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Look, it's a bad idea, cause it is hard to judge who is bad. Yeah there are people who can screw up, and misinterpret things. But does that make them bad?
How do you clarify a bad player?
My definition would be : A person who never tries. Goofs off no matter what happens. Doesn't really play, and is normally inactive for many games.'
If you agree with my definition, can you honestly say I fit any of those descriptions to the 'T'. Also how many people would agree with you if you do believe i fit those descriptions?
This is a waste of time.
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On October 22 2009 10:59 Tricode wrote: Look, it's a bad idea, cause it is hard to judge who is bad. Yeah there are people who can screw up, and misinterpret things. But does that make them bad?
How do you clarify a bad player?
My definition would be : A person who never tries. Goofs off no matter what happens. Doesn't really play, and is normally inactive for many games.'
If you agree with my definition, can you honestly say I fit any of those descriptions to the 'T'. Also how many people would agree with you if you do believe i fit those descriptions?
This is a waste of time.
My definition would be: Hurts the town unintentionally or not, acts suspiciously and possibly makes town waste a lynch on him even if he's town, fills pages with useless clutter that deters away from the main concerns, and isn't able to analyse behavior or clues well enough to find who the mafia actually are. Also, a bad player won't be able to convince others if he indeed is correct for once.
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Going by your definition, anyone who has been involved in this stupid argument with me and L, would fit your definition.
So thus i suggest we drop L's stupid idea and look at the tards who tried to bandwagon with it with out proof or reasoning.
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DT Medic Lists:
Some people are suggesting a single DT medic list. This way, the DTs could check the prime players while at the same time the Medics deterred hits on them. The DTs would also deter the hits somewhat because dead RCed people = more info for town, as I've said. However, the point of the original medic list was that the people on the list would be under heavy scrutiny and that DT checks on them would be wasteful in the long run (correct me if I'm wrong?).
Which leads us to the two separate lists idea. We could cover more people since the mafia would not want to hit either the medic list or the potentially RCed people list. For this list though, we would rotate the people on the list to cover more people. Perhaps beginning with a 2-3 person list and replacing one member with a new player every day. This way, the mafia don't know if the person who was removed from the list was checked the night before, giving us a growing list of dangerous players to hit. Obviously the mafia would eventually either have to hit the potentially RCed players or the DTs if they get lucky/can blue snipe. But I think that overall this increases our early game chances for both survival and organization, both of which are key.
Thoughts?
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On October 22 2009 11:06 Tricode wrote: Going by your definition, anyone who has been involved in this stupid argument with me and L, would fit your definition.
So thus i suggest we drop L's stupid idea and look at the tards who tried to bandwagon with it with out proof or reasoning. Yeah, pretty much so, but that's excusable at this point of the game when there really isn't that much to work with. If I was to actually pick someone to lynch, I'd put inactives to RNG.
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On October 22 2009 11:07 Incognito wrote: DT Medic Lists:
Some people are suggesting a single DT medic list. This way, the DTs could check the prime players while at the same time the Medics deterred hits on them. The DTs would also deter the hits somewhat because dead RCed people = more info for town, as I've said. However, the point of the original medic list was that the people on the list would be under heavy scrutiny and that DT checks on them would be wasteful in the long run (correct me if I'm wrong?).
Which leads us to the two separate lists idea. We could cover more people since the mafia would not want to hit either the medic list or the potentially RCed people list. For this list though, we would rotate the people on the list to cover more people. Perhaps beginning with a 2-3 person list and replacing one member with a new player every day. This way, the mafia don't know if the person who was removed from the list was checked the night before, giving us a growing list of dangerous players to hit. Obviously the mafia would eventually either have to hit the potentially RCed players or the DTs if they get lucky/can blue snipe. But I think that overall this increases our early game chances for both survival and organization, both of which are key.
Thoughts? Mmm yes, it's a bad idea to combine the lists because the DTs want the people they checked to actually die. So seperate lists should be good. Still though, it'd protect the people they check although the DTs really would like to gain more information via the death of the person they checked. But it definitely is better than a single list.
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hmm just finished reading that shitstorm. i'm beginning to believe the idea that tricode is just a really stupid townie because a mafia can't possibly play that bad, especially with the advice and backing from fellow mafia members. then again, he might just be a REALLY stupid mafia.
however until we have another, better pick i stand by the idea that we should kill tricode. has he ever contributed anything of value in a game? were i to have absolute control of lynching, i would kill motbob with the mayor lynch then kill tricode with the 2nd lynch (agreed to in advance, incognito DT plan). let's just pray to god neither of them are blue.
i also would like more information from the mayor candidates. time for jokes are over. could you guys list who you would kill with the first lynch? that level of information should be a given but has yet to be provided by any serious candidate.
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Foolishness
United States3044 Posts
On October 22 2009 07:23 redtooth wrote:Show nested quote +On October 22 2009 04:15 Tricode wrote: You shouldn't be trying to kill people based on past crap. also, this is absolutely wrong. i don't remember tricode's standard behavior but it seems to be the general consensus that he's a very bad player. he also doesn't seem to be taking the game very seriously at the moment so we can't rely on any drastic improvements from him. Ace, L, BC have established their usefulness whenever they were green. edit: took out one word ("in") to let the sentence actually make sense.
I don't know why there is a seeming consensus to lynch Tricode here. He's clearly not mafia, and probably some important role. Does it make sense that the mafia got on an irc channel and said, "alright here's the plan, Tricode is going to go in there and get elected and draw lots of attention to himself"? Hell no it doesn't. The one thing I learned from being mafia is that hardly anyone does anything as mafia. The mafia strategy is always just sit back and hope things work out. There have been seldom games where the mafia actually were involved in the town affairs.
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Foolishness
United States3044 Posts
On October 22 2009 09:39 Incognito wrote:Show nested quote +On October 22 2009 06:31 Vivi57 wrote:On October 22 2009 06:12 HeavOnEarth wrote: because townie veterans won't help the town at all right? but a mafia vet does so much more damage. Without them, the mafia organization falls apart so much more than the town If we can pick off a mafia vet right away, the town will have a ridiculous advantage Foolishness is right, one vet atleast is mafia for sure. That gives us atleast a 20-25% chance on the first lynch, which is good, unless something amazing happens between then and now. Wanna take a guess at what our % chance for a red lynch is if we DONT hit a vet? Tada! Its also 20%!
The point of the matter, as had been previously said, is that mafia without their vet leader equals gg mafia. The town without their leader doesn't mean anything. There have been games where some non vet took control of the town (heck even I did it). The mafia needs the vet players not the town.
I find it odd that Pyrry has not been around at all this game. Usually he's good at helping the town, but I guess without clues he's about as useless as Aquaman.
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Foolishness
United States3044 Posts
On October 22 2009 10:59 Tricode wrote: Look, it's a bad idea, cause it is hard to judge who is bad. Yeah there are people who can screw up, and misinterpret things. But does that make them bad?
How do you clarify a bad player?
My definition would be : A person who never tries. Goofs off no matter what happens. Doesn't really play, and is normally inactive for many games.'
If you agree with my definition, can you honestly say I fit any of those descriptions to the 'T'. Also how many people would agree with you if you do believe i fit those descriptions?
This is a waste of time.
I can clarify this for you. If Ace/L/Ver/Qatol/*insert other vet here* says they are bad, then they are bad. End of story. There's also little chance of redemption once you fall in.
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Tweedle dee and tweedle dum, arguing in a room with a faint smell of rum. With an election about, should we be stuck on this one clout, please good sirs to the matter at hand, or else we might all turn bland.
To the role of office we must debate, as it is a role we all appreciate. So we should all rise up and vote, and with the votes tallied we may all then quote
So my friends the time draws near, let us decide on who to shear, and the mayor we will all adhear
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Well, redtooth, despite you having multiple posts in the last few pages, you've been picked as an 'inactive' for lynching.
So yeah, give me someone else to lynch with a better rationale and I'm all for doing so, but until then I'm running on lynching tricode for stupid.
Going by your definition, anyone who has been involved in this stupid argument with me and L, would fit your definition. Are you serious? You think getting people to pick sides and present two sides of something relatively clearcut is bad for the town?
What ELSE were we going to talk about? We have a mayoral race with the majority of candidates trying to not really run, no clues, and nothing besides a DT issue we already solved. The only topic of conversation is who to kill and you're the only credible suggestion at this point. I told you a number of things you could do to not be the only credible suggestion but thusfar you seem to be just as defensive and belligerent.
If you want to know who i'd kill with the mayoral lynch, it would be tricode. What we do for the DT lynch would be informed by the information we get from killing him.
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On October 22 2009 10:13 Shikyo wrote:Show nested quote +On October 22 2009 09:38 SugiuraMidori wrote: Shikyo isn't acting like his normally green self, he must be mafia.
Now I must eat dinner, I await your responses my dear Shikyo~ Nice logic, but if you read the game where I was mafia, I was avoiding attention a lot more.
I'm gonna explain a concept here that needs to be addressed.
Wine In Front of Me (hereon out referred to as "WIFOM").
It's a bad, garbage defense that you should not use, because it's really scummy. It's basically saying "I can't be mafia now, because if I was mafia, I would do the opposite." It's a terrible defense because it's real easy to say one thing and do another. Thus this defense has as many holes as swiss cheese.
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Bandwagon we go! Seems to be filled up with some RED fish though.
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On October 22 2009 11:52 vx70GTOJudgexv wrote:Show nested quote +On October 22 2009 10:13 Shikyo wrote:On October 22 2009 09:38 SugiuraMidori wrote: Shikyo isn't acting like his normally green self, he must be mafia.
Now I must eat dinner, I await your responses my dear Shikyo~ Nice logic, but if you read the game where I was mafia, I was avoiding attention a lot more. I'm gonna explain a concept here that needs to be addressed. Wine In Front of Me (hereon out referred to as "WIFOM"). It's a bad, garbage defense that you should not use, because it's really scummy. It's basically saying "I can't be mafia now, because if I was mafia, I would do the opposite." It's a terrible defense because it's real easy to say one thing and do another. Thus this defense has as many holes as swiss cheese. Hey I've heard of that definition before, it was used against me before as well! I think I got linked to a mafiawiki or something. And know what? I still don't know what it means, and just for the record, when someone suspected me of that I was innocent. It's good if you always try to use that against me, that way I can actually utilize it while I'm mafia without being suspicious. About 53789th time in a row where people think I'm a mafia. I think the only game where I wasn't accused early was the one where I was mafia.
Make what you want out of that.
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On October 22 2009 11:53 Tricode wrote: Bandwagon we go! Seems to be filled up with some RED fish though. I see only one fish and that is Redtooth Triggerfish...but he isn't red but Blue. Maybe if you put ketchup on it...but I think the ketchup is just a cover up for his blue skin...OR maybe the triggerfish ate the ketchup and is truly red and its blue skin is covering it...geez this stuff is hard...
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On October 22 2009 11:42 Foolishness wrote:Show nested quote +On October 22 2009 07:23 redtooth wrote:On October 22 2009 04:15 Tricode wrote: You shouldn't be trying to kill people based on past crap. also, this is absolutely wrong. i don't remember tricode's standard behavior but it seems to be the general consensus that he's a very bad player. he also doesn't seem to be taking the game very seriously at the moment so we can't rely on any drastic improvements from him. Ace, L, BC have established their usefulness whenever they were green. edit: took out one word ("in") to let the sentence actually make sense. I don't know why there is a seeming consensus to lynch Tricode here. He's clearly not mafia, and probably some important role. Does it make sense that the mafia got on an irc channel and said, "alright here's the plan, Tricode is going to go in there and get elected and draw lots of attention to himself"? Hell no it doesn't. The one thing I learned from being mafia is that hardly anyone does anything as mafia. The mafia strategy is always just sit back and hope things work out. There have been seldom games where the mafia actually were involved in the town affairs.
even if he has an important role he always plays like this. Can't really make any assumptions here. On the bright side, if he were blue, DTs would know blues when they find them, although not which blue it is (unless they're sane/whatever the other one is). Also I think we can safely assume that greens > blues so there would be a higher chance of DTs getting their other colored RC. If they don't get another color, at least they find a blue. Win win.
On October 22 2009 11:46 Foolishness wrote:Show nested quote +On October 22 2009 09:39 Incognito wrote:On October 22 2009 06:31 Vivi57 wrote:On October 22 2009 06:12 HeavOnEarth wrote: because townie veterans won't help the town at all right? but a mafia vet does so much more damage. Without them, the mafia organization falls apart so much more than the town If we can pick off a mafia vet right away, the town will have a ridiculous advantage Foolishness is right, one vet atleast is mafia for sure. That gives us atleast a 20-25% chance on the first lynch, which is good, unless something amazing happens between then and now. Wanna take a guess at what our % chance for a red lynch is if we DONT hit a vet? Tada! Its also 20%! The point of the matter, as had been previously said, is that mafia without their vet leader equals gg mafia. The town without their leader doesn't mean anything. There have been games where some non vet took control of the town (heck even I did it). The mafia needs the vet players not the town. I find it odd that Pyrry has not been around at all this game. Usually he's good at helping the town, but I guess without clues he's about as useless as Aquaman.
Takes way too long to pinpoint your prized mafia vet. By that time, mafia's all up and organized and most if not all of your good town players are dead. I doubt a mafia is going to act completely irrationally even after the leader set their game plan up. Look at Ver in BCs (first game?) where he died day 1 (2?) but destroyed the town's blues. The game is about finding reds, not finding a single red. Because in the mean time you disregard all other reds in search for your red vet. Bad.
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If we rally behind L, we will be on a straight ride to hell, but with tricode we might as well wish to step infront of the mafias bullet payload. At a crosses we are, so let us bring this town back up to par. With a vote with pyrr, we can all avoid being deemed queer.
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There is a bit of confusion so I'll say this here too (as reflected in the OP): Mafia do not get to convert a player to be their godfather. They elect the godfather from among their own members.
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Incognito, I like your plan. If i can think of anything to add or comment more about it later, I will.
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