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On July 16 2009 00:48 ZZangDreamjOy wrote: I have a weird 3 hatch ling build, the lings hit later, but you have an eco, and you can still break his natural. You pump drones from 4 to 27 supply, going normal 3 hatch muta build, make a few lings to kill his probe, and make a sunken to stop scouting. Now from 27 till 43, you pump lings with speed while teching lair/spire. You'll hit with about 32 lings right before his sair is out, and you should have a spire coming up. Yes that's the delayed 3 hat ling, shine[kal] used it a bit, once vs jangbi on neo harmony.
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On July 16 2009 01:03 Camlito wrote:Show nested quote +On July 16 2009 00:48 ZZangDreamjOy wrote: I have a weird 3 hatch ling build, the lings hit later, but you have an eco, and you can still break his natural. You pump drones from 4 to 27 supply, going normal 3 hatch muta build, make a few lings to kill his probe, and make a sunken to stop scouting. Now from 27 till 43, you pump lings with speed while teching lair/spire. You'll hit with about 32 lings right before his sair is out, and you should have a spire coming up. Yes that's the delayed 3 hat ling, shine[kal] used it a bit, once vs jangbi on neo harmony. Thanks, didn't know where I saw it. I find it works a lot better then all in 3 hatch lings, the timing is good, and that you can follow up with an actual eco.
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Progamer P's generally have perfect FE building placement since they practice it for hours a day. Generally most foreign protoss (except for perhaps the top tier) do not have such perfect placement which can make 3 hatch ling all-in be a very effctive BO.
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On July 16 2009 02:08 ZZangDreamjOy wrote:Show nested quote +On July 16 2009 01:03 Camlito wrote:On July 16 2009 00:48 ZZangDreamjOy wrote: I have a weird 3 hatch ling build, the lings hit later, but you have an eco, and you can still break his natural. You pump drones from 4 to 27 supply, going normal 3 hatch muta build, make a few lings to kill his probe, and make a sunken to stop scouting. Now from 27 till 43, you pump lings with speed while teching lair/spire. You'll hit with about 32 lings right before his sair is out, and you should have a spire coming up. Yes that's the delayed 3 hat ling, shine[kal] used it a bit, once vs jangbi on neo harmony. Thanks, didn't know where I saw it. I find it works a lot better then all in 3 hatch lings, the timing is good, and that you can follow up with an actual eco.
That build was actually really popular last season in Clubday MSL. Savior used it vs Bisu, Lux used it a lot vs protoss and JD used it too even vs Bisu in the GOM showmatch. The only disadvantage with this build it transitions to 4hat lurk/hydra/ling instead of the standard 5hat hydra which is used this season.
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On July 16 2009 04:23 Jonoman92 wrote: Progamer P's generally have perfect FE building placement since they practice it for hours a day. Generally most foreign protoss (except for perhaps the top tier) do not have such perfect placement which can make 3 hatch ling all-in be a very effctive BO.
<---he got the answers
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Yeah I don't think it's too good of a strategy in ZvP because of how scrutinized building placement in FE situations is - it's one of the first things new PvZers learn.
But in ZvT I think it's extremely deadly..
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United States10774 Posts
On July 16 2009 04:23 Jonoman92 wrote: Progamer P's generally have perfect FE building placement since they practice it for hours a day. Generally most foreign protoss (except for perhaps the top tier) do not have such perfect placement which can make 3 hatch ling all-in be a very effctive BO. yeah, i really need to fix my awful habit of improvising the placement every time lol
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On July 16 2009 04:23 Jonoman92 wrote: Progamer P's generally have perfect FE building placement since they practice it for hours a day. Generally most foreign protoss (except for perhaps the top tier) do not have such perfect placement which can make 3 hatch ling all-in be a very effctive BO.
However, some maps and some positions makes it viable to do 3 hatch ling regardless of perfect wall. For example, 12 o clock on destination is impossible to have a really good simcity on, resulting in more people do this kind of build when you spawn at 12. Almost every korean zerg I play do this 3 hatch ling before mutas there.
Well, destination might have been a bad example since it's only difficult simcity well relative to the 6 o clock position. But say 12 o clock python, all rush hour positions and so on. 3 hatch ling might still be useful there even though you have 'perfect' placement.
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On July 16 2009 02:08 ZZangDreamjOy wrote:Show nested quote +On July 16 2009 01:03 Camlito wrote:On July 16 2009 00:48 ZZangDreamjOy wrote: I have a weird 3 hatch ling build, the lings hit later, but you have an eco, and you can still break his natural. You pump drones from 4 to 27 supply, going normal 3 hatch muta build, make a few lings to kill his probe, and make a sunken to stop scouting. Now from 27 till 43, you pump lings with speed while teching lair/spire. You'll hit with about 32 lings right before his sair is out, and you should have a spire coming up. Yes that's the delayed 3 hat ling, shine[kal] used it a bit, once vs jangbi on neo harmony. Thanks, didn't know where I saw it. I find it works a lot better then all in 3 hatch lings, the timing is good, and that you can follow up with an actual eco.
Liquipedia plz ^^
(I mean theoretically I could add it as well but since I just read about this bo it would seem kinda silly)
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