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On December 16 2009 18:09 RaptorX wrote: if you dont know how to stop cheese then you are still a low player and need to practice more...
you just called yellow a low player
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I don't see any reason at all to do this. It is important to lean to deal with cheese, even no, especially in the lower ranks. The multiplayer training should teach you to scout and hold off very early aggression.
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you don't learn how to stop cheese and be done with that. you learn what could stop it, when you learn the balance between aggression and economic advantage.
the early game, as designed in starcraft, has gamble aspect to it. it's understandable to prefer to remove this early gamble in order to prevent chance to dictate the game. and that's a reason.
i'm not proposing that this should be integrated to the platform and blizzard should develop this. but the sentiment is real and is based on reason.
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How did four people manage to misclick "yes"?
[edit] I guess it's kinda hard to tell that I'm making fun of your posting style, huh? [/edit]
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On December 16 2009 17:04 azndsh wrote: just make a UMS where you start with 9 workers instead of 6 >_>
lol.. haha
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While your at it make an anti strategy mode.
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Do you come from Mineral Hunters?
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Macro mode gogo! No attack limits until 15 minute, players with less than 3 base running are going to be kicked!
So stupid ...
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Sorry, but this was kind of a fail idea. Just get a practice partner thats about as good as you..
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Please please stop adding and trying to add stuff like every other fail RTS has. Seriously, Play empire earth or something if you want anti rush rule and stuff. I think Dawn of war has it to... It even has 1000 expansions for you to buy.
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No, missclick !
It's obviously a bad idea in my opinion. I've a lot of fun defending against early agression and cheese. Maybe it's just a few builds which disappear for each race, but at the end, too many combinations will be useless, like playing safe. Who cares about playing safe with those rules ?
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No need to limit game by disabling cheeze. If you want no cheeze than play with a friend under any special rule you like.
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Is this serious?
Can you imagine looking for a game on bnet...
With the mass number of noobs that are going to buy the game that don't usually play brood war, and even some that do play brood war that don't like cheese... every single game will be on anti-cheese mode; it'll be impossible to find a real game
Terrible idea nonetheless... if you want your friend to not cheese just tell him to not cheese. If he still cheeses he's not a very good friend.
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There's already new super-surround-AI, which should help with worker micro against any sort of cheese.
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is awesome32268 Posts
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
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Cheese is a perfectly viable strategy.
Edit:
@ -orb- : AMM = no more 'looking for a game' by your own. You won't be able to choose the map or the matchup in SC2 (a system which rewards good players).
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wtf is that question lol.
[next question]: Can we make an option that nuke doesn't work ?
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On December 16 2009 21:38 Lobbo wrote: Please please stop adding and trying to add stuff like every other fail RTS has. Seriously, Play empire earth or something if you want anti rush rule and stuff. I think Dawn of war has it to... It even has 1000 expansions for you to buy.
...Oh for the fuck of zerg queen sake. Why I am, after all these years, still surprised about ignorant and retarded comments. Yes, for my own good, I am pretty much retarded anyway, by expecting signs of basic level of human intelligence. This is BUSINESS, do you have slightest clue what does that mean? It is about paying bills AND making money...and THAT is achieved by reaching MAXIMUM number of compromises, covering largest amount of human population=potentional buyers...not to make several nerds or some "Lobbo" xD happy. If this feature-like anything else, is demanded by major degree, so be it.
Blizzard now have perfect opportunity, its like fucking big black hole in the market. Balanced and competitive RTS is really missing, but its one way in. Speaking hypotheticaly-starcraft 2 being fail=no ticky tack cash for wacraft 4=no ticky ticky tack tack cash for WoW=GG Blizzard, no re.
And by the way omnipotent and almighty god emperor Lobbo, Dawn of war really never had any limitation for cheese, actually it was always possibly most agressive RTS all around, where you had to face rushes and serious early pressure much more sooner before your gate was built in sc. Alas it never played for "competitive" RTS, there was way too much randomness in it-it was brutal, there were finishing moves, it had a rich background...simply it was fun and that "million" expansions speak of something...
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