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Anti-Cheese Mode

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DN2perfectionGM
Profile Joined August 2004
United States233 Posts
Last Edited: 2009-12-16 08:17:33
December 16 2009 07:34 GMT
#1
After making the last thread, I came up with a new idea that I feel belongs to a new thread.

So under "Anti-Cheese Mode,"
a very mild restriction in build order will be enforced just to avoid very extreme cheese.

For example, no spawning pool until supply 9, no barrack until 9, no gate until 9.
Nothing too restrictive.
Everything will be tactically the same, except very extreme cheese will be ruled out.
The idea is to at least allow the player to scout and counter in the very beginning when using a standard bo.

I'm not arguing against cheese tactics. But an option to have this mode would be nice.
For example, I might want to look for games where I want to work on my mid game management. If I'm out of luck, I might meet several players who cheese me right away.
This inconvenience could be avoided with this option.

If I were to tell a friend, "I could beat you as long as you don't 4 pool rush me,"
there would be a way to enforce this.

[image loading]

Poll: Thoughts?
(Vote): This option is reasonable
(Vote): No need for it

[edit] with this restriction, though, everyone will have to do the same thing until they get about 9 workers. As someone pointed out, it'll be more convenient to just start a game with more workers. Probably better to do this under ums. I know that the topic about spawn worker number has already been mentioned. So I guess I found the answer.
JHU
Altair
Profile Joined August 2009
243 Posts
December 16 2009 07:53 GMT
#2
Or you could get a practice partner!?
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
December 16 2009 07:55 GMT
#3
AHAHAHAHAHAHAHAHAHAHAHAH!
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
rel
Profile Blog Joined January 2005
Guam3521 Posts
December 16 2009 07:55 GMT
#4
Sounds like you're trying to find ways to make SC2 more, excuse my french "pussy-fied". If you don't like to get cheesed learn how to scout and beat it.

Dunno whats with all these threads suggesting handicaps all of a sudden.
I'll tank push my way into her heart. ☮♥&$!
johanes
Profile Blog Joined May 2008
Czech Republic2227 Posts
December 16 2009 07:56 GMT
#5
come on, this is just bad, where is the beauty of perfectly prepared build when you dont have to consider defense against cheese?
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 16 2009 07:57 GMT
#6
Yeah, learning SC means learning to defend cheese. There's no two ways about it. Playing in no cheese mode is just an excuse to learn bad habits. Anyone worried about it should play against a practice partner who, in general, doesn't cheese them.
[SECRET FONT] "Dragoon bunker"
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
December 16 2009 07:58 GMT
#7
ouch
JHU
BeastofManjura
Profile Joined September 2009
United States30 Posts
December 16 2009 08:00 GMT
#8
why not just implement a doodad outside of both players natural such as destructible rocks with like 2000 hp? so it gives a good amount of time to get ready?
yeaa
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
December 16 2009 08:01 GMT
#9
On December 16 2009 17:00 BeastofManjura wrote:
why not just implement a doodad outside of both players natural such as destructible rocks with like 2000 hp? so it gives a good amount of time to get ready?


i know a thread i can refer you to...
JHU
azndsh
Profile Blog Joined August 2006
United States4447 Posts
December 16 2009 08:04 GMT
#10
just make a UMS where you start with 9 workers instead of 6 >_>
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
Last Edited: 2009-12-16 08:07:07
December 16 2009 08:06 GMT
#11
michael was wrong when he sang "you are not alone"

i feel the impulse to type gg
JHU
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
December 16 2009 08:12 GMT
#12
fuck, i accidentally hit the wrong answer in the poll, ignore the second yes vote

this is a really terrible idea, no competitive game should have restrictions on it, unless it is to prevent something gamebreaking (I.E. infinite loops in fighting games)
Kal Fighting!
Chef
Profile Blog Joined August 2005
10810 Posts
December 16 2009 08:12 GMT
#13
Variety is what keeps SC fresh and interesting. I think anti-cheese mode and other such options would be very popular, but they'd also lead to a lot of people getting bored with the game quickly.
LEGEND!! LEGEND!!
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
December 16 2009 08:16 GMT
#14
On December 16 2009 17:12 ItsBigfoot wrote:
fuck, i accidentally hit the wrong answer in the poll, ignore the second yes vote

this is a really terrible idea, no competitive game should have restrictions on it, unless it is to prevent something gamebreaking (I.E. infinite loops in fighting games)


u accidentally invalidated my previous statement.
JHU
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
December 16 2009 08:19 GMT
#15
I laughed pretty hard when I saw this thread, I like cheese, even if I'm on the receiving end. Defeating cheese and then going on to win is a great feeling, why not learn how to defend it. You're going to have to at some point. I don't think this is a good idea (neither was the No Rush idea).
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
TheYango
Profile Joined September 2008
United States47024 Posts
December 16 2009 08:23 GMT
#16
As I said in your other thread, this isn't inherently a bad idea, and some might like it. The problem is that it's such a niche thing, and so easy for UMS maker to implement that there's zero need for it to be boxed with the game. It wastes development time on more useful things.

Let map makers deal with tiny things like this. Leave the Blizzard team to deal with things that actually have a real impact on how the game works.
Moderator
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
Last Edited: 2009-12-16 08:36:20
December 16 2009 08:35 GMT
#17
On December 16 2009 17:23 TheYango wrote:
As I said in your other thread, this isn't inherently a bad idea, and some might like it. The problem is that it's such a niche thing, and so easy for UMS maker to implement that there's zero need for it to be boxed with the game. It wastes development time on more useful things.

Let map makers deal with tiny things like this. Leave the Blizzard team to deal with things that actually have a real impact on how the game works.


i'm still stuck in starcraft way of thinking.
i don't have much idea of how extensive the mapmaking tool is going to be for sc2.

and in conjunction with the new battle.net platform,
i don't know how widely this new map will be used.

if an idea like this were to be applied in starcraft,
ums like this will not be popular, much like the thread, especially if it won't effect one's record.
users will rather face the chance of facing a cheeser on a regular platform
than look for less popular version of melee in a different setting.
JHU
TheYango
Profile Joined September 2008
United States47024 Posts
December 16 2009 08:38 GMT
#18
On December 16 2009 17:35 DN2perfectionGM wrote:
and in conjunction with the new battle.net platform,
i don't know how widely this new map will be.

That's the thing. If it's a popular concept, people will play the map (like BGH and fastest). If it isn't, it won't get played. There's not really a problem with people who don't want to play no-rush games not playing no-rush.

On December 16 2009 17:35 DN2perfectionGM wrote:
if an idea like this were to be applied in starcraft,
ums like this will not be popular, much like the thread, especially if it won't effect one's record.
users will rather face the chance of facing a cheeser on a regular platform
than look for less popular version of melee in a different setting.

That's given B.net's current platform. With better ways to instrument leagues and such, it should be more conducive to semi-competitive play in UMS games.
Moderator
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
December 16 2009 09:09 GMT
#19
I think having the option to cheese when they feel angry at bm's is why this game is so awesome... if you dont know how to stop cheese then you are still a low player and need to practice more...

I am not a cheeser but when I am fucking angry I love to try to rush my opponents to throw them totally off, is always fun.
I won
50bani
Profile Blog Joined June 2009
Romania480 Posts
December 16 2009 09:14 GMT
#20
NO
No need for that. You start with more workers which might have an easier time defending, and if the developers from Blizzard are smart they made workers fire faster(relative to BW) so early rushes will most likely be hard to pull off anyway.
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
December 16 2009 09:15 GMT
#21
On December 16 2009 18:09 RaptorX wrote:
if you dont know how to stop cheese then you are still a low player and need to practice more...


you just called yellow a low player
JHU
DeCoup
Profile Joined September 2006
Australia1933 Posts
December 16 2009 09:25 GMT
#22
I don't see any reason at all to do this. It is important to lean to deal with cheese, even no, especially in the lower ranks. The multiplayer training should teach you to scout and hold off very early aggression.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
Last Edited: 2009-12-16 09:35:12
December 16 2009 09:31 GMT
#23
you don't learn how to stop cheese and be done with that.
you learn what could stop it, when you learn the balance between aggression and economic advantage.

the early game, as designed in starcraft, has gamble aspect to it.
it's understandable to prefer to remove this early gamble in order to prevent chance to dictate the game. and that's a reason.

i'm not proposing that this should be integrated to the platform and blizzard should develop this.
but the sentiment is real and is based on reason.
JHU
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2009-12-16 09:48:16
December 16 2009 09:47 GMT
#24
How did four people manage to misclick "yes"?

[edit] I guess it's kinda hard to tell that I'm making fun of your posting style, huh? [/edit]
I'm on GOLD CHAIN
NiGoL
Profile Joined September 2008
1868 Posts
December 16 2009 10:32 GMT
#25
On December 16 2009 17:04 azndsh wrote:
just make a UMS where you start with 9 workers instead of 6 >_>


lol.. haha
http://www.twitter.com/NiGoLBW playing league on a competitive level
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
December 16 2009 11:02 GMT
#26
While your at it make an anti strategy mode.
"Time to put the mustard on the hotdog. -_-"
RamenStyle
Profile Joined September 2004
United States1929 Posts
December 16 2009 11:12 GMT
#27
Do you come from Mineral Hunters?
True Swifty
Profile Joined November 2009
Poland22 Posts
December 16 2009 11:20 GMT
#28
Macro mode gogo! No attack limits until 15 minute, players with less than 3 base running are going to be kicked!

So stupid ...
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
December 16 2009 12:31 GMT
#29
Sorry, but this was kind of a fail idea. Just get a practice partner thats about as good as you..
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
December 16 2009 12:35 GMT
#30
3v3 ZC NR20!! join
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
December 16 2009 12:38 GMT
#31
Please please stop adding and trying to add stuff like every other fail RTS has. Seriously, Play empire earth or something if you want anti rush rule and stuff. I think Dawn of war has it to... It even has 1000 expansions for you to buy.
Officially the founder of Team Property (:
Lysteria
Profile Blog Joined November 2008
France2279 Posts
December 16 2009 12:45 GMT
#32
No, missclick !

It's obviously a bad idea in my opinion. I've a lot of fun defending against early agression and cheese. Maybe it's just a few builds which disappear for each race, but at the end, too many combinations will be useless, like playing safe. Who cares about playing safe with those rules ?
Hazard
Profile Joined September 2009
Norway594 Posts
December 16 2009 13:14 GMT
#33
No need to limit game by disabling cheeze. If you want no cheeze than play with a friend under any special rule you like.
"Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!"
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 16 2009 14:06 GMT
#34
Is this serious?

Can you imagine looking for a game on bnet...

With the mass number of noobs that are going to buy the game that don't usually play brood war, and even some that do play brood war that don't like cheese... every single game will be on anti-cheese mode; it'll be impossible to find a real game

Terrible idea nonetheless... if you want your friend to not cheese just tell him to not cheese. If he still cheeses he's not a very good friend.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Equaoh
Profile Joined October 2008
Canada427 Posts
December 16 2009 14:11 GMT
#35
There's already new super-surround-AI, which should help with worker micro against any sort of cheese.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 16 2009 15:28 GMT
#36
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Moderator<:3-/-<
Manit0u
Profile Blog Joined August 2004
Poland17255 Posts
Last Edited: 2009-12-16 15:39:36
December 16 2009 15:38 GMT
#37
Cheese is a perfectly viable strategy.

Edit:

@ -orb- : AMM = no more 'looking for a game' by your own. You won't be able to choose the map or the matchup in SC2 (a system which rewards good players).
Time is precious. Waste it wisely.
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
Last Edited: 2009-12-16 15:40:20
December 16 2009 15:39 GMT
#38
wtf is that question lol.

[next question]: Can we make an option that nuke doesn't work ?
n_n
byj715172778
Profile Joined December 2009
United States3 Posts
December 16 2009 15:42 GMT
#39
--- Nuked ---
ax125
Profile Joined December 2009
Czech Republic2 Posts
December 16 2009 16:09 GMT
#40
On December 16 2009 21:38 Lobbo wrote:
Please please stop adding and trying to add stuff like every other fail RTS has. Seriously, Play empire earth or something if you want anti rush rule and stuff. I think Dawn of war has it to... It even has 1000 expansions for you to buy.


...Oh for the fuck of zerg queen sake. Why I am, after all these years, still surprised about ignorant and retarded comments. Yes, for my own good, I am pretty much retarded anyway, by expecting signs of basic level of human intelligence. This is BUSINESS, do you have slightest clue what does that mean? It is about paying bills AND making money...and THAT is achieved by reaching MAXIMUM number of compromises, covering largest amount of human population=potentional buyers...not to make several nerds or some "Lobbo" xD happy. If this feature-like anything else, is demanded by major degree, so be it.

Blizzard now have perfect opportunity, its like fucking big black hole in the market. Balanced and competitive RTS is really missing, but its one way in. Speaking hypotheticaly-starcraft 2 being fail=no ticky tack cash for wacraft 4=no ticky ticky tack tack cash for WoW=GG Blizzard, no re.

And by the way omnipotent and almighty god emperor Lobbo, Dawn of war really never had any limitation for cheese, actually it was always possibly most agressive RTS all around, where you had to face rushes and serious early pressure much more sooner before your gate was built in sc. Alas it never played for "competitive" RTS, there was way too much randomness in it-it was brutal, there were finishing moves, it had a rich background...simply it was fun and that "million" expansions speak of something...
anotak
Profile Blog Joined March 2008
United States1537 Posts
December 16 2009 16:18 GMT
#41
play to win in the original rules and intentions of a game or don't play the competitive game at all

it is that simple
zatic
Profile Blog Joined September 2007
Zurich15326 Posts
Last Edited: 2009-12-16 16:27:24
December 16 2009 16:22 GMT
#42
You people should really stop using the term "cheese". It causes physical pain to read this. If you really want to talk about what you want to talk about then please please please PLEASE with cream on top just refer to early attacks as "rush", not "cheese".

ax125, cool down.

ALERT: GERMAN


ModeratorI know Teamliquid is known as a massive building
ax125
Profile Joined December 2009
Czech Republic2 Posts
Last Edited: 2009-12-16 16:26:07
December 16 2009 16:22 GMT
#43
And if my opinion was not stated clearly enough...Blizzard know a thing or two about the balance. Yes there were fails, but failure brings experience. Theyre playing this the safe way and every valuable RTS brings highest number of possible macro approaches-and to every one of them, there should be clear counter. More possibilities=harder to balance. Yeah bring the cheese on, but with that as well counter to oppose it.

...and if someone makes the mod? Hey why not? When it makes someone happy...

edit.

zatic-My cooling is online and just as fine as ever...
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 16 2009 16:23 GMT
#44
On December 16 2009 16:55 rel wrote:
Sounds like you're trying to find ways to make SC2 more, excuse my french "pussy-fied". If you don't like to get cheesed learn how to scout and beat it.

Dunno whats with all these threads suggesting handicaps all of a sudden.



I dont support the handicap myself, but it is frustrating. On my only day on iccup I dealt with cheese attempts on more than half my games. It made it frustrating only because if they failed they would leave. Then, if I got to a game that went "standard" then I would have a difficult cause id be microing like crazy and unsure of myself in the late game.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
Last Edited: 2009-12-16 16:54:39
December 16 2009 16:52 GMT
#45
i like it, what about a button you click in ur screen
and then it queue a pre-selected unit from all ur buildings and make them rally attack move to a pre-selected place the shortest possible way in a pre-selected formation?
TestSubject893
Profile Joined September 2009
United States774 Posts
December 16 2009 17:15 GMT
#46
I think there is a lot to be learned from getting cheesed/rushed. In fact, I'd say its one of the times that I improved the most early on. Simply being in pressure situation where you are not already at a large disadvantage is a good experience for new players.

Plus, if you have any sort of long term view on your play (as in not only caring about win-loss for only the game you are playing right this second, but rather improving as a player and winning more overall), then getting cheesed has very few downsides. If you lose to cheese, then you learn a valuable lesson about what to watch out for in the future, and if you win, you get a great sense of satisfaction, knowing that some player didn't think that he'd be good enough to beat you standard.



On a side note: Is this topic really any different from the other one?
Gangrel
Profile Blog Joined December 2009
United States137 Posts
December 16 2009 17:33 GMT
#47
--- Nuked ---
Louder
Profile Blog Joined September 2002
United States2276 Posts
December 16 2009 18:16 GMT
#48
That's a horrific idea!
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
December 16 2009 19:10 GMT
#49
-_- not another one of these threads...
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 16 2009 19:23 GMT
#50
On December 17 2009 00:38 Manit0u wrote:
Cheese is a perfectly viable strategy.

Edit:

@ -orb- : AMM = no more 'looking for a game' by your own. You won't be able to choose the map or the matchup in SC2 (a system which rewards good players).


that's only when you play on the actual ladder

it's not like every single game will be amm, then you wouldn't be able to play 2v2s and ums and stuff
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
December 16 2009 20:00 GMT
#51
NO WAY. Cheese is just something we made up that's gay to do. Everything should be possible at all times, that's why starcraft is wonderful.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 16 2009 22:22 GMT
#52
A decent implication would be something like "cannot build outside your natural until 2nd minute" and the mapmakers will always need to specify what the natural is. However, it's way too complicated and yeah hence this idea is bad. Although I think my idea is far better if it wasn't so hard to actually implement.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
December 16 2009 22:28 GMT
#53
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
December 16 2009 22:33 GMT
#54
Threads like these are why SC 2 beta needs to come very very soon. People need another form of entertainment aside from making terrible threads.
NiGoL
Profile Joined September 2008
1868 Posts
December 16 2009 22:35 GMT
#55
On December 17 2009 07:33 Sadistx wrote:
Threads like these are why SC 2 beta needs to come very very soon. People need another form of entertainment aside from making terrible threads.


is that so? u sure?
http://www.twitter.com/NiGoLBW playing league on a competitive level
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2009-12-16 22:43:45
December 16 2009 22:42 GMT
#56
On December 16 2009 16:34 DN2perfectionGM wrote:
pls no rush t.t



Please just stop its getting pathetic
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
December 16 2009 22:49 GMT
#57
this idea is retarded

Ok, no gates at 9! perfect anticheese!!

Well how about cannon rush?

How about dt rush?

How about proxy 10/10 gate?

Dude, you cant remove the strategy element on strategy. Yes, believe it or not, "cheese" is a strategy, and a very risky one at that.

Go play NR20@Fastest please
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 16 2009 22:55 GMT
#58
nah it'll ruin the game. This feature would polarize the community
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
craaaaack
Profile Blog Joined June 2009
479 Posts
December 16 2009 23:20 GMT
#59
On December 17 2009 07:55 evanthebouncy! wrote:
nah it'll ruin the game. This feature would polarize the community


u gotta skate
▲ I was really thirsty while playing a match. All my teammates were gone, so I drank from the water bottle that was next to me. It was very good. I thank the owner of the bottle.
DeCoup
Profile Joined September 2006
Australia1933 Posts
December 17 2009 00:17 GMT
#60
On December 17 2009 04:23 -orb- wrote:
Show nested quote +
On December 17 2009 00:38 Manit0u wrote:
Cheese is a perfectly viable strategy.

Edit:

@ -orb- : AMM = no more 'looking for a game' by your own. You won't be able to choose the map or the matchup in SC2 (a system which rewards good players).


that's only when you play on the actual ladder

it's not like every single game will be amm, then you wouldn't be able to play 2v2s and ums and stuff

I think Manit0u was just clarifying what AMM means, and how this new system helps to support good players, as oppose to average players who are just good at a specific map/matchup.

From the Blizzcon b.net footage you can see that they actually do have ranked AMM 2vs2 etc aswell. You get a 'party rank', so if you play 2vs2 with 3 different friends you will have seperate rankings for each party. This helps to support play with good players as well as friends who are pretty crap.

You are correct tho, that AMM is not the only way to play. (These are assumpions based on Blizzard info) You can;
- quick match - anywhere from 1vs1 to 4vs4 - AMM - In 1vs1 the ladder is used
- quick match - other play modes including FFA - Not AMM
- Create lobby - Any game mode - Not AMM - Choose your own map
- Join game - Join a created lobby
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
MageKirby
Profile Joined July 2009
United States535 Posts
December 17 2009 00:20 GMT
#61
Would 14 CC be banned as well?
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 17 2009 00:31 GMT
#62
On December 17 2009 01:22 zatic wrote:
You people should really stop using the term "cheese". It causes physical pain to read this. If you really want to talk about what you want to talk about then please please please PLEASE with cream on top just refer to early attacks as "rush", not "cheese".

more like strategic play
[SECRET FONT] "Dragoon bunker"
SiDX
Profile Joined July 2009
New Zealand1975 Posts
December 17 2009 00:31 GMT
#63
So OP is looking for a game which he cannot lose and when he does lose there is a respawn option?
dhe95
Profile Blog Joined December 2008
United States1213 Posts
December 17 2009 00:47 GMT
#64
who says 6 pool is cheese? 6 pool 6 ovvie 6 lings go delay and possible take out that FE while droning up. it's like a more extreme 2 gate

who says 8 rax is cheese? maybe this terran player wants that earlier rine to do some pressure.

proxy gate? what if he's gonna forge next and build cannons there for map control (k, this one is impossible)

4 hatch before gas? what if he scouted u going mech. a good z could possibly pull this off

4 pool? jaedong's 1st few lings did nothing vs fantasy. and yet he later on won that game.
Tfact_rats
Profile Joined November 2009
175 Posts
December 17 2009 00:57 GMT
#65
On December 17 2009 09:47 dhe95 wrote:
who says 6 pool is cheese? 6 pool 6 ovvie 6 lings go delay and possible take out that FE while droning up. it's like a more extreme 2 gate

who says 8 rax is cheese? maybe this terran player wants that earlier rine to do some pressure.

proxy gate? what if he's gonna forge next and build cannons there for map control (k, this one is impossible)

4 hatch before gas? what if he scouted u going mech. a good z could possibly pull this off

4 pool? jaedong's 1st few lings did nothing vs fantasy. and yet he later on won that game.



exactly I mean who's to say what's cheese and what's not.. Starcraft has a risk reward system much like that of poker.. it's not to say early aggression isn't fair... if it fails you're at a huge disadvantage.. Larger maps are a type of anti cheese in and of themselves.. but interesting idea OP
3a4a5a6a7a8a3a4a5a6a7a8a
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
December 17 2009 01:42 GMT
#66
somehow i read the title as "anti-Chinese mode" when i glanced through the threads lol...

SC2 threads is getting really stagnated without anything new to talk about lately : /
RyanS
Profile Blog Joined January 2009
United States620 Posts
December 17 2009 03:43 GMT
#67
No one liked your "no rush" idea what makes you think that this one would be any different at all? The beauty of this game and all RTS games is that you can do whatever you want with the units given to you. You have no constraints as far as rules go, destroy your opponent any way you can as you best see fit. If you want to "cheese" every game that will only get you so far, if the match making system is good then eventually people you play will be easily able to stop you. It will sort itself out. Having restrictions on gameplay makes it boring, even for new players. The newbies will end up in dota/custom games/fastest map anyway, this will just aid in the process rather then help it.

What is your next suggestion going to be, "No humiliation mode." Where nukes, units similar to Scouts, and pylon hearts get disabled if you have a significant lead?
GW.Methos
Profile Blog Joined November 2009
United States249 Posts
December 17 2009 04:00 GMT
#68
lol
i.pwn.n00bs
outqast
Profile Joined October 2005
United States287 Posts
December 17 2009 06:33 GMT
#69
ABSOLUTELY NOT... not even no need for it. This would make the game worse.
Spyfire242
Profile Joined March 2009
United States715 Posts
December 17 2009 06:49 GMT
#70
lolwut
Entusman #55 Spyfire242!
Piste
Profile Blog Joined July 2006
6175 Posts
December 17 2009 06:49 GMT
#71
I don't like the idea at all.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
December 17 2009 06:56 GMT
#72
no cause the idea is just stupid. its part of the game like straight up style.
after 2 years i reached it = marine icon
Always
Profile Blog Joined March 2009
United States376 Posts
December 17 2009 07:21 GMT
#73
lol that's silly-- aren't the workers already pretty buffed in SC2?
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
muse5187
Profile Blog Joined September 2009
1125 Posts
December 17 2009 07:49 GMT
#74
I don't care if there are features I'm not forced to use but this won't be used much and there are more important things for blizzard to address, this is pointless.
ejac
Profile Blog Joined January 2009
United States1195 Posts
December 17 2009 08:12 GMT
#75
If there was a no cheese mode in sc, everyone would just go nexus/cc/hatchery first every game.
esq>n
zatic
Profile Blog Joined September 2007
Zurich15326 Posts
December 17 2009 09:05 GMT
#76
Sorry, but this thread has no direction and is quickly deteriorating. Time for a quick rant.

Please, kids, just don’t use the term “cheese” if you don’t know what you are talking about. And better, even if you do know, still don’t use it. It’s the most misunderstood term around here. While there is no clear definition on what is cheese, most will agree that it entails a strategy that relies heavily on deception and not being scouted or recognized correctly. But even that is not universally agreed on.

A very early attack on the other hand is called a rush, not cheese. It does not primarily rely on deception and not being scouted, but on getting a military advantage extremely early.

Both are not mutually exclusive, yet are not the same. Many rush builds are way more effective, or even only effective if not being scouted, however their main strength are the early units, not deception. On the other hand, there are “cheesy” strategies that involve no rushing at all. You can call a 14cc cheese just as you can a 5pool.

With no clear and generally agreed on definition of “cheese”, it’s better to just not use it. For every situation you want to describe there exists more fitting terminology anyway. Calling every rush cheese is certainly wrong at least.
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