rA 52
Shine 36
[ Show more ]
zelot 36
sorry 22
yabsab 21
910 20
Bale 8
Backho 4
Dota 2
monkeys_forever214
Gorgc82
League of Legends
summit1g8681
Counter-Strike
Stewie2K831
Other Games
gofns12903
singsing734
KnowMe89
ZerO(Twitch)9
Organizations
Counter-Strike
PGL29520
Other Games
gamesdonequick2309
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH259
• LUISG 31
• Adnapsc2 16
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2225
• Jankos1354
• Stunt460
• TFBlade357
Upcoming Events
Sparkling Tuna Cup
43m
RSL Revival
43m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2h 43m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
9h 43m
Dewalt vs DragOn
Aether vs Jimin
GSL
22h 43m
Afreeca Starleague
1d
Soma vs Leta
Wardi Open
1d 2h
Monday Night Weeklies
1d 6h
OSC
1d 14h
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.