Anti-Cheese Mode - Page 4
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MageKirby
United States535 Posts
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Fontong
United States6454 Posts
On December 17 2009 01:22 zatic wrote: You people should really stop using the term "cheese". It causes physical pain to read this. If you really want to talk about what you want to talk about then please please please PLEASE with cream on top just refer to early attacks as "rush", not "cheese". more like strategic play | ||
SiDX
New Zealand1975 Posts
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dhe95
United States1213 Posts
who says 8 rax is cheese? maybe this terran player wants that earlier rine to do some pressure. proxy gate? what if he's gonna forge next and build cannons there for map control (k, this one is impossible) 4 hatch before gas? what if he scouted u going mech. a good z could possibly pull this off 4 pool? jaedong's 1st few lings did nothing vs fantasy. and yet he later on won that game. | ||
Tfact_rats
175 Posts
On December 17 2009 09:47 dhe95 wrote: who says 6 pool is cheese? 6 pool 6 ovvie 6 lings go delay and possible take out that FE while droning up. it's like a more extreme 2 gate who says 8 rax is cheese? maybe this terran player wants that earlier rine to do some pressure. proxy gate? what if he's gonna forge next and build cannons there for map control (k, this one is impossible) 4 hatch before gas? what if he scouted u going mech. a good z could possibly pull this off 4 pool? jaedong's 1st few lings did nothing vs fantasy. and yet he later on won that game. exactly I mean who's to say what's cheese and what's not.. Starcraft has a risk reward system much like that of poker.. it's not to say early aggression isn't fair... if it fails you're at a huge disadvantage.. Larger maps are a type of anti cheese in and of themselves.. but interesting idea OP | ||
Shizuru~
Malaysia1676 Posts
SC2 threads is getting really stagnated without anything new to talk about lately : / | ||
RyanS
United States620 Posts
What is your next suggestion going to be, "No humiliation mode." Where nukes, units similar to Scouts, and pylon hearts get disabled if you have a significant lead? | ||
GW.Methos
United States249 Posts
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outqast
United States287 Posts
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Spyfire242
United States715 Posts
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Piste
6162 Posts
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AmstAff
Germany949 Posts
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Always
United States376 Posts
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muse5187
1125 Posts
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ejac
United States1195 Posts
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zatic
Zurich15306 Posts
Please, kids, just don’t use the term “cheese” if you don’t know what you are talking about. And better, even if you do know, still don’t use it. It’s the most misunderstood term around here. While there is no clear definition on what is cheese, most will agree that it entails a strategy that relies heavily on deception and not being scouted or recognized correctly. But even that is not universally agreed on. A very early attack on the other hand is called a rush, not cheese. It does not primarily rely on deception and not being scouted, but on getting a military advantage extremely early. Both are not mutually exclusive, yet are not the same. Many rush builds are way more effective, or even only effective if not being scouted, however their main strength are the early units, not deception. On the other hand, there are “cheesy” strategies that involve no rushing at all. You can call a 14cc cheese just as you can a 5pool. With no clear and generally agreed on definition of “cheese”, it’s better to just not use it. For every situation you want to describe there exists more fitting terminology anyway. Calling every rush cheese is certainly wrong at least. | ||
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