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On May 08 2009 15:36 Jayme wrote:Show nested quote +On May 08 2009 15:12 SaveYourSavior wrote: Brawl+ looks interesting but I am fairly sure it will never be the competitive standard. Too many people already will never quit Brawl (original) maybe because they are too used to the original Brawl, love Metaknight, or like to have boring campfests. Also, some people just don't like vastly altering the game with hacks ( I'm not sure if you can revert it or play both versions), even if it makes the gameplay "better."
There is no "better" about it, brawl+ is much more viable for tournament play then original brawl is.
I don't give a crap about brawl i'm quoting what other people say.
There are people who swear by no l-cancelling, no hitstun, etc. I am not kidding.
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United States2822 Posts
On May 08 2009 15:57 HonestTea wrote: Ahahahah when will smash fans realize that SSB was never designed to be a competitive game.
I mean it's nice that a competitive scene came up... and it's interesting that you deemed it fit to modify the game to suit your standards... but come on.
The competitive players, I'm sure, don't care what the design intention of SSB is. It has the things that make it a good competitive game, so people will continue playing it as such. As long as there's money in it, who cares?
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it's a party game on a gimmick console, man up and play SF4 already.
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can they mod in character balance?
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On May 08 2009 15:57 HonestTea wrote: Ahahahah when will smash fans realize that SSB was never designed to be a competitive game.
I mean it's nice that a competitive scene came up... and it's interesting that you deemed it fit to modify the game to suit your standards... but come on.
"eSports phenomenon" probably wasn't in the mission statement for SC:BW's designers, but I think we're all grateful it became what it is.
On Brawl+, I think the niche it fills won't see much expansion, since it's really a segment they're trying to create out of two antipodes. There are hardcore gamers, and then there are scrubs. These segments' demands are differentiated enough that products that tailor specifically to their demands will always appeal more to them than those that try to grab both. It's like trying to market a vehicle to both blue-collar workers and movie stars. There are already vehicles that serve each segment much, much better, and there is no reason a product meeting a mix of their demands will be wanted any more.
I might play Brawl+ if given the opportunity, but much persuasion will be needed before I decide it's more worthy of my time than Melee.
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On May 08 2009 15:57 HonestTea wrote: Ahahahah when will smash fans realize that SSB was never designed to be a competitive game.
I mean it's nice that a competitive scene came up... and it's interesting that you deemed it fit to modify the game to suit your standards... but come on.
Sorry sir, but you fail.
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On May 08 2009 16:04 p3numbra wrote:Show nested quote +On May 08 2009 15:57 HonestTea wrote: Ahahahah when will smash fans realize that SSB was never designed to be a competitive game.
I mean it's nice that a competitive scene came up... and it's interesting that you deemed it fit to modify the game to suit your standards... but come on.
The competitive players, I'm sure, don't care what the design intention of SSB is. It has the things that make it a good competitive game, so people will continue playing it as such. As long as there's money in it, who cares?
If that were true, you'd be playing the game nintendo made, not brawl + You also wouldn't be banning over half the stages and all the items, but that's a whole different story.
Actually, the biggest Mortal Kombat site recently shut down because they felt so insulted by the game developers that they simply gave up on it.
On a slightly different note, why is the ssb community trying so hard to play one game only? Every major fighting game tournament runs several games, and I definitely don't like the idea of throwing away both melee and brawl for a hacked version of the game.
(I did my best to hide my overwhelming bias against smash/smashboards. If it came out, I apologize in advance D: )
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This is sooo awesome... This is really everything I ever could have wanted from brawl. I'm going out tomorrow and finding out how to mod my friend's wii to get this. It would have been tragic for such an amazing game as SSB to die with shitty vanilla brawl.
For those that don't understand how groundbreaking this is, basically imagine SC2 was released features such as units randomly dying, your actions take 10 frames to respond (extra extra high latency as a standard feature), and every great micro and macro combo completely impossible to pull off due to that latency mechanic. Then imagine someone figures out how to win 100% of the time with zerg, due to some other mechanic. Then imagine Blizzard saying they were done with the starcraft universe and never patched the game for future balance reasons or anything else. That's basically the point SSBM fans are at right now, in this stage of brawl.
If independents within the community modified this imaginary SC2 to take out all the bad and keep in all the good, wouldn't you be excited for it? Of course, I haven't played this new version of SSBB yet, so I should withhold my opinions, but from how the videos look it seems like exactly what I was looking for, but didn't get, when brawl came out.
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yeah but brawl still sucks, breaks my heart to see m2k play it =/
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On May 08 2009 14:33 dnastyx wrote: I am thoroughly convinced that the Brawl+ developers have no idea how to balance a game.
and nintendo do?
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On May 08 2009 20:31 Meta wrote: This is sooo awesome... This is really everything I ever could have wanted from brawl. I'm going out tomorrow and finding out how to mod my friend's wii to get this. It would have been tragic for such an amazing game as SSB to die with shitty vanilla brawl.
For those that don't understand how groundbreaking this is, basically imagine SC2 was released features such as units randomly dying, your actions take 10 frames to respond (extra extra high latency as a standard feature), and every great micro and macro combo completely impossible to pull off due to that latency mechanic. Then imagine someone figures out how to win 100% of the time with zerg, due to some other mechanic. Then imagine Blizzard saying they were done with the starcraft universe and never patched the game for future balance reasons or anything else. That's basically the point SSBM fans are at right now, in this stage of brawl.
If independents within the community modified this imaginary SC2 to take out all the bad and keep in all the good, wouldn't you be excited for it? Of course, I haven't played this new version of SSBB yet, so I should withhold my opinions, but from how the videos look it seems like exactly what I was looking for, but didn't get, when brawl came out.
Yeah I agree 100%. For those who were excited about Brawl this is pretty amazing because we all felt a bit ripped off with the game, and now it is becoming competitive again.
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LOL - wtf is up with these comments. SSB is one of the highest level competetive games out there...WTF lol, I can't get over how stupid these comments are.
Oh and this looks cool
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On May 09 2009 05:59 Piy wrote: LOL - wtf is up with these comments. SSB is one of the highest level competetive games out there...WTF lol, I can't get over how stupid these comments are.
Oh and this looks cool
There's flash games harder than SSB.
Quake, cs1.6, sc, are high level competitive games.
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United States4126 Posts
On May 09 2009 06:17 PanN wrote:Show nested quote +On May 09 2009 05:59 Piy wrote: LOL - wtf is up with these comments. SSB is one of the highest level competetive games out there...WTF lol, I can't get over how stupid these comments are.
Oh and this looks cool There's flash games harder than SSB. Quake, cs1.6, sc, are high level competitive games. You obviously don't know enough about competitive SSB if you can say something that stupid.
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Calgary25953 Posts
On May 09 2009 06:20 Kinky wrote:Show nested quote +On May 09 2009 06:17 PanN wrote:On May 09 2009 05:59 Piy wrote: LOL - wtf is up with these comments. SSB is one of the highest level competetive games out there...WTF lol, I can't get over how stupid these comments are.
Oh and this looks cool There's flash games harder than SSB. Quake, cs1.6, sc, are high level competitive games. You obviously don't know enough about competitive SSB if you can say something that stupid. Why? It seems accurate to me. Many fighters are higher level than any Smash game, and that's only one genre.
That's not knocking the game, since I love StarCraft, and there's games played at a higher level than it.
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On May 09 2009 06:36 Chill wrote:Show nested quote +On May 09 2009 06:20 Kinky wrote:On May 09 2009 06:17 PanN wrote:On May 09 2009 05:59 Piy wrote: LOL - wtf is up with these comments. SSB is one of the highest level competetive games out there...WTF lol, I can't get over how stupid these comments are.
Oh and this looks cool There's flash games harder than SSB. Quake, cs1.6, sc, are high level competitive games. You obviously don't know enough about competitive SSB if you can say something that stupid. Why? It seems accurate to me. Many fighters are higher level than any Smash game, and that's only one genre. That's not knocking the game, since I love StarCraft, and there's games played at a higher level than it.
What games are played at a higher level than Starcraft and how can you define what level they are on? I'm not disagreeing I'm just curious.
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On May 09 2009 06:20 Kinky wrote:Show nested quote +On May 09 2009 06:17 PanN wrote:On May 09 2009 05:59 Piy wrote: LOL - wtf is up with these comments. SSB is one of the highest level competetive games out there...WTF lol, I can't get over how stupid these comments are.
Oh and this looks cool There's flash games harder than SSB. Quake, cs1.6, sc, are high level competitive games. You obviously don't know enough about competitive SSB if you can say something that stupid.
You obviously don't know anything about proper fighting games if you think SSB is competitive.
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To be fair, SSB is fairly competitive and a very skill intensive game, but there ARE higher standards in the genre. That said, I wouldn't take the position that smash is the godsend of fighting games, or that its completely terrible. Its just another flavor in the fighting game genre, and obviously not the tastiest one.
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On May 09 2009 06:53 L wrote: To be fair, SSB is fairly competitive and a very skill intensive game, but there ARE higher standards in the genre. That said, I wouldn't take the position that smash is the godsend of fighting games, or that its completely terrible. Its just another flavor in the fighting game genre, and obviously not the tastiest one.
Except for some people who don't like most fighting games, like me, it is the tastiest in the genre. I love the whole knock-out rather than hp style of winning. I also love edge-guarding, something that no other fighter has.
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hahahahaha this is so stupid
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