On May 13 2009 02:35 Bill307 wrote: Most people have a simple solution to games that suck: don't play them. Since Brawl sucks competitively, one can simply play Melee or a differentfighter competitively.
It must take a ridiculous level of fanboy-ism to actually hack a game and modify it to make it competitive, despite the myriad of other game options out there and despite the lead designer of the game intentionally making it non-competitive.
This is like trying to turn Warcraft 3 into Starcraft instead of just playing Starcraft itself. =P
Except the fact that,unlike brawl, wc3 is a competitive game (not, its not because its not better than sc that it makes it unworthy of being competitive)
Anime North last weekend taught me why competitive Brawl sucks.
First, from the grand finals:
IC throw loop is gay. From the first throw to the end of the match, MK inflicted only 15% damage. In response, we got the following game...
I was literally yawning and falling asleep during this match. Thank god they switched to the (slightly less boring) MK vs MK matchup for the final game...
On May 27 2009 17:16 Resonance wrote: Yeah Bill, normal competitive normal brawl is really imbalanced for sure. Brawl+ looks a lot more balanced though (though I still haven't tried it).
I don't think imbalance was his point, rather than the way those entire tournament matches played.
Yea, not only is it pretty imbalanced, but also, the new, slow physics system make fast paced, aggressive play impossible. How can you have an exciting match when every character has infinite recoveries and the winning strategy is to camp. I really loved melee a lot...like a loooooot, but I quit brawl within a week after getting it. Brawl + isn't really going to help as far as I can see; the physics system really limits the mobility of all characters, making faster paced play impossible.
They should just redesign Smash. The game is obviously intended to have low mobility, and Melee has high mobility only because the developers didn't expect people to be pushing buttons so fast.
To me, Brawl feels very immobile even in comparison to 2D fighters.
Smash's whole movement system should be revamped imo to make it a faster-paced game. (Preferably without the need for crazy button pressing and timing. )
lolbrawl, or the varation I like brawlol. God those grand finals suck Bill..........watching the melee ones you have up on your channel =] Haha Raynex vids.
brawl+ looks moar like ssb64 than melee to me, but either is a step up from bwarl. I'm gonna give b+ a whirl this weekend and get a more educated opinion on it, but I still just wish bawrl would disappear off the face of the planet and bring the melee scene back :\
On May 28 2009 11:56 Bill307 wrote: They should just redesign Smash. The game is obviously intended to have low mobility, and Melee has high mobility only because the developers didn't expect people to be pushing buttons so fast.
To me, Brawl feels very immobile even in comparison to 2D fighters.
Smash's whole movement system should be revamped imo to make it a faster-paced game. (Preferably without the need for crazy button pressing and timing. )
at one point brawl had auto-l-canceling...
it's just the devs wanted the game to be noob friendly. there's nothing really wrong with that, it's just a shame that it split the already small community
Its better than brawl sure, but really if you wanna do this, you may as well pick up melee and play the superior game. Its probably that everyone loves the smash bros series, and wants to move forward, unfortunately the result is an attempt to salvage a garbage game. The community should just move on to like guilty gear or something. I myself would like to see a slightly updated melee released, but thats just wishful thinking.
I miss Super Smash Bros for the N64. I was awesome at that one, but Melee and Brawl are so much different. The original for N64 seemed so much cleaner than Melee and Brawl.
On May 29 2009 14:36 Jonoman92 wrote: I miss Super Smash Bros for the N64. I was awesome at that one, but Melee and Brawl are so much different. The original for N64 seemed so much cleaner than Melee and Brawl.
I have a group of friends who play 64 ten hours a week or something. Essentially an entire dorm FLOOR all play it.
I play with them a lot, I win extremely sparingly.
On May 29 2009 14:36 Jonoman92 wrote: I miss Super Smash Bros for the N64. I was awesome at that one, but Melee and Brawl are so much different. The original for N64 seemed so much cleaner than Melee and Brawl.
I have a group of friends who play 64 ten hours a week or something. Essentially an entire dorm FLOOR all play it.
I play with them a lot, I win extremely sparingly.
I saw that in a few university residences, they have the 64 smash running a lot of the time.
On May 29 2009 13:34 ThatGuy wrote: Okay what? How is Brawl immobile? Do you think the game is too slow or something? Brawl is extremely flexible when it comes to movement.
Are you kidding me?
In the air:
- No air dash. - Very slow air dodge. - No air block. - Slow horizontal air movement (for many characters).
On the ground:
- No forward dash. - No backdash. - Running limits your attack options. - Slow rolls.
E.g. there's no way to dash towards your opponent on the ground without limiting yourself to like 3 different options (i.e. running). There's no way to dash back, either. Wavedashing filled both of these roles in Melee, though.
As for attacks:
- No jump-cancellable moves. - Few chains and cancellable moves (like Snake's A-A-A). - Few moves give you frame advantage on block. - Landing lag.
In most cases, if you do 1 attack and it's blocked, your offensive is done.
Also, because blocking is done with 1 button, the only mixup you can use against a defensive opponent is throw vs attack.
In short, Brawl = immobile and inflexible.
I can't see how anyone can find Brawl mobile or flexible, unless the only fighters they've played are Brawl, SSB64, SF2, or SF4.